mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 13:07:31 +00:00
consolidate the messagetype enums into a single namespace (#1647)
This commit is contained in:
parent
adc9cd2876
commit
84d7c65717
@ -21,8 +21,8 @@
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//Auth includes:
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#include "AuthPackets.h"
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#include "eConnectionType.h"
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#include "eServerMessageType.h"
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#include "eAuthMessageType.h"
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#include "MessageType/Server.h"
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#include "MessageType/Auth.h"
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#include "Game.h"
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#include "Server.h"
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@ -166,11 +166,11 @@ void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
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if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
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if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
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AuthPackets::HandleHandshake(Game::server, packet);
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}
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} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
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if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
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if (static_cast<MessageType::Auth>(packet->data[3]) == MessageType::Auth::LOGIN_REQUEST) {
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AuthPackets::HandleLoginRequest(Game::server, packet);
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}
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}
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@ -1,6 +1,6 @@
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#include "ChatIgnoreList.h"
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#include "PlayerContainer.h"
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#include "eChatMessageType.h"
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#include "MessageType/Chat.h"
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#include "BitStreamUtils.h"
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#include "Game.h"
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#include "Logger.h"
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@ -13,7 +13,7 @@
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// The only thing not auto-handled is instance activities force joining the team on the server.
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void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receivingPlayer);
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//portion that will get routed:
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@ -13,9 +13,9 @@
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#include "dConfig.h"
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#include "eObjectBits.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "eClientMessageType.h"
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#include "eGameMessageType.h"
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#include "MessageType/Chat.h"
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#include "MessageType/Client.h"
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#include "MessageType/Game.h"
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#include "StringifiedEnum.h"
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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@ -60,11 +60,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Now, we need to send the friendlist to the server they came from:
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write<uint16_t>(player.friends.size());
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@ -368,10 +368,10 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
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bool online = player;
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(request.requestor);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::WHO_RESPONSE);
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bitStream.Write<uint8_t>(online);
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bitStream.Write(player.zoneID.GetMapID());
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bitStream.Write(player.zoneID.GetInstanceID());
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@ -391,10 +391,10 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
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if (!sender) return;
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(request.requestor);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SHOW_ALL_RESPONSE);
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bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
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bitStream.Write(Game::playerContainer.GetPlayerCount());
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bitStream.Write(Game::playerContainer.GetSimCount());
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@ -515,10 +515,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(routeTo.playerID);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(sender.playerID);
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bitStream.Write(channel);
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bitStream.Write<uint32_t>(0); // not used
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@ -757,11 +757,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
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bitStream.Write(LUWString(sender.playerName.c_str()));
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bitStream.Write(sender.playerID);
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@ -772,14 +772,14 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
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void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
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bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
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bitStream.Write(bLeaderIsFreeTrial);
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bitStream.Write(i64LeaderID);
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@ -799,14 +799,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
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void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(i64LeaderID);
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bitStream.Write(i64LeaderZoneID);
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@ -824,14 +824,14 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
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void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
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bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
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bitStream.Write(i64PlayerID);
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@ -841,14 +841,14 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
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void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
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bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
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bitStream.Write(bIsFreeTrial);
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bitStream.Write(bLocal);
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@ -870,14 +870,14 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
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void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
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bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
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bitStream.Write(bDisband);
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bitStream.Write(bIsKicked);
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@ -896,14 +896,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
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void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(i64PlayerID);
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if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
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@ -930,11 +930,11 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
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[bool] - is FTP*/
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(friendData.playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::UPDATE_FRIEND_NOTIFY);
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bitStream.Write<uint8_t>(notifyType);
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std::string playerName = playerData.playerName.c_str();
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@ -967,11 +967,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
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}
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_REQUEST);
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bitStream.Write(LUWString(sender.playerName));
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bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
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@ -981,11 +981,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
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void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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// Portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
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bitStream.Write(responseCode);
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// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
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bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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@ -1004,11 +1004,11 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
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void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::REMOVE_FRIEND_RESPONSE);
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bitStream.Write<uint8_t>(isSuccessful); //isOnline
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bitStream.Write(LUWString(personToRemove));
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@ -16,8 +16,8 @@
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#include "eConnectionType.h"
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#include "PlayerContainer.h"
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#include "ChatPacketHandler.h"
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#include "eChatMessageType.h"
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#include "eWorldMessageType.h"
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#include "MessageType/Chat.h"
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#include "MessageType/World.h"
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#include "ChatIgnoreList.h"
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#include "StringifiedEnum.h"
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@ -190,154 +190,154 @@ void HandlePacket(Packet* packet) {
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inStream.SetReadOffset(BYTES_TO_BITS(1));
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eConnectionType connection;
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eChatMessageType chatMessageID;
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MessageType::Chat chatMessageID;
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inStream.Read(connection);
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if (connection != eConnectionType::CHAT) return;
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inStream.Read(chatMessageID);
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switch (chatMessageID) {
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case eChatMessageType::GM_MUTE:
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case MessageType::Chat::GM_MUTE:
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Game::playerContainer.MuteUpdate(packet);
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break;
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case eChatMessageType::CREATE_TEAM:
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case MessageType::Chat::CREATE_TEAM:
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Game::playerContainer.CreateTeamServer(packet);
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break;
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case eChatMessageType::GET_FRIENDS_LIST:
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case MessageType::Chat::GET_FRIENDS_LIST:
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ChatPacketHandler::HandleFriendlistRequest(packet);
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break;
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case eChatMessageType::GET_IGNORE_LIST:
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case MessageType::Chat::GET_IGNORE_LIST:
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ChatIgnoreList::GetIgnoreList(packet);
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break;
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case eChatMessageType::ADD_IGNORE:
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case MessageType::Chat::ADD_IGNORE:
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ChatIgnoreList::AddIgnore(packet);
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break;
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case eChatMessageType::REMOVE_IGNORE:
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case MessageType::Chat::REMOVE_IGNORE:
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ChatIgnoreList::RemoveIgnore(packet);
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break;
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case eChatMessageType::TEAM_GET_STATUS:
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case MessageType::Chat::TEAM_GET_STATUS:
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ChatPacketHandler::HandleTeamStatusRequest(packet);
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break;
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case eChatMessageType::ADD_FRIEND_REQUEST:
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case MessageType::Chat::ADD_FRIEND_REQUEST:
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//this involves someone sending the initial request, the response is below, response as in from the other player.
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//We basically just check to see if this player is online or not and route the packet.
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ChatPacketHandler::HandleFriendRequest(packet);
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break;
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case eChatMessageType::ADD_FRIEND_RESPONSE:
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case MessageType::Chat::ADD_FRIEND_RESPONSE:
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//This isn't the response a server sent, rather it is a player's response to a received request.
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//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
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ChatPacketHandler::HandleFriendResponse(packet);
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break;
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case eChatMessageType::REMOVE_FRIEND:
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case MessageType::Chat::REMOVE_FRIEND:
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ChatPacketHandler::HandleRemoveFriend(packet);
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break;
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case eChatMessageType::GENERAL_CHAT_MESSAGE:
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case MessageType::Chat::GENERAL_CHAT_MESSAGE:
|
||||
ChatPacketHandler::HandleChatMessage(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
|
||||
case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
|
||||
//This message is supposed to be echo'd to both the sender and the receiver
|
||||
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
||||
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_INVITE:
|
||||
case MessageType::Chat::TEAM_INVITE:
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_INVITE_RESPONSE:
|
||||
case MessageType::Chat::TEAM_INVITE_RESPONSE:
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_LEAVE:
|
||||
case MessageType::Chat::TEAM_LEAVE:
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_SET_LEADER:
|
||||
case MessageType::Chat::TEAM_SET_LEADER:
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_KICK:
|
||||
case MessageType::Chat::TEAM_KICK:
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_SET_LOOT:
|
||||
case MessageType::Chat::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
case eChatMessageType::GMLEVEL_UPDATE:
|
||||
case MessageType::Chat::GMLEVEL_UPDATE:
|
||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||
break;
|
||||
case eChatMessageType::LOGIN_SESSION_NOTIFY:
|
||||
case MessageType::Chat::LOGIN_SESSION_NOTIFY:
|
||||
Game::playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::GM_ANNOUNCE:{
|
||||
case MessageType::Chat::GM_ANNOUNCE:{
|
||||
// we just forward this packet to every connected server
|
||||
inStream.ResetReadPointer();
|
||||
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
|
||||
}
|
||||
break;
|
||||
case eChatMessageType::UNEXPECTED_DISCONNECT:
|
||||
case MessageType::Chat::UNEXPECTED_DISCONNECT:
|
||||
Game::playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::WHO:
|
||||
case MessageType::Chat::WHO:
|
||||
ChatPacketHandler::HandleWho(packet);
|
||||
break;
|
||||
case eChatMessageType::SHOW_ALL:
|
||||
case MessageType::Chat::SHOW_ALL:
|
||||
ChatPacketHandler::HandleShowAll(packet);
|
||||
break;
|
||||
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
|
||||
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
|
||||
case eChatMessageType::WORLD_PARCEL_RESPONSE:
|
||||
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
|
||||
case eChatMessageType::GUILD_CREATE:
|
||||
case eChatMessageType::GUILD_INVITE:
|
||||
case eChatMessageType::GUILD_INVITE_RESPONSE:
|
||||
case eChatMessageType::GUILD_LEAVE:
|
||||
case eChatMessageType::GUILD_KICK:
|
||||
case eChatMessageType::GUILD_GET_STATUS:
|
||||
case eChatMessageType::GUILD_GET_ALL:
|
||||
case eChatMessageType::BLUEPRINT_MODERATED:
|
||||
case eChatMessageType::BLUEPRINT_MODEL_READY:
|
||||
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
|
||||
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
||||
case eChatMessageType::MAIL:
|
||||
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
|
||||
case eChatMessageType::REPUTATION_UPDATE:
|
||||
case eChatMessageType::SEND_CANNED_TEXT:
|
||||
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
|
||||
case eChatMessageType::CSR_REQUEST:
|
||||
case eChatMessageType::CSR_REPLY:
|
||||
case eChatMessageType::GM_KICK:
|
||||
case eChatMessageType::WORLD_ROUTE_PACKET:
|
||||
case eChatMessageType::GET_ZONE_POPULATIONS:
|
||||
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
|
||||
case eChatMessageType::MATCH_REQUEST:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case eChatMessageType::UGCC_REQUEST:
|
||||
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case eChatMessageType::ACHIEVEMENT_NOTIFY:
|
||||
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case eChatMessageType::PLAYER_READY:
|
||||
case eChatMessageType::GET_DONATION_TOTAL:
|
||||
case eChatMessageType::UPDATE_DONATION:
|
||||
case eChatMessageType::PRG_CSR_COMMAND:
|
||||
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
|
||||
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
|
||||
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
|
||||
case MessageType::Chat::WORLD_PARCEL_RESPONSE:
|
||||
case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
|
||||
case MessageType::Chat::GUILD_CREATE:
|
||||
case MessageType::Chat::GUILD_INVITE:
|
||||
case MessageType::Chat::GUILD_INVITE_RESPONSE:
|
||||
case MessageType::Chat::GUILD_LEAVE:
|
||||
case MessageType::Chat::GUILD_KICK:
|
||||
case MessageType::Chat::GUILD_GET_STATUS:
|
||||
case MessageType::Chat::GUILD_GET_ALL:
|
||||
case MessageType::Chat::BLUEPRINT_MODERATED:
|
||||
case MessageType::Chat::BLUEPRINT_MODEL_READY:
|
||||
case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
|
||||
case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
|
||||
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
|
||||
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
||||
case MessageType::Chat::MAIL:
|
||||
case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
|
||||
case MessageType::Chat::REPUTATION_UPDATE:
|
||||
case MessageType::Chat::SEND_CANNED_TEXT:
|
||||
case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
|
||||
case MessageType::Chat::CSR_REQUEST:
|
||||
case MessageType::Chat::CSR_REPLY:
|
||||
case MessageType::Chat::GM_KICK:
|
||||
case MessageType::Chat::WORLD_ROUTE_PACKET:
|
||||
case MessageType::Chat::GET_ZONE_POPULATIONS:
|
||||
case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
|
||||
case MessageType::Chat::MATCH_REQUEST:
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case MessageType::Chat::UGCC_REQUEST:
|
||||
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case MessageType::Chat::PLAYER_READY:
|
||||
case MessageType::Chat::GET_DONATION_TOTAL:
|
||||
case MessageType::Chat::UPDATE_DONATION:
|
||||
case MessageType::Chat::PRG_CSR_COMMAND:
|
||||
case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
|
||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
|
||||
break;
|
||||
default:
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "eConnectionType.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
m_MaxNumberOfBestFriends =
|
||||
@ -154,7 +154,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
@ -361,7 +361,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
13
dCommon/dEnums/MessageType/Auth.h
Normal file
13
dCommon/dEnums/MessageType/Auth.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
enum class Auth : uint32_t {
|
||||
LOGIN_REQUEST = 0,
|
||||
LOGOUT_REQUEST,
|
||||
CREATE_NEW_ACCOUNT_REQUEST,
|
||||
LEGOINTERFACE_AUTH_RESPONSE,
|
||||
SESSIONKEY_RECEIVED_CONFIRM,
|
||||
RUNTIME_CONFIG
|
||||
};
|
||||
}
|
78
dCommon/dEnums/MessageType/Chat.h
Normal file
78
dCommon/dEnums/MessageType/Chat.h
Normal file
@ -0,0 +1,78 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum class Chat : uint32_t {
|
||||
LOGIN_SESSION_NOTIFY = 0,
|
||||
GENERAL_CHAT_MESSAGE,
|
||||
PRIVATE_CHAT_MESSAGE,
|
||||
USER_CHANNEL_CHAT_MESSAGE,
|
||||
WORLD_DISCONNECT_REQUEST,
|
||||
WORLD_PROXIMITY_RESPONSE,
|
||||
WORLD_PARCEL_RESPONSE,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND,
|
||||
GET_FRIENDS_LIST,
|
||||
ADD_IGNORE,
|
||||
REMOVE_IGNORE,
|
||||
GET_IGNORE_LIST,
|
||||
TEAM_MISSED_INVITE_CHECK,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_RESPONSE,
|
||||
TEAM_KICK,
|
||||
TEAM_LEAVE,
|
||||
TEAM_SET_LOOT,
|
||||
TEAM_SET_LEADER,
|
||||
TEAM_GET_STATUS,
|
||||
GUILD_CREATE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_RESPONSE,
|
||||
GUILD_LEAVE,
|
||||
GUILD_KICK,
|
||||
GUILD_GET_STATUS,
|
||||
GUILD_GET_ALL,
|
||||
SHOW_ALL,
|
||||
BLUEPRINT_MODERATED,
|
||||
BLUEPRINT_MODEL_READY,
|
||||
PROPERTY_READY_FOR_APPROVAL,
|
||||
PROPERTY_MODERATION_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MAIL,
|
||||
WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
REPUTATION_UPDATE,
|
||||
SEND_CANNED_TEXT,
|
||||
GMLEVEL_UPDATE,
|
||||
CHARACTER_NAME_CHANGE_REQUEST,
|
||||
CSR_REQUEST,
|
||||
CSR_REPLY,
|
||||
GM_KICK,
|
||||
GM_ANNOUNCE,
|
||||
GM_MUTE,
|
||||
ACTIVITY_UPDATE,
|
||||
WORLD_ROUTE_PACKET,
|
||||
GET_ZONE_POPULATIONS,
|
||||
REQUEST_MINIMUM_CHAT_MODE,
|
||||
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MATCH_REQUEST,
|
||||
UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
UGCC_REQUEST,
|
||||
WHO,
|
||||
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
ACHIEVEMENT_NOTIFY,
|
||||
GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
UNEXPECTED_DISCONNECT,
|
||||
PLAYER_READY,
|
||||
GET_DONATION_TOTAL,
|
||||
UPDATE_DONATION,
|
||||
PRG_CSR_COMMAND,
|
||||
HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
|
||||
CREATE_TEAM,
|
||||
};
|
||||
}
|
74
dCommon/dEnums/MessageType/Client.h
Normal file
74
dCommon/dEnums/MessageType/Client.h
Normal file
@ -0,0 +1,74 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
enum class Client : uint32_t {
|
||||
LOGIN_RESPONSE = 0,
|
||||
LOGOUT_RESPONSE,
|
||||
LOAD_STATIC_ZONE,
|
||||
CREATE_OBJECT,
|
||||
CREATE_CHARACTER,
|
||||
CREATE_CHARACTER_EXTENDED,
|
||||
CHARACTER_LIST_RESPONSE,
|
||||
CHARACTER_CREATE_RESPONSE,
|
||||
CHARACTER_RENAME_RESPONSE,
|
||||
CHAT_CONNECT_RESPONSE,
|
||||
AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
DELETE_CHARACTER_RESPONSE,
|
||||
GAME_MSG,
|
||||
CONNECT_CHAT,
|
||||
TRANSFER_TO_WORLD,
|
||||
IMPENDING_RELOAD_NOTIFY,
|
||||
MAKE_GM_RESPONSE,
|
||||
HTTP_MONITOR_INFO_RESPONSE,
|
||||
SLASH_PUSH_MAP_RESPONSE,
|
||||
SLASH_PULL_MAP_RESPONSE,
|
||||
SLASH_LOCK_MAP_RESPONSE,
|
||||
BLUEPRINT_SAVE_RESPONSE,
|
||||
BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MODEL_INSTANTIATE_RESPONSE,
|
||||
DEBUG_OUTPUT,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND_RESPONSE,
|
||||
GET_FRIENDS_LIST_RESPONSE,
|
||||
UPDATE_FRIEND_NOTIFY,
|
||||
ADD_IGNORE_RESPONSE,
|
||||
REMOVE_IGNORE_RESPONSE,
|
||||
GET_IGNORE_LIST_RESPONSE,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_CREATE_RESPONSE,
|
||||
GUILD_GET_STATUS_RESPONSE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_INVITE_FINAL_RESPONSE,
|
||||
GUILD_INVITE_CONFIRM,
|
||||
GUILD_ADD_PLAYER,
|
||||
GUILD_REMOVE_PLAYER,
|
||||
GUILD_LOGIN_LOGOUT,
|
||||
GUILD_RANK_CHANGE,
|
||||
GUILD_DATA,
|
||||
GUILD_STATUS,
|
||||
MAIL,
|
||||
DB_PROXY_RESULT,
|
||||
SHOW_ALL_RESPONSE,
|
||||
WHO_RESPONSE,
|
||||
SEND_CANNED_TEXT,
|
||||
UPDATE_CHARACTER_NAME,
|
||||
SET_NETWORK_SIMULATOR,
|
||||
INVALID_CHAT_MESSAGE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
CHAT_MODERATION_STRING,
|
||||
UGC_MANIFEST_RESPONSE,
|
||||
IN_LOGIN_QUEUE,
|
||||
SERVER_STATES,
|
||||
GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
}
|
1612
dCommon/dEnums/MessageType/Game.h
Normal file
1612
dCommon/dEnums/MessageType/Game.h
Normal file
File diff suppressed because it is too large
Load Diff
34
dCommon/dEnums/MessageType/Master.h
Normal file
34
dCommon/dEnums/MessageType/Master.h
Normal file
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
enum class Master : uint32_t {
|
||||
REQUEST_PERSISTENT_ID = 1,
|
||||
REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
REQUEST_ZONE_TRANSFER,
|
||||
REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
SERVER_INFO,
|
||||
REQUEST_SESSION_KEY,
|
||||
SET_SESSION_KEY,
|
||||
SESSION_KEY_RESPONSE,
|
||||
PLAYER_ADDED,
|
||||
PLAYER_REMOVED,
|
||||
|
||||
CREATE_PRIVATE_ZONE,
|
||||
REQUEST_PRIVATE_ZONE,
|
||||
|
||||
WORLD_READY,
|
||||
PREP_ZONE,
|
||||
|
||||
SHUTDOWN,
|
||||
SHUTDOWN_RESPONSE,
|
||||
SHUTDOWN_IMMEDIATE,
|
||||
|
||||
SHUTDOWN_UNIVERSE,
|
||||
|
||||
AFFIRM_TRANSFER_REQUEST,
|
||||
AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
NEW_SESSION_ALERT
|
||||
};
|
||||
}
|
11
dCommon/dEnums/MessageType/Server.h
Normal file
11
dCommon/dEnums/MessageType/Server.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
//! The Internal Server Packet Identifiers
|
||||
enum class Server : uint32_t {
|
||||
VERSION_CONFIRM = 0,
|
||||
DISCONNECT_NOTIFY,
|
||||
GENERAL_NOTIFY
|
||||
};
|
||||
}
|
49
dCommon/dEnums/MessageType/World.h
Normal file
49
dCommon/dEnums/MessageType/World.h
Normal file
@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
#include "magic_enum.hpp"
|
||||
|
||||
namespace MessageType {
|
||||
enum class World : uint32_t {
|
||||
VALIDATION = 1, // Session info
|
||||
CHARACTER_LIST_REQUEST,
|
||||
CHARACTER_CREATE_REQUEST,
|
||||
LOGIN_REQUEST, // Character selected
|
||||
GAME_MSG,
|
||||
CHARACTER_DELETE_REQUEST,
|
||||
CHARACTER_RENAME_REQUEST,
|
||||
HAPPY_FLOWER_MODE_NOTIFY,
|
||||
SLASH_RELOAD_MAP, // Reload map cmp
|
||||
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
|
||||
SLASH_PUSH_MAP, // Push map cmd
|
||||
SLASH_PULL_MAP, // Pull map cmd
|
||||
LOCK_MAP_REQUEST,
|
||||
GENERAL_CHAT_MESSAGE, // General chat message
|
||||
HTTP_MONITOR_INFO_REQUEST,
|
||||
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
|
||||
MODELS_CLEAR,
|
||||
EXHIBIT_INSERT_MODEL,
|
||||
LEVEL_LOAD_COMPLETE, // Character data request
|
||||
TMP_GUILD_CREATE,
|
||||
ROUTE_PACKET, // Social?
|
||||
POSITION_UPDATE,
|
||||
MAIL,
|
||||
WORD_CHECK, // AllowList word check
|
||||
STRING_CHECK, // AllowList string check
|
||||
GET_PLAYERS_IN_ZONE,
|
||||
REQUEST_UGC_MANIFEST_INFO,
|
||||
BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
CANCEL_MAP_QUEUE,
|
||||
HANDLE_FUNNESS,
|
||||
FAKE_PRG_CSR_MESSAGE,
|
||||
REQUEST_FREE_TRIAL_REFRESH,
|
||||
GM_SET_FREE_TRIAL_STATUS,
|
||||
UI_HELP_TOP_5 = 91
|
||||
};
|
||||
}
|
||||
|
||||
template <>
|
||||
struct magic_enum::customize::enum_range<MessageType::World> {
|
||||
static constexpr int min = 0;
|
||||
static constexpr int max = 91;
|
||||
};
|
@ -8,7 +8,7 @@
|
||||
#include <set>
|
||||
#include "BitStream.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "MessageType/Client.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
@ -33,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
|
||||
#define CBITSTREAM RakNet::BitStream bitStream;
|
||||
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
|
||||
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
|
||||
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
|
||||
|
@ -1,15 +0,0 @@
|
||||
#ifndef __EAUTHMESSAGETYPE__H__
|
||||
#define __EAUTHMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eAuthMessageType : uint32_t {
|
||||
LOGIN_REQUEST = 0,
|
||||
LOGOUT_REQUEST,
|
||||
CREATE_NEW_ACCOUNT_REQUEST,
|
||||
LEGOINTERFACE_AUTH_RESPONSE,
|
||||
SESSIONKEY_RECEIVED_CONFIRM,
|
||||
RUNTIME_CONFIG
|
||||
};
|
||||
|
||||
#endif //!__EAUTHMESSAGETYPE__H__
|
@ -1,80 +0,0 @@
|
||||
#ifndef __ECHATMESSAGETYPE__H__
|
||||
#define __ECHATMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum class eChatMessageType :uint32_t {
|
||||
LOGIN_SESSION_NOTIFY = 0,
|
||||
GENERAL_CHAT_MESSAGE,
|
||||
PRIVATE_CHAT_MESSAGE,
|
||||
USER_CHANNEL_CHAT_MESSAGE,
|
||||
WORLD_DISCONNECT_REQUEST,
|
||||
WORLD_PROXIMITY_RESPONSE,
|
||||
WORLD_PARCEL_RESPONSE,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND,
|
||||
GET_FRIENDS_LIST,
|
||||
ADD_IGNORE,
|
||||
REMOVE_IGNORE,
|
||||
GET_IGNORE_LIST,
|
||||
TEAM_MISSED_INVITE_CHECK,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_RESPONSE,
|
||||
TEAM_KICK,
|
||||
TEAM_LEAVE,
|
||||
TEAM_SET_LOOT,
|
||||
TEAM_SET_LEADER,
|
||||
TEAM_GET_STATUS,
|
||||
GUILD_CREATE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_RESPONSE,
|
||||
GUILD_LEAVE,
|
||||
GUILD_KICK,
|
||||
GUILD_GET_STATUS,
|
||||
GUILD_GET_ALL,
|
||||
SHOW_ALL,
|
||||
BLUEPRINT_MODERATED,
|
||||
BLUEPRINT_MODEL_READY,
|
||||
PROPERTY_READY_FOR_APPROVAL,
|
||||
PROPERTY_MODERATION_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MAIL,
|
||||
WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
REPUTATION_UPDATE,
|
||||
SEND_CANNED_TEXT,
|
||||
GMLEVEL_UPDATE,
|
||||
CHARACTER_NAME_CHANGE_REQUEST,
|
||||
CSR_REQUEST,
|
||||
CSR_REPLY,
|
||||
GM_KICK,
|
||||
GM_ANNOUNCE,
|
||||
GM_MUTE,
|
||||
ACTIVITY_UPDATE,
|
||||
WORLD_ROUTE_PACKET,
|
||||
GET_ZONE_POPULATIONS,
|
||||
REQUEST_MINIMUM_CHAT_MODE,
|
||||
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MATCH_REQUEST,
|
||||
UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
UGCC_REQUEST,
|
||||
WHO,
|
||||
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
ACHIEVEMENT_NOTIFY,
|
||||
GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
UNEXPECTED_DISCONNECT,
|
||||
PLAYER_READY,
|
||||
GET_DONATION_TOTAL,
|
||||
UPDATE_DONATION,
|
||||
PRG_CSR_COMMAND,
|
||||
HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
|
||||
CREATE_TEAM,
|
||||
};
|
||||
|
||||
#endif //!__ECHATMESSAGETYPE__H__
|
@ -1,76 +0,0 @@
|
||||
#ifndef __ECLIENTMESSAGETYPE__H__
|
||||
#define __ECLIENTMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eClientMessageType : uint32_t {
|
||||
LOGIN_RESPONSE = 0,
|
||||
LOGOUT_RESPONSE,
|
||||
LOAD_STATIC_ZONE,
|
||||
CREATE_OBJECT,
|
||||
CREATE_CHARACTER,
|
||||
CREATE_CHARACTER_EXTENDED,
|
||||
CHARACTER_LIST_RESPONSE,
|
||||
CHARACTER_CREATE_RESPONSE,
|
||||
CHARACTER_RENAME_RESPONSE,
|
||||
CHAT_CONNECT_RESPONSE,
|
||||
AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
DELETE_CHARACTER_RESPONSE,
|
||||
GAME_MSG,
|
||||
CONNECT_CHAT,
|
||||
TRANSFER_TO_WORLD,
|
||||
IMPENDING_RELOAD_NOTIFY,
|
||||
MAKE_GM_RESPONSE,
|
||||
HTTP_MONITOR_INFO_RESPONSE,
|
||||
SLASH_PUSH_MAP_RESPONSE,
|
||||
SLASH_PULL_MAP_RESPONSE,
|
||||
SLASH_LOCK_MAP_RESPONSE,
|
||||
BLUEPRINT_SAVE_RESPONSE,
|
||||
BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MODEL_INSTANTIATE_RESPONSE,
|
||||
DEBUG_OUTPUT,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND_RESPONSE,
|
||||
GET_FRIENDS_LIST_RESPONSE,
|
||||
UPDATE_FRIEND_NOTIFY,
|
||||
ADD_IGNORE_RESPONSE,
|
||||
REMOVE_IGNORE_RESPONSE,
|
||||
GET_IGNORE_LIST_RESPONSE,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_CREATE_RESPONSE,
|
||||
GUILD_GET_STATUS_RESPONSE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_INVITE_FINAL_RESPONSE,
|
||||
GUILD_INVITE_CONFIRM,
|
||||
GUILD_ADD_PLAYER,
|
||||
GUILD_REMOVE_PLAYER,
|
||||
GUILD_LOGIN_LOGOUT,
|
||||
GUILD_RANK_CHANGE,
|
||||
GUILD_DATA,
|
||||
GUILD_STATUS,
|
||||
MAIL,
|
||||
DB_PROXY_RESULT,
|
||||
SHOW_ALL_RESPONSE,
|
||||
WHO_RESPONSE,
|
||||
SEND_CANNED_TEXT,
|
||||
UPDATE_CHARACTER_NAME,
|
||||
SET_NETWORK_SIMULATOR,
|
||||
INVALID_CHAT_MESSAGE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
CHAT_MODERATION_STRING,
|
||||
UGC_MANIFEST_RESPONSE,
|
||||
IN_LOGIN_QUEUE,
|
||||
SERVER_STATES,
|
||||
GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
|
||||
#endif //!__ECLIENTMESSAGETYPE__H__
|
File diff suppressed because it is too large
Load Diff
@ -1,36 +0,0 @@
|
||||
#ifndef __EMASTERMESSAGETYPE__H__
|
||||
#define __EMASTERMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eMasterMessageType : uint32_t {
|
||||
REQUEST_PERSISTENT_ID = 1,
|
||||
REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
REQUEST_ZONE_TRANSFER,
|
||||
REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
SERVER_INFO,
|
||||
REQUEST_SESSION_KEY,
|
||||
SET_SESSION_KEY,
|
||||
SESSION_KEY_RESPONSE,
|
||||
PLAYER_ADDED,
|
||||
PLAYER_REMOVED,
|
||||
|
||||
CREATE_PRIVATE_ZONE,
|
||||
REQUEST_PRIVATE_ZONE,
|
||||
|
||||
WORLD_READY,
|
||||
PREP_ZONE,
|
||||
|
||||
SHUTDOWN,
|
||||
SHUTDOWN_RESPONSE,
|
||||
SHUTDOWN_IMMEDIATE,
|
||||
|
||||
SHUTDOWN_UNIVERSE,
|
||||
|
||||
AFFIRM_TRANSFER_REQUEST,
|
||||
AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
NEW_SESSION_ALERT
|
||||
};
|
||||
|
||||
#endif //!__EMASTERMESSAGETYPE__H__
|
@ -1,12 +0,0 @@
|
||||
#ifndef __ESERVERMESSAGETYPE__H__
|
||||
#define __ESERVERMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
//! The Internal Server Packet Identifiers
|
||||
enum class eServerMessageType : uint32_t {
|
||||
VERSION_CONFIRM = 0,
|
||||
DISCONNECT_NOTIFY,
|
||||
GENERAL_NOTIFY
|
||||
};
|
||||
|
||||
#endif //!__ESERVERMESSAGETYPE__H__
|
@ -1,51 +0,0 @@
|
||||
#ifndef __EWORLDMESSAGETYPE__H__
|
||||
#define __EWORLDMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "magic_enum.hpp"
|
||||
|
||||
enum class eWorldMessageType : uint32_t {
|
||||
VALIDATION = 1, // Session info
|
||||
CHARACTER_LIST_REQUEST,
|
||||
CHARACTER_CREATE_REQUEST,
|
||||
LOGIN_REQUEST, // Character selected
|
||||
GAME_MSG,
|
||||
CHARACTER_DELETE_REQUEST,
|
||||
CHARACTER_RENAME_REQUEST,
|
||||
HAPPY_FLOWER_MODE_NOTIFY,
|
||||
SLASH_RELOAD_MAP, // Reload map cmp
|
||||
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
|
||||
SLASH_PUSH_MAP, // Push map cmd
|
||||
SLASH_PULL_MAP, // Pull map cmd
|
||||
LOCK_MAP_REQUEST,
|
||||
GENERAL_CHAT_MESSAGE, // General chat message
|
||||
HTTP_MONITOR_INFO_REQUEST,
|
||||
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
|
||||
MODELS_CLEAR,
|
||||
EXHIBIT_INSERT_MODEL,
|
||||
LEVEL_LOAD_COMPLETE, // Character data request
|
||||
TMP_GUILD_CREATE,
|
||||
ROUTE_PACKET, // Social?
|
||||
POSITION_UPDATE,
|
||||
MAIL,
|
||||
WORD_CHECK, // AllowList word check
|
||||
STRING_CHECK, // AllowList string check
|
||||
GET_PLAYERS_IN_ZONE,
|
||||
REQUEST_UGC_MANIFEST_INFO,
|
||||
BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
CANCEL_MAP_QUEUE,
|
||||
HANDLE_FUNNESS,
|
||||
FAKE_PRG_CSR_MESSAGE,
|
||||
REQUEST_FREE_TRIAL_REFRESH,
|
||||
GM_SET_FREE_TRIAL_STATUS,
|
||||
UI_HELP_TOP_5 = 91
|
||||
};
|
||||
|
||||
template <>
|
||||
struct magic_enum::customize::enum_range<eWorldMessageType> {
|
||||
static constexpr int min = 0;
|
||||
static constexpr int max = 91;
|
||||
};
|
||||
|
||||
#endif //!__EWORLDMESSAGETYPE__H__
|
@ -24,7 +24,7 @@
|
||||
#include "eTriggerEventType.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "PositionUpdate.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "PlayerManager.h"
|
||||
|
||||
//Component includes:
|
||||
@ -881,7 +881,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
|
||||
// Update the chat server of our GM Level
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GMLEVEL_UPDATE);
|
||||
bitStream.Write(m_ObjectID);
|
||||
bitStream.Write(m_GMLevel);
|
||||
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "eCharacterCreationResponse.h"
|
||||
#include "eRenameResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
|
||||
@ -216,7 +216,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
|
||||
}
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE);
|
||||
|
||||
std::vector<Character*> characters = u->GetCharacters();
|
||||
bitStream.Write<uint8_t>(characters.size());
|
||||
@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
Database::Get()->DeleteCharacter(charID);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
|
||||
bitStream.Write(objectID);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
|
||||
|
@ -212,7 +212,7 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
|
||||
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
|
||||
|
||||
RakNet::BitStream message;
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
message.Write(this->originator);
|
||||
echo.Serialize(message);
|
||||
|
||||
@ -285,7 +285,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
|
||||
// Write message
|
||||
RakNet::BitStream message;
|
||||
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
message.Write(this->originator);
|
||||
echo.Serialize(message);
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include "eAnimationFlags.h"
|
||||
|
||||
class ChangeIdleFlagsBehavior final : public Behavior {
|
||||
public:
|
||||
|
@ -21,7 +21,7 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMatchUpdate.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDActivityRewardsTable.h"
|
||||
@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
|
||||
// only make a team if we have more than one participant
|
||||
if (participants.size() > 1) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::CREATE_TEAM);
|
||||
|
||||
bitStream.Write(leader->GetObjectID());
|
||||
bitStream.Write(m_Participants.size());
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "Component.h"
|
||||
#include "Item.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include "eAnimationFlags.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
/**
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "eObjectWorldState.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "MessageType/Master.h"
|
||||
|
||||
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
|
||||
|
||||
void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PREP_ZONE);
|
||||
bitStream.Write(zoneID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "CDClientManager.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "MessageType/Client.h"
|
||||
|
||||
ProjectileSyncEntry::ProjectileSyncEntry() {
|
||||
}
|
||||
@ -320,7 +320,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
|
||||
// Write message
|
||||
RakNet::BitStream message;
|
||||
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
message.Write(this->m_Parent->GetObjectID());
|
||||
start.Serialize(message);
|
||||
|
||||
@ -451,7 +451,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
|
||||
|
||||
RakNet::BitStream message;
|
||||
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
message.Write(this->m_Parent->GetObjectID());
|
||||
projectileImpact.Serialize(message);
|
||||
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT);
|
||||
stream.Write(MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT);
|
||||
|
||||
stream.Write(i64OrgID != LWOOBJID_EMPTY);
|
||||
if (i64OrgID != LWOOBJID_EMPTY) stream.Write(i64OrgID);
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
|
||||
class EchoStartSkill {
|
||||
@ -40,7 +40,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::ECHO_START_SKILL);
|
||||
stream.Write(MessageType::Game::ECHO_START_SKILL);
|
||||
|
||||
stream.Write(bUsedMouse);
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
@ -29,7 +29,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::ECHO_SYNC_SKILL);
|
||||
stream.Write(MessageType::Game::ECHO_SYNC_SKILL);
|
||||
|
||||
stream.Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
|
@ -33,13 +33,13 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
#include "ePlayerFlag.h"
|
||||
#include "dConfig.h"
|
||||
#include "GhostComponent.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
@ -53,58 +53,58 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
return;
|
||||
}
|
||||
|
||||
if (messageID != eGameMessageType::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
|
||||
if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
|
||||
|
||||
switch (messageID) {
|
||||
|
||||
case eGameMessageType::UN_USE_BBB_MODEL: {
|
||||
case MessageType::Game::UN_USE_BBB_MODEL: {
|
||||
GameMessages::HandleUnUseModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
case eGameMessageType::PLAY_EMOTE: {
|
||||
case MessageType::Game::PLAY_EMOTE: {
|
||||
GameMessages::HandlePlayEmote(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::MOVE_ITEM_IN_INVENTORY: {
|
||||
case MessageType::Game::MOVE_ITEM_IN_INVENTORY: {
|
||||
GameMessages::HandleMoveItemInInventory(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: {
|
||||
case MessageType::Game::REMOVE_ITEM_FROM_INVENTORY: {
|
||||
GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::EQUIP_INVENTORY:
|
||||
case MessageType::Game::EQUIP_INVENTORY:
|
||||
GameMessages::HandleEquipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::UN_EQUIP_INVENTORY:
|
||||
case MessageType::Game::UN_EQUIP_INVENTORY:
|
||||
GameMessages::HandleUnequipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::RESPOND_TO_MISSION: {
|
||||
case MessageType::Game::RESPOND_TO_MISSION: {
|
||||
GameMessages::HandleRespondToMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_USE: {
|
||||
case MessageType::Game::REQUEST_USE: {
|
||||
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::SET_FLAG: {
|
||||
case MessageType::Game::SET_FLAG: {
|
||||
GameMessages::HandleSetFlag(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::HAS_BEEN_COLLECTED: {
|
||||
case MessageType::Game::HAS_BEEN_COLLECTED: {
|
||||
GameMessages::HandleHasBeenCollected(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::PLAYER_LOADED: {
|
||||
case MessageType::Game::PLAYER_LOADED: {
|
||||
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
|
||||
entity->SetPlayerReadyForUpdates();
|
||||
|
||||
@ -183,82 +183,82 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_LINKED_MISSION: {
|
||||
case MessageType::Game::REQUEST_LINKED_MISSION: {
|
||||
GameMessages::HandleRequestLinkedMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::MISSION_DIALOGUE_OK: {
|
||||
case MessageType::Game::MISSION_DIALOGUE_OK: {
|
||||
GameMessages::HandleMissionDialogOK(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
|
||||
case MessageType::Game::MISSION_DIALOGUE_CANCELLED: {
|
||||
// This message is pointless for our implementation, as the client just carries on after
|
||||
// rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_PLATFORM_RESYNC: {
|
||||
case MessageType::Game::REQUEST_PLATFORM_RESYNC: {
|
||||
GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::FIRE_EVENT_SERVER_SIDE: {
|
||||
case MessageType::Game::FIRE_EVENT_SERVER_SIDE: {
|
||||
GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
case MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
GameMessages::HandleActivityStateChangeRequest(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::PARSE_CHAT_MESSAGE: {
|
||||
case MessageType::Game::PARSE_CHAT_MESSAGE: {
|
||||
GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
case MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::PICKUP_CURRENCY: {
|
||||
case MessageType::Game::PICKUP_CURRENCY: {
|
||||
GameMessages::HandlePickupCurrency(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::PICKUP_ITEM: {
|
||||
case MessageType::Game::PICKUP_ITEM: {
|
||||
GameMessages::HandlePickupItem(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::RESURRECT: {
|
||||
case MessageType::Game::RESURRECT: {
|
||||
GameMessages::HandleResurrect(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_RESURRECT: {
|
||||
case MessageType::Game::REQUEST_RESURRECT: {
|
||||
GameMessages::SendResurrect(entity);
|
||||
break;
|
||||
}
|
||||
case eGameMessageType::GET_HOT_PROPERTY_DATA: {
|
||||
case MessageType::Game::GET_HOT_PROPERTY_DATA: {
|
||||
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
case MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
{
|
||||
auto message = RequestServerProjectileImpact();
|
||||
|
||||
@ -275,7 +275,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::START_SKILL: {
|
||||
case MessageType::Game::START_SKILL: {
|
||||
StartSkill startSkill = StartSkill();
|
||||
startSkill.Deserialize(inStream); // inStream replaces &bitStream
|
||||
|
||||
@ -311,7 +311,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
if (success) {
|
||||
//Broadcast our startSkill:
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
|
||||
EchoStartSkill echoStartSkill;
|
||||
@ -331,9 +331,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
}
|
||||
} break;
|
||||
|
||||
case eGameMessageType::SYNC_SKILL: {
|
||||
case MessageType::Game::SYNC_SKILL: {
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
|
||||
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
|
||||
@ -365,330 +365,330 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
Game::server->Send(bitStreamLocal, sysAddr, true);
|
||||
} break;
|
||||
|
||||
case eGameMessageType::REQUEST_SMASH_PLAYER:
|
||||
case MessageType::Game::REQUEST_SMASH_PLAYER:
|
||||
entity->Smash(entity->GetObjectID());
|
||||
break;
|
||||
|
||||
case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODULAR_BUILD_FINISH:
|
||||
case MessageType::Game::MODULAR_BUILD_FINISH:
|
||||
GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE:
|
||||
case MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePushEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::POP_EQUIPPED_ITEMS_STATE:
|
||||
case MessageType::Game::POP_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePopEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BUY_FROM_VENDOR:
|
||||
case MessageType::Game::BUY_FROM_VENDOR:
|
||||
GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SELL_TO_VENDOR:
|
||||
case MessageType::Game::SELL_TO_VENDOR:
|
||||
GameMessages::HandleSellToVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BUYBACK_FROM_VENDOR:
|
||||
case MessageType::Game::BUYBACK_FROM_VENDOR:
|
||||
GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
case MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::DONE_ARRANGING_WITH_ITEM:
|
||||
case MessageType::Game::DONE_ARRANGING_WITH_ITEM:
|
||||
GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL:
|
||||
case MessageType::Game::MODULAR_BUILD_CONVERT_MODEL:
|
||||
GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BUILD_MODE_SET:
|
||||
case MessageType::Game::BUILD_MODE_SET:
|
||||
GameMessages::HandleBuildModeSet(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::REBUILD_CANCEL:
|
||||
case MessageType::Game::REBUILD_CANCEL:
|
||||
GameMessages::HandleQuickBuildCancel(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MATCH_REQUEST:
|
||||
case MessageType::Game::MATCH_REQUEST:
|
||||
GameMessages::HandleMatchRequest(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::USE_NON_EQUIPMENT_ITEM:
|
||||
case MessageType::Game::USE_NON_EQUIPMENT_ITEM:
|
||||
GameMessages::HandleUseNonEquipmentItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CLIENT_ITEM_CONSUMED:
|
||||
case MessageType::Game::CLIENT_ITEM_CONSUMED:
|
||||
GameMessages::HandleClientItemConsumed(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SET_CONSUMABLE_ITEM:
|
||||
case MessageType::Game::SET_CONSUMABLE_ITEM:
|
||||
GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::VERIFY_ACK:
|
||||
case MessageType::Game::VERIFY_ACK:
|
||||
GameMessages::HandleVerifyAck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Trading
|
||||
case eGameMessageType::CLIENT_TRADE_REQUEST:
|
||||
case MessageType::Game::CLIENT_TRADE_REQUEST:
|
||||
GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CLIENT_TRADE_CANCEL:
|
||||
case MessageType::Game::CLIENT_TRADE_CANCEL:
|
||||
GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CLIENT_TRADE_ACCEPT:
|
||||
case MessageType::Game::CLIENT_TRADE_ACCEPT:
|
||||
GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CLIENT_TRADE_UPDATE:
|
||||
case MessageType::Game::CLIENT_TRADE_UPDATE:
|
||||
GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Pets
|
||||
case eGameMessageType::PET_TAMING_TRY_BUILD:
|
||||
case MessageType::Game::PET_TAMING_TRY_BUILD:
|
||||
GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
case MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::REQUEST_SET_PET_NAME:
|
||||
case MessageType::Game::REQUEST_SET_PET_NAME:
|
||||
GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER:
|
||||
case MessageType::Game::START_SERVER_PET_MINIGAME_TIMER:
|
||||
GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME:
|
||||
case MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME:
|
||||
GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::COMMAND_PET:
|
||||
case MessageType::Game::COMMAND_PET:
|
||||
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::DESPAWN_PET:
|
||||
case MessageType::Game::DESPAWN_PET:
|
||||
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MESSAGE_BOX_RESPOND:
|
||||
case MessageType::Game::MESSAGE_BOX_RESPOND:
|
||||
GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CHOICE_BOX_RESPOND:
|
||||
case MessageType::Game::CHOICE_BOX_RESPOND:
|
||||
GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Property
|
||||
case eGameMessageType::QUERY_PROPERTY_DATA:
|
||||
case MessageType::Game::QUERY_PROPERTY_DATA:
|
||||
GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::START_BUILDING_WITH_ITEM:
|
||||
case MessageType::Game::START_BUILDING_WITH_ITEM:
|
||||
GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SET_BUILD_MODE:
|
||||
case MessageType::Game::SET_BUILD_MODE:
|
||||
GameMessages::HandleSetBuildMode(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PROPERTY_EDITOR_BEGIN:
|
||||
case MessageType::Game::PROPERTY_EDITOR_BEGIN:
|
||||
GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PROPERTY_EDITOR_END:
|
||||
case MessageType::Game::PROPERTY_EDITOR_END:
|
||||
GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
case MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
case MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PLACE_PROPERTY_MODEL:
|
||||
case MessageType::Game::PLACE_PROPERTY_MODEL:
|
||||
GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::UPDATE_MODEL_FROM_CLIENT:
|
||||
case MessageType::Game::UPDATE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::DELETE_MODEL_FROM_CLIENT:
|
||||
case MessageType::Game::DELETE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BBB_LOAD_ITEM_REQUEST:
|
||||
case MessageType::Game::BBB_LOAD_ITEM_REQUEST:
|
||||
GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BBB_SAVE_REQUEST:
|
||||
case MessageType::Game::BBB_SAVE_REQUEST:
|
||||
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CONTROL_BEHAVIORS:
|
||||
case MessageType::Game::CONTROL_BEHAVIORS:
|
||||
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PROPERTY_ENTRANCE_SYNC:
|
||||
case MessageType::Game::PROPERTY_ENTRANCE_SYNC:
|
||||
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::ENTER_PROPERTY1:
|
||||
case MessageType::Game::ENTER_PROPERTY1:
|
||||
GameMessages::HandleEnterProperty(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
|
||||
case MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED:
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
||||
break;
|
||||
|
||||
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
case MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SET_PROPERTY_ACCESS:
|
||||
case MessageType::Game::SET_PROPERTY_ACCESS:
|
||||
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Racing
|
||||
case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA:
|
||||
case MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA:
|
||||
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::ACKNOWLEDGE_POSSESSION:
|
||||
case MessageType::Game::ACKNOWLEDGE_POSSESSION:
|
||||
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
case MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
case MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::RACING_CLIENT_READY:
|
||||
case MessageType::Game::RACING_CLIENT_READY:
|
||||
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::REQUEST_DIE:
|
||||
case MessageType::Game::REQUEST_DIE:
|
||||
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
|
||||
case MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
case MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
case MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
case MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
case MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
|
||||
break;
|
||||
// SG
|
||||
case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
case MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// NT
|
||||
case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
case MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SET_GHOST_REFERENCE_POSITION:
|
||||
case MessageType::Game::SET_GHOST_REFERENCE_POSITION:
|
||||
GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::READY_FOR_UPDATES:
|
||||
case MessageType::Game::READY_FOR_UPDATES:
|
||||
//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
|
||||
//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
|
||||
break;
|
||||
|
||||
case eGameMessageType::REPORT_BUG:
|
||||
case MessageType::Game::REPORT_BUG:
|
||||
GameMessages::HandleReportBug(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY:
|
||||
case MessageType::Game::CLIENT_RAIL_MOVEMENT_READY:
|
||||
GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CANCEL_RAIL_MOVEMENT:
|
||||
case MessageType::Game::CANCEL_RAIL_MOVEMENT:
|
||||
GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
case MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CINEMATIC_UPDATE:
|
||||
case MessageType::Game::CINEMATIC_UPDATE:
|
||||
GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
case MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::UPDATE_PLAYER_STATISTIC:
|
||||
case MessageType::Game::UPDATE_PLAYER_STATISTIC:
|
||||
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::DISMOUNT_COMPLETE:
|
||||
case MessageType::Game::DISMOUNT_COMPLETE:
|
||||
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::DECTIVATE_BUBBLE_BUFF:
|
||||
case MessageType::Game::DECTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
|
||||
case MessageType::Game::ACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleActivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ZONE_SUMMARY_DISMISSED:
|
||||
case MessageType::Game::ZONE_SUMMARY_DISMISSED:
|
||||
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
|
||||
case MessageType::Game::REQUEST_ACTIVITY_EXIT:
|
||||
GameMessages::HandleRequestActivityExit(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ADD_DONATION_ITEM:
|
||||
case MessageType::Game::ADD_DONATION_ITEM:
|
||||
GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::REMOVE_DONATION_ITEM:
|
||||
case MessageType::Game::REMOVE_DONATION_ITEM:
|
||||
GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
|
||||
case MessageType::Game::CONFIRM_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
|
||||
case MessageType::Game::CANCEL_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE:
|
||||
case MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE:
|
||||
GameMessages::SendVendorStatusUpdate(entity, sysAddr, true);
|
||||
break;
|
||||
case eGameMessageType::UPDATE_INVENTORY_GROUP:
|
||||
case MessageType::Game::UPDATE_INVENTORY_GROUP:
|
||||
GameMessages::HandleUpdateInventoryGroup(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::UPDATE_INVENTORY_GROUP_CONTENTS:
|
||||
case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS:
|
||||
GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
|
@ -19,10 +19,10 @@
|
||||
#include "Logger.h"
|
||||
#include "GameMessages.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
namespace GameMessageHandler {
|
||||
void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
|
||||
void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGEHANDLER_H
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2,7 +2,7 @@
|
||||
#define __REQUESTSERVERPROJECTILEIMPACT__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
|
||||
should always be the local char. */
|
||||
@ -27,7 +27,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
|
||||
stream.Write(MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT);
|
||||
|
||||
stream.Write(i64LocalID != LWOOBJID_EMPTY);
|
||||
if (i64LocalID != LWOOBJID_EMPTY) stream.Write(i64LocalID);
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
/**
|
||||
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
|
||||
@ -44,7 +44,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::START_SKILL);
|
||||
stream.Write(MessageType::Game::START_SKILL);
|
||||
|
||||
stream.Write(bUsedMouse);
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class SyncSkill {
|
||||
@ -29,7 +29,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::SYNC_SKILL);
|
||||
stream.Write(MessageType::Game::SYNC_SKILL);
|
||||
|
||||
stream.Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
|
@ -245,7 +245,7 @@ void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sys
|
||||
auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailData));
|
||||
bitStream.Write(int(0)); // throttled
|
||||
|
||||
@ -348,7 +348,7 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje
|
||||
|
||||
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::SendResponse));
|
||||
bitStream.Write(int(response));
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
@ -356,7 +356,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
|
||||
|
||||
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
uint64_t messageType = 2;
|
||||
uint64_t s1 = 0;
|
||||
uint64_t s2 = 0;
|
||||
@ -375,7 +375,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
|
||||
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
@ -384,7 +384,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
|
||||
|
||||
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
@ -395,7 +395,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
|
||||
|
||||
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailReadConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
|
@ -16,7 +16,7 @@
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "Database.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
|
||||
namespace {
|
||||
@ -153,7 +153,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
|
||||
|
||||
//Notify chat about it
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_ANNOUNCE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
|
||||
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
for (auto character : title) {
|
||||
|
@ -45,7 +45,7 @@
|
||||
|
||||
// Enums
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "MessageType/Master.h"
|
||||
#include "eInventoryType.h"
|
||||
#include "ePlayerFlag.h"
|
||||
|
||||
@ -503,7 +503,7 @@ namespace DEVGMCommands {
|
||||
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
//Tell the master server that we're going to be shutting down whole "universe":
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN_UNIVERSE);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "PropertyManagementComponent.h"
|
||||
|
||||
// Enums
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
@ -197,7 +197,7 @@ namespace GMGreaterThanZeroCommands {
|
||||
|
||||
//Notify chat about it
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
|
||||
|
||||
bitStream.Write(characterId);
|
||||
bitStream.Write(expire);
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include "MasterPackets.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "MessageType/Master.h"
|
||||
|
||||
#include "Start.h"
|
||||
|
||||
@ -177,7 +177,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_REQUEST);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::AFFIRM_TRANSFER_REQUEST);
|
||||
|
||||
bitStream.Write(request.id);
|
||||
|
||||
@ -359,7 +359,7 @@ bool Instance::GetShutdownComplete() const {
|
||||
void Instance::Shutdown() {
|
||||
CBITSTREAM;
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN);
|
||||
|
||||
Game::server->Send(bitStream, this->m_SysAddr, false);
|
||||
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "AssetManager.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "MessageType/Master.h"
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
@ -473,8 +473,8 @@ void HandlePacket(Packet* packet) {
|
||||
if (packet->length < 4) return;
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
|
||||
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
||||
case eMasterMessageType::REQUEST_PERSISTENT_ID: {
|
||||
switch (static_cast<MessageType::Master>(packet->data[3])) {
|
||||
case MessageType::Master::REQUEST_PERSISTENT_ID: {
|
||||
LOG("A persistent ID req");
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
@ -486,7 +486,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::REQUEST_ZONE_TRANSFER: {
|
||||
case MessageType::Master::REQUEST_ZONE_TRANSFER: {
|
||||
LOG("Received zone transfer req");
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
@ -522,7 +522,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::SERVER_INFO: {
|
||||
case MessageType::Master::SERVER_INFO: {
|
||||
//MasterPackets::HandleServerInfo(packet);
|
||||
|
||||
//This is here because otherwise we'd have to include IM in
|
||||
@ -583,7 +583,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::SET_SESSION_KEY: {
|
||||
case MessageType::Master::SET_SESSION_KEY: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
uint32_t sessionKey = 0;
|
||||
inStream.Read(sessionKey);
|
||||
@ -595,7 +595,7 @@ void HandlePacket(Packet* packet) {
|
||||
activeSessions.erase(it.first);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::NEW_SESSION_ALERT);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::NEW_SESSION_ALERT);
|
||||
bitStream.Write(sessionKey);
|
||||
bitStream.Write(username);
|
||||
SEND_PACKET_BROADCAST;
|
||||
@ -609,7 +609,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::REQUEST_SESSION_KEY: {
|
||||
case MessageType::Master::REQUEST_SESSION_KEY: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LUWString username;
|
||||
inStream.Read(username);
|
||||
@ -617,7 +617,7 @@ void HandlePacket(Packet* packet) {
|
||||
for (auto key : activeSessions) {
|
||||
if (key.second == username.GetAsString()) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SESSION_KEY_RESPONSE);
|
||||
bitStream.Write(key.first);
|
||||
bitStream.Write(username);
|
||||
Game::server->Send(bitStream, packet->systemAddress, false);
|
||||
@ -627,7 +627,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::PLAYER_ADDED: {
|
||||
case MessageType::Master::PLAYER_ADDED: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -647,7 +647,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::PLAYER_REMOVED: {
|
||||
case MessageType::Master::PLAYER_REMOVED: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -665,7 +665,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::CREATE_PRIVATE_ZONE: {
|
||||
case MessageType::Master::CREATE_PRIVATE_ZONE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -689,7 +689,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::REQUEST_PRIVATE_ZONE: {
|
||||
case MessageType::Master::REQUEST_PRIVATE_ZONE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -724,7 +724,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::WORLD_READY: {
|
||||
case MessageType::Master::WORLD_READY: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -748,7 +748,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::PREP_ZONE: {
|
||||
case MessageType::Master::PREP_ZONE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -764,7 +764,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::AFFIRM_TRANSFER_RESPONSE: {
|
||||
case MessageType::Master::AFFIRM_TRANSFER_RESPONSE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -784,7 +784,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::SHUTDOWN_RESPONSE: {
|
||||
case MessageType::Master::SHUTDOWN_RESPONSE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -799,7 +799,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::SHUTDOWN_UNIVERSE: {
|
||||
case MessageType::Master::SHUTDOWN_UNIVERSE: {
|
||||
LOG("Received shutdown universe command, shutting down in 10 minutes.");
|
||||
Game::universeShutdownRequested = true;
|
||||
break;
|
||||
@ -829,7 +829,7 @@ int ShutdownSequence(int32_t signal) {
|
||||
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN);
|
||||
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
LOG("Triggered master shutdown");
|
||||
}
|
||||
|
@ -20,8 +20,8 @@
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eLoginResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "MessageType/Server.h"
|
||||
#include "MessageType/Master.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "StringifiedEnum.h"
|
||||
namespace {
|
||||
@ -71,7 +71,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
|
||||
|
||||
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, MessageType::Server::VERSION_CONFIRM);
|
||||
|
||||
const auto clientNetVersionString = Game::config->GetValue("client_net_version");
|
||||
const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
|
||||
@ -227,7 +227,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
|
||||
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector<Stamp>& stamps) {
|
||||
stamps.emplace_back(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 1);
|
||||
RakNet::BitStream loginResponse;
|
||||
BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, MessageType::Client::LOGIN_RESPONSE);
|
||||
|
||||
loginResponse.Write(responseCode);
|
||||
|
||||
@ -297,7 +297,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
|
||||
//Inform the master server that we've created a session for this user:
|
||||
if (responseCode == eLoginResponse::SUCCESS) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SET_SESSION_KEY);
|
||||
bitStream.Write(sessionKey);
|
||||
bitStream.Write(LUString(username));
|
||||
server->SendToMaster(bitStream);
|
||||
|
@ -10,10 +10,10 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "dServer.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
|
||||
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::SHOW_ALL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::SHOW_ALL);
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->displayZoneData);
|
||||
bitStream.Write(this->displayIndividualPlayers);
|
||||
@ -26,7 +26,7 @@ void ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
}
|
||||
|
||||
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WHO);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WHO);
|
||||
bitStream.Write(this->requestor);
|
||||
bitStream.Write(this->playerName);
|
||||
}
|
||||
@ -38,7 +38,7 @@ void FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
|
||||
|
||||
void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write(chatChannel);
|
||||
@ -60,7 +60,7 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
|
||||
|
||||
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write<uint64_t>(0);
|
||||
bitStream.Write<char>(4);
|
||||
@ -92,7 +92,7 @@ void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
|
||||
//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SEND_CANNED_TEXT);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SEND_CANNED_TEXT);
|
||||
bitStream.Write<uint8_t>(0); //response type, options above ^
|
||||
//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
|
||||
SEND_PACKET;
|
||||
|
@ -3,21 +3,21 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "dServer.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "MessageType/Master.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID);
|
||||
bitStream.Write(requestID);
|
||||
server->SendToMaster(bitStream);
|
||||
}
|
||||
|
||||
void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID_RESPONSE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(objID);
|
||||
@ -27,7 +27,7 @@ void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddres
|
||||
|
||||
void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write<uint8_t>(mythranShift);
|
||||
@ -39,7 +39,7 @@ void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID,
|
||||
|
||||
void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::CREATE_PRIVATE_ZONE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::CREATE_PRIVATE_ZONE);
|
||||
|
||||
bitStream.Write(zoneID);
|
||||
bitStream.Write(cloneID);
|
||||
@ -54,7 +54,7 @@ void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint
|
||||
|
||||
void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PRIVATE_ZONE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_PRIVATE_ZONE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write<uint8_t>(mythranShift);
|
||||
@ -69,7 +69,7 @@ void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID,
|
||||
|
||||
void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::WORLD_READY);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::WORLD_READY);
|
||||
|
||||
bitStream.Write(zoneId);
|
||||
bitStream.Write(instanceId);
|
||||
@ -79,7 +79,7 @@ void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCE
|
||||
|
||||
void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write<uint8_t>(mythranShift);
|
||||
@ -111,7 +111,7 @@ void MasterPackets::HandleServerInfo(Packet* packet) {
|
||||
|
||||
void MasterPackets::SendServerInfo(dServer* server, Packet* packet) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SERVER_INFO);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SERVER_INFO);
|
||||
|
||||
bitStream.Write(server->GetPort());
|
||||
bitStream.Write(server->GetZoneID());
|
||||
|
@ -23,7 +23,7 @@ void HTTPMonitorInfo::Serialize(RakNet::BitStream &bitStream) const {
|
||||
|
||||
void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::LOAD_STATIC_ZONE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::LOAD_STATIC_ZONE);
|
||||
|
||||
bitStream.Write<uint16_t>(zone.GetMapID());
|
||||
bitStream.Write<uint16_t>(zone.GetInstanceID());
|
||||
@ -44,28 +44,28 @@ void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, flo
|
||||
|
||||
void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_CREATE_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_CREATE_RESPONSE);
|
||||
bitStream.Write(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_RENAME_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_RENAME_RESPONSE);
|
||||
bitStream.Write(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::DELETE_CHARACTER_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::DELETE_CHARACTER_RESPONSE);
|
||||
bitStream.Write<uint8_t>(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TRANSFER_TO_WORLD);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TRANSFER_TO_WORLD);
|
||||
|
||||
bitStream.Write(LUString(serverIP));
|
||||
bitStream.Write<uint16_t>(serverPort);
|
||||
@ -76,14 +76,14 @@ void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::
|
||||
|
||||
void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SERVER_STATES);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SERVER_STATES);
|
||||
bitStream.Write<uint8_t>(1); //If the server is receiving this request, it probably is ready anyway.
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CREATE_CHARACTER);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CREATE_CHARACTER);
|
||||
|
||||
RakNet::BitStream data;
|
||||
data.Write<uint32_t>(7); //LDF key count
|
||||
@ -136,7 +136,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t rep
|
||||
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHAT_MODERATION_STRING);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING);
|
||||
|
||||
bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
|
||||
bitStream.Write<uint16_t>(0x16); // Source ID, unknown
|
||||
@ -160,7 +160,7 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool
|
||||
|
||||
void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAKE_GM_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAKE_GM_RESPONSE);
|
||||
|
||||
bitStream.Write<uint8_t>(success);
|
||||
bitStream.Write(static_cast<uint16_t>(highestLevel));
|
||||
@ -172,14 +172,14 @@ void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success,
|
||||
|
||||
void WorldPackets::SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::HTTP_MONITOR_INFO_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::HTTP_MONITOR_INFO_RESPONSE);
|
||||
info.Serialize(bitStream);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendDebugOuput(const SystemAddress& sysAddr, const std::string& data){
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::DEBUG_OUTPUT);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::DEBUG_OUTPUT);
|
||||
bitStream.Write<uint32_t>(data.size());
|
||||
bitStream.Write(data);
|
||||
SEND_PACKET;
|
||||
|
@ -7,8 +7,8 @@
|
||||
#include "RakNetworkFactory.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "MessageType/Server.h"
|
||||
#include "MessageType/Master.h"
|
||||
|
||||
#include "BitStreamUtils.h"
|
||||
#include "MasterPackets.h"
|
||||
@ -124,12 +124,12 @@ Packet* dServer::ReceiveFromMaster() {
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM) {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
|
||||
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
||||
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
|
||||
switch (static_cast<MessageType::Master>(packet->data[3])) {
|
||||
case MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE: {
|
||||
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(packet);
|
||||
break;
|
||||
}
|
||||
case eMasterMessageType::SHUTDOWN:
|
||||
case MessageType::Master::SHUTDOWN:
|
||||
*mShouldShutdown = -2;
|
||||
break;
|
||||
|
||||
@ -170,7 +170,7 @@ void dServer::SendToMaster(RakNet::BitStream& bitStream) {
|
||||
|
||||
void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::DISCONNECT_NOTIFY);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, MessageType::Server::DISCONNECT_NOTIFY);
|
||||
bitStream.Write(disconNotifyID);
|
||||
mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, false);
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include "eAnimationFlags.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
void AmDarklingDragon::OnStartup(Entity* self) {
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "BaseCombatAIComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include "eAnimationFlags.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include "eAnimationFlags.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
|
@ -65,11 +65,11 @@
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Server.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "MessageType/World.h"
|
||||
#include "MessageType/Master.h"
|
||||
#include "MessageType/Game.h"
|
||||
#include "ZCompression.h"
|
||||
#include "EntityManager.h"
|
||||
#include "CheatDetection.h"
|
||||
@ -547,8 +547,8 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
|
||||
switch (static_cast<eChatMessageType>(packet->data[3])) {
|
||||
case eChatMessageType::WORLD_ROUTE_PACKET: {
|
||||
switch (static_cast<MessageType::Chat>(packet->data[3])) {
|
||||
case MessageType::Chat::WORLD_ROUTE_PACKET: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
@ -569,7 +569,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eChatMessageType::GM_ANNOUNCE: {
|
||||
case MessageType::Chat::GM_ANNOUNCE: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
std::string title;
|
||||
@ -602,7 +602,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eChatMessageType::GM_MUTE: {
|
||||
case MessageType::Chat::GM_MUTE: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID playerId;
|
||||
time_t expire = 0;
|
||||
@ -621,7 +621,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eChatMessageType::TEAM_GET_STATUS: {
|
||||
case MessageType::Chat::TEAM_GET_STATUS: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
|
||||
LWOOBJID teamID = 0;
|
||||
@ -665,8 +665,8 @@ void HandlePacketChat(Packet* packet) {
|
||||
void HandleMasterPacket(Packet* packet) {
|
||||
if (packet->length < 2) return;
|
||||
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return;
|
||||
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
||||
case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
|
||||
switch (static_cast<MessageType::Master>(packet->data[3])) {
|
||||
case MessageType::Master::REQUEST_PERSISTENT_ID_RESPONSE: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
uint64_t requestID;
|
||||
inStream.Read(requestID);
|
||||
@ -676,7 +676,7 @@ void HandleMasterPacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::SESSION_KEY_RESPONSE: {
|
||||
case MessageType::Master::SESSION_KEY_RESPONSE: {
|
||||
//Read our session key and to which user it belongs:
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
uint32_t sessionKey = 0;
|
||||
@ -731,7 +731,7 @@ void HandleMasterPacket(Packet* packet) {
|
||||
//Notify master:
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_ADDED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
@ -740,7 +740,7 @@ void HandleMasterPacket(Packet* packet) {
|
||||
|
||||
break;
|
||||
}
|
||||
case eMasterMessageType::AFFIRM_TRANSFER_REQUEST: {
|
||||
case MessageType::Master::AFFIRM_TRANSFER_REQUEST: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
uint64_t requestID;
|
||||
inStream.Read(requestID);
|
||||
@ -748,20 +748,20 @@ void HandleMasterPacket(Packet* packet) {
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::AFFIRM_TRANSFER_RESPONSE);
|
||||
bitStream.Write(requestID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::SHUTDOWN: {
|
||||
case MessageType::Master::SHUTDOWN: {
|
||||
Game::lastSignal = -1;
|
||||
LOG("Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
break;
|
||||
}
|
||||
|
||||
case eMasterMessageType::NEW_SESSION_ALERT: {
|
||||
case MessageType::Master::NEW_SESSION_ALERT: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
uint32_t sessionKey = inStream.Read(sessionKey);
|
||||
|
||||
@ -822,7 +822,7 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
|
||||
bitStream.Write(user->GetLoggedInChar());
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
@ -834,7 +834,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_REMOVED);
|
||||
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
|
||||
bitStream.Write<LWOINSTANCEID>(instanceID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
@ -842,15 +842,15 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
|
||||
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
|
||||
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
|
||||
AuthPackets::HandleHandshake(Game::server, packet);
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
|
||||
|
||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||
case eWorldMessageType::VALIDATION: {
|
||||
switch (static_cast<MessageType::World>(packet->data[3])) {
|
||||
case MessageType::World::VALIDATION: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LUWString username;
|
||||
inStream.Read(username);
|
||||
@ -898,7 +898,7 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
//Request the session info from Master:
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_SESSION_KEY);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_SESSION_KEY);
|
||||
bitStream.Write(username);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
|
||||
@ -911,7 +911,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::CHARACTER_LIST_REQUEST: {
|
||||
case MessageType::World::CHARACTER_LIST_REQUEST: {
|
||||
//We need to delete the entity first, otherwise the char list could delete it while it exists in the world!
|
||||
if (Game::server->GetZoneID() != 0) {
|
||||
auto user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
@ -933,12 +933,12 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::GAME_MSG: {
|
||||
case MessageType::World::GAME_MSG: {
|
||||
RakNet::BitStream bitStream(packet->data, packet->length, false);
|
||||
|
||||
uint64_t header;
|
||||
LWOOBJID objectID;
|
||||
eGameMessageType messageID;
|
||||
MessageType::Game messageID;
|
||||
|
||||
bitStream.Read(header);
|
||||
bitStream.Read(objectID);
|
||||
@ -959,12 +959,12 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::CHARACTER_CREATE_REQUEST: {
|
||||
case MessageType::World::CHARACTER_CREATE_REQUEST: {
|
||||
UserManager::Instance()->CreateCharacter(packet->systemAddress, packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::LOGIN_REQUEST: {
|
||||
case MessageType::World::LOGIN_REQUEST: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -991,7 +991,7 @@ void HandlePacket(Packet* packet) {
|
||||
// This means we swapped characters and we need to remove the previous player from the container.
|
||||
if (static_cast<uint32_t>(lastCharacter) != playerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
|
||||
bitStream.Write(lastCharacter);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
@ -1001,17 +1001,17 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::CHARACTER_DELETE_REQUEST: {
|
||||
case MessageType::World::CHARACTER_DELETE_REQUEST: {
|
||||
UserManager::Instance()->DeleteCharacter(packet->systemAddress, packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::CHARACTER_RENAME_REQUEST: {
|
||||
case MessageType::World::CHARACTER_RENAME_REQUEST: {
|
||||
UserManager::Instance()->RenameCharacter(packet->systemAddress, packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::LEVEL_LOAD_COMPLETE: {
|
||||
case MessageType::World::LEVEL_LOAD_COMPLETE: {
|
||||
LOG("Received level load complete from user.");
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (user) {
|
||||
@ -1122,7 +1122,7 @@ void HandlePacket(Packet* packet) {
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write<LWOOBJID>(LWOOBJID_EMPTY); //always zero so that a check on the client passes
|
||||
bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
|
||||
bitStream.Write<uint32_t>(1);
|
||||
@ -1154,7 +1154,7 @@ void HandlePacket(Packet* packet) {
|
||||
const auto& playerName = character->GetName();
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::LOGIN_SESSION_NOTIFY);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::LOGIN_SESSION_NOTIFY);
|
||||
bitStream.Write(player->GetObjectID());
|
||||
bitStream.Write<uint32_t>(playerName.size());
|
||||
for (size_t i = 0; i < playerName.size(); i++) {
|
||||
@ -1180,7 +1180,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::POSITION_UPDATE: {
|
||||
case MessageType::World::POSITION_UPDATE: {
|
||||
auto positionUpdate = ClientPackets::HandleClientPositionUpdate(packet);
|
||||
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
@ -1194,7 +1194,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::MAIL: {
|
||||
case MessageType::World::MAIL: {
|
||||
RakNet::BitStream bitStream(packet->data, packet->length, false);
|
||||
// FIXME: Change this to the macro to skip the header...
|
||||
LWOOBJID space;
|
||||
@ -1203,7 +1203,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::ROUTE_PACKET: {
|
||||
case MessageType::World::ROUTE_PACKET: {
|
||||
//Yeet to chat
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
uint32_t size = 0;
|
||||
@ -1237,7 +1237,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::STRING_CHECK: {
|
||||
case MessageType::World::STRING_CHECK: {
|
||||
auto request = ClientPackets::HandleChatModerationRequest(packet);
|
||||
|
||||
// TODO: Find a good home for the logic in this case.
|
||||
@ -1309,7 +1309,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::GENERAL_CHAT_MESSAGE: {
|
||||
case MessageType::World::GENERAL_CHAT_MESSAGE: {
|
||||
if (chatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
} else {
|
||||
@ -1341,7 +1341,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case eWorldMessageType::HANDLE_FUNNESS: {
|
||||
case MessageType::World::HANDLE_FUNNESS: {
|
||||
//This means the client is running slower or faster than it should.
|
||||
//Could be insane lag, but I'mma just YEET them as it's usually speedhacking.
|
||||
//This is updated to now count the amount of times we've been caught "speedhacking" to kick with a delay
|
||||
@ -1360,7 +1360,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
|
||||
case eWorldMessageType::UI_HELP_TOP_5: {
|
||||
case MessageType::World::UI_HELP_TOP_5: {
|
||||
auto language = ClientPackets::SendTop5HelpIssues(packet);
|
||||
// TODO: Handle different languages in a nice way
|
||||
// 0: en_US
|
||||
@ -1396,7 +1396,7 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
default:
|
||||
const auto messageId = *reinterpret_cast<eWorldMessageType*>(&packet->data[3]);
|
||||
const auto messageId = *reinterpret_cast<MessageType::World*>(&packet->data[3]);
|
||||
const std::string_view messageIdString = StringifiedEnum::ToString(messageId);
|
||||
LOG("Unknown world packet received: %4i, %s", messageId, messageIdString.data());
|
||||
}
|
||||
@ -1482,6 +1482,6 @@ void FinalizeShutdown() {
|
||||
|
||||
void SendShutdownMessageToMaster() {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN_RESPONSE);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
@ -3,8 +3,8 @@
|
||||
#include "GeneralUtils.h"
|
||||
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
#include "MessageType/World.h"
|
||||
|
||||
#define ASSERT_TYPE_EQ(TYPE, ENUM)\
|
||||
ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
|
||||
@ -15,10 +15,10 @@
|
||||
// Verify that the underlying enum types are being cast correctly
|
||||
TEST(ToUnderlyingTests, VerifyToUnderlying) {
|
||||
ASSERT_TYPE_EQ(uint8_t, eGameMasterLevel);
|
||||
ASSERT_TYPE_EQ(uint16_t, eGameMessageType);
|
||||
ASSERT_TYPE_EQ(uint32_t, eWorldMessageType)
|
||||
ASSERT_TYPE_EQ(uint16_t, MessageType::Game);
|
||||
ASSERT_TYPE_EQ(uint32_t, MessageType::World)
|
||||
|
||||
ASSERT_TYPE_NE(void, eGameMasterLevel);
|
||||
ASSERT_TYPE_NE(void, eGameMessageType);
|
||||
ASSERT_TYPE_NE(void, eWorldMessageType)
|
||||
ASSERT_TYPE_NE(void, MessageType::Game);
|
||||
ASSERT_TYPE_NE(void, MessageType::World)
|
||||
}
|
||||
|
@ -6,8 +6,8 @@
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
#include "MessageType/World.h"
|
||||
#include "magic_enum.hpp"
|
||||
|
||||
#define ENUM_EQ(e, y, z)\
|
||||
@ -21,47 +21,47 @@
|
||||
TEST(MagicEnumTest, eWorldMessageTypeTest) {
|
||||
Game::logger = new Logger("./MagicEnumTest_eWorldMessageTypeTest.log", true, true);
|
||||
|
||||
ENUM_EQ(eWorldMessageType, 1, VALIDATION);
|
||||
ENUM_EQ(eWorldMessageType, 2, CHARACTER_LIST_REQUEST);
|
||||
ENUM_EQ(eWorldMessageType, 3, CHARACTER_CREATE_REQUEST);
|
||||
ENUM_EQ(eWorldMessageType, 4, LOGIN_REQUEST);
|
||||
ENUM_EQ(eWorldMessageType, 5, GAME_MSG);
|
||||
ENUM_EQ(eWorldMessageType, 6, CHARACTER_DELETE_REQUEST);
|
||||
ENUM_EQ(eWorldMessageType, 7, CHARACTER_RENAME_REQUEST);
|
||||
ENUM_EQ(eWorldMessageType, 8, HAPPY_FLOWER_MODE_NOTIFY);
|
||||
ENUM_EQ(eWorldMessageType, 9, SLASH_RELOAD_MAP);
|
||||
ENUM_EQ(eWorldMessageType, 10, SLASH_PUSH_MAP_REQUEST);
|
||||
ENUM_EQ(eWorldMessageType, 11, SLASH_PUSH_MAP);
|
||||
ENUM_EQ(eWorldMessageType, 12, SLASH_PULL_MAP);
|
||||
ENUM_EQ(eWorldMessageType, 13, LOCK_MAP_REQUEST);
|
||||
ENUM_EQ(eWorldMessageType, 14, GENERAL_CHAT_MESSAGE);
|
||||
ENUM_EQ(eWorldMessageType, 15, HTTP_MONITOR_INFO_REQUEST);
|
||||
ENUM_EQ(eWorldMessageType, 16, SLASH_DEBUG_SCRIPTS);
|
||||
ENUM_EQ(eWorldMessageType, 17, MODELS_CLEAR);
|
||||
ENUM_EQ(eWorldMessageType, 18, EXHIBIT_INSERT_MODEL);
|
||||
ENUM_EQ(eWorldMessageType, 19, LEVEL_LOAD_COMPLETE);
|
||||
ENUM_EQ(eWorldMessageType, 20, TMP_GUILD_CREATE);
|
||||
ENUM_EQ(eWorldMessageType, 21, ROUTE_PACKET);
|
||||
ENUM_EQ(eWorldMessageType, 22, POSITION_UPDATE);
|
||||
ENUM_EQ(eWorldMessageType, 23, MAIL);
|
||||
ENUM_EQ(eWorldMessageType, 24, WORD_CHECK);
|
||||
ENUM_EQ(eWorldMessageType, 25, STRING_CHECK);
|
||||
ENUM_EQ(eWorldMessageType, 26, GET_PLAYERS_IN_ZONE);
|
||||
ENUM_EQ(eWorldMessageType, 27, REQUEST_UGC_MANIFEST_INFO);
|
||||
ENUM_EQ(eWorldMessageType, 28, BLUEPRINT_GET_ALL_DATA_REQUEST);
|
||||
ENUM_EQ(eWorldMessageType, 29, CANCEL_MAP_QUEUE);
|
||||
ENUM_EQ(eWorldMessageType, 30, HANDLE_FUNNESS);
|
||||
ENUM_EQ(eWorldMessageType, 31, FAKE_PRG_CSR_MESSAGE);
|
||||
ENUM_EQ(eWorldMessageType, 32, REQUEST_FREE_TRIAL_REFRESH);
|
||||
ENUM_EQ(eWorldMessageType, 33, GM_SET_FREE_TRIAL_STATUS);
|
||||
ENUM_EQ(eWorldMessageType, 91, UI_HELP_TOP_5);
|
||||
ENUM_NE(eWorldMessageType, 37);
|
||||
ENUM_NE(eWorldMessageType, 123);
|
||||
ENUM_EQ(MessageType::World, 1, VALIDATION);
|
||||
ENUM_EQ(MessageType::World, 2, CHARACTER_LIST_REQUEST);
|
||||
ENUM_EQ(MessageType::World, 3, CHARACTER_CREATE_REQUEST);
|
||||
ENUM_EQ(MessageType::World, 4, LOGIN_REQUEST);
|
||||
ENUM_EQ(MessageType::World, 5, GAME_MSG);
|
||||
ENUM_EQ(MessageType::World, 6, CHARACTER_DELETE_REQUEST);
|
||||
ENUM_EQ(MessageType::World, 7, CHARACTER_RENAME_REQUEST);
|
||||
ENUM_EQ(MessageType::World, 8, HAPPY_FLOWER_MODE_NOTIFY);
|
||||
ENUM_EQ(MessageType::World, 9, SLASH_RELOAD_MAP);
|
||||
ENUM_EQ(MessageType::World, 10, SLASH_PUSH_MAP_REQUEST);
|
||||
ENUM_EQ(MessageType::World, 11, SLASH_PUSH_MAP);
|
||||
ENUM_EQ(MessageType::World, 12, SLASH_PULL_MAP);
|
||||
ENUM_EQ(MessageType::World, 13, LOCK_MAP_REQUEST);
|
||||
ENUM_EQ(MessageType::World, 14, GENERAL_CHAT_MESSAGE);
|
||||
ENUM_EQ(MessageType::World, 15, HTTP_MONITOR_INFO_REQUEST);
|
||||
ENUM_EQ(MessageType::World, 16, SLASH_DEBUG_SCRIPTS);
|
||||
ENUM_EQ(MessageType::World, 17, MODELS_CLEAR);
|
||||
ENUM_EQ(MessageType::World, 18, EXHIBIT_INSERT_MODEL);
|
||||
ENUM_EQ(MessageType::World, 19, LEVEL_LOAD_COMPLETE);
|
||||
ENUM_EQ(MessageType::World, 20, TMP_GUILD_CREATE);
|
||||
ENUM_EQ(MessageType::World, 21, ROUTE_PACKET);
|
||||
ENUM_EQ(MessageType::World, 22, POSITION_UPDATE);
|
||||
ENUM_EQ(MessageType::World, 23, MAIL);
|
||||
ENUM_EQ(MessageType::World, 24, WORD_CHECK);
|
||||
ENUM_EQ(MessageType::World, 25, STRING_CHECK);
|
||||
ENUM_EQ(MessageType::World, 26, GET_PLAYERS_IN_ZONE);
|
||||
ENUM_EQ(MessageType::World, 27, REQUEST_UGC_MANIFEST_INFO);
|
||||
ENUM_EQ(MessageType::World, 28, BLUEPRINT_GET_ALL_DATA_REQUEST);
|
||||
ENUM_EQ(MessageType::World, 29, CANCEL_MAP_QUEUE);
|
||||
ENUM_EQ(MessageType::World, 30, HANDLE_FUNNESS);
|
||||
ENUM_EQ(MessageType::World, 31, FAKE_PRG_CSR_MESSAGE);
|
||||
ENUM_EQ(MessageType::World, 32, REQUEST_FREE_TRIAL_REFRESH);
|
||||
ENUM_EQ(MessageType::World, 33, GM_SET_FREE_TRIAL_STATUS);
|
||||
ENUM_EQ(MessageType::World, 91, UI_HELP_TOP_5);
|
||||
ENUM_NE(MessageType::World, 37);
|
||||
ENUM_NE(MessageType::World, 123);
|
||||
|
||||
srand(time(NULL));
|
||||
auto begin = std::chrono::high_resolution_clock::now();
|
||||
for (int i = 0; i < 10000000; ++i) {
|
||||
volatile auto f = StringifiedEnum::ToString(static_cast<eWorldMessageType>(i)).data();
|
||||
volatile auto f = StringifiedEnum::ToString(static_cast<MessageType::World>(i)).data();
|
||||
|
||||
// To ensure the compiler doesn't optimize out the call, I print it at random intervals
|
||||
if (rand() % 100000 == 0) LOG("%i, %s", i, f);
|
||||
@ -78,34 +78,34 @@ TEST(MagicEnumTest, eGameMessageTypeTest) {
|
||||
Game::logger = new Logger("./MagicEnumTest_eGameMessageTypeTest.log", true, true);
|
||||
|
||||
// Only doing the first and last 10 for the sake of my sanity
|
||||
ENUM_EQ(eGameMessageType, 0, GET_POSITION);
|
||||
ENUM_EQ(eGameMessageType, 1, GET_ROTATION);
|
||||
ENUM_EQ(eGameMessageType, 2, GET_LINEAR_VELOCITY);
|
||||
ENUM_EQ(eGameMessageType, 3, GET_ANGULAR_VELOCITY);
|
||||
ENUM_EQ(eGameMessageType, 4, GET_FORWARD_VELOCITY);
|
||||
ENUM_EQ(eGameMessageType, 5, GET_PLAYER_FORWARD);
|
||||
ENUM_EQ(eGameMessageType, 6, GET_FORWARD_VECTOR);
|
||||
ENUM_EQ(eGameMessageType, 7, SET_POSITION);
|
||||
ENUM_EQ(eGameMessageType, 8, SET_LOCAL_POSITION);
|
||||
ENUM_EQ(eGameMessageType, 9, SET_ROTATION);
|
||||
ENUM_EQ(eGameMessageType, 10, SET_LINEAR_VELOCITY);
|
||||
ENUM_EQ(eGameMessageType, 1762, USE_SKILL_SET);
|
||||
ENUM_EQ(eGameMessageType, 1763, SET_SKILL_SET_POSSESSOR);
|
||||
ENUM_EQ(eGameMessageType, 1764, POPULATE_ACTION_BAR);
|
||||
ENUM_EQ(eGameMessageType, 1765, GET_COMPONENT_TEMPLATE_ID);
|
||||
ENUM_EQ(eGameMessageType, 1766, GET_POSSESSABLE_SKILL_SET);
|
||||
ENUM_EQ(eGameMessageType, 1767, MARK_INVENTORY_ITEM_AS_ACTIVE);
|
||||
ENUM_EQ(eGameMessageType, 1768, UPDATE_FORGED_ITEM);
|
||||
ENUM_EQ(eGameMessageType, 1769, CAN_ITEMS_BE_REFORGED);
|
||||
ENUM_EQ(eGameMessageType, 1771, NOTIFY_CLIENT_RAIL_START_FAILED);
|
||||
ENUM_EQ(eGameMessageType, 1772, GET_IS_ON_RAIL);
|
||||
ENUM_NE(eGameMessageType, 32);
|
||||
ENUM_NE(eGameMessageType, 1776);
|
||||
ENUM_EQ(MessageType::Game, 0, GET_POSITION);
|
||||
ENUM_EQ(MessageType::Game, 1, GET_ROTATION);
|
||||
ENUM_EQ(MessageType::Game, 2, GET_LINEAR_VELOCITY);
|
||||
ENUM_EQ(MessageType::Game, 3, GET_ANGULAR_VELOCITY);
|
||||
ENUM_EQ(MessageType::Game, 4, GET_FORWARD_VELOCITY);
|
||||
ENUM_EQ(MessageType::Game, 5, GET_PLAYER_FORWARD);
|
||||
ENUM_EQ(MessageType::Game, 6, GET_FORWARD_VECTOR);
|
||||
ENUM_EQ(MessageType::Game, 7, SET_POSITION);
|
||||
ENUM_EQ(MessageType::Game, 8, SET_LOCAL_POSITION);
|
||||
ENUM_EQ(MessageType::Game, 9, SET_ROTATION);
|
||||
ENUM_EQ(MessageType::Game, 10, SET_LINEAR_VELOCITY);
|
||||
ENUM_EQ(MessageType::Game, 1762, USE_SKILL_SET);
|
||||
ENUM_EQ(MessageType::Game, 1763, SET_SKILL_SET_POSSESSOR);
|
||||
ENUM_EQ(MessageType::Game, 1764, POPULATE_ACTION_BAR);
|
||||
ENUM_EQ(MessageType::Game, 1765, GET_COMPONENT_TEMPLATE_ID);
|
||||
ENUM_EQ(MessageType::Game, 1766, GET_POSSESSABLE_SKILL_SET);
|
||||
ENUM_EQ(MessageType::Game, 1767, MARK_INVENTORY_ITEM_AS_ACTIVE);
|
||||
ENUM_EQ(MessageType::Game, 1768, UPDATE_FORGED_ITEM);
|
||||
ENUM_EQ(MessageType::Game, 1769, CAN_ITEMS_BE_REFORGED);
|
||||
ENUM_EQ(MessageType::Game, 1771, NOTIFY_CLIENT_RAIL_START_FAILED);
|
||||
ENUM_EQ(MessageType::Game, 1772, GET_IS_ON_RAIL);
|
||||
ENUM_NE(MessageType::Game, 32);
|
||||
ENUM_NE(MessageType::Game, 1776);
|
||||
|
||||
srand(time(NULL));
|
||||
auto begin = std::chrono::high_resolution_clock::now();
|
||||
for (int i = 0; i < 10000000; ++i) {
|
||||
volatile auto f = StringifiedEnum::ToString(static_cast<eGameMessageType>(i)).data();
|
||||
volatile auto f = StringifiedEnum::ToString(static_cast<MessageType::Game>(i)).data();
|
||||
|
||||
// To ensure the compiler doesn't optimize out the call, I print it at random intervals
|
||||
if (rand() % 100000 == 0) LOG("%i, %s", i, f);
|
||||
@ -135,10 +135,10 @@ namespace {
|
||||
TEST(MagicEnumTest, ArraysAreSorted) {
|
||||
Game::logger = new Logger("./MagicEnumTest_ArraysAreSorted.log", true, true);
|
||||
|
||||
constexpr auto wmArray = &magic_enum::enum_entries<eWorldMessageType>();
|
||||
constexpr auto wmArray = &magic_enum::enum_entries<MessageType::World>();
|
||||
AssertEnumArraySorted(wmArray);
|
||||
|
||||
constexpr auto gmArray = &magic_enum::enum_entries<eGameMessageType>();
|
||||
constexpr auto gmArray = &magic_enum::enum_entries<MessageType::Game>();
|
||||
AssertEnumArraySorted(gmArray);
|
||||
|
||||
delete Game::logger;
|
||||
|
@ -1,298 +1,298 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
|
||||
EXPECT_EQ(eGameMessageType::TELEPORT, static_cast<eGameMessageType>(19));
|
||||
EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, static_cast<eGameMessageType>(26));
|
||||
EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, static_cast<eGameMessageType>(30));
|
||||
EXPECT_EQ(eGameMessageType::DIE, static_cast<eGameMessageType>(37));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_DIE, static_cast<eGameMessageType>(38));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_EMOTE, static_cast<eGameMessageType>(41));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, static_cast<eGameMessageType>(43));
|
||||
EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, static_cast<eGameMessageType>(48));
|
||||
EXPECT_EQ(eGameMessageType::SET_NAME, static_cast<eGameMessageType>(72));
|
||||
EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, static_cast<eGameMessageType>(118));
|
||||
EXPECT_EQ(eGameMessageType::START_SKILL, static_cast<eGameMessageType>(119));
|
||||
EXPECT_EQ(eGameMessageType::VERIFY_ACK, static_cast<eGameMessageType>(121));
|
||||
EXPECT_EQ(eGameMessageType::ADD_SKILL, static_cast<eGameMessageType>(127));
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_SKILL, static_cast<eGameMessageType>(128));
|
||||
EXPECT_EQ(eGameMessageType::SET_CURRENCY, static_cast<eGameMessageType>(133));
|
||||
EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, static_cast<eGameMessageType>(137));
|
||||
EXPECT_EQ(eGameMessageType::PICKUP_ITEM, static_cast<eGameMessageType>(139));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, static_cast<eGameMessageType>(140));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, static_cast<eGameMessageType>(154));
|
||||
EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, static_cast<eGameMessageType>(155));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, static_cast<eGameMessageType>(159));
|
||||
EXPECT_EQ(eGameMessageType::RESURRECT, static_cast<eGameMessageType>(160));
|
||||
EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(191));
|
||||
EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(192));
|
||||
EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, static_cast<eGameMessageType>(193));
|
||||
EXPECT_EQ(eGameMessageType::SET_STUNNED, static_cast<eGameMessageType>(198));
|
||||
EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, static_cast<eGameMessageType>(200));
|
||||
EXPECT_EQ(eGameMessageType::KNOCKBACK, static_cast<eGameMessageType>(202));
|
||||
EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, static_cast<eGameMessageType>(209));
|
||||
EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, static_cast<eGameMessageType>(213));
|
||||
EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, static_cast<eGameMessageType>(224));
|
||||
EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast<eGameMessageType>(227));
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, static_cast<eGameMessageType>(230));
|
||||
EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, static_cast<eGameMessageType>(231));
|
||||
EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, static_cast<eGameMessageType>(233));
|
||||
EXPECT_EQ(eGameMessageType::OFFER_MISSION, static_cast<eGameMessageType>(248));
|
||||
EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, static_cast<eGameMessageType>(249));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, static_cast<eGameMessageType>(254));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, static_cast<eGameMessageType>(255));
|
||||
EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, static_cast<eGameMessageType>(336));
|
||||
EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, static_cast<eGameMessageType>(357));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, static_cast<eGameMessageType>(358));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_USE, static_cast<eGameMessageType>(364));
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, static_cast<eGameMessageType>(369));
|
||||
EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, static_cast<eGameMessageType>(373));
|
||||
EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, static_cast<eGameMessageType>(374));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, static_cast<eGameMessageType>(383));
|
||||
EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, static_cast<eGameMessageType>(389));
|
||||
EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, static_cast<eGameMessageType>(391));
|
||||
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, static_cast<eGameMessageType>(400));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, static_cast<eGameMessageType>(402));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, static_cast<eGameMessageType>(403));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, static_cast<eGameMessageType>(404));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, static_cast<eGameMessageType>(405));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, static_cast<eGameMessageType>(406));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_START, static_cast<eGameMessageType>(407));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, static_cast<eGameMessageType>(408));
|
||||
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast<eGameMessageType>(409));
|
||||
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, static_cast<eGameMessageType>(411));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(416));
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(417));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast<eGameMessageType>(425));
|
||||
EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, static_cast<eGameMessageType>(427));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, static_cast<eGameMessageType>(428));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast<eGameMessageType>(448));
|
||||
EXPECT_EQ(eGameMessageType::SET_FLAG, static_cast<eGameMessageType>(471));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, static_cast<eGameMessageType>(472));
|
||||
EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, static_cast<eGameMessageType>(476));
|
||||
EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, static_cast<eGameMessageType>(486));
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, static_cast<eGameMessageType>(495));
|
||||
EXPECT_EQ(eGameMessageType::SPAWN_PET, static_cast<eGameMessageType>(498));
|
||||
EXPECT_EQ(eGameMessageType::DESPAWN_PET, static_cast<eGameMessageType>(499));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_LOADED, static_cast<eGameMessageType>(505));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_READY, static_cast<eGameMessageType>(509));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, static_cast<eGameMessageType>(515));
|
||||
EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, static_cast<eGameMessageType>(519));
|
||||
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, static_cast<eGameMessageType>(520));
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, static_cast<eGameMessageType>(529));
|
||||
EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, static_cast<eGameMessageType>(530));
|
||||
EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, static_cast<eGameMessageType>(531));
|
||||
EXPECT_EQ(eGameMessageType::SMASH, static_cast<eGameMessageType>(537));
|
||||
EXPECT_EQ(eGameMessageType::UN_SMASH, static_cast<eGameMessageType>(538));
|
||||
EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, static_cast<eGameMessageType>(547));
|
||||
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast<eGameMessageType>(546));
|
||||
EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, static_cast<eGameMessageType>(561));
|
||||
EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, static_cast<eGameMessageType>(565));
|
||||
EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, static_cast<eGameMessageType>(566));
|
||||
EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, static_cast<eGameMessageType>(568));
|
||||
EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, static_cast<eGameMessageType>(576));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, static_cast<eGameMessageType>(602));
|
||||
EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, static_cast<eGameMessageType>(603));
|
||||
EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, static_cast<eGameMessageType>(607));
|
||||
EXPECT_EQ(eGameMessageType::COMMAND_PET, static_cast<eGameMessageType>(640));
|
||||
EXPECT_EQ(eGameMessageType::PET_RESPONSE, static_cast<eGameMessageType>(641));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(648));
|
||||
EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(649));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, static_cast<eGameMessageType>(656));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, static_cast<eGameMessageType>(659));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_PET, static_cast<eGameMessageType>(660));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, static_cast<eGameMessageType>(661));
|
||||
EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, static_cast<eGameMessageType>(662));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, static_cast<eGameMessageType>(663));
|
||||
EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, static_cast<eGameMessageType>(686));
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, static_cast<eGameMessageType>(667));
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, static_cast<eGameMessageType>(668));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, static_cast<eGameMessageType>(673));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast<eGameMessageType>(674));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(678));
|
||||
EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(679));
|
||||
EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, static_cast<eGameMessageType>(681));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, static_cast<eGameMessageType>(683));
|
||||
EXPECT_EQ(eGameMessageType::SET_PET_NAME, static_cast<eGameMessageType>(684));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast<eGameMessageType>(675));
|
||||
EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, static_cast<eGameMessageType>(692));
|
||||
EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, static_cast<eGameMessageType>(693));
|
||||
EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast<eGameMessageType>(703));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast<eGameMessageType>(713));
|
||||
EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, static_cast<eGameMessageType>(716));
|
||||
EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, static_cast<eGameMessageType>(717));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, static_cast<eGameMessageType>(724));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, static_cast<eGameMessageType>(725));
|
||||
EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, static_cast<eGameMessageType>(729));
|
||||
EXPECT_EQ(eGameMessageType::START_PATHING, static_cast<eGameMessageType>(733));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(734));
|
||||
EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(735));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, static_cast<eGameMessageType>(737));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, static_cast<eGameMessageType>(746));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, static_cast<eGameMessageType>(750));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, static_cast<eGameMessageType>(760));
|
||||
EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, static_cast<eGameMessageType>(761));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, static_cast<eGameMessageType>(762));
|
||||
EXPECT_EQ(eGameMessageType::END_CINEMATIC, static_cast<eGameMessageType>(763));
|
||||
EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, static_cast<eGameMessageType>(764));
|
||||
EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast<eGameMessageType>(767));
|
||||
EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, static_cast<eGameMessageType>(768));
|
||||
EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, static_cast<eGameMessageType>(770));
|
||||
EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, static_cast<eGameMessageType>(781));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(793));
|
||||
EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(794));
|
||||
EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, static_cast<eGameMessageType>(821));
|
||||
EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, static_cast<eGameMessageType>(831));
|
||||
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, static_cast<eGameMessageType>(840));
|
||||
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, static_cast<eGameMessageType>(841));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, static_cast<eGameMessageType>(842));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, static_cast<eGameMessageType>(845));
|
||||
EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, static_cast<eGameMessageType>(850));
|
||||
EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, static_cast<eGameMessageType>(858));
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, static_cast<eGameMessageType>(860));
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, static_cast<eGameMessageType>(861));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast<eGameMessageType>(863));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, static_cast<eGameMessageType>(868));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, static_cast<eGameMessageType>(869));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, static_cast<eGameMessageType>(870));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, static_cast<eGameMessageType>(871));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, static_cast<eGameMessageType>(872));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, static_cast<eGameMessageType>(873));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, static_cast<eGameMessageType>(874));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, static_cast<eGameMessageType>(875));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, static_cast<eGameMessageType>(876));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, static_cast<eGameMessageType>(877));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, static_cast<eGameMessageType>(878));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(879));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, static_cast<eGameMessageType>(880));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, static_cast<eGameMessageType>(881));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(882));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, static_cast<eGameMessageType>(883));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, static_cast<eGameMessageType>(884));
|
||||
EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, static_cast<eGameMessageType>(888));
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, static_cast<eGameMessageType>(905));
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, static_cast<eGameMessageType>(906));
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, static_cast<eGameMessageType>(907));
|
||||
EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, static_cast<eGameMessageType>(942));
|
||||
EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, static_cast<eGameMessageType>(999));
|
||||
EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, static_cast<eGameMessageType>(1000));
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, static_cast<eGameMessageType>(1001));
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, static_cast<eGameMessageType>(1005));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, static_cast<eGameMessageType>(1042));
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, static_cast<eGameMessageType>(1043));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, static_cast<eGameMessageType>(1044));
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, static_cast<eGameMessageType>(1053));
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, static_cast<eGameMessageType>(1046));
|
||||
EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, static_cast<eGameMessageType>(1057));
|
||||
EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1061));
|
||||
EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1062));
|
||||
EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1063));
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, static_cast<eGameMessageType>(1068));
|
||||
EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, static_cast<eGameMessageType>(1069));
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, static_cast<eGameMessageType>(1073));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast<eGameMessageType>(1081));
|
||||
EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1093));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, static_cast<eGameMessageType>(1094));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, static_cast<eGameMessageType>(1095));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast<eGameMessageType>(1096));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, static_cast<eGameMessageType>(1097));
|
||||
EXPECT_EQ(eGameMessageType::REPORT_BUG, static_cast<eGameMessageType>(1198));
|
||||
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, static_cast<eGameMessageType>(1129));
|
||||
EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, static_cast<eGameMessageType>(1144));
|
||||
EXPECT_EQ(eGameMessageType::SYNC_SKILL, static_cast<eGameMessageType>(1145));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1148));
|
||||
EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1151));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, static_cast<eGameMessageType>(1155));
|
||||
EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, static_cast<eGameMessageType>(1165));
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast<eGameMessageType>(1184));
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast<eGameMessageType>(1185));
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, static_cast<eGameMessageType>(1197));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, static_cast<eGameMessageType>(1202));
|
||||
EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, static_cast<eGameMessageType>(1213));
|
||||
EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, static_cast<eGameMessageType>(1218));
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, static_cast<eGameMessageType>(1223));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, static_cast<eGameMessageType>(1230));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, static_cast<eGameMessageType>(1231));
|
||||
EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast<eGameMessageType>(1252));
|
||||
EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast<eGameMessageType>(1253));
|
||||
EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, static_cast<eGameMessageType>(1254));
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, static_cast<eGameMessageType>(1255));
|
||||
EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, static_cast<eGameMessageType>(1260));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast<eGameMessageType>(1273));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast<eGameMessageType>(1276));
|
||||
EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, static_cast<eGameMessageType>(1284));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast<eGameMessageType>(1296));
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1300));
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1301));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, static_cast<eGameMessageType>(1305));
|
||||
EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, static_cast<eGameMessageType>(1306));
|
||||
EXPECT_EQ(eGameMessageType::MATCH_REQUEST, static_cast<eGameMessageType>(1308));
|
||||
EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, static_cast<eGameMessageType>(1309));
|
||||
EXPECT_EQ(eGameMessageType::MATCH_UPDATE, static_cast<eGameMessageType>(1310));
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast<eGameMessageType>(1131));
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, static_cast<eGameMessageType>(1132));
|
||||
EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, static_cast<eGameMessageType>(1337));
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, static_cast<eGameMessageType>(1338));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1340));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1341));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1342));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1343));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1344));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1345));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1346));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1347));
|
||||
EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, static_cast<eGameMessageType>(1350));
|
||||
EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, static_cast<eGameMessageType>(1366));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, static_cast<eGameMessageType>(1369));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, static_cast<eGameMessageType>(1370));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast<eGameMessageType>(1371));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast<eGameMessageType>(1372));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast<eGameMessageType>(1373));
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, static_cast<eGameMessageType>(1374));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, static_cast<eGameMessageType>(1390));
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, static_cast<eGameMessageType>(1391));
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, static_cast<eGameMessageType>(1392));
|
||||
EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, static_cast<eGameMessageType>(1393));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, static_cast<eGameMessageType>(1395));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, static_cast<eGameMessageType>(1396));
|
||||
EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, static_cast<eGameMessageType>(1409));
|
||||
EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, static_cast<eGameMessageType>(1435));
|
||||
EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, static_cast<eGameMessageType>(1448));
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, static_cast<eGameMessageType>(1459));
|
||||
EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, static_cast<eGameMessageType>(1468));
|
||||
EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, static_cast<eGameMessageType>(1471));
|
||||
EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, static_cast<eGameMessageType>(1472));
|
||||
EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, static_cast<eGameMessageType>(1474));
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, static_cast<eGameMessageType>(1476));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast<eGameMessageType>(1477));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, static_cast<eGameMessageType>(1481));
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast<eGameMessageType>(1498));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast<eGameMessageType>(1516));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, static_cast<eGameMessageType>(1557));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, static_cast<eGameMessageType>(1558));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, static_cast<eGameMessageType>(1559));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, static_cast<eGameMessageType>(1562));
|
||||
EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, static_cast<eGameMessageType>(1563));
|
||||
EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, static_cast<eGameMessageType>(1618));
|
||||
EXPECT_EQ(eGameMessageType::ADD_BUFF, static_cast<eGameMessageType>(1647));
|
||||
EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast<eGameMessageType>(1642));
|
||||
EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, static_cast<eGameMessageType>(1170));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast<eGameMessageType>(1606));
|
||||
EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1505));
|
||||
EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1511));
|
||||
EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1510));
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1506));
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast<eGameMessageType>(1547));
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, static_cast<eGameMessageType>(1553));
|
||||
EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, static_cast<eGameMessageType>(1591));
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, static_cast<eGameMessageType>(1617));
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_BUFF, static_cast<eGameMessageType>(1648));
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1666));
|
||||
EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1667));
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast<eGameMessageType>(1676));
|
||||
EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, static_cast<eGameMessageType>(1727));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast<eGameMessageType>(1734));
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, static_cast<eGameMessageType>(1735));
|
||||
EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, static_cast<eGameMessageType>(1756));
|
||||
EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast<eGameMessageType>(1767));
|
||||
EXPECT_EQ(MessageType::Game::TELEPORT, static_cast<MessageType::Game>(19));
|
||||
EXPECT_EQ(MessageType::Game::SET_PLAYER_CONTROL_SCHEME, static_cast<MessageType::Game>(26));
|
||||
EXPECT_EQ(MessageType::Game::DROP_CLIENT_LOOT, static_cast<MessageType::Game>(30));
|
||||
EXPECT_EQ(MessageType::Game::DIE, static_cast<MessageType::Game>(37));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_DIE, static_cast<MessageType::Game>(38));
|
||||
EXPECT_EQ(MessageType::Game::PLAY_EMOTE, static_cast<MessageType::Game>(41));
|
||||
EXPECT_EQ(MessageType::Game::PLAY_ANIMATION, static_cast<MessageType::Game>(43));
|
||||
EXPECT_EQ(MessageType::Game::CONTROL_BEHAVIORS, static_cast<MessageType::Game>(48));
|
||||
EXPECT_EQ(MessageType::Game::SET_NAME, static_cast<MessageType::Game>(72));
|
||||
EXPECT_EQ(MessageType::Game::ECHO_START_SKILL, static_cast<MessageType::Game>(118));
|
||||
EXPECT_EQ(MessageType::Game::START_SKILL, static_cast<MessageType::Game>(119));
|
||||
EXPECT_EQ(MessageType::Game::VERIFY_ACK, static_cast<MessageType::Game>(121));
|
||||
EXPECT_EQ(MessageType::Game::ADD_SKILL, static_cast<MessageType::Game>(127));
|
||||
EXPECT_EQ(MessageType::Game::REMOVE_SKILL, static_cast<MessageType::Game>(128));
|
||||
EXPECT_EQ(MessageType::Game::SET_CURRENCY, static_cast<MessageType::Game>(133));
|
||||
EXPECT_EQ(MessageType::Game::PICKUP_CURRENCY, static_cast<MessageType::Game>(137));
|
||||
EXPECT_EQ(MessageType::Game::PICKUP_ITEM, static_cast<MessageType::Game>(139));
|
||||
EXPECT_EQ(MessageType::Game::TEAM_PICKUP_ITEM, static_cast<MessageType::Game>(140));
|
||||
EXPECT_EQ(MessageType::Game::PLAY_FX_EFFECT, static_cast<MessageType::Game>(154));
|
||||
EXPECT_EQ(MessageType::Game::STOP_FX_EFFECT, static_cast<MessageType::Game>(155));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_RESURRECT, static_cast<MessageType::Game>(159));
|
||||
EXPECT_EQ(MessageType::Game::RESURRECT, static_cast<MessageType::Game>(160));
|
||||
EXPECT_EQ(MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE, static_cast<MessageType::Game>(191));
|
||||
EXPECT_EQ(MessageType::Game::POP_EQUIPPED_ITEMS_STATE, static_cast<MessageType::Game>(192));
|
||||
EXPECT_EQ(MessageType::Game::SET_GM_LEVEL, static_cast<MessageType::Game>(193));
|
||||
EXPECT_EQ(MessageType::Game::SET_STUNNED, static_cast<MessageType::Game>(198));
|
||||
EXPECT_EQ(MessageType::Game::SET_STUN_IMMUNITY, static_cast<MessageType::Game>(200));
|
||||
EXPECT_EQ(MessageType::Game::KNOCKBACK, static_cast<MessageType::Game>(202));
|
||||
EXPECT_EQ(MessageType::Game::REBUILD_CANCEL, static_cast<MessageType::Game>(209));
|
||||
EXPECT_EQ(MessageType::Game::ENABLE_REBUILD, static_cast<MessageType::Game>(213));
|
||||
EXPECT_EQ(MessageType::Game::MOVE_ITEM_IN_INVENTORY, static_cast<MessageType::Game>(224));
|
||||
EXPECT_EQ(MessageType::Game::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast<MessageType::Game>(227));
|
||||
EXPECT_EQ(MessageType::Game::REMOVE_ITEM_FROM_INVENTORY, static_cast<MessageType::Game>(230));
|
||||
EXPECT_EQ(MessageType::Game::EQUIP_INVENTORY, static_cast<MessageType::Game>(231));
|
||||
EXPECT_EQ(MessageType::Game::UN_EQUIP_INVENTORY, static_cast<MessageType::Game>(233));
|
||||
EXPECT_EQ(MessageType::Game::OFFER_MISSION, static_cast<MessageType::Game>(248));
|
||||
EXPECT_EQ(MessageType::Game::RESPOND_TO_MISSION, static_cast<MessageType::Game>(249));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_MISSION, static_cast<MessageType::Game>(254));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_MISSION_TASK, static_cast<MessageType::Game>(255));
|
||||
EXPECT_EQ(MessageType::Game::REBUILD_NOTIFY_STATE, static_cast<MessageType::Game>(336));
|
||||
EXPECT_EQ(MessageType::Game::TERMINATE_INTERACTION, static_cast<MessageType::Game>(357));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_TERMINATE_INTERACTION, static_cast<MessageType::Game>(358));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_USE, static_cast<MessageType::Game>(364));
|
||||
EXPECT_EQ(MessageType::Game::VENDOR_OPEN_WINDOW, static_cast<MessageType::Game>(369));
|
||||
EXPECT_EQ(MessageType::Game::BUY_FROM_VENDOR, static_cast<MessageType::Game>(373));
|
||||
EXPECT_EQ(MessageType::Game::SELL_TO_VENDOR, static_cast<MessageType::Game>(374));
|
||||
EXPECT_EQ(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG, static_cast<MessageType::Game>(383));
|
||||
EXPECT_EQ(MessageType::Game::SET_INVENTORY_SIZE, static_cast<MessageType::Game>(389));
|
||||
EXPECT_EQ(MessageType::Game::ACKNOWLEDGE_POSSESSION, static_cast<MessageType::Game>(391));
|
||||
EXPECT_EQ(MessageType::Game::SET_SHOOTING_GALLERY_PARAMS, static_cast<MessageType::Game>(400));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_START_STOP, static_cast<MessageType::Game>(402));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_ENTER, static_cast<MessageType::Game>(403));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_EXIT, static_cast<MessageType::Game>(404));
|
||||
EXPECT_EQ(MessageType::Game::ACTIVITY_ENTER, static_cast<MessageType::Game>(405));
|
||||
EXPECT_EQ(MessageType::Game::ACTIVITY_EXIT, static_cast<MessageType::Game>(406));
|
||||
EXPECT_EQ(MessageType::Game::ACTIVITY_START, static_cast<MessageType::Game>(407));
|
||||
EXPECT_EQ(MessageType::Game::ACTIVITY_STOP, static_cast<MessageType::Game>(408));
|
||||
EXPECT_EQ(MessageType::Game::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast<MessageType::Game>(409));
|
||||
EXPECT_EQ(MessageType::Game::SHOOTING_GALLERY_FIRE, static_cast<MessageType::Game>(411));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE, static_cast<MessageType::Game>(416));
|
||||
EXPECT_EQ(MessageType::Game::VENDOR_STATUS_UPDATE, static_cast<MessageType::Game>(417));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast<MessageType::Game>(425));
|
||||
EXPECT_EQ(MessageType::Game::CONSUME_CLIENT_ITEM, static_cast<MessageType::Game>(427));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_ITEM_CONSUMED, static_cast<MessageType::Game>(428));
|
||||
EXPECT_EQ(MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast<MessageType::Game>(448));
|
||||
EXPECT_EQ(MessageType::Game::SET_FLAG, static_cast<MessageType::Game>(471));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_FLAG_CHANGE, static_cast<MessageType::Game>(472));
|
||||
EXPECT_EQ(MessageType::Game::VENDOR_TRANSACTION_RESULT, static_cast<MessageType::Game>(476));
|
||||
EXPECT_EQ(MessageType::Game::HAS_BEEN_COLLECTED, static_cast<MessageType::Game>(486));
|
||||
EXPECT_EQ(MessageType::Game::DISPLAY_CHAT_BUBBLE, static_cast<MessageType::Game>(495));
|
||||
EXPECT_EQ(MessageType::Game::SPAWN_PET, static_cast<MessageType::Game>(498));
|
||||
EXPECT_EQ(MessageType::Game::DESPAWN_PET, static_cast<MessageType::Game>(499));
|
||||
EXPECT_EQ(MessageType::Game::PLAYER_LOADED, static_cast<MessageType::Game>(505));
|
||||
EXPECT_EQ(MessageType::Game::PLAYER_READY, static_cast<MessageType::Game>(509));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_LINKED_MISSION, static_cast<MessageType::Game>(515));
|
||||
EXPECT_EQ(MessageType::Game::INVALID_ZONE_TRANSFER_LIST, static_cast<MessageType::Game>(519));
|
||||
EXPECT_EQ(MessageType::Game::MISSION_DIALOGUE_OK, static_cast<MessageType::Game>(520));
|
||||
EXPECT_EQ(MessageType::Game::DISPLAY_MESSAGE_BOX, static_cast<MessageType::Game>(529));
|
||||
EXPECT_EQ(MessageType::Game::MESSAGE_BOX_RESPOND, static_cast<MessageType::Game>(530));
|
||||
EXPECT_EQ(MessageType::Game::CHOICE_BOX_RESPOND, static_cast<MessageType::Game>(531));
|
||||
EXPECT_EQ(MessageType::Game::SMASH, static_cast<MessageType::Game>(537));
|
||||
EXPECT_EQ(MessageType::Game::UN_SMASH, static_cast<MessageType::Game>(538));
|
||||
EXPECT_EQ(MessageType::Game::PLACE_MODEL_RESPONSE, static_cast<MessageType::Game>(547));
|
||||
EXPECT_EQ(MessageType::Game::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast<MessageType::Game>(546));
|
||||
EXPECT_EQ(MessageType::Game::SET_JET_PACK_MODE, static_cast<MessageType::Game>(561));
|
||||
EXPECT_EQ(MessageType::Game::REGISTER_PET_ID, static_cast<MessageType::Game>(565));
|
||||
EXPECT_EQ(MessageType::Game::REGISTER_PET_DBID, static_cast<MessageType::Game>(566));
|
||||
EXPECT_EQ(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN, static_cast<MessageType::Game>(568));
|
||||
EXPECT_EQ(MessageType::Game::START_ACTIVITY_TIME, static_cast<MessageType::Game>(576));
|
||||
EXPECT_EQ(MessageType::Game::ACTIVITY_PAUSE, static_cast<MessageType::Game>(602));
|
||||
EXPECT_EQ(MessageType::Game::USE_NON_EQUIPMENT_ITEM, static_cast<MessageType::Game>(603));
|
||||
EXPECT_EQ(MessageType::Game::USE_ITEM_RESULT, static_cast<MessageType::Game>(607));
|
||||
EXPECT_EQ(MessageType::Game::COMMAND_PET, static_cast<MessageType::Game>(640));
|
||||
EXPECT_EQ(MessageType::Game::PET_RESPONSE, static_cast<MessageType::Game>(641));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<MessageType::Game>(648));
|
||||
EXPECT_EQ(MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<MessageType::Game>(649));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_OBJECT, static_cast<MessageType::Game>(656));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_NOTIFY_PET, static_cast<MessageType::Game>(659));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_PET, static_cast<MessageType::Game>(660));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_PET_TAMING_MINIGAME, static_cast<MessageType::Game>(661));
|
||||
EXPECT_EQ(MessageType::Game::START_SERVER_PET_MINIGAME_TIMER, static_cast<MessageType::Game>(662));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME, static_cast<MessageType::Game>(663));
|
||||
EXPECT_EQ(MessageType::Game::PET_NAME_CHANGED, static_cast<MessageType::Game>(686));
|
||||
EXPECT_EQ(MessageType::Game::PET_TAMING_MINIGAME_RESULT, static_cast<MessageType::Game>(667));
|
||||
EXPECT_EQ(MessageType::Game::PET_TAMING_TRY_BUILD_RESULT, static_cast<MessageType::Game>(668));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS, static_cast<MessageType::Game>(673));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast<MessageType::Game>(674));
|
||||
EXPECT_EQ(MessageType::Game::ACTIVATE_BUBBLE_BUFF, static_cast<MessageType::Game>(678));
|
||||
EXPECT_EQ(MessageType::Game::DECTIVATE_BUBBLE_BUFF, static_cast<MessageType::Game>(679));
|
||||
EXPECT_EQ(MessageType::Game::ADD_PET_TO_PLAYER, static_cast<MessageType::Game>(681));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_SET_PET_NAME, static_cast<MessageType::Game>(683));
|
||||
EXPECT_EQ(MessageType::Game::SET_PET_NAME, static_cast<MessageType::Game>(684));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast<MessageType::Game>(675));
|
||||
EXPECT_EQ(MessageType::Game::SHOW_PET_ACTION_BUTTON, static_cast<MessageType::Game>(692));
|
||||
EXPECT_EQ(MessageType::Game::SET_EMOTE_LOCK_STATE, static_cast<MessageType::Game>(693));
|
||||
EXPECT_EQ(MessageType::Game::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast<MessageType::Game>(703));
|
||||
EXPECT_EQ(MessageType::Game::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast<MessageType::Game>(713));
|
||||
EXPECT_EQ(MessageType::Game::DOWNLOAD_PROPERTY_DATA, static_cast<MessageType::Game>(716));
|
||||
EXPECT_EQ(MessageType::Game::QUERY_PROPERTY_DATA, static_cast<MessageType::Game>(717));
|
||||
EXPECT_EQ(MessageType::Game::PROPERTY_EDITOR_BEGIN, static_cast<MessageType::Game>(724));
|
||||
EXPECT_EQ(MessageType::Game::PROPERTY_EDITOR_END, static_cast<MessageType::Game>(725));
|
||||
EXPECT_EQ(MessageType::Game::IS_MINIFIG_IN_A_BUBBLE, static_cast<MessageType::Game>(729));
|
||||
EXPECT_EQ(MessageType::Game::START_PATHING, static_cast<MessageType::Game>(733));
|
||||
EXPECT_EQ(MessageType::Game::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<MessageType::Game>(734));
|
||||
EXPECT_EQ(MessageType::Game::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<MessageType::Game>(735));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_ZONE_OBJECT, static_cast<MessageType::Game>(737));
|
||||
EXPECT_EQ(MessageType::Game::UPDATE_REPUTATION, static_cast<MessageType::Game>(746));
|
||||
EXPECT_EQ(MessageType::Game::PROPERTY_RENTAL_RESPONSE, static_cast<MessageType::Game>(750));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_PLATFORM_RESYNC, static_cast<MessageType::Game>(760));
|
||||
EXPECT_EQ(MessageType::Game::PLATFORM_RESYNC, static_cast<MessageType::Game>(761));
|
||||
EXPECT_EQ(MessageType::Game::PLAY_CINEMATIC, static_cast<MessageType::Game>(762));
|
||||
EXPECT_EQ(MessageType::Game::END_CINEMATIC, static_cast<MessageType::Game>(763));
|
||||
EXPECT_EQ(MessageType::Game::CINEMATIC_UPDATE, static_cast<MessageType::Game>(764));
|
||||
EXPECT_EQ(MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast<MessageType::Game>(767));
|
||||
EXPECT_EQ(MessageType::Game::SET_GHOST_REFERENCE_POSITION, static_cast<MessageType::Game>(768));
|
||||
EXPECT_EQ(MessageType::Game::FIRE_EVENT_SERVER_SIDE, static_cast<MessageType::Game>(770));
|
||||
EXPECT_EQ(MessageType::Game::SCRIPT_NETWORK_VAR_UPDATE, static_cast<MessageType::Game>(781));
|
||||
EXPECT_EQ(MessageType::Game::UPDATE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(793));
|
||||
EXPECT_EQ(MessageType::Game::DELETE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(794));
|
||||
EXPECT_EQ(MessageType::Game::PLAY_ND_AUDIO_EMITTER, static_cast<MessageType::Game>(821));
|
||||
EXPECT_EQ(MessageType::Game::PLAY2_D_AMBIENT_SOUND, static_cast<MessageType::Game>(831));
|
||||
EXPECT_EQ(MessageType::Game::ENTER_PROPERTY1, static_cast<MessageType::Game>(840));
|
||||
EXPECT_EQ(MessageType::Game::ENTER_PROPERTY2, static_cast<MessageType::Game>(841));
|
||||
EXPECT_EQ(MessageType::Game::PROPERTY_ENTRANCE_SYNC, static_cast<MessageType::Game>(842));
|
||||
EXPECT_EQ(MessageType::Game::PROPERTY_SELECT_QUERY, static_cast<MessageType::Game>(845));
|
||||
EXPECT_EQ(MessageType::Game::PARSE_CHAT_MESSAGE, static_cast<MessageType::Game>(850));
|
||||
EXPECT_EQ(MessageType::Game::BROADCAST_TEXT_TO_CHATBOX, static_cast<MessageType::Game>(858));
|
||||
EXPECT_EQ(MessageType::Game::OPEN_PROPERTY_MANAGEMENT, static_cast<MessageType::Game>(860));
|
||||
EXPECT_EQ(MessageType::Game::OPEN_PROPERTY_VENDOR, static_cast<MessageType::Game>(861));
|
||||
EXPECT_EQ(MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast<MessageType::Game>(863));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_REQUEST, static_cast<MessageType::Game>(868));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_TRADE_REQUEST, static_cast<MessageType::Game>(869));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_TRADE_INVITE, static_cast<MessageType::Game>(870));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_REPLY, static_cast<MessageType::Game>(871));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_TRADE_REPLY, static_cast<MessageType::Game>(872));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_TRADE_INITIAL_REPLY, static_cast<MessageType::Game>(873));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_TRADE_FINAL_REPLY, static_cast<MessageType::Game>(874));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_UPDATE, static_cast<MessageType::Game>(875));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_UPDATE, static_cast<MessageType::Game>(876));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_TRADE_UPDATE, static_cast<MessageType::Game>(877));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_CANCEL, static_cast<MessageType::Game>(878));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_SIDE_TRADE_CANCEL, static_cast<MessageType::Game>(879));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_ACCEPT, static_cast<MessageType::Game>(880));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_ACCEPT, static_cast<MessageType::Game>(881));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_CANCEL, static_cast<MessageType::Game>(882));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_TRADE_CANCEL, static_cast<MessageType::Game>(883));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_TRADE_ACCEPT, static_cast<MessageType::Game>(884));
|
||||
EXPECT_EQ(MessageType::Game::READY_FOR_UPDATES, static_cast<MessageType::Game>(888));
|
||||
EXPECT_EQ(MessageType::Game::ORIENT_TO_OBJECT, static_cast<MessageType::Game>(905));
|
||||
EXPECT_EQ(MessageType::Game::ORIENT_TO_POSITION, static_cast<MessageType::Game>(906));
|
||||
EXPECT_EQ(MessageType::Game::ORIENT_TO_ANGLE, static_cast<MessageType::Game>(907));
|
||||
EXPECT_EQ(MessageType::Game::BOUNCER_ACTIVE_STATUS, static_cast<MessageType::Game>(942));
|
||||
EXPECT_EQ(MessageType::Game::UN_USE_BBB_MODEL, static_cast<MessageType::Game>(999));
|
||||
EXPECT_EQ(MessageType::Game::BBB_LOAD_ITEM_REQUEST, static_cast<MessageType::Game>(1000));
|
||||
EXPECT_EQ(MessageType::Game::BBB_SAVE_REQUEST, static_cast<MessageType::Game>(1001));
|
||||
EXPECT_EQ(MessageType::Game::BBB_SAVE_RESPONSE, static_cast<MessageType::Game>(1005));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_OBJECT, static_cast<MessageType::Game>(1042));
|
||||
EXPECT_EQ(MessageType::Game::DISPLAY_ZONE_SUMMARY, static_cast<MessageType::Game>(1043));
|
||||
EXPECT_EQ(MessageType::Game::ZONE_SUMMARY_DISMISSED, static_cast<MessageType::Game>(1044));
|
||||
EXPECT_EQ(MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST, static_cast<MessageType::Game>(1053));
|
||||
EXPECT_EQ(MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC, static_cast<MessageType::Game>(1046));
|
||||
EXPECT_EQ(MessageType::Game::START_BUILDING_WITH_ITEM, static_cast<MessageType::Game>(1057));
|
||||
EXPECT_EQ(MessageType::Game::START_ARRANGING_WITH_ITEM, static_cast<MessageType::Game>(1061));
|
||||
EXPECT_EQ(MessageType::Game::FINISH_ARRANGING_WITH_ITEM, static_cast<MessageType::Game>(1062));
|
||||
EXPECT_EQ(MessageType::Game::DONE_ARRANGING_WITH_ITEM, static_cast<MessageType::Game>(1063));
|
||||
EXPECT_EQ(MessageType::Game::SET_BUILD_MODE, static_cast<MessageType::Game>(1068));
|
||||
EXPECT_EQ(MessageType::Game::BUILD_MODE_SET, static_cast<MessageType::Game>(1069));
|
||||
EXPECT_EQ(MessageType::Game::SET_BUILD_MODE_CONFIRMED, static_cast<MessageType::Game>(1073));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast<MessageType::Game>(1081));
|
||||
EXPECT_EQ(MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<MessageType::Game>(1093));
|
||||
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_BEGIN, static_cast<MessageType::Game>(1094));
|
||||
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_END, static_cast<MessageType::Game>(1095));
|
||||
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast<MessageType::Game>(1096));
|
||||
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_FINISH, static_cast<MessageType::Game>(1097));
|
||||
EXPECT_EQ(MessageType::Game::REPORT_BUG, static_cast<MessageType::Game>(1198));
|
||||
EXPECT_EQ(MessageType::Game::MISSION_DIALOGUE_CANCELLED, static_cast<MessageType::Game>(1129));
|
||||
EXPECT_EQ(MessageType::Game::ECHO_SYNC_SKILL, static_cast<MessageType::Game>(1144));
|
||||
EXPECT_EQ(MessageType::Game::SYNC_SKILL, static_cast<MessageType::Game>(1145));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast<MessageType::Game>(1148));
|
||||
EXPECT_EQ(MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT, static_cast<MessageType::Game>(1151));
|
||||
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_CONVERT_MODEL, static_cast<MessageType::Game>(1155));
|
||||
EXPECT_EQ(MessageType::Game::SET_PLAYER_ALLOWED_RESPAWN, static_cast<MessageType::Game>(1165));
|
||||
EXPECT_EQ(MessageType::Game::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast<MessageType::Game>(1184));
|
||||
EXPECT_EQ(MessageType::Game::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast<MessageType::Game>(1185));
|
||||
EXPECT_EQ(MessageType::Game::PET_TAMING_TRY_BUILD, static_cast<MessageType::Game>(1197));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_SMASH_PLAYER, static_cast<MessageType::Game>(1202));
|
||||
EXPECT_EQ(MessageType::Game::FIRE_EVENT_CLIENT_SIDE, static_cast<MessageType::Game>(1213));
|
||||
EXPECT_EQ(MessageType::Game::TOGGLE_GM_INVIS, static_cast<MessageType::Game>(1218));
|
||||
EXPECT_EQ(MessageType::Game::CHANGE_OBJECT_WORLD_STATE, static_cast<MessageType::Game>(1223));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_LOCK_INPUT, static_cast<MessageType::Game>(1230));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_UNLOCK_INPUT, static_cast<MessageType::Game>(1231));
|
||||
EXPECT_EQ(MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast<MessageType::Game>(1252));
|
||||
EXPECT_EQ(MessageType::Game::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast<MessageType::Game>(1253));
|
||||
EXPECT_EQ(MessageType::Game::RACING_SET_PLAYER_RESET_INFO, static_cast<MessageType::Game>(1254));
|
||||
EXPECT_EQ(MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED, static_cast<MessageType::Game>(1255));
|
||||
EXPECT_EQ(MessageType::Game::LOCK_NODE_ROTATION, static_cast<MessageType::Game>(1260));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast<MessageType::Game>(1273));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast<MessageType::Game>(1276));
|
||||
EXPECT_EQ(MessageType::Game::SET_NAME_BILLBOARD_STATE, static_cast<MessageType::Game>(1284));
|
||||
EXPECT_EQ(MessageType::Game::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast<MessageType::Game>(1296));
|
||||
EXPECT_EQ(MessageType::Game::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast<MessageType::Game>(1300));
|
||||
EXPECT_EQ(MessageType::Game::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast<MessageType::Game>(1301));
|
||||
EXPECT_EQ(MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT, static_cast<MessageType::Game>(1305));
|
||||
EXPECT_EQ(MessageType::Game::GET_MODELS_ON_PROPERTY, static_cast<MessageType::Game>(1306));
|
||||
EXPECT_EQ(MessageType::Game::MATCH_REQUEST, static_cast<MessageType::Game>(1308));
|
||||
EXPECT_EQ(MessageType::Game::MATCH_RESPONSE, static_cast<MessageType::Game>(1309));
|
||||
EXPECT_EQ(MessageType::Game::MATCH_UPDATE, static_cast<MessageType::Game>(1310));
|
||||
EXPECT_EQ(MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast<MessageType::Game>(1131));
|
||||
EXPECT_EQ(MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA, static_cast<MessageType::Game>(1132));
|
||||
EXPECT_EQ(MessageType::Game::SHOW_BILLBOARD_INTERACT_ICON, static_cast<MessageType::Game>(1337));
|
||||
EXPECT_EQ(MessageType::Game::CHANGE_IDLE_FLAGS, static_cast<MessageType::Game>(1338));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1340));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1341));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1342));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1343));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1344));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1345));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1346));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1347));
|
||||
EXPECT_EQ(MessageType::Game::BUYBACK_FROM_VENDOR, static_cast<MessageType::Game>(1350));
|
||||
EXPECT_EQ(MessageType::Game::SET_PROPERTY_ACCESS, static_cast<MessageType::Game>(1366));
|
||||
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_PLACED, static_cast<MessageType::Game>(1369));
|
||||
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED, static_cast<MessageType::Game>(1370));
|
||||
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast<MessageType::Game>(1371));
|
||||
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast<MessageType::Game>(1372));
|
||||
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast<MessageType::Game>(1373));
|
||||
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_REMOVED, static_cast<MessageType::Game>(1374));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_RACING_CLIENT, static_cast<MessageType::Game>(1390));
|
||||
EXPECT_EQ(MessageType::Game::RACING_PLAYER_HACK_CAR, static_cast<MessageType::Game>(1391));
|
||||
EXPECT_EQ(MessageType::Game::RACING_PLAYER_LOADED, static_cast<MessageType::Game>(1392));
|
||||
EXPECT_EQ(MessageType::Game::RACING_CLIENT_READY, static_cast<MessageType::Game>(1393));
|
||||
EXPECT_EQ(MessageType::Game::UPDATE_CHAT_MODE, static_cast<MessageType::Game>(1395));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE, static_cast<MessageType::Game>(1396));
|
||||
EXPECT_EQ(MessageType::Game::SET_CONSUMABLE_ITEM, static_cast<MessageType::Game>(1409));
|
||||
EXPECT_EQ(MessageType::Game::SET_STATUS_IMMUNITY, static_cast<MessageType::Game>(1435));
|
||||
EXPECT_EQ(MessageType::Game::SET_PET_NAME_MODERATED, static_cast<MessageType::Game>(1448));
|
||||
EXPECT_EQ(MessageType::Game::MODIFY_LEGO_SCORE, static_cast<MessageType::Game>(1459));
|
||||
EXPECT_EQ(MessageType::Game::RESTORE_TO_POST_LOAD_STATS, static_cast<MessageType::Game>(1468));
|
||||
EXPECT_EQ(MessageType::Game::SET_RAIL_MOVEMENT, static_cast<MessageType::Game>(1471));
|
||||
EXPECT_EQ(MessageType::Game::START_RAIL_MOVEMENT, static_cast<MessageType::Game>(1472));
|
||||
EXPECT_EQ(MessageType::Game::CANCEL_RAIL_MOVEMENT, static_cast<MessageType::Game>(1474));
|
||||
EXPECT_EQ(MessageType::Game::CLIENT_RAIL_MOVEMENT_READY, static_cast<MessageType::Game>(1476));
|
||||
EXPECT_EQ(MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast<MessageType::Game>(1477));
|
||||
EXPECT_EQ(MessageType::Game::UPDATE_PLAYER_STATISTIC, static_cast<MessageType::Game>(1481));
|
||||
EXPECT_EQ(MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast<MessageType::Game>(1498));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast<MessageType::Game>(1516));
|
||||
EXPECT_EQ(MessageType::Game::TEAM_SET_LEADER, static_cast<MessageType::Game>(1557));
|
||||
EXPECT_EQ(MessageType::Game::TEAM_INVITE_CONFIRM, static_cast<MessageType::Game>(1558));
|
||||
EXPECT_EQ(MessageType::Game::TEAM_GET_STATUS_RESPONSE, static_cast<MessageType::Game>(1559));
|
||||
EXPECT_EQ(MessageType::Game::TEAM_ADD_PLAYER, static_cast<MessageType::Game>(1562));
|
||||
EXPECT_EQ(MessageType::Game::TEAM_REMOVE_PLAYER, static_cast<MessageType::Game>(1563));
|
||||
EXPECT_EQ(MessageType::Game::START_CELEBRATION_EFFECT, static_cast<MessageType::Game>(1618));
|
||||
EXPECT_EQ(MessageType::Game::ADD_BUFF, static_cast<MessageType::Game>(1647));
|
||||
EXPECT_EQ(MessageType::Game::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast<MessageType::Game>(1642));
|
||||
EXPECT_EQ(MessageType::Game::PLACE_PROPERTY_MODEL, static_cast<MessageType::Game>(1170));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast<MessageType::Game>(1606));
|
||||
EXPECT_EQ(MessageType::Game::ADD_RUN_SPEED_MODIFIER, static_cast<MessageType::Game>(1505));
|
||||
EXPECT_EQ(MessageType::Game::GET_HOT_PROPERTY_DATA, static_cast<MessageType::Game>(1511));
|
||||
EXPECT_EQ(MessageType::Game::SEND_HOT_PROPERTY_DATA, static_cast<MessageType::Game>(1510));
|
||||
EXPECT_EQ(MessageType::Game::REMOVE_RUN_SPEED_MODIFIER, static_cast<MessageType::Game>(1506));
|
||||
EXPECT_EQ(MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast<MessageType::Game>(1547));
|
||||
EXPECT_EQ(MessageType::Game::PROPERTY_ENTRANCE_BEGIN, static_cast<MessageType::Game>(1553));
|
||||
EXPECT_EQ(MessageType::Game::SET_RESURRECT_RESTORE_VALUES, static_cast<MessageType::Game>(1591));
|
||||
EXPECT_EQ(MessageType::Game::VEHICLE_STOP_BOOST, static_cast<MessageType::Game>(1617));
|
||||
EXPECT_EQ(MessageType::Game::REMOVE_BUFF, static_cast<MessageType::Game>(1648));
|
||||
EXPECT_EQ(MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<MessageType::Game>(1666));
|
||||
EXPECT_EQ(MessageType::Game::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<MessageType::Game>(1667));
|
||||
EXPECT_EQ(MessageType::Game::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast<MessageType::Game>(1676));
|
||||
EXPECT_EQ(MessageType::Game::SET_MOUNT_INVENTORY_ID, static_cast<MessageType::Game>(1727));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast<MessageType::Game>(1734));
|
||||
EXPECT_EQ(MessageType::Game::NOTIFY_LEVEL_REWARDS, static_cast<MessageType::Game>(1735));
|
||||
EXPECT_EQ(MessageType::Game::DISMOUNT_COMPLETE, static_cast<MessageType::Game>(1756));
|
||||
EXPECT_EQ(MessageType::Game::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast<MessageType::Game>(1767));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user