From ba90898b75b8b98c57fe9e28041fa62b85c99b1d Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Tue, 10 Nov 2026 12:04:03 -0600 Subject: [PATCH] fix: adapt the zone file tests to a scene object's kept render techniques Co-Authored-By: Claude Opus 5.5 --- tests/dCommonTests/ZoneFileTests.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/dCommonTests/ZoneFileTests.cpp b/tests/dCommonTests/ZoneFileTests.cpp index 9084884f1..012aba621 100644 --- a/tests/dCommonTests/ZoneFileTests.cpp +++ b/tests/dCommonTests/ZoneFileTests.cpp @@ -470,7 +470,7 @@ TEST(LevelFileTests, ReadsObjectsAsTheClient) { LevelFile level; level.Read(stream); ASSERT_EQ(level.objects.size(), 2u); - EXPECT_EQ(level.objects[0].renderTechniqueCount, 2u); + EXPECT_EQ(level.objects[0].renderTechniques.size(), 2u); EXPECT_EQ(level.objects[0].nodeType, 1u); EXPECT_EQ(level.objects[0].glomId, 1u); EXPECT_EQ(level.objects[1].lot, 2);