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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge remote-tracking branch 'upstream/main' into speed
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@@ -12,6 +12,7 @@ class AssetManager;
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struct SystemAddress;
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class EntityManager;
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class dZoneManager;
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class PlayerContainer;
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namespace Game {
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extern Logger* logger;
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@@ -26,4 +27,5 @@ namespace Game {
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extern bool shouldShutdown;
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extern EntityManager* entityManager;
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extern dZoneManager* zoneManager;
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extern PlayerContainer playerContainer;
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}
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@@ -34,7 +34,7 @@ enum class eReplicaComponentType : uint32_t {
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PLATFORM_BOUNDARY,
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MODULE,
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ARCADE,
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VEHICLE_PHYSICS, // Havok demo based
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HAVOK_VEHICLE_PHYSICS,
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MOVEMENT_AI,
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EXHIBIT,
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OVERHEAD_ICON,
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@@ -50,11 +50,11 @@ enum class eReplicaComponentType : uint32_t {
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PROPERTY_ENTRANCE,
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FX,
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PROPERTY_MANAGEMENT,
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VEHICLE_PHYSICS_NEW, // internal physics based on havok
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VEHICLE_PHYSICS,
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PHYSICS_SYSTEM,
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QUICK_BUILD,
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SWITCH,
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ZONE_CONTROL, // Minigame
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MINI_GAME_CONTROL,
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CHANGLING,
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CHOICE_BUILD,
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PACKAGE,
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