From a0913ff23d6af42a812ed1c3f94e7162e89750e1 Mon Sep 17 00:00:00 2001 From: David Markowitz Date: Tue, 14 Jan 2025 02:18:46 -0800 Subject: [PATCH] remove grandmas code --- dGame/dComponents/QuickBuildComponent.cpp | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/dGame/dComponents/QuickBuildComponent.cpp b/dGame/dComponents/QuickBuildComponent.cpp index ac3aa772..7a5cd8a0 100644 --- a/dGame/dComponents/QuickBuildComponent.cpp +++ b/dGame/dComponents/QuickBuildComponent.cpp @@ -105,16 +105,6 @@ void QuickBuildComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIni void QuickBuildComponent::Update(float deltaTime) { SetActivator(GetActivator()); - // Serialize the quickbuild every so often, fixes the odd bug where the quickbuild is not buildable - /*if (m_SoftTimer > 0.0f) { - m_SoftTimer -= deltaTime; - } - else { - m_SoftTimer = 5.0f; - - Game::entityManager->SerializeEntity(m_Parent); - }*/ - switch (m_State) { case eQuickBuildState::OPEN: { SpawnActivator();