Fix Avant Gardens Survival

This addresses the Avant Gardens Survival bug.  Squeezing it in with the README changes since it is a small change.
This commit is contained in:
EmosewaMC 2022-11-01 23:09:46 -07:00
parent 64e8016b98
commit b1a1ce2d84

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@ -157,8 +157,8 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID()); Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
// After we've done our thing, tell the client they're ready // After we've done our thing, tell the client they're ready
GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
GameMessages::SendPlayerReady(entity, sysAddr); GameMessages::SendPlayerReady(entity, sysAddr);
GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
break; break;
} }