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				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-11-04 06:32:00 +00:00 
			
		
		
		
	dlu is moving to bitbucket again
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		@@ -169,8 +169,8 @@ int main(int argc, char** argv) {
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				(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
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									(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
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				(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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									(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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			AssetMemoryBuffer cdClientBuffer = Game::assetManager->GetFileAsBuffer("cdclient.fdb");
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								auto cdclientStream = Game::assetManager->GetFile("cdclient.fdb");
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			if (!cdClientBuffer.m_Success) {
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								if (!cdclientStream) {
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				LOG("Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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									LOG("Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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				throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
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									throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
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			}
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								}
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@@ -178,11 +178,10 @@ int main(int argc, char** argv) {
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			LOG("Found %s.  Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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								LOG("Found %s.  Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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			Game::logger->Flush();
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								Game::logger->Flush();
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			if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdClientBuffer) == false) {
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								if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdclientStream) == false) {
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				LOG("Failed to convert fdb to sqlite.");
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									LOG("Failed to convert fdb to sqlite.");
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				return EXIT_FAILURE;
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									return EXIT_FAILURE;
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			}
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								}
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			cdClientBuffer.close();
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		}
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							}
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	}
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						}
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