Crux Prime named enemy fix

Fixed an issue where named enemies on crux prime would no longer spawn by un-commenting a line that was commented out.
This commit is contained in:
EmosewaMC 2021-12-17 00:31:19 -08:00
parent f816ce4beb
commit 8dd376ae1e

View File

@ -91,7 +91,7 @@ void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawne
if (spawnerName == "Named_Enemies") if (spawnerName == "Named_Enemies")
{ {
//spawner->Reset(); spawner->Reset();
} }
spawner->Activate(); spawner->Activate();