From b4acf329b492d44db939763cbece4a31ab93ceb5 Mon Sep 17 00:00:00 2001 From: Aaron Kimbre Date: Sat, 16 Apr 2022 23:32:15 -0500 Subject: [PATCH] implement some missing scripts --- dScripts/CppScripts.cpp | 10 +++++ dScripts/RockHydrantBroken.cpp | 46 ++++++++++++++++++++++ dScripts/RockHydrantBroken.h | 10 +++++ dScripts/WhFans.cpp | 72 ++++++++++++++++++++++++++++++++++ dScripts/WhFans.h | 17 ++++++++ 5 files changed, 155 insertions(+) create mode 100644 dScripts/RockHydrantBroken.cpp create mode 100644 dScripts/RockHydrantBroken.h create mode 100644 dScripts/WhFans.cpp create mode 100644 dScripts/WhFans.h diff --git a/dScripts/CppScripts.cpp b/dScripts/CppScripts.cpp index b9fa50ef..95269dab 100644 --- a/dScripts/CppScripts.cpp +++ b/dScripts/CppScripts.cpp @@ -274,6 +274,10 @@ #include "AgSurvivalMech.h" #include "AgSurvivalSpiderling.h" +// Frostburgh Scripts +#include "RockHydrantBroken.h" +#include "WhFans.h" + //Big bad global bc this is a namespace and not a class: InvalidScript* invalidToReturn = new InvalidScript(); std::map m_Scripts; @@ -795,6 +799,12 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua") script = new BuccaneerValiantShip(); + // FB + else if (scriptName = "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua") + script = new RockHydrantBroken(); + else if (scriptName = "L_NS_WH_FANS.lua") + script = new WhFans(); + //Ignore these scripts: else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") script = invalidToReturn; diff --git a/dScripts/RockHydrantBroken.cpp b/dScripts/RockHydrantBroken.cpp new file mode 100644 index 00000000..2c145b36 --- /dev/null +++ b/dScripts/RockHydrantBroken.cpp @@ -0,0 +1,46 @@ +#include "RockHydrantBroken.h" +#include "EntityManager.h" +#include "GameMessages.h" + +void RockHydrantBroken::OnStartup(Entity* self) +{ + self->AddTimer("playEffect", 1); + + const auto hydrant = "hydrant" + self->GetVar(u"hydrant"); + + const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant); + + Game::logger->Log("RockHydrantBroken", "Broken Hydrant spawned (%s)\n", hydrant.c_str()); + + for (auto* bouncer : bouncers) + { + self->SetVar(u"bouncer", bouncer->GetObjectID()); + + GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS); + + GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"enableCollision", UNASSIGNED_SYSTEM_ADDRESS); + } + + self->AddTimer("KillBroken", 25); +} + +void RockHydrantBroken::OnTimerDone(Entity* self, std::string timerName) +{ + if (timerName == "KillBroken") + { + auto* bouncer = EntityManager::Instance()->GetEntity(self->GetVar(u"bouncer")); + + if (bouncer != nullptr) + { + GameMessages::SendBouncerActiveStatus(bouncer->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); + + GameMessages::SendNotifyObject(bouncer->GetObjectID(), self->GetObjectID(), u"disableCollision", UNASSIGNED_SYSTEM_ADDRESS); + } + + self->Kill(); + } + else if (timerName == "playEffect") + { + GameMessages::SendPlayFXEffect(self->GetObjectID(), 384, u"water", "water", LWOOBJID_EMPTY, 1, 1, true); + } +} diff --git a/dScripts/RockHydrantBroken.h b/dScripts/RockHydrantBroken.h new file mode 100644 index 00000000..3bea8341 --- /dev/null +++ b/dScripts/RockHydrantBroken.h @@ -0,0 +1,10 @@ +#pragma once +#include "CppScripts.h" + +class RockHydrantBroken : public CppScripts::Script +{ +public: + void OnStartup(Entity* self) override; + void OnTimerDone(Entity* self, std::string timerName) override; +}; + diff --git a/dScripts/WhFans.cpp b/dScripts/WhFans.cpp new file mode 100644 index 00000000..eee0cd30 --- /dev/null +++ b/dScripts/WhFans.cpp @@ -0,0 +1,72 @@ +#include "AgFans.h" + +#include "RenderComponent.h" + +void AgFans::OnStartup(Entity* self) { + self->SetVar(u"alive", true); + self->SetVar(u"on", false); + + ToggleFX(self, false); + + auto* renderComponent = static_cast(self->GetComponent(COMPONENT_TYPE_RENDER)); + + if (renderComponent == nullptr) { + return; + } + + renderComponent->PlayEffect(495, u"fanOn", "fanOn"); +} + +void AgFans::ToggleFX(Entity* self, bool hit) { + std::string fanGroup = self->GetGroups()[0]; + std::vector fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup); + + auto* renderComponent = static_cast(self->GetComponent(COMPONENT_TYPE_RENDER)); + + if (renderComponent == nullptr) { + return; + } + + if (fanVolumes.size() == 0 || !self->GetVar(u"alive")) return; + + if (self->GetVar(u"on")) { + GameMessages::SendPlayAnimation(self, u"fan-off"); + + renderComponent->StopEffect("fanOn"); + self->SetVar(u"on", false); + + for (Entity* volume : fanVolumes) { + PhantomPhysicsComponent* volumePhys = static_cast(volume->GetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS)); + if (!volumePhys) continue; + volumePhys->SetPhysicsEffectActive(false); + EntityManager::Instance()->SerializeEntity(volume); + } + } + else if (!self->GetVar(u"on") && self->GetVar(u"alive")) { + GameMessages::SendPlayAnimation(self, u"fan-on"); + + self->SetVar(u"on", true); + + for (Entity* volume : fanVolumes) { + PhantomPhysicsComponent* volumePhys = static_cast(volume->GetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS)); + if (!volumePhys) continue; + volumePhys->SetPhysicsEffectActive(true); + EntityManager::Instance()->SerializeEntity(volume); + } + } +} + +void AgFans::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, + int32_t param3) { + if (args.length() == 0 || !self->GetVar(u"alive")) return; + + if ((args == "turnOn" && self->GetVar(u"on")) || (args == "turnOff" && !self->GetVar(u"on"))) return; + ToggleFX(self, false); +} + +void AgFans::OnDie(Entity* self, Entity* killer) { + if (self->GetVar(u"on")) { + ToggleFX(self, true); + } + self->SetVar(u"alive", false); +} \ No newline at end of file diff --git a/dScripts/WhFans.h b/dScripts/WhFans.h new file mode 100644 index 00000000..9b87430b --- /dev/null +++ b/dScripts/WhFans.h @@ -0,0 +1,17 @@ +#pragma once +#include "CppScripts.h" +#include "GameMessages.h" +#include "EntityManager.h" +#include "PhantomPhysicsComponent.h" + +class WhFans : public CppScripts::Script +{ +public: + void OnStartup(Entity* self); + void OnDie(Entity* self, Entity* killer); + void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, + int32_t param3); +private: + void ToggleFX(Entity* self, bool hit); +}; +