diff --git a/dZoneManager/Zone.cpp b/dZoneManager/Zone.cpp index e49ac49c..44532fc9 100644 --- a/dZoneManager/Zone.cpp +++ b/dZoneManager/Zone.cpp @@ -471,7 +471,7 @@ void Zone::LoadPath(std::istream& file) { } // We verify the waypoint heights against the navmesh because in many movement paths, - // the waypoint is located near 0 height, + // the waypoint is located near 0 height, if (path.pathType == PathType::Movement) { if (dpWorld::IsLoaded()) { // 2000 should be large enough for every world.