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Update Level.cpp
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@ -16,12 +16,6 @@
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#include "AssetManager.h"
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#include "dConfig.h"
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void Level::SceneObjectDataChunk::PrintAllObjects() const {
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for (const auto& [id, sceneObj] : objects) {
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LOG("ID: %d LOT: %d", id, sceneObj.lot);
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}
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}
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Level::Level(Zone* parentZone, const std::string& filepath) {
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m_ParentZone = parentZone;
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