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	Update TriggerComponent.h
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		| @@ -26,7 +26,6 @@ private: | ||||
| 	void HandleDestroyObject(Entity* targetEntity, std::string args); | ||||
| 	void HandleToggleTrigger(Entity* targetEntity, std::string args); | ||||
| 	void HandleResetRebuild(Entity* targetEntity, std::string args); | ||||
| 	void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray); | ||||
| 	void HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray); | ||||
| 	void HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray); | ||||
| 	void HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray); | ||||
| @@ -36,11 +35,6 @@ private: | ||||
| 	void HandlePlayCinematic(Entity* targetEntity, std::vector<std::string> argArray); | ||||
| 	void HandleToggleBBB(Entity* targetEntity, std::string args); | ||||
| 	void HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray); | ||||
| 	void HandleTurnAroundOnPath(Entity* targetEntity); | ||||
| 	void HandleGoForwardOnPath(Entity* targetEntity); | ||||
| 	void HandleGoBackwardOnPath(Entity* targetEntity); | ||||
| 	void HandleStopPathing(Entity* targetEntity); | ||||
| 	void HandleStartPathing(Entity* targetEntity); | ||||
| 	void HandlePlayEffect(Entity* targetEntity, std::vector<std::string> argArray); | ||||
| 	void HandleCastSkill(Entity* targetEntity, std::string args); | ||||
| 	void HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::vector<std::string> argArray); | ||||
|   | ||||
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	 David Markowitz
					David Markowitz