diff --git a/dScripts/02_server/Enemy/General/CountdownDestroyAI.cpp b/dScripts/02_server/Enemy/General/CountdownDestroyAI.cpp index f0284c51..3ca35340 100644 --- a/dScripts/02_server/Enemy/General/CountdownDestroyAI.cpp +++ b/dScripts/02_server/Enemy/General/CountdownDestroyAI.cpp @@ -38,7 +38,7 @@ bool CountdownDestroyAI::OnNotifyCombatAIStateChange(Entity& self, GameMessages: const auto curState = notifyMsg.newState; if (curState == AiState::dead) return true; - if (curState == AiState::aggro) { + if (curState == AiState::aggro || curState == AiState::tether) { self.SetVar(u"Busy", true); } else { self.SetVar(u"Busy", false);