feature: add full known GM list (#1171)

* feature: add full GM list

* Fix compiling

* add tests
Fix more issues
This commit is contained in:
Aaron Kimbrell
2023-08-03 21:27:40 -05:00
committed by GitHub
parent c2b4aa4026
commit a22ecf385f
5 changed files with 1899 additions and 298 deletions

View File

@@ -73,11 +73,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
break;
}
case eGameMessageType::EQUIP_ITEM:
case eGameMessageType::EQUIP_INVENTORY:
GameMessages::HandleEquipItem(inStream, entity);
break;
case eGameMessageType::UN_EQUIP_ITEM:
case eGameMessageType::UN_EQUIP_INVENTORY:
GameMessages::HandleUnequipItem(inStream, entity);
break;
@@ -252,7 +252,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
}*/
break;
}
case eGameMessageType::HANDLE_HOT_PROPERTY_DATA: {
case eGameMessageType::GET_HOT_PROPERTY_DATA: {
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
break;
}
@@ -547,7 +547,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
break;
case eGameMessageType::CONTROL_BEHAVIOR:
case eGameMessageType::CONTROL_BEHAVIORS:
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
break;
@@ -596,11 +596,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
break;
case eGameMessageType::VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
case eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
break;
case eGameMessageType::VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
case eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
break;
@@ -668,7 +668,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case eGameMessageType::DISMOUNT_COMPLETE:
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
break;
case eGameMessageType::DEACTIVATE_BUBBLE_BUFF:
case eGameMessageType::DECTIVATE_BUBBLE_BUFF:
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
break;
case eGameMessageType::ACTIVATE_BUBBLE_BUFF: