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	Everything done, now to test
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		| @@ -7,6 +7,7 @@ | ||||
| #include <cstdint> | ||||
| #include <set> | ||||
| #include <string> | ||||
| #include "dTypeDefs.h" | ||||
| #include "BitStream.h" | ||||
| #include "BitStreamUtils.h" | ||||
| #include "MessageType/Client.h" | ||||
| @@ -38,29 +39,6 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate); | ||||
| #define SEND_PACKET Game::server->Send(bitStream, sysAddr, false); | ||||
| #define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true); | ||||
|  | ||||
| //=========== TYPEDEFS ========== | ||||
|  | ||||
| using LOT = int32_t;                        //!< A LOT | ||||
| using LWOOBJID = int64_t;                   //!< An object ID (should be unsigned actually but ok) | ||||
| using TSkillID = int32_t;                   //!< A skill ID | ||||
| using LWOCLONEID = uint32_t;                 //!< Used for Clone IDs | ||||
| using LWOMAPID = uint16_t;                   //!< Used for Map IDs | ||||
| using LWOINSTANCEID = uint16_t;              //!< Used for Instance IDs | ||||
| using PROPERTYCLONELIST = uint32_t;          //!< Used for Property Clone IDs | ||||
| using StripId = uint32_t; | ||||
|  | ||||
| constexpr LWOOBJID LWOOBJID_EMPTY = 0;          	//!< An empty object ID | ||||
| constexpr LOT LOT_NULL = -1;                    	//!< A null LOT | ||||
| constexpr int32_t LOOTTYPE_NONE = 0;            	//!< No loot type available | ||||
| constexpr float SECONDARY_PRIORITY = 1.0f;      	//!< Secondary Priority | ||||
| constexpr uint32_t INVENTORY_MAX = 9999999;     	//!< The Maximum Inventory Size | ||||
| constexpr LWOCLONEID LWOCLONEID_INVALID = -1;     	//!< Invalid LWOCLONEID | ||||
| constexpr LWOINSTANCEID LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID | ||||
| constexpr LWOMAPID LWOMAPID_INVALID = -1;       	//!< Invalid LWOMAPID | ||||
| constexpr uint64_t LWOZONEID_INVALID = 0;       	//!< Invalid LWOZONEID | ||||
|  | ||||
| constexpr float PI = 3.14159f; | ||||
|  | ||||
| //============ STRUCTS ============== | ||||
|  | ||||
| struct LWOSCENEID { | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,29 @@ | ||||
| #pragma once | ||||
|  | ||||
| #ifndef __DTYPEDEFS__H__ | ||||
| #define __DTYPEDEFS__H__ | ||||
|  | ||||
| #include <cstdint> | ||||
|  | ||||
| using LOT = int32_t;                        //!< A LOT | ||||
| using LWOOBJID = int64_t;                   //!< An object ID (should be unsigned actually but ok) | ||||
| using TSkillID = int32_t;                   //!< A skill ID | ||||
| using LWOCLONEID = uint32_t;                 //!< Used for Clone IDs | ||||
| using LWOMAPID = uint16_t;                   //!< Used for Map IDs | ||||
| using LWOINSTANCEID = uint16_t;              //!< Used for Instance IDs | ||||
| using PROPERTYCLONELIST = uint32_t;          //!< Used for Property Clone IDs | ||||
| using StripId = uint32_t; | ||||
|  | ||||
| constexpr LWOOBJID LWOOBJID_EMPTY = 0;          	//!< An empty object ID | ||||
| constexpr LOT LOT_NULL = -1;                    	//!< A null LOT | ||||
| constexpr int32_t LOOTTYPE_NONE = 0;            	//!< No loot type available | ||||
| constexpr float SECONDARY_PRIORITY = 1.0f;      	//!< Secondary Priority | ||||
| constexpr uint32_t INVENTORY_MAX = 9999999;     	//!< The Maximum Inventory Size | ||||
| constexpr LWOCLONEID LWOCLONEID_INVALID = -1;     	//!< Invalid LWOCLONEID | ||||
| constexpr LWOINSTANCEID LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID | ||||
| constexpr LWOMAPID LWOMAPID_INVALID = -1;       	//!< Invalid LWOMAPID | ||||
| constexpr uint64_t LWOZONEID_INVALID = 0;       	//!< Invalid LWOZONEID | ||||
|  | ||||
| constexpr float PI = 3.14159f; | ||||
|  | ||||
| #endif // __DTYPEDEFS__H__ | ||||
| @@ -29,4 +29,5 @@ target_include_directories(dNet PRIVATE | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via PossessableComponent.h | ||||
| 	"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via Item.h | ||||
| 	"${PROJECT_SOURCE_DIR}/dScripts" # transitive through components | ||||
| 	"${PROJECT_SOURCE_DIR}/dChatFilter" # for chat message handling | ||||
| ) | ||||
|   | ||||
| @@ -8,6 +8,7 @@ | ||||
| #include "User.h" | ||||
| #include "Character.h" | ||||
| #include "dChatFilter.h" | ||||
| #include "ChatPackets.h" | ||||
|  | ||||
| namespace WorldPackets { | ||||
| 	 | ||||
| @@ -154,7 +155,7 @@ namespace WorldPackets { | ||||
|  | ||||
| 	void PositionUpdate::Handle() { | ||||
| 		Entity* entity = Game::entityManager->GetEntity(objectID); | ||||
| 		if (entity) entity->ProcessPositionUpdate(positionUpdate); | ||||
| 		if (entity) entity->ProcessPositionUpdate(*this); | ||||
|  | ||||
| 	} | ||||
|  | ||||
|   | ||||
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