Merge remote-tracking branch 'upstream/main' into PetFixes

This commit is contained in:
jadebenn 2024-03-08 15:49:16 -06:00
commit 9a9254b583
51 changed files with 200 additions and 291 deletions

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@ -4,6 +4,8 @@ include(CTest)
set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD 20)
set(CXX_STANDARD_REQUIRED ON) set(CXX_STANDARD_REQUIRED ON)
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
set(CMAKE_CXX_VISIBILITY_PRESET hidden) # Set C++ symbol visibility to default to hidden
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake") set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
# Read variables from file # Read variables from file

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@ -264,8 +264,8 @@ namespace GeneralUtils {
* @returns The enum entry's value in its underlying type * @returns The enum entry's value in its underlying type
*/ */
template <Enum eType> template <Enum eType>
constexpr typename std::underlying_type_t<eType> CastUnderlyingType(const eType entry) noexcept { constexpr std::underlying_type_t<eType> ToUnderlying(const eType entry) noexcept {
return static_cast<typename std::underlying_type_t<eType>>(entry); return static_cast<std::underlying_type_t<eType>>(entry);
} }
// on Windows we need to undef these or else they conflict with our numeric limits calls // on Windows we need to undef these or else they conflict with our numeric limits calls

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@ -58,7 +58,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
CDLootTable entry; CDLootTable entry;
uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1); uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
entries[lootTableIndex].push_back(ReadRow(tableData)); entries[lootTableIndex].emplace_back(ReadRow(tableData));
tableData.nextRow(); tableData.nextRow();
} }
for (auto& [id, table] : entries) { for (auto& [id, table] : entries) {
@ -66,7 +66,7 @@ void CDLootTableTable::LoadValuesFromDatabase() {
} }
} }
const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) { const LootTableEntries& CDLootTableTable::GetTable(const uint32_t tableId) {
auto& entries = GetEntriesMutable(); auto& entries = GetEntriesMutable();
auto itr = entries.find(tableId); auto itr = entries.find(tableId);
if (itr != entries.end()) { if (itr != entries.end()) {
@ -79,7 +79,7 @@ const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
while (!tableData.eof()) { while (!tableData.eof()) {
CDLootTable entry; CDLootTable entry;
entries[tableId].push_back(ReadRow(tableData)); entries[tableId].emplace_back(ReadRow(tableData));
tableData.nextRow(); tableData.nextRow();
} }
SortTable(entries[tableId]); SortTable(entries[tableId]);

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@ -3,6 +3,8 @@
// Custom Classes // Custom Classes
#include "CDTable.h" #include "CDTable.h"
#include <cstdint>
struct CDLootTable { struct CDLootTable {
uint32_t itemid; //!< The LOT of the item uint32_t itemid; //!< The LOT of the item
uint32_t LootTableIndex; //!< The Loot Table Index uint32_t LootTableIndex; //!< The Loot Table Index
@ -20,6 +22,5 @@ private:
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause // Queries the table with a custom "where" clause
const LootTableEntries& GetTable(uint32_t tableId); const LootTableEntries& GetTable(const uint32_t tableId);
}; };

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@ -20,7 +20,7 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
// Now get the data // Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail"); auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionEmail");
while (!tableData.eof()) { while (!tableData.eof()) {
CDMissionEmail entry; auto& entry = entries.emplace_back();
entry.ID = tableData.getIntField("ID", -1); entry.ID = tableData.getIntField("ID", -1);
entry.messageType = tableData.getIntField("messageType", -1); entry.messageType = tableData.getIntField("messageType", -1);
entry.notificationGroup = tableData.getIntField("notificationGroup", -1); entry.notificationGroup = tableData.getIntField("notificationGroup", -1);
@ -30,11 +30,8 @@ void CDMissionEmailTable::LoadValuesFromDatabase() {
entry.locStatus = tableData.getIntField("locStatus", -1); entry.locStatus = tableData.getIntField("locStatus", -1);
entry.gate_version = tableData.getStringField("gate_version", ""); entry.gate_version = tableData.getStringField("gate_version", "");
entries.push_back(entry);
tableData.nextRow(); tableData.nextRow();
} }
tableData.finalize();
} }
//! Queries the table with a custom "where" clause //! Queries the table with a custom "where" clause

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@ -3,6 +3,8 @@
// Custom Classes // Custom Classes
#include "CDTable.h" #include "CDTable.h"
#include <cstdint>
struct CDMissionEmail { struct CDMissionEmail {
uint32_t ID; uint32_t ID;
uint32_t messageType; uint32_t messageType;

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@ -20,18 +20,15 @@ void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
// Now get the data // Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent"); auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionNPCComponent");
while (!tableData.eof()) { while (!tableData.eof()) {
CDMissionNPCComponent entry; auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1); entry.id = tableData.getIntField("id", -1);
entry.missionID = tableData.getIntField("missionID", -1); entry.missionID = tableData.getIntField("missionID", -1);
entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false; entry.offersMission = tableData.getIntField("offersMission", -1) == 1 ? true : false;
entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false; entry.acceptsMission = tableData.getIntField("acceptsMission", -1) == 1 ? true : false;
entry.gate_version = tableData.getStringField("gate_version", ""); entry.gate_version = tableData.getStringField("gate_version", "");
entries.push_back(entry);
tableData.nextRow(); tableData.nextRow();
} }
tableData.finalize();
} }
//! Queries the table with a custom "where" clause //! Queries the table with a custom "where" clause

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@ -3,6 +3,8 @@
// Custom Classes // Custom Classes
#include "CDTable.h" #include "CDTable.h"
#include <cstdint>
struct CDMissionNPCComponent { struct CDMissionNPCComponent {
uint32_t id; //!< The ID uint32_t id; //!< The ID
uint32_t missionID; //!< The Mission ID uint32_t missionID; //!< The Mission ID
@ -17,4 +19,3 @@ public:
// Queries the table with a custom "where" clause // Queries the table with a custom "where" clause
std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate); std::vector<CDMissionNPCComponent> Query(std::function<bool(CDMissionNPCComponent)> predicate);
}; };

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@ -20,7 +20,7 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
// Now get the data // Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks"); auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MissionTasks");
while (!tableData.eof()) { while (!tableData.eof()) {
CDMissionTasks entry; auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1); entry.id = tableData.getIntField("id", -1);
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1)); UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.taskType = tableData.getIntField("taskType", -1); entry.taskType = tableData.getIntField("taskType", -1);
@ -35,11 +35,8 @@ void CDMissionTasksTable::LoadValuesFromDatabase() {
UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false); UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", "")); UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
entries.push_back(entry);
tableData.nextRow(); tableData.nextRow();
} }
tableData.finalize();
} }
std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) { std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMissionTasks)> predicate) {
@ -51,7 +48,7 @@ std::vector<CDMissionTasks> CDMissionTasksTable::Query(std::function<bool(CDMiss
return data; return data;
} }
std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(uint32_t missionID) { std::vector<CDMissionTasks*> CDMissionTasksTable::GetByMissionID(const uint32_t missionID) {
std::vector<CDMissionTasks*> tasks; std::vector<CDMissionTasks*> tasks;
// TODO: this should not be linear(?) and also shouldnt need to be a pointer // TODO: this should not be linear(?) and also shouldnt need to be a pointer

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@ -3,6 +3,8 @@
// Custom Classes // Custom Classes
#include "CDTable.h" #include "CDTable.h"
#include <cstdint>
struct CDMissionTasks { struct CDMissionTasks {
uint32_t id; //!< The Mission ID that the task belongs to uint32_t id; //!< The Mission ID that the task belongs to
UNUSED(uint32_t locStatus); //!< ??? UNUSED(uint32_t locStatus); //!< ???
@ -25,7 +27,7 @@ public:
// Queries the table with a custom "where" clause // Queries the table with a custom "where" clause
std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate); std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID); std::vector<CDMissionTasks*> GetByMissionID(const uint32_t missionID);
// TODO: Remove this and replace it with a proper lookup function. // TODO: Remove this and replace it with a proper lookup function.
const CDTable::StorageType& GetEntries() const; const CDTable::StorageType& GetEntries() const;

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@ -22,7 +22,7 @@ void CDMissionsTable::LoadValuesFromDatabase() {
// Now get the data // Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions"); auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
while (!tableData.eof()) { while (!tableData.eof()) {
CDMissions entry; auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1); entry.id = tableData.getIntField("id", -1);
entry.defined_type = tableData.getStringField("defined_type", ""); entry.defined_type = tableData.getStringField("defined_type", "");
entry.defined_subtype = tableData.getStringField("defined_subtype", ""); entry.defined_subtype = tableData.getStringField("defined_subtype", "");
@ -76,7 +76,6 @@ void CDMissionsTable::LoadValuesFromDatabase() {
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1)); UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1); entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
entries.push_back(entry);
tableData.nextRow(); tableData.nextRow();
} }
tableData.finalize(); tableData.finalize();

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@ -75,4 +75,3 @@ public:
static CDMissions Default; static CDMissions Default;
}; };

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@ -20,7 +20,7 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
// Now get the data // Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent"); auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
while (!tableData.eof()) { while (!tableData.eof()) {
CDMovementAIComponent entry; auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1); entry.id = tableData.getIntField("id", -1);
entry.MovementType = tableData.getStringField("MovementType", ""); entry.MovementType = tableData.getStringField("MovementType", "");
entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f); entry.WanderChance = tableData.getFloatField("WanderChance", -1.0f);
@ -30,11 +30,8 @@ void CDMovementAIComponentTable::LoadValuesFromDatabase() {
entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f); entry.WanderRadius = tableData.getFloatField("WanderRadius", -1.0f);
entry.attachedPath = tableData.getStringField("attachedPath", ""); entry.attachedPath = tableData.getStringField("attachedPath", "");
entries.push_back(entry);
tableData.nextRow(); tableData.nextRow();
} }
tableData.finalize();
} }
std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) { std::vector<CDMovementAIComponent> CDMovementAIComponentTable::Query(std::function<bool(CDMovementAIComponent)> predicate) {

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@ -3,6 +3,8 @@
// Custom Classes // Custom Classes
#include "CDTable.h" #include "CDTable.h"
#include <cstdint>
struct CDMovementAIComponent { struct CDMovementAIComponent {
uint32_t id; uint32_t id;
std::string MovementType; std::string MovementType;

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@ -20,17 +20,14 @@ void CDObjectSkillsTable::LoadValuesFromDatabase() {
// Now get the data // Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills"); auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ObjectSkills");
while (!tableData.eof()) { while (!tableData.eof()) {
CDObjectSkills entry; auto &entry = entries.emplace_back();
entry.objectTemplate = tableData.getIntField("objectTemplate", -1); entry.objectTemplate = tableData.getIntField("objectTemplate", -1);
entry.skillID = tableData.getIntField("skillID", -1); entry.skillID = tableData.getIntField("skillID", -1);
entry.castOnType = tableData.getIntField("castOnType", -1); entry.castOnType = tableData.getIntField("castOnType", -1);
entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1); entry.AICombatWeight = tableData.getIntField("AICombatWeight", -1);
entries.push_back(entry);
tableData.nextRow(); tableData.nextRow();
} }
tableData.finalize();
} }
std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) { std::vector<CDObjectSkills> CDObjectSkillsTable::Query(std::function<bool(CDObjectSkills)> predicate) {

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@ -3,6 +3,8 @@
// Custom Classes // Custom Classes
#include "CDTable.h" #include "CDTable.h"
#include <cstdint>
struct CDObjectSkills { struct CDObjectSkills {
uint32_t objectTemplate; //!< The LOT of the item uint32_t objectTemplate; //!< The LOT of the item
uint32_t skillID; //!< The Skill ID of the object uint32_t skillID; //!< The Skill ID of the object

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@ -1,7 +1,7 @@
#include "CDObjectsTable.h" #include "CDObjectsTable.h"
namespace { namespace {
CDObjects m_default; CDObjects ObjDefault;
}; };
void CDObjectsTable::LoadValuesFromDatabase() { void CDObjectsTable::LoadValuesFromDatabase() {
@ -20,8 +20,10 @@ void CDObjectsTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Objects"); auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Objects");
auto& entries = GetEntriesMutable(); auto& entries = GetEntriesMutable();
while (!tableData.eof()) { while (!tableData.eof()) {
CDObjects entry; const uint32_t lot = tableData.getIntField("id", 0);
entry.id = tableData.getIntField("id", -1);
auto& entry = entries[lot];
entry.id = lot;
entry.name = tableData.getStringField("name", ""); entry.name = tableData.getStringField("name", "");
UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);) UNUSED_COLUMN(entry.placeable = tableData.getIntField("placeable", -1);)
entry.type = tableData.getStringField("type", ""); entry.type = tableData.getStringField("type", "");
@ -36,35 +38,34 @@ void CDObjectsTable::LoadValuesFromDatabase() {
UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");) UNUSED_COLUMN(entry.gate_version = tableData.getStringField("gate_version", "");)
UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);) UNUSED_COLUMN(entry.HQ_valid = tableData.getIntField("HQ_valid", -1);)
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow(); tableData.nextRow();
} }
tableData.finalize(); ObjDefault.id = 0;
m_default.id = 0;
} }
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) { const CDObjects& CDObjectsTable::GetByID(const uint32_t lot) {
auto& entries = GetEntriesMutable(); auto& entries = GetEntriesMutable();
const auto& it = entries.find(LOT); const auto& it = entries.find(lot);
if (it != entries.end()) { if (it != entries.end()) {
return it->second; return it->second;
} }
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;"); auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM Objects WHERE id = ?;");
query.bind(1, static_cast<int32_t>(LOT)); query.bind(1, static_cast<int32_t>(lot));
auto tableData = query.execQuery(); auto tableData = query.execQuery();
if (tableData.eof()) { if (tableData.eof()) {
entries.insert(std::make_pair(LOT, m_default)); entries.emplace(lot, ObjDefault);
return m_default; return ObjDefault;
} }
// Now get the data // Now get the data
while (!tableData.eof()) { while (!tableData.eof()) {
CDObjects entry; const uint32_t lot = tableData.getIntField("id", 0);
entry.id = tableData.getIntField("id", -1);
auto& entry = entries[lot];
entry.id = lot;
entry.name = tableData.getStringField("name", ""); entry.name = tableData.getStringField("name", "");
UNUSED(entry.placeable = tableData.getIntField("placeable", -1)); UNUSED(entry.placeable = tableData.getIntField("placeable", -1));
entry.type = tableData.getStringField("type", ""); entry.type = tableData.getStringField("type", "");
@ -79,17 +80,15 @@ const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
UNUSED(entry.gate_version = tableData.getStringField("gate_version", "")); UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
UNUSED(entry.HQ_valid = tableData.getIntField("HQ_valid", -1)); UNUSED(entry.HQ_valid = tableData.getIntField("HQ_valid", -1));
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow(); tableData.nextRow();
} }
tableData.finalize(); tableData.finalize();
const auto& it2 = entries.find(LOT); const auto& it2 = entries.find(lot);
if (it2 != entries.end()) { if (it2 != entries.end()) {
return it2->second; return it2->second;
} }
return m_default; return ObjDefault;
} }

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@ -3,6 +3,8 @@
// Custom Classes // Custom Classes
#include "CDTable.h" #include "CDTable.h"
#include <cstdint>
struct CDObjects { struct CDObjects {
uint32_t id; //!< The LOT of the object uint32_t id; //!< The LOT of the object
std::string name; //!< The internal name of the object std::string name; //!< The internal name of the object
@ -24,6 +26,6 @@ class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjec
public: public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
// Gets an entry by ID // Gets an entry by ID
const CDObjects& GetByID(uint32_t LOT); const CDObjects& GetByID(const uint32_t lot);
}; };

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@ -19,12 +19,11 @@ void CDPackageComponentTable::LoadValuesFromDatabase() {
// Now get the data // Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PackageComponent"); auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PackageComponent");
while (!tableData.eof()) { while (!tableData.eof()) {
CDPackageComponent entry; auto& entry = entries.emplace_back();
entry.id = tableData.getIntField("id", -1); entry.id = tableData.getIntField("id", -1);
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1); entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entry.packageType = tableData.getIntField("packageType", -1); entry.packageType = tableData.getIntField("packageType", -1);
entries.push_back(entry);
tableData.nextRow(); tableData.nextRow();
} }

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@ -3,6 +3,8 @@
// Custom Classes // Custom Classes
#include "CDTable.h" #include "CDTable.h"
#include <cstdint>
struct CDPackageComponent { struct CDPackageComponent {
uint32_t id; uint32_t id;
uint32_t LootMatrixIndex; uint32_t LootMatrixIndex;

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@ -4,32 +4,31 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent"); auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PhysicsComponent");
auto& entries = GetEntriesMutable(); auto& entries = GetEntriesMutable();
while (!tableData.eof()) { while (!tableData.eof()) {
CDPhysicsComponent entry; const uint32_t componentID = tableData.getIntField("id", -1);
entry.id = tableData.getIntField("id", -1);
auto& entry = entries[componentID];
entry.id = componentID;
entry.bStatic = tableData.getIntField("static", -1) != 0; entry.bStatic = tableData.getIntField("static", -1) != 0;
entry.physicsAsset = tableData.getStringField("physics_asset", ""); entry.physicsAsset = tableData.getStringField("physics_asset", "");
UNUSED(entry->jump = tableData.getIntField("jump", -1) != 0); UNUSED_COLUMN(entry.jump = tableData.getIntField("jump", -1) != 0;)
UNUSED(entry->doublejump = tableData.getIntField("doublejump", -1) != 0); UNUSED_COLUMN(entry.doubleJump = tableData.getIntField("doublejump", -1) != 0;)
entry.speed = tableData.getFloatField("speed", -1); entry.speed = static_cast<float>(tableData.getFloatField("speed", -1));
UNUSED(entry->rotSpeed = tableData.getFloatField("rotSpeed", -1)); UNUSED_COLUMN(entry.rotSpeed = tableData.getFloatField("rotSpeed", -1);)
entry.playerHeight = tableData.getFloatField("playerHeight"); entry.playerHeight = static_cast<float>(tableData.getFloatField("playerHeight"));
entry.playerRadius = tableData.getFloatField("playerRadius"); entry.playerRadius = static_cast<float>(tableData.getFloatField("playerRadius"));
entry.pcShapeType = tableData.getIntField("pcShapeType"); entry.pcShapeType = tableData.getIntField("pcShapeType");
entry.collisionGroup = tableData.getIntField("collisionGroup"); entry.collisionGroup = tableData.getIntField("collisionGroup");
UNUSED(entry->airSpeed = tableData.getFloatField("airSpeed")); UNUSED_COLUMN(entry.airSpeed = tableData.getFloatField("airSpeed");)
UNUSED(entry->boundaryAsset = tableData.getStringField("boundaryAsset")); UNUSED_COLUMN(entry.boundaryAsset = tableData.getStringField("boundaryAsset");)
UNUSED(entry->jumpAirSpeed = tableData.getFloatField("jumpAirSpeed")); UNUSED_COLUMN(entry.jumpAirSpeed = tableData.getFloatField("jumpAirSpeed");)
UNUSED(entry->friction = tableData.getFloatField("friction")); UNUSED_COLUMN(entry.friction = tableData.getFloatField("friction");)
UNUSED(entry->gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset")); UNUSED_COLUMN(entry.gravityVolumeAsset = tableData.getStringField("gravityVolumeAsset");)
entries.insert(std::make_pair(entry.id, entry));
tableData.nextRow(); tableData.nextRow();
} }
tableData.finalize();
} }
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) { CDPhysicsComponent* CDPhysicsComponentTable::GetByID(const uint32_t componentID) {
auto& entries = GetEntriesMutable(); auto& entries = GetEntriesMutable();
auto itr = entries.find(componentID); auto itr = entries.find(componentID);
return itr != entries.end() ? &itr->second : nullptr; return itr != entries.end() ? &itr->second : nullptr;

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@ -1,5 +1,6 @@
#pragma once #pragma once
#include "CDTable.h" #include "CDTable.h"
#include <cstdint>
#include <string> #include <string>
struct CDPhysicsComponent { struct CDPhysicsComponent {
@ -7,7 +8,7 @@ struct CDPhysicsComponent {
bool bStatic; bool bStatic;
std::string physicsAsset; std::string physicsAsset;
UNUSED(bool jump); UNUSED(bool jump);
UNUSED(bool doublejump); UNUSED(bool doubleJump);
float speed; float speed;
UNUSED(float rotSpeed); UNUSED(float rotSpeed);
float playerHeight; float playerHeight;
@ -26,5 +27,5 @@ public:
void LoadValuesFromDatabase(); void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; }; static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(uint32_t componentID); CDPhysicsComponent* GetByID(const uint32_t componentID);
}; };

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@ -146,17 +146,15 @@ Entity::~Entity() {
return; return;
} }
Entity* zoneControl = Game::entityManager->GetZoneControlEntity(); auto* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) { if (zoneControl) {
script->OnPlayerExit(zoneControl, this); zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
} }
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY); std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) { for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) { scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
script->OnPlayerExit(scriptEntity, this);
}
} }
} }
} }
@ -762,9 +760,7 @@ void Entity::Initialize() {
// Hacky way to trigger these when the object has had a chance to get constructed // Hacky way to trigger these when the object has had a chance to get constructed
AddCallbackTimer(0, [this]() { AddCallbackTimer(0, [this]() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { this->GetScript()->OnStartup(this);
script->OnStartup(this);
}
}); });
if (!m_Character && Game::entityManager->GetGhostingEnabled()) { if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
@ -839,15 +835,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
return m_Components.find(componentId) != m_Components.end(); return m_Components.find(componentId) != m_Components.end();
} }
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
std::vector<ScriptComponent*> comps;
auto* scriptComponent = GetComponent<ScriptComponent>();
if (scriptComponent) comps.push_back(scriptComponent);
return comps;
}
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) { void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
if (notificationName == "HitOrHealResult" || notificationName == "Hit") { if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
auto* destroyableComponent = GetComponent<DestroyableComponent>(); auto* destroyableComponent = GetComponent<DestroyableComponent>();
@ -1276,9 +1263,7 @@ void Entity::Update(const float deltaTime) {
// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation // Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
auto timerName = timer.GetName(); auto timerName = timer.GetName();
m_Timers.erase(m_Timers.begin() + timerPosition); m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnTimerDone(this, timerName);
script->OnTimerDone(this, timerName);
}
TriggerEvent(eTriggerEventType::TIMER_DONE, this); TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else { } else {
@ -1324,9 +1309,7 @@ void Entity::Update(const float deltaTime) {
Wake(); Wake();
} }
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnUpdate(this);
script->OnUpdate(this);
}
for (const auto& pair : m_Components) { for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue; if (pair.second == nullptr) continue;
@ -1343,9 +1326,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
Entity* other = Game::entityManager->GetEntity(otherEntity); Entity* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return; if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnProximityUpdate(this, other, proxName, status);
script->OnProximityUpdate(this, other, proxName, status);
}
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>(); RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
if (!rocketComp) return; if (!rocketComp) return;
@ -1357,9 +1338,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity); auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return; if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnCollisionPhantom(this, other);
script->OnCollisionPhantom(this, other);
}
for (const auto& callback : m_PhantomCollisionCallbacks) { for (const auto& callback : m_PhantomCollisionCallbacks) {
callback(other); callback(other);
@ -1398,9 +1377,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = Game::entityManager->GetEntity(otherEntity); auto* other = Game::entityManager->GetEntity(otherEntity);
if (!other) return; if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnOffCollisionPhantom(this, other);
script->OnOffCollisionPhantom(this, other);
}
TriggerEvent(eTriggerEventType::EXIT, other); TriggerEvent(eTriggerEventType::EXIT, other);
@ -1417,46 +1394,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
} }
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
} }
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) { void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
} }
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName, void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
float_t pathTime, float_t totalTime, int32_t waypoint) { float_t pathTime, float_t totalTime, int32_t waypoint) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
} }
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) { void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnNotifyObject(this, sender, name, param1, param2);
script->OnNotifyObject(this, sender, name, param1, param2);
}
} }
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) { void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
for (auto* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnEmoteReceived(this, emote, target);
script->OnEmoteReceived(this, emote, target);
}
} }
void Entity::OnUse(Entity* originator) { void Entity::OnUse(Entity* originator) {
TriggerEvent(eTriggerEventType::INTERACT, originator); TriggerEvent(eTriggerEventType::INTERACT, originator);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnUse(this, originator);
script->OnUse(this, originator);
}
// component base class when
for (const auto& pair : m_Components) { for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue; if (pair.second == nullptr) continue;
@ -1466,82 +1429,63 @@ void Entity::OnUse(Entity* originator) {
} }
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) { void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnHitOrHealResult(this, attacker, damage);
script->OnHitOrHealResult(this, attacker, damage);
}
} }
void Entity::OnHit(Entity* attacker) { void Entity::OnHit(Entity* attacker) {
TriggerEvent(eTriggerEventType::HIT, attacker); TriggerEvent(eTriggerEventType::HIT, attacker);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnHit(this, attacker);
script->OnHit(this, attacker);
}
} }
void Entity::OnZonePropertyEditBegin() { void Entity::OnZonePropertyEditBegin() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyEditBegin(this);
script->OnZonePropertyEditBegin(this);
}
} }
void Entity::OnZonePropertyEditEnd() { void Entity::OnZonePropertyEditEnd() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyEditEnd(this);
script->OnZonePropertyEditEnd(this);
}
} }
void Entity::OnZonePropertyModelEquipped() { void Entity::OnZonePropertyModelEquipped() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelEquipped(this);
script->OnZonePropertyModelEquipped(this);
}
} }
void Entity::OnZonePropertyModelPlaced(Entity* player) { void Entity::OnZonePropertyModelPlaced(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelPlaced(this, player);
script->OnZonePropertyModelPlaced(this, player);
}
} }
void Entity::OnZonePropertyModelPickedUp(Entity* player) { void Entity::OnZonePropertyModelPickedUp(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelPickedUp(this, player);
script->OnZonePropertyModelPickedUp(this, player);
}
} }
void Entity::OnZonePropertyModelRemoved(Entity* player) { void Entity::OnZonePropertyModelRemoved(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelRemoved(this, player);
script->OnZonePropertyModelRemoved(this, player);
}
} }
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) { void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
} }
void Entity::OnZonePropertyModelRotated(Entity* player) { void Entity::OnZonePropertyModelRotated(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnZonePropertyModelRotated(this, player);
script->OnZonePropertyModelRotated(this, player);
}
} }
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
} }
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) { void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
} }
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) { void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnRequestActivityExit(sender, player, canceled);
script->OnRequestActivityExit(sender, player, canceled); }
}
CppScripts::Script* const Entity::GetScript() {
auto* scriptComponent = GetComponent<ScriptComponent>();
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
DluAssert(script != nullptr);
return script;
} }
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) { void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
@ -1574,9 +1518,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
//OMAI WA MOU, SHINDERIU //OMAI WA MOU, SHINDERIU
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { GetScript()->OnDie(this, murderer);
script->OnDie(this, murderer);
}
if (m_Spawner != nullptr) { if (m_Spawner != nullptr) {
m_Spawner->NotifyOfEntityDeath(m_ObjectID); m_Spawner->NotifyOfEntityDeath(m_ObjectID);

View File

@ -146,7 +146,8 @@ public:
void AddComponent(eReplicaComponentType componentId, Component* component); void AddComponent(eReplicaComponentType componentId, Component* component);
std::vector<ScriptComponent*> GetScriptComponents(); // This is expceted to never return nullptr, an assert checks this.
CppScripts::Script* const GetScript();
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName); void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName); void Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName);

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@ -418,10 +418,16 @@ void EntityManager::DestructEntity(Entity* entity, const SystemAddress& sysAddr)
} }
void EntityManager::SerializeEntity(Entity* entity) { void EntityManager::SerializeEntity(Entity* entity) {
if (!entity || entity->GetNetworkId() == 0) return; if (!entity) return;
EntityManager::SerializeEntity(*entity);
}
if (std::find(m_EntitiesToSerialize.begin(), m_EntitiesToSerialize.end(), entity->GetObjectID()) == m_EntitiesToSerialize.end()) { void EntityManager::SerializeEntity(const Entity& entity) {
m_EntitiesToSerialize.push_back(entity->GetObjectID()); if (entity.GetNetworkId() == 0) return;
if (std::find(m_EntitiesToSerialize.cbegin(), m_EntitiesToSerialize.cend(), entity.GetObjectID()) == m_EntitiesToSerialize.cend()) {
m_EntitiesToSerialize.push_back(entity.GetObjectID());
} }
} }

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@ -45,6 +45,7 @@ public:
void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false); void ConstructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS, bool skipChecks = false);
void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS); void DestructEntity(Entity* entity, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SerializeEntity(Entity* entity); void SerializeEntity(Entity* entity);
void SerializeEntity(const Entity& entity);
void ConstructAllEntities(const SystemAddress& sysAddr); void ConstructAllEntities(const SystemAddress& sysAddr);
void DestructAllEntities(const SystemAddress& sysAddr); void DestructAllEntities(const SystemAddress& sysAddr);

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@ -3,15 +3,14 @@
#include "BehaviorContext.h" #include "BehaviorContext.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "CppScripts.h" #include "CppScripts.h"
#include "Entity.h"
void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) { void SkillEventBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target); auto* target = Game::entityManager->GetEntity(branch.target);
auto* caster = Game::entityManager->GetEntity(context->originator); auto* caster = Game::entityManager->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) { if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) { target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
} }
} }
@ -21,8 +20,6 @@ SkillEventBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitSt
auto* caster = Game::entityManager->GetEntity(context->originator); auto* caster = Game::entityManager->GetEntity(context->originator);
if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) { if (caster != nullptr && target != nullptr && this->m_effectHandle != nullptr && !this->m_effectHandle->empty()) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(target)) { target->GetScript()->OnSkillEventFired(target, caster, *this->m_effectHandle);
script->OnSkillEventFired(target, caster, *this->m_effectHandle);
}
} }
} }

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@ -9,11 +9,15 @@
#include "UserManager.h" #include "UserManager.h"
#include "CDMissionsTable.h" #include "CDMissionsTable.h"
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
RefreshInventory(true);
};
bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) { bool AchievementVendorComponent::SellsItem(Entity* buyer, const LOT lot) {
auto* missionComponent = buyer->GetComponent<MissionComponent>(); auto* missionComponent = buyer->GetComponent<MissionComponent>();
if (!missionComponent) return false; if (!missionComponent) return false;
if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)){ if (m_PlayerPurchasableItems[buyer->GetObjectID()].contains(lot)) {
return true; return true;
} }
@ -35,7 +39,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM); int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID); CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
uint32_t costLOT = itemComp.commendationLOT; uint32_t costLOT = itemComp.commendationLOT;
if (costLOT == -1 || !SellsItem(buyer, lot)) { if (costLOT == -1 || !SellsItem(buyer, lot)) {
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress()); auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT()); CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
@ -44,7 +48,7 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
} }
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>(); auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
if (!inventoryComponent) { if (!inventoryComponent) {
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL); GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
return; return;
} }
@ -69,4 +73,9 @@ void AchievementVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR); inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS); GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
} }
void AchievementVendorComponent::RefreshInventory(bool isCreation) {
SetHasStandardCostItems(true);
Game::entityManager->SerializeEntity(m_Parent);
}

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@ -11,7 +11,9 @@ class Entity;
class AchievementVendorComponent final : public VendorComponent { class AchievementVendorComponent final : public VendorComponent {
public: public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR; static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {}; AchievementVendorComponent(Entity* parent);
void RefreshInventory(bool isCreation = false) override;
bool SellsItem(Entity* buyer, const LOT lot); bool SellsItem(Entity* buyer, const LOT lot);
void Buy(Entity* buyer, LOT lot, uint32_t count); void Buy(Entity* buyer, LOT lot, uint32_t count);

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@ -48,6 +48,7 @@ set(DGAME_DCOMPONENTS_SOURCES
"HavokVehiclePhysicsComponent.cpp" "HavokVehiclePhysicsComponent.cpp"
"VendorComponent.cpp" "VendorComponent.cpp"
"MiniGameControlComponent.cpp" "MiniGameControlComponent.cpp"
"ScriptComponent.cpp"
) )
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES}) add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})

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@ -785,16 +785,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
} }
Entity* zoneControl = Game::entityManager->GetZoneControlEntity(); Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) { if (zoneControl) zoneControl->GetScript()->OnPlayerDied(zoneControl, m_Parent);
script->OnPlayerDied(zoneControl, m_Parent);
}
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY); std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) { for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) { scriptEntity->GetScript()->OnPlayerDied(scriptEntity, m_Parent);
script->OnPlayerDied(scriptEntity, m_Parent);
}
} }
} }
} }

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@ -183,9 +183,7 @@ void MovingPlatformComponent::StartPathing() {
const auto travelNext = subComponent->mWaitTime + travelTime; const auto travelNext = subComponent->mWaitTime + travelTime;
m_Parent->AddCallbackTimer(travelTime, [subComponent, this] { m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
}
}); });
m_Parent->AddCallbackTimer(travelNext, [this] { m_Parent->AddCallbackTimer(travelNext, [this] {
@ -295,9 +293,7 @@ void MovingPlatformComponent::ContinuePathing() {
const auto travelNext = subComponent->mWaitTime + travelTime; const auto travelNext = subComponent->mWaitTime + travelTime;
m_Parent->AddCallbackTimer(travelTime, [subComponent, this] { m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { this->m_Parent->GetScript()->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
}
}); });
m_Parent->AddCallbackTimer(travelNext, [this] { m_Parent->AddCallbackTimer(travelNext, [this] {

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@ -329,9 +329,7 @@ void PetComponent::OnUse(Entity* originator) {
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID()); currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
// Notify the start of a pet taming minigame // Notify the start of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
script->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
}
} }
void PetComponent::Update(float deltaTime) { void PetComponent::Update(float deltaTime) {
@ -600,9 +598,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
m_Tamer = LWOOBJID_EMPTY; m_Tamer = LWOOBJID_EMPTY;
// Notify the end of a pet taming minigame // Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::SUCCESS);
}
} }
void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) { void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
@ -641,9 +637,7 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
// Notify the end of a pet taming minigame // Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::QUIT);
}
} }
void PetComponent::StartTimer() { void PetComponent::StartTimer() {
@ -692,9 +686,7 @@ void PetComponent::ClientFailTamingMinigame() {
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
// Notify the end of a pet taming minigame // Notify the end of a pet taming minigame
for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
script->OnNotifyPetTamingMinigame(m_Parent, tamer, ePetTamingNotifyType::FAILED);
}
} }
void PetComponent::Wander() { void PetComponent::Wander() {

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@ -214,9 +214,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
Database::Get()->InsertNewProperty(info, templateId, worldId); Database::Get()->InsertNewProperty(info, templateId, worldId);
auto* zoneControlObject = Game::zoneManager->GetZoneControlObject(); auto* zoneControlObject = Game::zoneManager->GetZoneControlObject();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControlObject)) { if (zoneControlObject) zoneControlObject->GetScript()->OnZonePropertyRented(zoneControlObject, entity);
script->OnZonePropertyRented(zoneControlObject, entity);
}
return true; return true;
} }

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@ -414,13 +414,11 @@ void QuickBuildComponent::StartQuickBuild(Entity* const user) {
movingPlatform->OnQuickBuildInitilized(); movingPlatform->OnQuickBuildInitilized();
} }
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) { auto* script = m_Parent->GetScript();
script->OnQuickBuildStart(m_Parent, user); script->OnQuickBuildStart(m_Parent, user);
}
// Notify scripts and possible subscribers // Notify scripts and possible subscribers
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) script->OnQuickBuildNotifyState(m_Parent, m_State);
script->OnQuickBuildNotifyState(m_Parent, m_State);
for (const auto& cb : m_QuickBuildStateCallbacks) for (const auto& cb : m_QuickBuildStateCallbacks)
cb(m_State); cb(m_State);
} }
@ -485,10 +483,9 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
} }
// Notify scripts // Notify scripts
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) { auto* script = m_Parent->GetScript();
script->OnQuickBuildComplete(m_Parent, user); script->OnQuickBuildComplete(m_Parent, user);
script->OnQuickBuildNotifyState(m_Parent, m_State); script->OnQuickBuildNotifyState(m_Parent, m_State);
}
// Notify subscribers // Notify subscribers
for (const auto& callback : m_QuickBuildStateCallbacks) for (const auto& callback : m_QuickBuildStateCallbacks)
@ -539,8 +536,7 @@ void QuickBuildComponent::ResetQuickBuild(const bool failed) {
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
// Notify scripts and possible subscribers // Notify scripts and possible subscribers
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
script->OnQuickBuildNotifyState(m_Parent, m_State);
for (const auto& cb : m_QuickBuildStateCallbacks) for (const auto& cb : m_QuickBuildStateCallbacks)
cb(m_State); cb(m_State);
@ -571,8 +567,7 @@ void QuickBuildComponent::CancelQuickBuild(Entity* const entity, const eQuickBui
m_StateDirty = true; m_StateDirty = true;
// Notify scripts and possible subscribers // Notify scripts and possible subscribers
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) m_Parent->GetScript()->OnQuickBuildNotifyState(m_Parent, m_State);
script->OnQuickBuildNotifyState(m_Parent, m_State);
for (const auto& cb : m_QuickBuildStateCallbacks) for (const auto& cb : m_QuickBuildStateCallbacks)
cb(m_State); cb(m_State);

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@ -41,7 +41,7 @@ void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitial
} }
} }
CppScripts::Script* ScriptComponent::GetScript() { CppScripts::Script* const ScriptComponent::GetScript() {
return m_Script; return m_Script;
} }

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@ -30,7 +30,7 @@ public:
* Returns the script that's attached to this entity * Returns the script that's attached to this entity
* @return the script that's attached to this entity * @return the script that's attached to this entity
*/ */
CppScripts::Script* GetScript(); CppScripts::Script* const GetScript();
/** /**
* Sets whether the entity should be serialized, unused * Sets whether the entity should be serialized, unused

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@ -268,9 +268,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
behavior->Calculate(context, bitStream, { target, 0 }); behavior->Calculate(context, bitStream, { target, 0 });
for (auto* script : CppScripts::GetEntityScripts(m_Parent)) { m_Parent->GetScript()->OnSkillCast(m_Parent, skillId);
script->OnSkillCast(m_Parent, skillId);
}
if (!context->foundTarget) { if (!context->foundTarget) {
delete context; delete context;

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@ -13,7 +13,8 @@
#include "SkillComponent.h" #include "SkillComponent.h"
#include "eEndBehavior.h" #include "eEndBehavior.h"
#include "PlayerManager.h" #include "PlayerManager.h"
#include "Game.h"
#include "EntityManager.h"
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) { TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
m_Parent = parent; m_Parent = parent;
@ -182,9 +183,7 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
} }
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) { void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) { targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
}
} }
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){ void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){

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@ -26,7 +26,7 @@ public:
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override; void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void OnUse(Entity* originator) override; void OnUse(Entity* originator) override;
void RefreshInventory(bool isCreation = false); virtual void RefreshInventory(bool isCreation = false);
void SetupConstants(); void SetupConstants();
bool SellsItem(const LOT item) const; bool SellsItem(const LOT item) const;
float GetBuyScalar() const { return m_BuyScalar; } float GetBuyScalar() const { return m_BuyScalar; }

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@ -136,16 +136,14 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
} }
Entity* zoneControl = Game::entityManager->GetZoneControlEntity(); Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) { if (zoneControl) {
script->OnPlayerLoaded(zoneControl, entity); zoneControl->GetScript()->OnPlayerLoaded(zoneControl, entity);
} }
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT); std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
for (Entity* scriptEntity : scriptedActs) { for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) { scriptEntity->GetScript()->OnPlayerLoaded(scriptEntity, entity);
script->OnPlayerLoaded(scriptEntity, entity);
}
} }
} }

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@ -5123,9 +5123,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream& inStream, Entity* e
return; return;
} }
for (CppScripts::Script* script : CppScripts::GetEntityScripts(offerer)) { offerer->GetScript()->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
script->OnRespondToMission(offerer, missionID, Game::entityManager->GetEntity(playerID), reward);
}
} }
void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity) { void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity) {
@ -5141,9 +5139,7 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* en
inStream.Read(responder); inStream.Read(responder);
player = Game::entityManager->GetEntity(responder); player = Game::entityManager->GetEntity(responder);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) { if (entity) entity->GetScript()->OnMissionDialogueOK(entity, player, missionID, iMissionState);
script->OnMissionDialogueOK(entity, player, missionID, iMissionState);
}
// Get the player's mission component // Get the player's mission component
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION)); MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
@ -5596,9 +5592,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT)); ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT));
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) { entity->GetScript()->OnModularBuildExit(entity, character, count >= 3, modList);
script->OnModularBuildExit(entity, character, count >= 3, modList);
}
// Move remaining temp models back to models // Move remaining temp models back to models
std::vector<Item*> items; std::vector<Item*> items;
@ -5774,16 +5768,14 @@ void GameMessages::HandleResurrect(RakNet::BitStream& inStream, Entity* entity)
bool immediate = inStream.ReadBit(); bool immediate = inStream.ReadBit();
Entity* zoneControl = Game::entityManager->GetZoneControlEntity(); Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) { if (zoneControl) {
script->OnPlayerResurrected(zoneControl, entity); zoneControl->GetScript()->OnPlayerResurrected(zoneControl, entity);
} }
std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY); std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (Entity* scriptEntity : scriptedActs) { for (Entity* scriptEntity : scriptedActs) {
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) { scriptEntity->GetScript()->OnPlayerResurrected(scriptEntity, entity);
script->OnPlayerResurrected(scriptEntity, entity);
}
} }
} }
} }
@ -6017,9 +6009,7 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream& inStre
const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR); const auto possibleRails = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
for (auto* possibleRail : possibleRails) { for (auto* possibleRail : possibleRails) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(possibleRail)) { if (possibleRail) possibleRail->GetScript()->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
script->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
}
} }
} }

View File

@ -285,7 +285,7 @@ void ParseXml(const std::string& file) {
} }
if (zoneID.value() != currentZoneID) { if (zoneID.value() != currentZoneID) {
LOG_DEBUG("Skipping location because it is in %i and not the current zone (%i)", zoneID.value(), currentZoneID); LOG_DEBUG("Skipping (%s) %i location because it is in %i and not the current zone (%i)", name, lot, zoneID.value(), currentZoneID);
continue; continue;
} }

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@ -229,7 +229,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
RakNet::BitStream loginResponse; RakNet::BitStream loginResponse;
BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE); BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
loginResponse.Write<uint8_t>(GeneralUtils::CastUnderlyingType(responseCode)); loginResponse.Write(responseCode);
// Event Gating // Event Gating
loginResponse.Write(LUString(Game::config->GetValue("event_1"))); loginResponse.Write(LUString(Game::config->GetValue("event_1")));

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@ -1,5 +1,6 @@
#include "NtCombatChallengeDummy.h" #include "NtCombatChallengeDummy.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "Entity.h"
void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) { void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID"); const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
@ -7,9 +8,7 @@ void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
if (challengeObject != nullptr) { if (challengeObject != nullptr) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { challengeObject->GetScript()->OnDie(challengeObject, killer);
script->OnDie(challengeObject, killer);
}
} }
} }
@ -19,8 +18,6 @@ void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, i
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
if (challengeObject != nullptr) { if (challengeObject != nullptr) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
script->OnHitOrHealResult(challengeObject, attacker, damage);
}
} }
} }

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@ -9,9 +9,7 @@ void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
if (challengeObject != nullptr) { if (challengeObject != nullptr) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { challengeObject->GetScript()->OnDie(challengeObject, killer);
script->OnDie(challengeObject, killer);
}
} }
} }
@ -32,9 +30,7 @@ void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* at
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID); auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
if (challengeObject != nullptr) { if (challengeObject != nullptr) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
script->OnHitOrHealResult(challengeObject, attacker, damage);
}
} }
auto skillComponent = self->GetComponent<SkillComponent>(); auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr) { if (skillComponent != nullptr) {

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@ -11,7 +11,6 @@ set(DSCRIPTS_SOURCES
"InvalidScript.cpp" "InvalidScript.cpp"
"NPCAddRemoveItem.cpp" "NPCAddRemoveItem.cpp"
"NtFactionSpyServer.cpp" "NtFactionSpyServer.cpp"
"ScriptComponent.cpp"
"ScriptedPowerupSpawner.cpp" "ScriptedPowerupSpawner.cpp"
"SpawnPetBaseServer.cpp") "SpawnPetBaseServer.cpp")

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@ -322,16 +322,18 @@
#include "WblRobotCitizen.h" #include "WblRobotCitizen.h"
namespace { namespace {
InvalidScript* invalidToReturn = new InvalidScript(); // This is in the translation unit instead of the header to prevent wierd linker errors
InvalidScript* const InvalidToReturn = new InvalidScript();
std::map<std::string, CppScripts::Script*> m_Scripts; std::map<std::string, CppScripts::Script*> m_Scripts;
}; };
CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) { CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
if (m_Scripts.find(scriptName) != m_Scripts.end()) { auto itr = m_Scripts.find(scriptName);
return m_Scripts[scriptName]; if (itr != m_Scripts.end()) {
return itr->second;
} }
Script* script = invalidToReturn; Script* script = InvalidToReturn;
//VE / AG: //VE / AG:
if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua") if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua")
@ -950,7 +952,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
// handle invalid script reporting if the path is greater than zero and it's not an ignored script // handle invalid script reporting if the path is greater than zero and it's not an ignored script
// information not really needed for sys admins but is for developers // information not really needed for sys admins but is for developers
else if (script == invalidToReturn) { else if (script == InvalidToReturn) {
if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") || if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") || (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") || (scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
@ -963,13 +965,6 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
return script; return script;
} }
std::vector<CppScripts::Script*> CppScripts::GetEntityScripts(Entity* entity) { CppScripts::Script* const CppScripts::GetInvalidScript() {
std::vector<CppScripts::Script*> scripts; return InvalidToReturn;
std::vector<ScriptComponent*> comps = entity->GetScriptComponents();
for (ScriptComponent* scriptComp : comps) {
if (scriptComp != nullptr) {
scripts.push_back(scriptComp->GetScript());
}
}
return scripts;
} }

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@ -357,6 +357,10 @@ namespace CppScripts {
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled){}; virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled){};
}; };
Script* GetScript(Entity* parent, const std::string& scriptName); Script* const GetScript(Entity* parent, const std::string& scriptName);
std::vector<Script*> GetEntityScripts(Entity* entity);
// Get the invalid script. Would be a static variable of the namespace, but that would be
// more cluttery to use. Also this allows us to control where this invalid script is defined and initialized
// since we dont want anyone externally modifying it.
Script* const GetInvalidScript();
}; };

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@ -1,7 +1,7 @@
set(DCOMMONTEST_SOURCES set(DCOMMONTEST_SOURCES
"AMFDeserializeTests.cpp" "AMFDeserializeTests.cpp"
"Amf3Tests.cpp" "Amf3Tests.cpp"
"CastUnderlyingTypeTests.cpp" "ToUnderlyingTests.cpp"
"HeaderSkipTest.cpp" "HeaderSkipTest.cpp"
"TestCDFeatureGatingTable.cpp" "TestCDFeatureGatingTable.cpp"
"TestLDFFormat.cpp" "TestLDFFormat.cpp"

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@ -7,13 +7,13 @@
#include "eWorldMessageType.h" #include "eWorldMessageType.h"
#define ASSERT_TYPE_EQ(TYPE, ENUM)\ #define ASSERT_TYPE_EQ(TYPE, ENUM)\
ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::CastUnderlyingType(static_cast<ENUM>(0)))); ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
#define ASSERT_TYPE_NE(TYPE, ENUM)\ #define ASSERT_TYPE_NE(TYPE, ENUM)\
ASSERT_FALSE(typeid(TYPE) == typeid(GeneralUtils::CastUnderlyingType(static_cast<ENUM>(0)))); ASSERT_FALSE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
// Verify that the underlying enum types are being cast correctly // Verify that the underlying enum types are being cast correctly
TEST(CastUnderlyingTypeTests, VerifyCastUnderlyingType) { TEST(ToUnderlyingTests, VerifyToUnderlying) {
ASSERT_TYPE_EQ(uint8_t, eGameMasterLevel); ASSERT_TYPE_EQ(uint8_t, eGameMasterLevel);
ASSERT_TYPE_EQ(uint16_t, eGameMessageType); ASSERT_TYPE_EQ(uint16_t, eGameMessageType);
ASSERT_TYPE_EQ(uint32_t, eWorldMessageType) ASSERT_TYPE_EQ(uint32_t, eWorldMessageType)