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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-24 14:33:34 +00:00
dlu is moving to bitbucket again
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3f9d1a18f0
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@ -169,8 +169,8 @@ int main(int argc, char** argv) {
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(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
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(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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AssetMemoryBuffer cdClientBuffer = Game::assetManager->GetFileAsBuffer("cdclient.fdb");
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if (!cdClientBuffer.m_Success) {
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auto cdclientStream = Game::assetManager->GetFile("cdclient.fdb");
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if (!cdclientStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
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}
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@ -178,11 +178,10 @@ int main(int argc, char** argv) {
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LOG("Found %s. Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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Game::logger->Flush();
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if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdClientBuffer) == false) {
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if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdclientStream) == false) {
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LOG("Failed to convert fdb to sqlite.");
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return EXIT_FAILURE;
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}
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cdClientBuffer.close();
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}
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}
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