diff --git a/dGame/dGameMessages/GameMessageHandler.cpp b/dGame/dGameMessages/GameMessageHandler.cpp index 9cf09bbc..2ce79966 100644 --- a/dGame/dGameMessages/GameMessageHandler.cpp +++ b/dGame/dGameMessages/GameMessageHandler.cpp @@ -157,8 +157,8 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID()); // After we've done our thing, tell the client they're ready - GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr); GameMessages::SendPlayerReady(entity, sysAddr); + GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr); break; }