diff --git a/dGame/dComponents/TriggerComponent.h b/dGame/dComponents/TriggerComponent.h index 09a8e828..94a7682e 100644 --- a/dGame/dComponents/TriggerComponent.h +++ b/dGame/dComponents/TriggerComponent.h @@ -26,7 +26,6 @@ private: void HandleDestroyObject(Entity* targetEntity, std::string args); void HandleToggleTrigger(Entity* targetEntity, std::string args); void HandleResetRebuild(Entity* targetEntity, std::string args); - void HandleSetPath(Entity* targetEntity, std::vector argArray); void HandleMoveObject(Entity* targetEntity, std::vector argArray); void HandleRotateObject(Entity* targetEntity, std::vector argArray); void HandlePushObject(Entity* targetEntity, std::vector argArray); @@ -36,11 +35,6 @@ private: void HandlePlayCinematic(Entity* targetEntity, std::vector argArray); void HandleToggleBBB(Entity* targetEntity, std::string args); void HandleUpdateMission(Entity* targetEntity, std::vector argArray); - void HandleTurnAroundOnPath(Entity* targetEntity); - void HandleGoForwardOnPath(Entity* targetEntity); - void HandleGoBackwardOnPath(Entity* targetEntity); - void HandleStopPathing(Entity* targetEntity); - void HandleStartPathing(Entity* targetEntity); void HandlePlayEffect(Entity* targetEntity, std::vector argArray); void HandleCastSkill(Entity* targetEntity, std::string args); void HandleSetPhysicsVolumeEffect(Entity* targetEntity, std::vector argArray);