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remove grandmas code
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@ -105,16 +105,6 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni
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void QuickBuildComponent::Update(float deltaTime) {
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SetActivator(GetActivator());
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// Serialize the quickbuild every so often, fixes the odd bug where the quickbuild is not buildable
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/*if (m_SoftTimer > 0.0f) {
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m_SoftTimer -= deltaTime;
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}
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else {
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m_SoftTimer = 5.0f;
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Game::entityManager->SerializeEntity(m_Parent);
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}*/
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switch (m_State) {
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case eQuickBuildState::OPEN: {
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SpawnActivator();
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