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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 01:18:07 +00:00
Update to actually work with component list
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@@ -21,40 +21,40 @@ protected:
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this->TearDownDependencies();
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}
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void RunWhitelistTest(const int32_t whitelistIndex, std::vector<eReplicaComponentType> componentList) {
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void RunWhitelistTest(const int32_t whitelistIndex, TemplateComponents componentList) {
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Game::logger->Log("EntityTests", "whitelist test %i", whitelistIndex);
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entity->SetVar<int32_t>(u"componentWhitelist", whitelistIndex);
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entity->ApplyComponentWhitelist(componentList);
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const auto whitelist = Entity::GetComponentWhitelists().at(whitelistIndex);
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std::for_each(whitelist.begin(), whitelist.end(), [&componentList](const eReplicaComponentType& keptComponent) {
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EXPECT_EQ(std::count(componentList.begin(), componentList.end(), keptComponent), 2);
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EXPECT_EQ(std::count(componentList.begin(), componentList.end(), std::pair(keptComponent, 0U)), 2);
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});
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}
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};
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TEST_F(EntityTests, WhitelistTest) {
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const auto whitelists = Entity::GetComponentWhitelists();
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std::vector<eReplicaComponentType> components = {
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eReplicaComponentType::CONTROLLABLE_PHYSICS,
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eReplicaComponentType::SIMPLE_PHYSICS,
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eReplicaComponentType::MODEL_BEHAVIOR,
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eReplicaComponentType::SPAWN,
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eReplicaComponentType::RENDER,
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eReplicaComponentType::ITEM,
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eReplicaComponentType::BLUEPRINT,
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eReplicaComponentType::PET,
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eReplicaComponentType::SKILL,
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eReplicaComponentType::DESTROYABLE,
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eReplicaComponentType::CONTROLLABLE_PHYSICS,
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eReplicaComponentType::SIMPLE_PHYSICS,
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eReplicaComponentType::MODEL_BEHAVIOR,
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eReplicaComponentType::SPAWN,
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eReplicaComponentType::RENDER,
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eReplicaComponentType::ITEM,
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eReplicaComponentType::BLUEPRINT,
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eReplicaComponentType::PET,
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eReplicaComponentType::SKILL,
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eReplicaComponentType::DESTROYABLE,
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TemplateComponents components = {
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{ eReplicaComponentType::CONTROLLABLE_PHYSICS, 0},
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{ eReplicaComponentType::SIMPLE_PHYSICS, 0},
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{ eReplicaComponentType::MODEL_BEHAVIOR, 0},
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{ eReplicaComponentType::SPAWN, 0},
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{ eReplicaComponentType::RENDER, 0},
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{ eReplicaComponentType::ITEM, 0},
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{ eReplicaComponentType::BLUEPRINT, 0},
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{ eReplicaComponentType::PET, 0},
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{ eReplicaComponentType::SKILL, 0},
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{ eReplicaComponentType::DESTROYABLE, 0},
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{ eReplicaComponentType::CONTROLLABLE_PHYSICS, 0},
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{ eReplicaComponentType::SIMPLE_PHYSICS, 0},
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{ eReplicaComponentType::MODEL_BEHAVIOR, 0},
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{ eReplicaComponentType::SPAWN, 0},
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{ eReplicaComponentType::RENDER, 0},
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{ eReplicaComponentType::ITEM, 0},
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{ eReplicaComponentType::BLUEPRINT, 0},
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{ eReplicaComponentType::PET, 0},
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{ eReplicaComponentType::SKILL, 0},
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{ eReplicaComponentType::DESTROYABLE, 0},
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};
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RunWhitelistTest(0, components);
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RunWhitelistTest(1, components);
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