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implement some missing scripts
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@@ -274,6 +274,10 @@
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#include "AgSurvivalMech.h"
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#include "AgSurvivalSpiderling.h"
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// Frostburgh Scripts
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#include "RockHydrantBroken.h"
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#include "WhFans.h"
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//Big bad global bc this is a namespace and not a class:
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InvalidScript* invalidToReturn = new InvalidScript();
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std::map<std::string, CppScripts::Script*> m_Scripts;
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@@ -795,6 +799,12 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua")
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script = new BuccaneerValiantShip();
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// FB
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else if (scriptName = "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
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script = new RockHydrantBroken();
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else if (scriptName = "L_NS_WH_FANS.lua")
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script = new WhFans();
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//Ignore these scripts:
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else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua")
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script = invalidToReturn;
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