mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
dlu is moving to bitbucket again
This commit is contained in:
parent
3f9d1a18f0
commit
9314b6a562
@ -169,8 +169,8 @@ int main(int argc, char** argv) {
|
||||
(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
|
||||
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
||||
|
||||
AssetMemoryBuffer cdClientBuffer = Game::assetManager->GetFileAsBuffer("cdclient.fdb");
|
||||
if (!cdClientBuffer.m_Success) {
|
||||
auto cdclientStream = Game::assetManager->GetFile("cdclient.fdb");
|
||||
if (!cdclientStream) {
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
||||
throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
|
||||
}
|
||||
@ -178,11 +178,10 @@ int main(int argc, char** argv) {
|
||||
LOG("Found %s. Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
||||
Game::logger->Flush();
|
||||
|
||||
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdClientBuffer) == false) {
|
||||
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdclientStream) == false) {
|
||||
LOG("Failed to convert fdb to sqlite.");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
cdClientBuffer.close();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user