mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-13 10:14:22 +00:00
Migrate more members
This commit is contained in:
@@ -1,5 +1,5 @@
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#ifndef __LDFFORMAT__H__
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#define __LDFFORMAT__H__
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#ifndef LDFFORMAT_H
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#define LDFFORMAT_H
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// Custom Classes
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#include "dCommonVars.h"
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@@ -229,7 +229,41 @@ template<> inline std::string LDFData<std::string>::GetValueString() const { ret
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struct LwoNameValue {
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using ValueType = std::map<std::u16string, std::unique_ptr<LDFBaseData>>;
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ValueType Copy() const {
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ValueType copy;
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for (const auto& [key, value] : values) copy.insert_or_assign(key, std::unique_ptr<LDFBaseData>(value->Copy()));
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return copy;
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}
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void From(const std::vector<LDFBaseData*>& other) {
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for (const auto* data : other) values.insert_or_assign(data->GetKey(), std::unique_ptr<LDFBaseData>(data->Copy()));
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}
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LwoNameValue& operator=(const LwoNameValue& other) {
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this->values = other.Copy();
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return *this;
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}
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template<typename T>
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void Insert(const std::u16string& key, const T& value) {
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values.insert_or_assign(key, std::unique_ptr(std::make_unique<LDFData<T>>(key, value)));
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}
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void Insert(const std::u16string& key, const char* value) {
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Insert<std::string>(key, value);
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}
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void Insert(const std::u16string& key, const char16_t* value) {
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Insert<std::u16string>(key, value);
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}
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LwoNameValue() = default;
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LwoNameValue(const LwoNameValue& other) {
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this->values = other.Copy();
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}
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ValueType values;
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};
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#endif //!__LDFFORMAT__H__
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#endif //!LDFFORMAT_H
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@@ -123,8 +123,8 @@ Entity::Entity(const LWOOBJID& objectID, const EntityInfo& info, User* parentUse
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m_PhantomCollisionCallbacks = {};
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m_IsParentChildDirty = true;
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for (const auto* setting : info.settings) m_Settings.values.insert_or_assign(setting->GetKey(), std::unique_ptr<LDFBaseData>(setting->Copy()));
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for (const auto* setting : info.networkSettings) m_NetworkSettings.values.insert_or_assign(setting->GetKey(), std::unique_ptr<LDFBaseData>(setting->Copy()));
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m_Settings.From(info.settings);
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m_NetworkSettings.From(info.settings);
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m_DefaultPosition = info.pos;
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m_DefaultRotation = info.rot;
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m_Scale = info.scale;
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@@ -330,11 +330,6 @@ public:
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template<typename ComponentType, typename... VaArgs>
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ComponentType* AddComponent(VaArgs... args);
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/**
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* Get the LDF data.
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*/
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LDFBaseData* GetVarData(const std::u16string& name) const;
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/**
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* Get the LDF value and convert it to a string.
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*/
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@@ -377,6 +372,11 @@ public:
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static Observable<Entity*, const PositionUpdate&> OnPlayerPositionUpdate;
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private:
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/**
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* Get the LDF data.
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*/
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LDFBaseData* GetVarData(const std::u16string& name) const;
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template<typename T>
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LwoNameValue::ValueType::iterator InsertLnvData(LwoNameValue& lnv, const std::u16string& key, T value);
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void WriteLDFData(const LwoNameValue& ldf, RakNet::BitStream& outBitStream) const;
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@@ -39,10 +39,10 @@ Leaderboard::~Leaderboard() {
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}
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void Leaderboard::Clear() {
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for (auto& entry : entries) for (auto ldfData : entry) delete ldfData;
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entries.clear();
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}
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inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, LDFBaseData* data) {
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inline void WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const LDFBaseData* const data) {
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leaderboard << "\nResult[0].Row[" << index << "]." << data->GetString();
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}
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@@ -59,8 +59,8 @@ void Leaderboard::Serialize(RakNet::BitStream& bitStream) const {
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int32_t rowNumber = 0;
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for (auto& entry : entries) {
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for (auto* data : entry) {
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WriteLeaderboardRow(leaderboard, rowNumber, data);
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for (const auto& data : entry.values | std::views::values) {
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if (data) WriteLeaderboardRow(leaderboard, rowNumber, data.get());
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}
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rowNumber++;
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}
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@@ -85,57 +85,56 @@ void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>
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for (const auto& leaderboardEntry : leaderboardEntries) {
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constexpr int32_t MAX_NUM_DATA_PER_ROW = 9;
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auto& entry = leaderboard.PushBackEntry();
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entry.reserve(MAX_NUM_DATA_PER_ROW);
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entry.push_back(new LDFData<uint64_t>(u"CharacterID", leaderboardEntry.charId));
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entry.push_back(new LDFData<uint64_t>(u"LastPlayed", leaderboardEntry.lastPlayedTimestamp));
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entry.push_back(new LDFData<int32_t>(u"NumPlayed", leaderboardEntry.numTimesPlayed));
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entry.push_back(new LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(leaderboardEntry.name)));
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entry.push_back(new LDFData<uint64_t>(u"RowNumber", leaderboardEntry.ranking));
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entry.Insert<uint64_t>(u"CharacterID", leaderboardEntry.charId);
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entry.Insert<uint64_t>(u"LastPlayed", leaderboardEntry.lastPlayedTimestamp);
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entry.Insert<int32_t>(u"NumPlayed", leaderboardEntry.numTimesPlayed);
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entry.Insert<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(leaderboardEntry.name));
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entry.Insert<uint64_t>(u"RowNumber", leaderboardEntry.ranking);
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switch (leaderboard.GetLeaderboardType()) {
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case ShootingGallery:
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entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
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entry.Insert<int32_t>(u"Score", leaderboardEntry.primaryScore);
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// Score:1
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entry.push_back(new LDFData<int32_t>(u"Streak", leaderboardEntry.secondaryScore));
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entry.Insert<int32_t>(u"Streak", leaderboardEntry.secondaryScore);
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// Streak:1
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entry.push_back(new LDFData<float>(u"HitPercentage", leaderboardEntry.tertiaryScore));
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entry.Insert<float>(u"HitPercentage", leaderboardEntry.tertiaryScore);
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// HitPercentage:3 between 0 and 1
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break;
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case Racing:
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entry.push_back(new LDFData<float>(u"BestTime", leaderboardEntry.primaryScore));
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entry.Insert<float>(u"BestTime", leaderboardEntry.primaryScore);
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// BestLapTime:3
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entry.push_back(new LDFData<float>(u"BestLapTime", leaderboardEntry.secondaryScore));
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entry.Insert<float>(u"BestLapTime", leaderboardEntry.secondaryScore);
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// BestTime:3
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entry.push_back(new LDFData<int32_t>(u"License", 1));
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entry.Insert<int32_t>(u"License", 1);
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
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entry.push_back(new LDFData<int32_t>(u"NumWins", leaderboardEntry.numWins));
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entry.Insert<int32_t>(u"NumWins", leaderboardEntry.numWins);
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// NumWins:1
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break;
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case UnusedLeaderboard4:
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entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
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entry.Insert<int32_t>(u"Points", leaderboardEntry.primaryScore);
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// Points:1
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break;
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case MonumentRace:
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entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
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entry.Insert<int32_t>(u"Time", leaderboardEntry.primaryScore);
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// Time:1(?)
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break;
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case FootRace:
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entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.primaryScore));
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entry.Insert<int32_t>(u"Time", leaderboardEntry.primaryScore);
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// Time:1
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break;
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case Survival:
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entry.push_back(new LDFData<int32_t>(u"Points", leaderboardEntry.primaryScore));
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entry.Insert<int32_t>(u"Points", leaderboardEntry.primaryScore);
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// Points:1
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entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
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entry.Insert<int32_t>(u"Time", leaderboardEntry.secondaryScore);
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// Time:1
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break;
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case SurvivalNS:
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entry.push_back(new LDFData<int32_t>(u"Wave", leaderboardEntry.primaryScore));
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entry.Insert<int32_t>(u"Wave", leaderboardEntry.primaryScore);
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// Wave:1
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entry.push_back(new LDFData<int32_t>(u"Time", leaderboardEntry.secondaryScore));
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entry.Insert<int32_t>(u"Time", leaderboardEntry.secondaryScore);
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// Time:1
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break;
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case Donations:
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entry.push_back(new LDFData<int32_t>(u"Score", leaderboardEntry.primaryScore));
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entry.Insert<int32_t>(u"Score", leaderboardEntry.primaryScore);
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// Score:1
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break;
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case None:
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@@ -70,8 +70,7 @@ public:
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private:
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using LeaderboardEntry = std::vector<LDFBaseData*>;
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using LeaderboardEntries = std::vector<LeaderboardEntry>;
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using LeaderboardEntries = std::vector<LwoNameValue>;
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LeaderboardEntries entries;
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LWOOBJID relatedPlayer;
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@@ -81,7 +80,7 @@ private:
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bool weekly;
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uint32_t numResults;
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public:
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LeaderboardEntry& PushBackEntry() {
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LwoNameValue& PushBackEntry() {
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return entries.emplace_back();
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}
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@@ -24,6 +24,7 @@
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#include "WorldPackets.h"
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#include "MessageType/Game.h"
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#include <ctime>
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#include <ranges>
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CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress) : Component(parent, componentID) {
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m_Character = character;
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@@ -491,7 +492,7 @@ Item* CharacterComponent::RocketEquip(Entity* player) {
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if (!rocket) return rocket;
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// build and define the rocket config
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for (LDFBaseData* data : rocket->GetConfig()) {
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for (const auto& data : rocket->GetConfig().values | std::views::values) {
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if (data->GetKey() == u"assemblyPartLOTs") {
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std::string newRocketStr = data->GetValueAsString() + ";";
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GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
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@@ -881,9 +881,9 @@ void DestroyableComponent::FixStats() {
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int32_t currentImagination = destroyableComponent->GetImagination();
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// Unequip all items
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auto equipped = inventoryComponent->GetEquippedItems();
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const auto equipped = inventoryComponent->GetEquippedItems();
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for (auto& equippedItem : equipped) {
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for (const auto& equippedItem : equipped) {
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// Get the item with the item ID
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auto* item = inventoryComponent->FindItemById(equippedItem.second.id);
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@@ -924,7 +924,7 @@ void DestroyableComponent::FixStats() {
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buffComponent->ReApplyBuffs();
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// Requip all items
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for (auto& equippedItem : equipped) {
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for (const auto& equippedItem : equipped) {
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// Get the item with the item ID
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auto* item = inventoryComponent->FindItemById(equippedItem.second.id);
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@@ -173,7 +173,7 @@ void InventoryComponent::AddItem(
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const uint32_t count,
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eLootSourceType lootSourceType,
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eInventoryType inventoryType,
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const std::vector<LDFBaseData*>& config,
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const LwoNameValue& config,
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const LWOOBJID parent,
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const bool showFlyingLoot,
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bool isModMoveAndEquip,
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@@ -204,7 +204,7 @@ void InventoryComponent::AddItem(
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auto* inventory = GetInventory(inventoryType);
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if (!config.empty() || bound) {
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if (!config.values.empty() || bound) {
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const auto slot = preferredSlot != -1 && inventory->IsSlotEmpty(preferredSlot) ? preferredSlot : inventory->FindEmptySlot();
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if (slot == -1) {
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@@ -356,7 +356,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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const auto subkey = item->GetSubKey();
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if (subkey == LWOOBJID_EMPTY && item->GetConfig().empty() && (!item->GetBound() || (item->GetBound() && item->GetInfo().isBOP))) {
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if (subkey == LWOOBJID_EMPTY && item->GetConfig().values.empty() && (!item->GetBound() || (item->GetBound() && item->GetInfo().isBOP))) {
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auto left = std::min<uint32_t>(count, origin->GetLotCount(lot));
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while (left > 0) {
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@@ -379,11 +379,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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isModMoveAndEquip = false;
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}
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} else {
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std::vector<LDFBaseData*> config;
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for (auto* const data : item->GetConfig()) {
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config.push_back(data->Copy());
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}
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const auto config = item->GetConfig();
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const auto delta = std::min<uint32_t>(item->GetCount(), count);
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@@ -744,18 +740,17 @@ void InventoryComponent::Serialize(RakNet::BitStream& outBitStream, const bool b
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outBitStream.Write0();
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bool flag = !item.config.empty();
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bool flag = !item.config.values.empty();
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outBitStream.Write(flag);
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if (flag) {
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RakNet::BitStream ldfStream;
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ldfStream.Write<int32_t>(item.config.size()); // Key count
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for (LDFBaseData* data : item.config) {
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ldfStream.Write<int32_t>(item.config.values.size()); // Key count
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for (const auto& data : item.config.values | std::views::values) {
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if (data->GetKey() == u"assemblyPartLOTs") {
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std::string newRocketStr = data->GetValueAsString() + ";";
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GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
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LDFData<std::u16string>* ldf_data = new LDFData<std::u16string>(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(newRocketStr));
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ldf_data->WriteToPacket(ldfStream);
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delete ldf_data;
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LDFData<std::u16string> ldf_data(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(newRocketStr));
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ldf_data.WriteToPacket(ldfStream);
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} else {
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data->WriteToPacket(ldfStream);
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}
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@@ -782,7 +777,7 @@ void InventoryComponent::Update(float deltaTime) {
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}
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}
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void InventoryComponent::UpdateSlot(const std::string& location, EquippedItem item, bool keepCurrent) {
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void InventoryComponent::UpdateSlot(const std::string& location, const EquippedItem& item, bool keepCurrent) {
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const auto index = m_Equipped.find(location);
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if (index != m_Equipped.end()) {
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@@ -1080,7 +1075,7 @@ void InventoryComponent::PushEquippedItems() {
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}
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void InventoryComponent::PopEquippedItems() {
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auto current = m_Equipped;
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const auto current = m_Equipped;
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for (const auto& pair : current) {
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auto* const item = FindItemById(pair.second.id);
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@@ -1876,7 +1871,7 @@ bool InventoryComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo
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slot.PushDebug<AMFBoolValue>("Bind on equip") = item->GetInfo().isBOE;
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slot.PushDebug<AMFBoolValue>("Is currently bound") = item->GetBound();
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auto& extra = slot.PushDebug("Extra Info");
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for (const auto* const setting : item->GetConfig()) {
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for (const auto& setting : item->GetConfig().values | std::views::values) {
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if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
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}
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}
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@@ -1892,7 +1887,7 @@ bool InventoryComponent::OnGetObjectReportInfo(GameMessages::GetObjectReportInfo
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equipSlot.PushDebug<AMFIntValue>("Slot") = info.slot;
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equipSlot.PushDebug<AMFIntValue>("Count") = info.count;
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auto& extra = equipSlot.PushDebug("Extra Info");
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for (const auto* const setting : info.config) {
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for (const auto& setting : info.config.values | std::views::values) {
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if (setting) extra.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
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}
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}
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@@ -134,7 +134,7 @@ public:
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uint32_t count,
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eLootSourceType lootSourceType = eLootSourceType::NONE,
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eInventoryType inventoryType = INVALID,
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const std::vector<LDFBaseData*>& config = {},
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const LwoNameValue& config = {},
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LWOOBJID parent = LWOOBJID_EMPTY,
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bool showFlyingLoot = true,
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bool isModMoveAndEquip = false,
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@@ -213,7 +213,7 @@ public:
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* @param item the item to place
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* @param keepCurrent stores the item in an additional temp slot if there's already an item equipped
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*/
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void UpdateSlot(const std::string& location, EquippedItem item, bool keepCurrent = false);
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void UpdateSlot(const std::string& location, const EquippedItem& item, bool keepCurrent = false);
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/**
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* Removes a slot from the inventory
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@@ -221,8 +221,8 @@ void ModelComponent::RemoveBehavior(MoveToInventoryMessage& msg, const bool keep
|
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auto* const inventoryComponent = playerEntity->GetComponent<InventoryComponent>();
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if (inventoryComponent && !behavior.GetIsLoot()) {
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// config is owned by the item
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||||
std::vector<LDFBaseData*> config;
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config.push_back(new LDFData<std::string>(u"userModelName", behavior.GetName()));
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LwoNameValue config;
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||||
config.Insert(u"userModelName", behavior.GetName());
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inventoryComponent->AddItem(7965, 1, eLootSourceType::PROPERTY, eInventoryType::BEHAVIORS, config, LWOOBJID_EMPTY, true, false, msg.GetBehaviorId());
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}
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}
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||||
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||||
@@ -347,7 +347,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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||||
info.spawnerID = spawnerID;
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||||
info.spawnerNodeID = 0;
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||||
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||||
for (auto* setting : item->GetConfig()) {
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||||
for (const auto& setting : item->GetConfig().values | std::views::values) {
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||||
info.settings.push_back(setting->Copy());
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}
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||||
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||||
@@ -476,28 +476,19 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
|
||||
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||||
if (model->GetLOT() == 14) {
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||||
//add it to the inv
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||||
std::vector<LDFBaseData*> settings;
|
||||
|
||||
LwoNameValue actualConfig;
|
||||
|
||||
//fill our settings with BBB gurbage
|
||||
LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", model->GetVar<LWOOBJID>(u"blueprintid"));
|
||||
LDFBaseData* userModelDesc = new LDFData<std::u16string>(u"userModelDesc", u"A cool model you made!");
|
||||
LDFBaseData* userModelHasBhvr = new LDFData<bool>(u"userModelHasBhvr", false);
|
||||
LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", model->GetVar<LWOOBJID>(u"userModelID"));
|
||||
LDFBaseData* userModelMod = new LDFData<bool>(u"userModelMod", false);
|
||||
LDFBaseData* userModelName = new LDFData<std::u16string>(u"userModelName", u"My Cool Model");
|
||||
LDFBaseData* propertyObjectID = new LDFData<bool>(u"userModelOpt", true);
|
||||
LDFBaseData* modelType = new LDFData<int>(u"userModelPhysicsType", 2);
|
||||
actualConfig.Insert(u"blueprintid", model->GetVar<LWOOBJID>(u"blueprintid"));
|
||||
actualConfig.Insert(u"userModelDesc", u"A cool model you made!");
|
||||
actualConfig.Insert(u"userModelHasBhvr", false);
|
||||
actualConfig.Insert(u"userModelID", model->GetVar<LWOOBJID>(u"userModelID"));
|
||||
actualConfig.Insert(u"userModelMod", false);
|
||||
actualConfig.Insert(u"userModelName", u"My Cool Model");
|
||||
actualConfig.Insert(u"userModelOpt", true);
|
||||
actualConfig.Insert(u"userModelPhysicsType", 2);
|
||||
|
||||
settings.push_back(ldfBlueprintID);
|
||||
settings.push_back(userModelDesc);
|
||||
settings.push_back(userModelHasBhvr);
|
||||
settings.push_back(userModelID);
|
||||
settings.push_back(userModelMod);
|
||||
settings.push_back(userModelName);
|
||||
settings.push_back(propertyObjectID);
|
||||
settings.push_back(modelType);
|
||||
|
||||
inventoryComponent->AddItem(6662, 1, eLootSourceType::DELETION, eInventoryType::MODELS_IN_BBB, settings, LWOOBJID_EMPTY, false, false, spawnerId);
|
||||
inventoryComponent->AddItem(6662, 1, eLootSourceType::DELETION, eInventoryType::MODELS_IN_BBB, actualConfig, LWOOBJID_EMPTY, false, false, spawnerId);
|
||||
auto* item = inventoryComponent->FindItemBySubKey(spawnerId);
|
||||
|
||||
if (item == nullptr) {
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "dZoneManager.h"
|
||||
#include "CDActivitiesTable.h"
|
||||
#include "eStateChangeType.h"
|
||||
#include <ranges>
|
||||
#include <ctime>
|
||||
|
||||
#ifndef M_PI
|
||||
@@ -178,11 +179,10 @@ void RacingControlComponent::LoadPlayerVehicle(Entity* player,
|
||||
moduleAssemblyComponent->SetSubKey(item->GetSubKey());
|
||||
moduleAssemblyComponent->SetUseOptionalParts(false);
|
||||
|
||||
for (auto* config : item->GetConfig()) {
|
||||
if (config->GetKey() == u"assemblyPartLOTs") {
|
||||
moduleAssemblyComponent->SetAssemblyPartsLOTs(
|
||||
GeneralUtils::ASCIIToUTF16(config->GetValueAsString()));
|
||||
}
|
||||
const auto& lnv = item->GetConfig().values;
|
||||
const auto itr = lnv.find(u"assemblyPartLOTs");
|
||||
if (itr != lnv.end()) {
|
||||
moduleAssemblyComponent->SetAssemblyPartsLOTs(GeneralUtils::ASCIIToUTF16(itr->second->GetValueAsString()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -874,7 +874,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
void RacingControlComponent::MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg) {
|
||||
for (const auto& dataUnique : msg.racingSettings) {
|
||||
if (!dataUnique) continue;
|
||||
const auto* const data = dataUnique.get();
|
||||
const auto* const data = dataUnique.get();
|
||||
if (data->GetKey() == u"Race_PathName" && data->GetValueType() == LDF_TYPE_UTF_16) {
|
||||
m_PathName = static_cast<const LDFData<std::u16string>*>(data)->GetValue();
|
||||
} else if (data->GetKey() == u"activityID" && data->GetValueType() == LDF_TYPE_S32) {
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
#include <sstream>
|
||||
#include <future>
|
||||
#include <chrono>
|
||||
#include <ranges>
|
||||
#include "RakString.h"
|
||||
|
||||
//CDB includes:
|
||||
@@ -469,7 +470,7 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
|
||||
|
||||
auto config = item->GetConfig();
|
||||
|
||||
for (auto* data : config) {
|
||||
for (const auto& data : config.values | std::views::values) {
|
||||
extraInfo += GeneralUtils::ASCIIToUTF16(data->GetString()) + u",";
|
||||
}
|
||||
|
||||
@@ -5502,10 +5503,8 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
|
||||
//inv->UnequipItem(inv->GetItemStackByLOT(6086, eInventoryType::ITEMS)); // take off the thinking cap
|
||||
//Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
const auto moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", modules);
|
||||
|
||||
std::vector<LDFBaseData*> config;
|
||||
config.push_back(moduleAssembly);
|
||||
LwoNameValue config;
|
||||
config.Insert(u"assemblyPartLOTs", modules);
|
||||
|
||||
LWOOBJID newID = ObjectIDManager::GetPersistentID();
|
||||
|
||||
|
||||
@@ -31,5 +31,5 @@ struct EquippedItem
|
||||
/**
|
||||
* The configuration of the item with any extra data
|
||||
*/
|
||||
std::vector<LDFBaseData*> config = {};
|
||||
LwoNameValue config = {};
|
||||
};
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include "CDObjectSkillsTable.h"
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include "CDPackageComponentTable.h"
|
||||
#include <ranges>
|
||||
|
||||
namespace {
|
||||
const std::map<std::string, std::string> ExtraSettingAbbreviations = {
|
||||
@@ -46,7 +47,7 @@ namespace {
|
||||
};
|
||||
}
|
||||
|
||||
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) {
|
||||
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const LwoNameValue& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) {
|
||||
if (!Inventory::IsValidItem(lot)) {
|
||||
return;
|
||||
}
|
||||
@@ -71,7 +72,7 @@ Item::Item(
|
||||
Inventory* inventory,
|
||||
const uint32_t slot,
|
||||
const uint32_t count,
|
||||
const std::vector<LDFBaseData*>& config,
|
||||
const LwoNameValue& config,
|
||||
const LWOOBJID parent,
|
||||
bool showFlyingLoot,
|
||||
bool isModMoveAndEquip,
|
||||
@@ -131,11 +132,11 @@ uint32_t Item::GetSlot() const {
|
||||
return slot;
|
||||
}
|
||||
|
||||
std::vector<LDFBaseData*> Item::GetConfig() const {
|
||||
const LwoNameValue& Item::GetConfig() const {
|
||||
return config;
|
||||
}
|
||||
|
||||
std::vector<LDFBaseData*>& Item::GetConfig() {
|
||||
LwoNameValue& Item::GetConfig() {
|
||||
return config;
|
||||
}
|
||||
|
||||
@@ -379,7 +380,7 @@ void Item::UseNonEquip(Item* item) {
|
||||
}
|
||||
|
||||
void Item::Disassemble(const eInventoryType inventoryType) {
|
||||
for (auto* data : config) {
|
||||
for (const auto& data : config.values | std::views::values) {
|
||||
if (data->GetKey() == u"assemblyPartLOTs") {
|
||||
auto modStr = data->GetValueAsString();
|
||||
|
||||
@@ -530,18 +531,12 @@ void Item::RemoveFromInventory() {
|
||||
|
||||
Item::~Item() {
|
||||
delete preconditions;
|
||||
|
||||
for (auto* value : config) {
|
||||
delete value;
|
||||
}
|
||||
|
||||
config.clear();
|
||||
}
|
||||
|
||||
void Item::SaveConfigXml(tinyxml2::XMLElement& i) const {
|
||||
tinyxml2::XMLElement* x = nullptr;
|
||||
|
||||
for (const auto* config : this->config) {
|
||||
for (const auto& config : config.values | std::views::values) {
|
||||
const auto& key = GeneralUtils::UTF16ToWTF8(config->GetKey());
|
||||
const auto saveKey = ExtraSettingAbbreviations.find(key);
|
||||
if (saveKey == ExtraSettingAbbreviations.end()) {
|
||||
@@ -561,12 +556,12 @@ void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
|
||||
const auto* x = i.FirstChildElement("x");
|
||||
if (!x) return;
|
||||
|
||||
for (const auto& pair : ExtraSettingAbbreviations) {
|
||||
const auto* data = x->Attribute(pair.second.c_str());
|
||||
for (const auto& [fullName, abbreviation] : ExtraSettingAbbreviations) {
|
||||
const auto* data = x->Attribute(abbreviation.c_str());
|
||||
if (!data) continue;
|
||||
|
||||
const auto value = pair.first + "=" + data;
|
||||
config.push_back(LDFBaseData::DataFromString(value));
|
||||
auto* const newPtr = LDFBaseData::DataFromString(fullName + "=" + data);
|
||||
config.values.insert_or_assign(newPtr->GetKey(), std::unique_ptr<LDFBaseData>(newPtr));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ public:
|
||||
uint32_t slot,
|
||||
uint32_t count,
|
||||
bool bound,
|
||||
const std::vector<LDFBaseData*>& config,
|
||||
const LwoNameValue& config,
|
||||
LWOOBJID parent,
|
||||
LWOOBJID subKey,
|
||||
eLootSourceType lootSourceType = eLootSourceType::NONE
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
Inventory* inventory,
|
||||
uint32_t slot = 0,
|
||||
uint32_t count = 1,
|
||||
const std::vector<LDFBaseData*>& config = {},
|
||||
const LwoNameValue& config = {},
|
||||
LWOOBJID parent = LWOOBJID_EMPTY,
|
||||
bool showFlyingLoot = true,
|
||||
bool isModMoveAndEquip = false,
|
||||
@@ -118,13 +118,13 @@ public:
|
||||
* Returns current config info for this item, e.g. for rockets
|
||||
* @return current config info for this item
|
||||
*/
|
||||
std::vector<LDFBaseData*>& GetConfig();
|
||||
LwoNameValue& GetConfig();
|
||||
|
||||
/**
|
||||
* Returns current config info for this item, e.g. for rockets
|
||||
* @return current config info for this item
|
||||
*/
|
||||
std::vector<LDFBaseData*> GetConfig() const;
|
||||
const LwoNameValue& GetConfig() const;
|
||||
|
||||
/**
|
||||
* Returns the database info for this item
|
||||
@@ -269,7 +269,7 @@ private:
|
||||
/**
|
||||
* Config data for this item, e.g. for rocket parts and car parts
|
||||
*/
|
||||
std::vector<LDFBaseData*> config;
|
||||
LwoNameValue config;
|
||||
|
||||
/**
|
||||
* The inventory this item belongs to
|
||||
|
||||
@@ -218,7 +218,6 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
uint32_t activityId;
|
||||
uint32_t lot;
|
||||
uint32_t collectionId;
|
||||
std::vector<LDFBaseData*> settings;
|
||||
|
||||
switch (type) {
|
||||
case eMissionTaskType::UNKNOWN:
|
||||
|
||||
@@ -1268,10 +1268,10 @@ namespace DEVGMCommands {
|
||||
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
|
||||
if (!inventoryComponent) return;
|
||||
|
||||
std::vector<LDFBaseData*> data{};
|
||||
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem.value()));
|
||||
LwoNameValue config;
|
||||
config.Insert<LOT>(u"reforgedLOT", reforgedItem.value());
|
||||
|
||||
inventoryComponent->AddItem(baseItem.value(), 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
|
||||
inventoryComponent->AddItem(baseItem.value(), 1, eLootSourceType::MODERATION, eInventoryType::INVALID, config);
|
||||
}
|
||||
|
||||
void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
|
||||
@@ -70,7 +70,7 @@ void Level::MakeSpawner(SceneObject obj) {
|
||||
if (data->GetValueType() == eLDFType::LDF_TYPE_FLOAT) // Floats are in seconds
|
||||
{
|
||||
spawnInfo.respawnTime = GeneralUtils::TryParse(data->GetValueAsString(), 0.0f);
|
||||
} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms?
|
||||
} else if (data->GetValueType() == eLDFType::LDF_TYPE_U32) // Ints are in ms
|
||||
{
|
||||
spawnInfo.respawnTime = GeneralUtils::TryParse(data->GetValueAsString(), 0) / 1000;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,6 @@ struct SceneObject {
|
||||
NiPoint3 position;
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
float scale = 1.0f;
|
||||
//std::string settings;
|
||||
uint32_t value3;
|
||||
std::vector<LDFBaseData*> settings;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user