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@ -16,7 +16,7 @@
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#include "eGameMasterLevel.h"
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#include "User.h"
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PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent), m_UserRequestedCloneMap() {
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PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent), m_UserRequestedCloneMap() {
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auto table = CDClientManager::Instance().GetTable<CDPropertyEntranceComponentTable>();
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const auto& entry = table->GetByID(componentID);
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