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Migrate more members
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@@ -13,7 +13,6 @@ struct SceneObject {
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NiPoint3 position;
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NiQuaternion rotation = QuatUtils::IDENTITY;
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float scale = 1.0f;
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//std::string settings;
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uint32_t value3;
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std::vector<LDFBaseData*> settings;
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};
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