DarkflameServer/dNet/WorldPackets.cpp
2025-05-16 22:11:16 -05:00

193 lines
6.3 KiB
C++

#include "WorldPackets.h"
#include "Amf3.h"
#include "dConfig.h"
#include "GameMessages.h"
#include "Entity.h"
#include "EntityManager.h"
#include "UserManager.h"
#include "User.h"
#include "Character.h"
#include "dChatFilter.h"
#include "ChatPackets.h"
namespace WorldPackets {
bool UIHelpTop5::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(languageCode));
return true;
}
void UIHelpTop5::Handle() {
Entity* player = Game::entityManager->GetEntity(objectID);
if (!player) {
LOG("Unable to get player for UIHelpTop5");
return;
}
auto sysAddr = player->GetSystemAddress();
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
LOG("Unable to get system address for player for UIHelpTop5");
return;
}
AMFArrayValue data;
switch (languageCode) {
case eLanguageCodeID::EN_US:
// Summaries
data.Insert("Summary0", Game::config->GetValue("help_0_summary"));
data.Insert("Summary1", Game::config->GetValue("help_1_summary"));
data.Insert("Summary2", Game::config->GetValue("help_2_summary"));
data.Insert("Summary3", Game::config->GetValue("help_3_summary"));
data.Insert("Summary4", Game::config->GetValue("help_4_summary"));
// Descriptions
data.Insert("Description0", Game::config->GetValue("help_0_description"));
data.Insert("Description1", Game::config->GetValue("help_1_description"));
data.Insert("Description2", Game::config->GetValue("help_2_description"));
data.Insert("Description3", Game::config->GetValue("help_3_description"));
data.Insert("Description4", Game::config->GetValue("help_4_description"));
break;
case eLanguageCodeID::PL_US:
[[fallthrough]];
case eLanguageCodeID::DE_DE:
[[fallthrough]];
case eLanguageCodeID::EN_GB:
[[fallthrough]];
default:
break;
}
GameMessages::SendUIMessageServerToSingleClient(player, sysAddr, "UIHelpTop5", data);
}
bool GeneralChatMessage::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(chatChannel));
uint16_t padding;
VALIDATE_READ(bitStream.Read(padding));
uint32_t messageLength;
VALIDATE_READ(bitStream.Read(messageLength));
for (uint32_t i = 0; i < (messageLength - 1); ++i) {
uint16_t character;
VALIDATE_READ(bitStream.Read(character));
message.push_back(character);
}
return true;
}
void GeneralChatMessage::Handle() {
Entity* player = Game::entityManager->GetEntity(objectID);
if (!player) return;
auto sysAddr = player->GetSystemAddress();
User* user = UserManager::Instance()->GetUser(sysAddr);
if (!user) {
LOG("Unable to get user to parse chat message");
return;
}
std::string playerName = user->GetLastUsedChar()->GetName();
bool isMythran = user->GetLastUsedChar()->GetGMLevel() > eGameMasterLevel::CIVILIAN;
bool isOk = Game::chatFilter->IsSentenceOkay(GeneralUtils::UTF16ToWTF8(message), user->GetLastUsedChar()->GetGMLevel()).empty();
LOG_DEBUG("Msg: %s was approved previously? %i", GeneralUtils::UTF16ToWTF8(message).c_str(), user->GetLastChatMessageApproved());
if (!isOk) return;
if (!isOk && !isMythran) return;
std::string sMessage = GeneralUtils::UTF16ToWTF8(message);
LOG("%s: %s", playerName.c_str(), sMessage.c_str());
ChatPackets::SendChatMessage(sysAddr, chatChannel, playerName, user->GetLoggedInChar(), isMythran, message);
}
bool PositionUpdate::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(position.x));
VALIDATE_READ(bitStream.Read(position.y));
VALIDATE_READ(bitStream.Read(position.z));
VALIDATE_READ(bitStream.Read(rotation.x));
VALIDATE_READ(bitStream.Read(rotation.y));
VALIDATE_READ(bitStream.Read(rotation.z));
VALIDATE_READ(bitStream.Read(rotation.w));
VALIDATE_READ(bitStream.Read(onGround));
VALIDATE_READ(bitStream.Read(onRail));
bool velocityFlag = false;
if (bitStream.Read(velocityFlag) && velocityFlag) {
VALIDATE_READ(bitStream.Read(velocity.x));
VALIDATE_READ(bitStream.Read(velocity.y));
VALIDATE_READ(bitStream.Read(velocity.z));
}
bool angVelocityFlag = false;
if (bitStream.Read(angVelocityFlag) && angVelocityFlag) {
VALIDATE_READ(bitStream.Read(angularVelocity.x));
VALIDATE_READ(bitStream.Read(angularVelocity.y));
VALIDATE_READ(bitStream.Read(angularVelocity.z));
}
// TODO figure out how to use these. Ignoring for now, but reading in if they exist.
bool hasLocalSpaceInfo{};
VALIDATE_READ(bitStream.Read(hasLocalSpaceInfo));
if (hasLocalSpaceInfo) {
VALIDATE_READ(bitStream.Read(localSpaceInfo.objectId));
VALIDATE_READ(bitStream.Read(localSpaceInfo.position.x));
VALIDATE_READ(bitStream.Read(localSpaceInfo.position.y));
VALIDATE_READ(bitStream.Read(localSpaceInfo.position.z));
bool hasLinearVelocity = false;
if (bitStream.Read(hasLinearVelocity) && hasLinearVelocity) {
VALIDATE_READ(bitStream.Read(localSpaceInfo.linearVelocity.x));
VALIDATE_READ(bitStream.Read(localSpaceInfo.linearVelocity.y));
VALIDATE_READ(bitStream.Read(localSpaceInfo.linearVelocity.z));
}
}
bool hasRemoteInputInfo{};
VALIDATE_READ(bitStream.Read(hasRemoteInputInfo));
if (hasRemoteInputInfo) {
VALIDATE_READ(bitStream.Read(remoteInputInfo.m_RemoteInputX));
VALIDATE_READ(bitStream.Read(remoteInputInfo.m_RemoteInputY));
VALIDATE_READ(bitStream.Read(remoteInputInfo.m_IsPowersliding));
VALIDATE_READ(bitStream.Read(remoteInputInfo.m_IsModified));
}
return true;
}
void PositionUpdate::Handle() {
Entity* entity = Game::entityManager->GetEntity(objectID);
if (entity) entity->ProcessPositionUpdate(*this);
}
bool StringCheck::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(chatLevel));
VALIDATE_READ(bitStream.Read(requestID));
for (uint32_t i = 0; i < 42; ++i) {
uint16_t character;
VALIDATE_READ(bitStream.Read(character));
receiver.push_back(static_cast<uint8_t>(character));
}
if (!receiver.empty()) {
if (std::string(receiver.c_str(), 4) == "[GM]") { // Shift the string forward if we are speaking to a GM as the client appends "[GM]" if they are
receiver = std::string(receiver.c_str() + 4, receiver.size() - 4);
}
}
uint32_t messageLength;
VALIDATE_READ(bitStream.Read(messageLength));
for (uint32_t i = 0; i < messageLength; ++i) {
uint16_t character;
VALIDATE_READ(bitStream.Read(character));
message.push_back(static_cast<uint8_t>(character));
}
return true;
}
void StringCheck::Handle() {
}
}