From b1a1ce2d84e870c328a039673c9b77859e6e3dbd Mon Sep 17 00:00:00 2001 From: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com> Date: Tue, 1 Nov 2022 23:09:46 -0700 Subject: [PATCH] Fix Avant Gardens Survival This addresses the Avant Gardens Survival bug. Squeezing it in with the README changes since it is a small change. --- dGame/dGameMessages/GameMessageHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dGame/dGameMessages/GameMessageHandler.cpp b/dGame/dGameMessages/GameMessageHandler.cpp index 9cf09bbc..2ce79966 100644 --- a/dGame/dGameMessages/GameMessageHandler.cpp +++ b/dGame/dGameMessages/GameMessageHandler.cpp @@ -157,8 +157,8 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID()); // After we've done our thing, tell the client they're ready - GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr); GameMessages::SendPlayerReady(entity, sysAddr); + GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr); break; }