Revert playerflags functions to uint instead of int (#1130)

Prevents issue with negative numbers resulting in bugs.
This commit is contained in:
David Markowitz
2023-06-26 00:51:28 -07:00
committed by GitHub
parent 41898bef86
commit c4135eac46
2 changed files with 4 additions and 4 deletions

View File

@@ -415,14 +415,14 @@ public:
* @param flagId the ID of the flag to set
* @param value the value to set for the flag
*/
void SetPlayerFlag(int32_t flagId, bool value);
void SetPlayerFlag(uint32_t flagId, bool value);
/**
* Gets the value for a certain character flag
* @param flagId the ID of the flag to get a value for
* @return the value of the flag given the ID (the default is false, obviously)
*/
bool GetPlayerFlag(int32_t flagId) const;
bool GetPlayerFlag(uint32_t flagId) const;
/**
* Notifies the character that they're now muted