From 8dd376ae1ec3f642a52ce1e541b6b465c750315e Mon Sep 17 00:00:00 2001 From: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com> Date: Fri, 17 Dec 2021 00:31:19 -0800 Subject: [PATCH] Crux Prime named enemy fix Fixed an issue where named enemies on crux prime would no longer spawn by un-commenting a line that was commented out. --- dScripts/BaseRandomServer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dScripts/BaseRandomServer.cpp b/dScripts/BaseRandomServer.cpp index cf408d26..21df754e 100644 --- a/dScripts/BaseRandomServer.cpp +++ b/dScripts/BaseRandomServer.cpp @@ -91,7 +91,7 @@ void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawne if (spawnerName == "Named_Enemies") { - //spawner->Reset(); + spawner->Reset(); } spawner->Activate();