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https://github.com/DarkflameUniverse/DarkflameServer.git
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feature: add full known GM list (#1171)
* feature: add full GM list * Fix compiling * add tests Fix more issues
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@@ -974,7 +974,7 @@ void GameMessages::SendStop2DAmbientSound(Entity* entity, bool force, std::strin
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write((uint16_t)eGameMessageType::PLAY2_DAMBIENT_SOUND);
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bitStream.Write((uint16_t)eGameMessageType::STOP2_D_AMBIENT_SOUND);
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uint32_t audioGUIDSize = audioGUID.size();
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@@ -997,7 +997,7 @@ void GameMessages::SendPlay2DAmbientSound(Entity* entity, std::string audioGUID,
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write((uint16_t)eGameMessageType::PLAY2_DAMBIENT_SOUND);
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bitStream.Write((uint16_t)eGameMessageType::PLAY2_D_AMBIENT_SOUND);
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uint32_t audioGUIDSize = audioGUID.size();
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@@ -1016,7 +1016,7 @@ void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress&
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write((uint16_t)eGameMessageType::SET_NETWORK_SCRIPT_VAR);
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bitStream.Write((uint16_t)eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE);
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// FIXME: this is a bad place to need to do a conversion because we have no clue whether data is utf8 or plain ascii
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// an this has performance implications
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@@ -2115,7 +2115,7 @@ void GameMessages::SendUGCEquipPreCreateBasedOnEditMode(LWOOBJID objectId, const
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(eGameMessageType::HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE);
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bitStream.Write(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE);
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bitStream.Write(modelCount);
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bitStream.Write(model);
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@@ -2129,7 +2129,7 @@ void GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, cons
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(eGameMessageType::HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE);
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bitStream.Write(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE);
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bitStream.Write(inventoryItem);
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@@ -2458,7 +2458,7 @@ void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duratio
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(eGameMessageType::UNSMASH);
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bitStream.Write(eGameMessageType::UN_SMASH);
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bitStream.Write(builderID != LWOOBJID_EMPTY);
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if (builderID != LWOOBJID_EMPTY) bitStream.Write(builderID);
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@@ -3461,7 +3461,7 @@ void GameMessages::SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const st
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(eGameMessageType::NOTIFY_PET_TAMING_PUZZLE_SELECTED);
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bitStream.Write(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED);
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bitStream.Write(static_cast<uint32_t>(bricks.size()));
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for (const auto& brick : bricks) {
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