diff --git a/dGame/dComponents/PropertyEntranceComponent.cpp b/dGame/dComponents/PropertyEntranceComponent.cpp index af4fff4c..c1cee244 100644 --- a/dGame/dComponents/PropertyEntranceComponent.cpp +++ b/dGame/dComponents/PropertyEntranceComponent.cpp @@ -16,7 +16,7 @@ #include "eGameMasterLevel.h" #include "User.h" -PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent), m_UserRequestedCloneMap() { +PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent), m_UserRequestedCloneMap() { auto table = CDClientManager::Instance().GetTable(); const auto& entry = table->GetByID(componentID);