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Update CountdownDestroyAI.cpp
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@@ -38,7 +38,7 @@ bool CountdownDestroyAI::OnNotifyCombatAIStateChange(Entity& self, GameMessages:
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const auto curState = notifyMsg.newState;
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if (curState == AiState::dead) return true;
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if (curState == AiState::aggro) {
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if (curState == AiState::aggro || curState == AiState::tether) {
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self.SetVar(u"Busy", true);
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} else {
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self.SetVar(u"Busy", false);
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