fix: adapt the zone file tests to a scene object's kept render techniques

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-11-10 12:04:03 -06:00
parent 4bbf22f912
commit ba90898b75

View File

@@ -470,7 +470,7 @@ TEST(LevelFileTests, ReadsObjectsAsTheClient) {
LevelFile level;
level.Read(stream);
ASSERT_EQ(level.objects.size(), 2u);
EXPECT_EQ(level.objects[0].renderTechniqueCount, 2u);
EXPECT_EQ(level.objects[0].renderTechniques.size(), 2u);
EXPECT_EQ(level.objects[0].nodeType, 1u);
EXPECT_EQ(level.objects[0].glomId, 1u);
EXPECT_EQ(level.objects[1].lot, 2);