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	Update Zone.cpp
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		| @@ -241,33 +241,15 @@ void Zone::LoadScene(std::istream& file) { | ||||
| 	m_Scenes.insert(std::make_pair(lwoSceneID, scene)); | ||||
| } | ||||
|  | ||||
| <<<<<<< Updated upstream | ||||
| void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) { | ||||
| 	auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str()); | ||||
| ======= | ||||
| std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) { | ||||
| 	std::vector<LUTriggers::Trigger*> lvlTriggers; | ||||
|  | ||||
| 	auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str()); | ||||
| >>>>>>> Stashed changes | ||||
|  | ||||
| 	if (!file) { | ||||
| 		LOG("Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str()); | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	std::stringstream data; | ||||
| 	data << file.rdbuf(); | ||||
|  | ||||
| <<<<<<< Updated upstream | ||||
| 	buffer.close(); | ||||
|  | ||||
| 	data.seekg(0, std::ios::end); | ||||
| 	int32_t size = data.tellg(); | ||||
| 	data.seekg(0, std::ios::beg); | ||||
| ======= | ||||
| 	if (data.str().size() == 0) return lvlTriggers; | ||||
| >>>>>>> Stashed changes | ||||
|  | ||||
| 	if (size == 0) return; | ||||
|  | ||||
|   | ||||
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	 David Markowitz
					David Markowitz