Files
DarkflameServer/dZoneManager/dZMCommon.h
2026-06-12 13:44:16 -07:00

22 lines
432 B
C++

#pragma once
#include "dCommonVars.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "LDFFormat.h"
#include <vector>
struct SceneObject {
LWOOBJID id;
LOT lot;
uint32_t nodeType;
uint32_t glomId;
NiPoint3 position;
NiQuaternion rotation = QuatUtils::IDENTITY;
float scale = 1.0f;
uint32_t value3;
std::vector<LDFBaseData*> settings;
};
#define LOT_MARKER_PLAYER_START 1931
#define LOT_MARKET_CAMERA_TARGET 2182