mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
gaming
This commit is contained in:
parent
f8a01dead3
commit
1ea65b3549
@ -28,19 +28,17 @@ FdbToSqlite::Convert::Convert(std::string binaryOutPath) {
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this->m_BinaryOutPath = binaryOutPath;
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}
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bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
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bool FdbToSqlite::Convert::ConvertDatabase(AssetStream& buffer) {
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if (m_ConversionStarted) return false;
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std::istream cdClientBuffer(&buffer);
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this->m_ConversionStarted = true;
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try {
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CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
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CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
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int32_t numberOfTables = ReadInt32(cdClientBuffer);
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ReadTables(numberOfTables, cdClientBuffer);
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int32_t numberOfTables = ReadInt32(buffer);
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ReadTables(numberOfTables, buffer);
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CDClientDatabase::ExecuteQuery("COMMIT;");
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} catch (CppSQLite3Exception& e) {
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@ -7,7 +7,7 @@
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#include <iosfwd>
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#include <map>
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class AssetMemoryBuffer;
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#include "AssetManager.h"
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enum class eSqliteDataType : int32_t;
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@ -27,7 +27,7 @@ namespace FdbToSqlite {
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*
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* @return true if the database was converted properly, false otherwise.
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*/
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bool ConvertDatabase(AssetMemoryBuffer& buffer);
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bool ConvertDatabase(AssetStream& buffer);
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/**
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* @brief Reads a 32 bit int from the fdb file.
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@ -152,13 +152,12 @@ bool AssetManager::GetFile(const char* name, char** data, uint32_t* len) {
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return success;
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}
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AssetMemoryBuffer AssetManager::GetFileAsBuffer(const char* name) {
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char* buf;
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uint32_t len;
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AssetStream AssetManager::GetFile(const char* name) {
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char* buf; uint32_t len;
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bool success = this->GetFile(name, &buf, &len);
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return AssetMemoryBuffer(buf, len, success);
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return AssetStream(buf, len, success);
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}
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uint32_t AssetManager::crc32b(uint32_t base, uint8_t* message, size_t l) {
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@ -25,6 +25,10 @@ struct AssetMemoryBuffer : std::streambuf {
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this->setg(base, base, base + n);
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}
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~AssetMemoryBuffer() {
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free(m_Base);
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}
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pos_type seekpos(pos_type sp, std::ios_base::openmode which) override {
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return seekoff(sp - pos_type(off_type(0)), std::ios_base::beg, which);
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}
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@ -40,9 +44,17 @@ struct AssetMemoryBuffer : std::streambuf {
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setg(eback(), eback() + off, egptr());
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return gptr() - eback();
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}
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};
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void close() {
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free(m_Base);
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struct AssetStream : std::istream {
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AssetStream(char* base, std::ptrdiff_t n, bool success) : std::istream(new AssetMemoryBuffer(base, n, success)) {}
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~AssetStream() {
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delete rdbuf();
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}
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operator bool() {
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return reinterpret_cast<AssetMemoryBuffer*>(rdbuf())->m_Success;
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}
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};
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@ -56,7 +68,7 @@ public:
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bool HasFile(const char* name);
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bool GetFile(const char* name, char** data, uint32_t* len);
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AssetMemoryBuffer GetFileAsBuffer(const char* name);
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AssetStream GetFile(const char* name);
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private:
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void LoadPackIndex();
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@ -44,57 +44,53 @@ inline void StripCR(std::string& str) {
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void UserManager::Initialize() {
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std::string line;
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AssetMemoryBuffer fnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_first.txt");
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if (!fnBuff.m_Success) {
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auto fnStream = Game::assetManager->GetFile("names/minifigname_first.txt");
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if (!fnStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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std::istream fnStream = std::istream(&fnBuff);
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while (std::getline(fnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_FirstNames.push_back(name);
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}
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fnBuff.close();
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AssetMemoryBuffer mnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_middle.txt");
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if (!mnBuff.m_Success) {
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auto mnStream = Game::assetManager->GetFile("names/minifigname_middle.txt");
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if (!mnStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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std::istream mnStream = std::istream(&mnBuff);
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while (std::getline(mnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_MiddleNames.push_back(name);
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}
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mnBuff.close();
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AssetMemoryBuffer lnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_last.txt");
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if (!lnBuff.m_Success) {
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auto lnStream = Game::assetManager->GetFile("names/minifigname_last.txt");
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if (!lnStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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std::istream lnStream = std::istream(&lnBuff);
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while (std::getline(lnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_LastNames.push_back(name);
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}
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lnBuff.close();
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//Load our pre-approved names:
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AssetMemoryBuffer chatListBuff = Game::assetManager->GetFileAsBuffer("chatplus_en_us.txt");
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if (!chatListBuff.m_Success) {
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// Load our pre-approved names:
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auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
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if (!chatListStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
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}
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std::istream chatListStream = std::istream(&chatListBuff);
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while (std::getline(chatListStream, line, '\n')) {
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StripCR(line);
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m_PreapprovedNames.push_back(line);
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}
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chatListBuff.close();
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}
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UserManager::~UserManager() {
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@ -207,7 +203,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
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chars[i]->SaveXMLToDatabase();
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chars[i]->GetEntity()->SetCharacter(nullptr);
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delete chars[i];
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}
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@ -423,25 +423,16 @@ void Item::DisassembleModel(uint32_t numToDismantle) {
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if (renderAssetSplit.empty()) return;
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std::string lxfmlPath = "BrickModels" + lxfmlFolderName + "/" + GeneralUtils::SplitString(renderAssetSplit.back(), '.').at(0) + ".lxfml";
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auto buffer = Game::assetManager->GetFileAsBuffer(lxfmlPath.c_str());
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auto file = Game::assetManager->GetFile(lxfmlPath.c_str());
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if (!buffer.m_Success) {
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if (!file) {
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LOG("Failed to load %s to disassemble model into bricks, check that this file exists", lxfmlPath.c_str());
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return;
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}
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std::istream file(&buffer);
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if (!file.good()) {
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buffer.close();
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return;
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}
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std::stringstream data;
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data << file.rdbuf();
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buffer.close();
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uint32_t fileSize;
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file.seekg(0, std::ios::end);
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fileSize = static_cast<uint32_t>(file.tellg());
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@ -324,14 +324,9 @@ void ControlBehaviors::ProcessCommand(Entity* modelEntity, const SystemAddress&
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}
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ControlBehaviors::ControlBehaviors() {
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auto blocksDefStreamBuffer = Game::assetManager->GetFileAsBuffer("ui\\ingame\\blocksdef.xml");
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if (!blocksDefStreamBuffer.m_Success) {
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LOG("failed to open blocksdef");
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return;
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}
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std::istream blocksBuffer(&blocksDefStreamBuffer);
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if (!blocksBuffer.good()) {
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LOG("Blocks buffer is not good!");
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auto blocksBuffer = Game::assetManager->GetFile("ui\\ingame\\blocksdef.xml");
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if (!blocksBuffer) {
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LOG("Failed to open blocksdef.xml");
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return;
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}
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@ -342,7 +337,7 @@ ControlBehaviors::ControlBehaviors() {
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std::string buffer{};
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bool commentBlockStart = false;
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while (std::getline(blocksBuffer, read)) {
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// tinyxml2 should handle comment blocks but the client has one that fails the processing.
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// tinyxml2 should handle comment blocks but the client has one that fails the processing.
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// This preprocessing just removes all comments from the read file out of an abundance of caution.
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if (read.find("<!--") != std::string::npos) {
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commentBlockStart = true;
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@ -17,26 +17,18 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
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return cached->second;
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}
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AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer((lxfmlPath).c_str());
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auto file = Game::assetManager->GetFile((lxfmlPath).c_str());
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if (!buffer.m_Success) {
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return emptyCache;
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}
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std::istream file(&buffer);
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if (!file.good()) {
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if (!file) {
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return emptyCache;
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}
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std::stringstream data;
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data << file.rdbuf();
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if (data.str().empty()) {
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buffer.close();
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return emptyCache;
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}
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buffer.close();
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auto* doc = new tinyxml2::XMLDocument();
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if (doc->Parse(data.str().c_str(), data.str().size()) != 0) {
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delete doc;
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@ -591,15 +591,13 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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if (args[0].find("/") != std::string::npos) return;
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if (args[0].find("\\") != std::string::npos) return;
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auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str());
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auto infile = Game::assetManager->GetFile(("macros/" + args[0] + ".scm").c_str());
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if (!buf.m_Success) {
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if (!infile) {
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ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
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return;
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}
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std::istream infile(&buf);
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if (infile.good()) {
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std::string line;
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while (std::getline(infile, line)) {
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@ -609,8 +607,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
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}
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buf.close();
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return;
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}
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Level::Level(Zone* parentZone, const std::string& filepath) {
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m_ParentZone = parentZone;
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auto buffer = Game::assetManager->GetFileAsBuffer(filepath.c_str());
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auto stream = Game::assetManager->GetFile(filepath.c_str());
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if (!buffer.m_Success) {
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if (!stream) {
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LOG("Failed to load %s", filepath.c_str());
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return;
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}
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std::istream file(&buffer);
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ReadChunks(file);
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buffer.close();
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ReadChunks(stream);
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}
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void Level::MakeSpawner(SceneObject obj) {
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@ -45,14 +45,13 @@ void Zone::LoadZoneIntoMemory() {
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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if (m_ZoneFilePath == "ERR") return;
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AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
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auto file = Game::assetManager->GetFile(m_ZoneFilePath.c_str());
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if (!buffer.m_Success) {
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if (!file) {
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LOG("Failed to load %s", m_ZoneFilePath.c_str());
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throw std::runtime_error("Aborting Zone loading due to no Zone File.");
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}
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std::istream file(&buffer);
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if (file) {
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BinaryIO::BinaryRead(file, m_FileFormatVersion);
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@ -148,9 +147,8 @@ void Zone::LoadZoneIntoMemory() {
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} else {
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LOG("Failed to open: %s", m_ZoneFilePath.c_str());
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}
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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buffer.close();
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}
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std::string Zone::GetFilePathForZoneID() {
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@ -243,23 +241,33 @@ void Zone::LoadScene(std::istream& file) {
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m_Scenes.insert(std::make_pair(lwoSceneID, scene));
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}
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<<<<<<< Updated upstream
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void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
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auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
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=======
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std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile, LWOSCENEID sceneID) {
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std::vector<LUTriggers::Trigger*> lvlTriggers;
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if (!buffer.m_Success) {
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auto file = Game::assetManager->GetFile((m_ZonePath + triggerFile).c_str());
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>>>>>>> Stashed changes
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if (!file) {
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LOG("Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
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return;
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}
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std::istream file(&buffer);
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std::stringstream data;
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data << file.rdbuf();
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<<<<<<< Updated upstream
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buffer.close();
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data.seekg(0, std::ios::end);
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int32_t size = data.tellg();
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data.seekg(0, std::ios::beg);
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=======
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if (data.str().size() == 0) return lvlTriggers;
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>>>>>>> Stashed changes
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if (size == 0) return;
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