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fix: adapt the zone file tests to a scene object's kept render techniques
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -470,7 +470,7 @@ TEST(LevelFileTests, ReadsObjectsAsTheClient) {
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LevelFile level;
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level.Read(stream);
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ASSERT_EQ(level.objects.size(), 2u);
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EXPECT_EQ(level.objects[0].renderTechniqueCount, 2u);
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EXPECT_EQ(level.objects[0].renderTechniques.size(), 2u);
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EXPECT_EQ(level.objects[0].nodeType, 1u);
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EXPECT_EQ(level.objects[0].glomId, 1u);
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EXPECT_EQ(level.objects[1].lot, 2);
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