diff --git a/dAuthServer/AuthServer.cpp b/dAuthServer/AuthServer.cpp index 476e1a68..d306eb70 100644 --- a/dAuthServer/AuthServer.cpp +++ b/dAuthServer/AuthServer.cpp @@ -21,8 +21,8 @@ //Auth includes: #include "AuthPackets.h" #include "eConnectionType.h" -#include "eServerMessageType.h" -#include "eAuthMessageType.h" +#include "MessageType/Server.h" +#include "MessageType/Auth.h" #include "Game.h" #include "Server.h" @@ -102,7 +102,7 @@ int main(int argc, char** argv) { uint32_t framesSinceLastSQLPing = 0; AuthPackets::LoadClaimCodes(); - + Game::logger->Flush(); // once immediately before main loop while (!Game::ShouldShutdown()) { //Check if we're still connected to master: @@ -166,11 +166,11 @@ void HandlePacket(Packet* packet) { if (packet->data[0] == ID_USER_PACKET_ENUM) { if (static_cast(packet->data[1]) == eConnectionType::SERVER) { - if (static_cast(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) { + if (static_cast(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) { AuthPackets::HandleHandshake(Game::server, packet); } } else if (static_cast(packet->data[1]) == eConnectionType::AUTH) { - if (static_cast(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) { + if (static_cast(packet->data[3]) == MessageType::Auth::LOGIN_REQUEST) { AuthPackets::HandleLoginRequest(Game::server, packet); } } diff --git a/dChatServer/ChatIgnoreList.cpp b/dChatServer/ChatIgnoreList.cpp index 6dfbd7fc..3e0fbb93 100644 --- a/dChatServer/ChatIgnoreList.cpp +++ b/dChatServer/ChatIgnoreList.cpp @@ -1,6 +1,6 @@ #include "ChatIgnoreList.h" #include "PlayerContainer.h" -#include "eChatMessageType.h" +#include "MessageType/Chat.h" #include "BitStreamUtils.h" #include "Game.h" #include "Logger.h" @@ -13,7 +13,7 @@ // The only thing not auto-handled is instance activities force joining the team on the server. void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) { - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receivingPlayer); //portion that will get routed: diff --git a/dChatServer/ChatPacketHandler.cpp b/dChatServer/ChatPacketHandler.cpp index 82cea018..891119dc 100644 --- a/dChatServer/ChatPacketHandler.cpp +++ b/dChatServer/ChatPacketHandler.cpp @@ -13,9 +13,9 @@ #include "dConfig.h" #include "eObjectBits.h" #include "eConnectionType.h" -#include "eChatMessageType.h" -#include "eClientMessageType.h" -#include "eGameMessageType.h" +#include "MessageType/Chat.h" +#include "MessageType/Client.h" +#include "MessageType/Game.h" #include "StringifiedEnum.h" #include "eGameMasterLevel.h" #include "ChatPackets.h" @@ -60,11 +60,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) { //Now, we need to send the friendlist to the server they came from: CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(playerID); //portion that will get routed: - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GET_FRIENDS_LIST_RESPONSE); bitStream.Write(0); bitStream.Write(1); //Length of packet -- just writing one as it doesn't matter, client skips it. bitStream.Write(player.friends.size()); @@ -368,10 +368,10 @@ void ChatPacketHandler::HandleWho(Packet* packet) { bool online = player; CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(request.requestor); - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::WHO_RESPONSE); bitStream.Write(online); bitStream.Write(player.zoneID.GetMapID()); bitStream.Write(player.zoneID.GetInstanceID()); @@ -391,10 +391,10 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) { if (!sender) return; CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(request.requestor); - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SHOW_ALL_RESPONSE); bitStream.Write(!request.displayZoneData && !request.displayIndividualPlayers); bitStream.Write(Game::playerContainer.GetPlayerCount()); bitStream.Write(Game::playerContainer.GetSimCount()); @@ -416,7 +416,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) { SEND_PACKET; } -// the structure the client uses to send this packet is shared in many chat messages +// the structure the client uses to send this packet is shared in many chat messages // that are sent to the server. Because of this, there are large gaps of unused data in chat messages void ChatPacketHandler::HandleChatMessage(Packet* packet) { CINSTREAM_SKIP_HEADER; @@ -428,7 +428,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) { eChatChannel channel; uint32_t size; - + inStream.IgnoreBytes(4); inStream.Read(channel); inStream.Read(size); @@ -436,7 +436,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) { LUWString message(size); inStream.Read(message); - + LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str()); switch (channel) { @@ -457,7 +457,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) { } } -// the structure the client uses to send this packet is shared in many chat messages +// the structure the client uses to send this packet is shared in many chat messages // that are sent to the server. Because of this, there are large gaps of unused data in chat messages void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) { CINSTREAM_SKIP_HEADER; @@ -484,7 +484,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) { LUWString message(size); inStream.Read(message); - + LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str()); const auto& receiver = Game::playerContainer.GetPlayerData(receiverName); @@ -515,10 +515,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) { void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(routeTo.playerID); - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::PRIVATE_CHAT_MESSAGE); bitStream.Write(sender.playerID); bitStream.Write(channel); bitStream.Write(0); // not used @@ -757,11 +757,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) { void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); //portion that will get routed: - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE); bitStream.Write(LUWString(sender.playerName.c_str())); bitStream.Write(sender.playerID); @@ -772,14 +772,14 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); //portion that will get routed: CMSGHEADER; bitStream.Write(receiver.playerID); - bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM); + bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM); bitStream.Write(bLeaderIsFreeTrial); bitStream.Write(i64LeaderID); @@ -799,14 +799,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); //portion that will get routed: CMSGHEADER; bitStream.Write(receiver.playerID); - bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE); + bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE); bitStream.Write(i64LeaderID); bitStream.Write(i64LeaderZoneID); @@ -824,14 +824,14 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); //portion that will get routed: CMSGHEADER; bitStream.Write(receiver.playerID); - bitStream.Write(eGameMessageType::TEAM_SET_LEADER); + bitStream.Write(MessageType::Game::TEAM_SET_LEADER); bitStream.Write(i64PlayerID); @@ -841,14 +841,14 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); //portion that will get routed: CMSGHEADER; bitStream.Write(receiver.playerID); - bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER); + bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER); bitStream.Write(bIsFreeTrial); bitStream.Write(bLocal); @@ -870,14 +870,14 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); //portion that will get routed: CMSGHEADER; bitStream.Write(receiver.playerID); - bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER); + bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER); bitStream.Write(bDisband); bitStream.Write(bIsKicked); @@ -896,14 +896,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); //portion that will get routed: CMSGHEADER; bitStream.Write(receiver.playerID); - bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG); + bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG); bitStream.Write(i64PlayerID); if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) { @@ -930,11 +930,11 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla [bool] - is FTP*/ CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(friendData.playerID); //portion that will get routed: - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::UPDATE_FRIEND_NOTIFY); bitStream.Write(notifyType); std::string playerName = playerData.playerName.c_str(); @@ -967,11 +967,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play } CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); //portion that will get routed: - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_REQUEST); bitStream.Write(LUWString(sender.playerName)); bitStream.Write(0); // This is a BFF flag however this is unused in live and does not have an implementation client side. @@ -981,11 +981,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); // Portion that will get routed: - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE); bitStream.Write(responseCode); // For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver. bitStream.Write(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS); @@ -1004,11 +1004,11 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET); bitStream.Write(receiver.playerID); //portion that will get routed: - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::REMOVE_FRIEND_RESPONSE); bitStream.Write(isSuccessful); //isOnline bitStream.Write(LUWString(personToRemove)); diff --git a/dChatServer/ChatServer.cpp b/dChatServer/ChatServer.cpp index d6e99230..022175e5 100644 --- a/dChatServer/ChatServer.cpp +++ b/dChatServer/ChatServer.cpp @@ -16,8 +16,8 @@ #include "eConnectionType.h" #include "PlayerContainer.h" #include "ChatPacketHandler.h" -#include "eChatMessageType.h" -#include "eWorldMessageType.h" +#include "MessageType/Chat.h" +#include "MessageType/World.h" #include "ChatIgnoreList.h" #include "StringifiedEnum.h" @@ -108,7 +108,7 @@ int main(int argc, char** argv) { const bool dontGenerateDCF = GeneralUtils::TryParse(Game::config->GetValue("dont_generate_dcf")).value_or(false); Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF); - + Game::randomEngine = std::mt19937(time(0)); Game::playerContainer.Initialize(); @@ -190,154 +190,154 @@ void HandlePacket(Packet* packet) { inStream.SetReadOffset(BYTES_TO_BITS(1)); eConnectionType connection; - eChatMessageType chatMessageID; + MessageType::Chat chatMessageID; inStream.Read(connection); if (connection != eConnectionType::CHAT) return; inStream.Read(chatMessageID); - + switch (chatMessageID) { - case eChatMessageType::GM_MUTE: + case MessageType::Chat::GM_MUTE: Game::playerContainer.MuteUpdate(packet); break; - case eChatMessageType::CREATE_TEAM: + case MessageType::Chat::CREATE_TEAM: Game::playerContainer.CreateTeamServer(packet); break; - case eChatMessageType::GET_FRIENDS_LIST: + case MessageType::Chat::GET_FRIENDS_LIST: ChatPacketHandler::HandleFriendlistRequest(packet); break; - case eChatMessageType::GET_IGNORE_LIST: + case MessageType::Chat::GET_IGNORE_LIST: ChatIgnoreList::GetIgnoreList(packet); break; - case eChatMessageType::ADD_IGNORE: + case MessageType::Chat::ADD_IGNORE: ChatIgnoreList::AddIgnore(packet); break; - case eChatMessageType::REMOVE_IGNORE: + case MessageType::Chat::REMOVE_IGNORE: ChatIgnoreList::RemoveIgnore(packet); break; - case eChatMessageType::TEAM_GET_STATUS: + case MessageType::Chat::TEAM_GET_STATUS: ChatPacketHandler::HandleTeamStatusRequest(packet); break; - case eChatMessageType::ADD_FRIEND_REQUEST: + case MessageType::Chat::ADD_FRIEND_REQUEST: //this involves someone sending the initial request, the response is below, response as in from the other player. //We basically just check to see if this player is online or not and route the packet. ChatPacketHandler::HandleFriendRequest(packet); break; - case eChatMessageType::ADD_FRIEND_RESPONSE: + case MessageType::Chat::ADD_FRIEND_RESPONSE: //This isn't the response a server sent, rather it is a player's response to a received request. //Here, we'll actually have to add them to eachother's friend lists depending on the response code. ChatPacketHandler::HandleFriendResponse(packet); break; - case eChatMessageType::REMOVE_FRIEND: + case MessageType::Chat::REMOVE_FRIEND: ChatPacketHandler::HandleRemoveFriend(packet); break; - case eChatMessageType::GENERAL_CHAT_MESSAGE: + case MessageType::Chat::GENERAL_CHAT_MESSAGE: ChatPacketHandler::HandleChatMessage(packet); break; - case eChatMessageType::PRIVATE_CHAT_MESSAGE: + case MessageType::Chat::PRIVATE_CHAT_MESSAGE: //This message is supposed to be echo'd to both the sender and the receiver //BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up. ChatPacketHandler::HandlePrivateChatMessage(packet); break; - case eChatMessageType::TEAM_INVITE: + case MessageType::Chat::TEAM_INVITE: ChatPacketHandler::HandleTeamInvite(packet); break; - case eChatMessageType::TEAM_INVITE_RESPONSE: + case MessageType::Chat::TEAM_INVITE_RESPONSE: ChatPacketHandler::HandleTeamInviteResponse(packet); break; - case eChatMessageType::TEAM_LEAVE: + case MessageType::Chat::TEAM_LEAVE: ChatPacketHandler::HandleTeamLeave(packet); break; - case eChatMessageType::TEAM_SET_LEADER: + case MessageType::Chat::TEAM_SET_LEADER: ChatPacketHandler::HandleTeamPromote(packet); break; - case eChatMessageType::TEAM_KICK: + case MessageType::Chat::TEAM_KICK: ChatPacketHandler::HandleTeamKick(packet); break; - case eChatMessageType::TEAM_SET_LOOT: + case MessageType::Chat::TEAM_SET_LOOT: ChatPacketHandler::HandleTeamLootOption(packet); break; - case eChatMessageType::GMLEVEL_UPDATE: + case MessageType::Chat::GMLEVEL_UPDATE: ChatPacketHandler::HandleGMLevelUpdate(packet); break; - case eChatMessageType::LOGIN_SESSION_NOTIFY: + case MessageType::Chat::LOGIN_SESSION_NOTIFY: Game::playerContainer.InsertPlayer(packet); break; - case eChatMessageType::GM_ANNOUNCE:{ + case MessageType::Chat::GM_ANNOUNCE:{ // we just forward this packet to every connected server inStream.ResetReadPointer(); Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin } break; - case eChatMessageType::UNEXPECTED_DISCONNECT: + case MessageType::Chat::UNEXPECTED_DISCONNECT: Game::playerContainer.RemovePlayer(packet); break; - case eChatMessageType::WHO: + case MessageType::Chat::WHO: ChatPacketHandler::HandleWho(packet); break; - case eChatMessageType::SHOW_ALL: + case MessageType::Chat::SHOW_ALL: ChatPacketHandler::HandleShowAll(packet); break; - case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE: - case eChatMessageType::WORLD_DISCONNECT_REQUEST: - case eChatMessageType::WORLD_PROXIMITY_RESPONSE: - case eChatMessageType::WORLD_PARCEL_RESPONSE: - case eChatMessageType::TEAM_MISSED_INVITE_CHECK: - case eChatMessageType::GUILD_CREATE: - case eChatMessageType::GUILD_INVITE: - case eChatMessageType::GUILD_INVITE_RESPONSE: - case eChatMessageType::GUILD_LEAVE: - case eChatMessageType::GUILD_KICK: - case eChatMessageType::GUILD_GET_STATUS: - case eChatMessageType::GUILD_GET_ALL: - case eChatMessageType::BLUEPRINT_MODERATED: - case eChatMessageType::BLUEPRINT_MODEL_READY: - case eChatMessageType::PROPERTY_READY_FOR_APPROVAL: - case eChatMessageType::PROPERTY_MODERATION_CHANGED: - case eChatMessageType::PROPERTY_BUILDMODE_CHANGED: - case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT: - case eChatMessageType::MAIL: - case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST: - case eChatMessageType::REPUTATION_UPDATE: - case eChatMessageType::SEND_CANNED_TEXT: - case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST: - case eChatMessageType::CSR_REQUEST: - case eChatMessageType::CSR_REPLY: - case eChatMessageType::GM_KICK: - case eChatMessageType::WORLD_ROUTE_PACKET: - case eChatMessageType::GET_ZONE_POPULATIONS: - case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE: - case eChatMessageType::MATCH_REQUEST: - case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE: - case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE: - case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT: - case eChatMessageType::UGCC_REQUEST: - case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE: - case eChatMessageType::ACHIEVEMENT_NOTIFY: - case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW: - case eChatMessageType::PLAYER_READY: - case eChatMessageType::GET_DONATION_TOTAL: - case eChatMessageType::UPDATE_DONATION: - case eChatMessageType::PRG_CSR_COMMAND: - case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD: - case eChatMessageType::UPDATE_FREE_TRIAL_STATUS: + case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE: + case MessageType::Chat::WORLD_DISCONNECT_REQUEST: + case MessageType::Chat::WORLD_PROXIMITY_RESPONSE: + case MessageType::Chat::WORLD_PARCEL_RESPONSE: + case MessageType::Chat::TEAM_MISSED_INVITE_CHECK: + case MessageType::Chat::GUILD_CREATE: + case MessageType::Chat::GUILD_INVITE: + case MessageType::Chat::GUILD_INVITE_RESPONSE: + case MessageType::Chat::GUILD_LEAVE: + case MessageType::Chat::GUILD_KICK: + case MessageType::Chat::GUILD_GET_STATUS: + case MessageType::Chat::GUILD_GET_ALL: + case MessageType::Chat::BLUEPRINT_MODERATED: + case MessageType::Chat::BLUEPRINT_MODEL_READY: + case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL: + case MessageType::Chat::PROPERTY_MODERATION_CHANGED: + case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED: + case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT: + case MessageType::Chat::MAIL: + case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST: + case MessageType::Chat::REPUTATION_UPDATE: + case MessageType::Chat::SEND_CANNED_TEXT: + case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST: + case MessageType::Chat::CSR_REQUEST: + case MessageType::Chat::CSR_REPLY: + case MessageType::Chat::GM_KICK: + case MessageType::Chat::WORLD_ROUTE_PACKET: + case MessageType::Chat::GET_ZONE_POPULATIONS: + case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE: + case MessageType::Chat::MATCH_REQUEST: + case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE: + case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE: + case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT: + case MessageType::Chat::UGCC_REQUEST: + case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE: + case MessageType::Chat::ACHIEVEMENT_NOTIFY: + case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW: + case MessageType::Chat::PLAYER_READY: + case MessageType::Chat::GET_DONATION_TOTAL: + case MessageType::Chat::UPDATE_DONATION: + case MessageType::Chat::PRG_CSR_COMMAND: + case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD: + case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS: LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID); break; default: diff --git a/dChatServer/PlayerContainer.cpp b/dChatServer/PlayerContainer.cpp index 90686e0e..d1141ce7 100644 --- a/dChatServer/PlayerContainer.cpp +++ b/dChatServer/PlayerContainer.cpp @@ -11,7 +11,7 @@ #include "eConnectionType.h" #include "ChatPackets.h" #include "dConfig.h" -#include "eChatMessageType.h" +#include "MessageType/Chat.h" void PlayerContainer::Initialize() { m_MaxNumberOfBestFriends = @@ -154,7 +154,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) { void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE); bitStream.Write(player); bitStream.Write(time); @@ -361,7 +361,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) { void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS); bitStream.Write(team->teamID); bitStream.Write(deleteTeam); diff --git a/dCommon/dEnums/MessageType/Auth.h b/dCommon/dEnums/MessageType/Auth.h new file mode 100644 index 00000000..12e28dcb --- /dev/null +++ b/dCommon/dEnums/MessageType/Auth.h @@ -0,0 +1,13 @@ +#pragma once +#include + +namespace MessageType { + enum class Auth : uint32_t { + LOGIN_REQUEST = 0, + LOGOUT_REQUEST, + CREATE_NEW_ACCOUNT_REQUEST, + LEGOINTERFACE_AUTH_RESPONSE, + SESSIONKEY_RECEIVED_CONFIRM, + RUNTIME_CONFIG + }; +} diff --git a/dCommon/dEnums/MessageType/Chat.h b/dCommon/dEnums/MessageType/Chat.h new file mode 100644 index 00000000..09f4ef69 --- /dev/null +++ b/dCommon/dEnums/MessageType/Chat.h @@ -0,0 +1,78 @@ +#pragma once +#include + +namespace MessageType { + //! The Internal Chat Packet Identifiers + enum class Chat : uint32_t { + LOGIN_SESSION_NOTIFY = 0, + GENERAL_CHAT_MESSAGE, + PRIVATE_CHAT_MESSAGE, + USER_CHANNEL_CHAT_MESSAGE, + WORLD_DISCONNECT_REQUEST, + WORLD_PROXIMITY_RESPONSE, + WORLD_PARCEL_RESPONSE, + ADD_FRIEND_REQUEST, + ADD_FRIEND_RESPONSE, + REMOVE_FRIEND, + GET_FRIENDS_LIST, + ADD_IGNORE, + REMOVE_IGNORE, + GET_IGNORE_LIST, + TEAM_MISSED_INVITE_CHECK, + TEAM_INVITE, + TEAM_INVITE_RESPONSE, + TEAM_KICK, + TEAM_LEAVE, + TEAM_SET_LOOT, + TEAM_SET_LEADER, + TEAM_GET_STATUS, + GUILD_CREATE, + GUILD_INVITE, + GUILD_INVITE_RESPONSE, + GUILD_LEAVE, + GUILD_KICK, + GUILD_GET_STATUS, + GUILD_GET_ALL, + SHOW_ALL, + BLUEPRINT_MODERATED, + BLUEPRINT_MODEL_READY, + PROPERTY_READY_FOR_APPROVAL, + PROPERTY_MODERATION_CHANGED, + PROPERTY_BUILDMODE_CHANGED, + PROPERTY_BUILDMODE_CHANGED_REPORT, + MAIL, + WORLD_INSTANCE_LOCATION_REQUEST, + REPUTATION_UPDATE, + SEND_CANNED_TEXT, + GMLEVEL_UPDATE, + CHARACTER_NAME_CHANGE_REQUEST, + CSR_REQUEST, + CSR_REPLY, + GM_KICK, + GM_ANNOUNCE, + GM_MUTE, + ACTIVITY_UPDATE, + WORLD_ROUTE_PACKET, + GET_ZONE_POPULATIONS, + REQUEST_MINIMUM_CHAT_MODE, + REQUEST_MINIMUM_CHAT_MODE_PRIVATE, + MATCH_REQUEST, + UGCMANIFEST_REPORT_MISSING_FILE, + UGCMANIFEST_REPORT_DONE_FILE, + UGCMANIFEST_REPORT_DONE_BLUEPRINT, + UGCC_REQUEST, + WHO, + WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE, + ACHIEVEMENT_NOTIFY, + GM_CLOSE_PRIVATE_CHAT_WINDOW, + UNEXPECTED_DISCONNECT, + PLAYER_READY, + GET_DONATION_TOTAL, + UPDATE_DONATION, + PRG_CSR_COMMAND, + HEARTBEAT_REQUEST_FROM_WORLD, + UPDATE_FREE_TRIAL_STATUS, + // CUSTOM DLU MESSAGE ID FOR INTERNAL USE + CREATE_TEAM, + }; +} diff --git a/dCommon/dEnums/MessageType/Client.h b/dCommon/dEnums/MessageType/Client.h new file mode 100644 index 00000000..f80425d0 --- /dev/null +++ b/dCommon/dEnums/MessageType/Client.h @@ -0,0 +1,74 @@ +#pragma once +#include + +namespace MessageType { + enum class Client : uint32_t { + LOGIN_RESPONSE = 0, + LOGOUT_RESPONSE, + LOAD_STATIC_ZONE, + CREATE_OBJECT, + CREATE_CHARACTER, + CREATE_CHARACTER_EXTENDED, + CHARACTER_LIST_RESPONSE, + CHARACTER_CREATE_RESPONSE, + CHARACTER_RENAME_RESPONSE, + CHAT_CONNECT_RESPONSE, + AUTH_ACCOUNT_CREATE_RESPONSE, + DELETE_CHARACTER_RESPONSE, + GAME_MSG, + CONNECT_CHAT, + TRANSFER_TO_WORLD, + IMPENDING_RELOAD_NOTIFY, + MAKE_GM_RESPONSE, + HTTP_MONITOR_INFO_RESPONSE, + SLASH_PUSH_MAP_RESPONSE, + SLASH_PULL_MAP_RESPONSE, + SLASH_LOCK_MAP_RESPONSE, + BLUEPRINT_SAVE_RESPONSE, + BLUEPRINT_LUP_SAVE_RESPONSE, + BLUEPRINT_LOAD_RESPONSE_ITEMID, + BLUEPRINT_GET_ALL_DATA_RESPONSE, + MODEL_INSTANTIATE_RESPONSE, + DEBUG_OUTPUT, + ADD_FRIEND_REQUEST, + ADD_FRIEND_RESPONSE, + REMOVE_FRIEND_RESPONSE, + GET_FRIENDS_LIST_RESPONSE, + UPDATE_FRIEND_NOTIFY, + ADD_IGNORE_RESPONSE, + REMOVE_IGNORE_RESPONSE, + GET_IGNORE_LIST_RESPONSE, + TEAM_INVITE, + TEAM_INVITE_INITIAL_RESPONSE, + GUILD_CREATE_RESPONSE, + GUILD_GET_STATUS_RESPONSE, + GUILD_INVITE, + GUILD_INVITE_INITIAL_RESPONSE, + GUILD_INVITE_FINAL_RESPONSE, + GUILD_INVITE_CONFIRM, + GUILD_ADD_PLAYER, + GUILD_REMOVE_PLAYER, + GUILD_LOGIN_LOGOUT, + GUILD_RANK_CHANGE, + GUILD_DATA, + GUILD_STATUS, + MAIL, + DB_PROXY_RESULT, + SHOW_ALL_RESPONSE, + WHO_RESPONSE, + SEND_CANNED_TEXT, + UPDATE_CHARACTER_NAME, + SET_NETWORK_SIMULATOR, + INVALID_CHAT_MESSAGE, + MINIMUM_CHAT_MODE_RESPONSE, + MINIMUM_CHAT_MODE_RESPONSE_PRIVATE, + CHAT_MODERATION_STRING, + UGC_MANIFEST_RESPONSE, + IN_LOGIN_QUEUE, + SERVER_STATES, + GM_CLOSE_TARGET_CHAT_WINDOW, + GENERAL_TEXT_FOR_LOCALIZATION, + UPDATE_FREE_TRIAL_STATUS, + UGC_DOWNLOAD_FAILED = 120 + }; +} diff --git a/dCommon/dEnums/MessageType/Game.h b/dCommon/dEnums/MessageType/Game.h new file mode 100644 index 00000000..8c5bddae --- /dev/null +++ b/dCommon/dEnums/MessageType/Game.h @@ -0,0 +1,1612 @@ +#pragma once +#include + +#include "magic_enum.hpp" + +namespace MessageType { + enum class Game : uint16_t { + GET_POSITION = 0, + GET_ROTATION = 1, + GET_LINEAR_VELOCITY = 2, + GET_ANGULAR_VELOCITY = 3, + GET_FORWARD_VELOCITY = 4, + GET_PLAYER_FORWARD = 5, + GET_FORWARD_VECTOR = 6, + SET_POSITION = 7, + SET_LOCAL_POSITION = 8, + SET_ROTATION = 9, + SET_LINEAR_VELOCITY = 10, + MODIFY_LINEAR_VELOCITY = 11, + SET_ANGULAR_VELOCITY = 12, + MODIFY_ANGULAR_VELOCITY = 13, + DEFLECT = 14, + SEND_POSITION_UPDATE = 15, + SET_OBJECT_SCALE = 16, + GET_OBJECT_SCALE = 17, + TIMED_SCALE_FINISHED = 18, + TELEPORT = 19, + TOGGLE_PLAYER_FWD_TO_CAMERA = 20, + LOCK_PLAYER_ROT_TO_CAMERA = 21, + UNLOCK_PLAYER_ROT_FROM_CAMERA = 22, + TOGGLE_PLAYER_ROT_LOCK_TO_MOUSE = 23, + LOCK_PLAYER_ROT_TO_MOUSE = 24, + UNLOCK_PLAYER_ROT_FROM_MOUSE = 25, + SET_PLAYER_CONTROL_SCHEME = 26, + GET_PLAYER_CONTROL_SCHEME = 27, + RESET_PLAYER_CONTROL_SCHEME = 28, + PLAYER_TO_PREVIOUS_CONTROL_SCHEME = 29, + DROP_CLIENT_LOOT = 30, + GET_SPEED = 34, + GET_ROT_SPEED = 35, + IS_DEAD = 36, + DIE = 37, + REQUEST_DIE = 38, + ADD_OBJECT = 39, + PLAY_EMOTE = 41, + PRELOAD_ANIMATION = 42, + PLAY_ANIMATION = 43, + ANIMATION_COMPLETE = 44, + ENABLE_HIGHLIGHT = 45, + DISABLE_HIGHLIGHT = 46, + GET_ANIMATION_NAMES = 47, + CONTROL_BEHAVIORS = 48, + BLEND_PRIMARY_ANIMATION = 52, + SET_OFFSCREEN_ANIMATION = 53, + GET_MOVEMENT_INPUT_VALUES = 54, + SWAP_TEXTURE = 55, + SWAP_COLOR = 56, + ATTACH_HAIR = 57, + GET_ENTITY_STRUCT = 58, + SET_ENTITY_STRUCT = 59, + SET_ATTR = 60, + GET_ATTR = 61, + ON_HIT = 62, + HIT_OR_HEAL_RESULT = 63, + SHOW_ATTACK = 64, + GO_TO = 65, + GET_CONFIG_DATA = 66, + SET_CONFIG_DATA = 68, + GET_INVENTORY_EXTRA_INFO = 69, + GET_DISPLAY_NAME = 70, + GET_NAME = 71, + SET_NAME = 72, + IS_NAME_LOCALIZED = 73, + GET_HAIR_COLOR = 74, + SET_HAIR_COLOR = 75, + GET_HAIR_STYLE = 76, + SET_HAIR_STYLE = 77, + GET_HEAD = 78, + SET_HEAD = 79, + GET_TORSO = 80, + SET_TORSO = 81, + GET_LEGS = 82, + SET_LEGS = 83, + SET_PROXIMITY_RADIUS = 84, + PROXIMITY_UPDATE = 85, + GET_PROXIMITY_OBJECTS = 86, + UNSET_PROXIMITY_RADIUS = 87, + CLEAR_PROXIMITY_RADIUS = 88, + GET_PROXIMITY_DATA = 89, + SET_PROXIMITY_RADIUS_ICON = 90, + TOGGLE_TAC_ARC = 93, + CAST_SKILL = 95, + CAST_LOCAL_SKILL = 96, + ECHO_LOCAL_SKILL = 97, + QUEUE_AI_SKILL = 98, + ADD_THREAT_RATING = 99, + GET_THREAT_RATING = 100, + CLEAR_THREAT_LIST = 103, + GET_TIME_FOR_NPC_SKILL = 111, + ENEMY_HEAL_NOTIFICATION = 112, + RESET_SCRIPTED_AI_STATE = 113, + ENABLE_COMBAT_AI_COMPONENT = 114, + COMBAT_AI_FORCE_TETHER = 115, + SUSPEND_MOVEMENT_AI = 116, + NOTIFY_SCRIPT_VARS_INITIALIZED = 117, + ECHO_START_SKILL = 118, + START_SKILL = 119, + CASTER_DEAD = 120, + VERIFY_ACK = 121, + ADD_PENDING_VERIFY = 122, + MAP_SKILL = 123, + SELECT_SKILL = 124, + CAST_ACTIVE_SKILL = 125, + MODIFY_SKILL_COOLDOWN = 126, + ADD_SKILL = 127, + REMOVE_SKILL = 128, + LOG = 129, + LOG_CHAT = 130, + SET_MAX_CURRENCY = 131, + GET_MAX_CURRENCY = 132, + SET_CURRENCY = 133, + GET_CURRENCY = 134, + ADD_PENDING_CURRENCY = 136, + PICKUP_CURRENCY = 137, + SERVER_DELETE_LOOT_ITEM = 138, + PICKUP_ITEM = 139, + TEAM_PICKUP_ITEM = 140, + CLIENT_DELETE_LOOT_ITEM = 141, + CLIENT_SET_LOOT_ITEM_FFA = 143, + COLLISION_PHANTOM = 144, + OFF_COLLISION_PHANTOM = 145, + COLLISION_PROXIMITY = 146, + OFF_COLLISION_PROXIMITY = 147, + COLLISION = 148, + OFF_COLLISION = 149, + GET_SKILLS = 150, + CLEAR_FX_SINGLE_EFFECT = 152, + GET_FX_EXIST_EFFECT = 153, + PLAY_FX_EFFECT = 154, + STOP_FX_EFFECT = 155, + CLEAR_FX_ALL_CREATE_EFFECTS = 156, + UPDATE_FX_ALL_CREATE_EFFECTS = 157, + REQUEST_RESURRECT = 159, + RESURRECT = 160, + UPDATE_FROM_GHOST = 162, + FETCH_GHOST = 163, + KFM_LOADED = 164, + NIF_LOADED = 165, + HKX_LOADED = 166, + MOVE_TO_DELETE_QUEUE = 167, + RESTORE_FROM_DELETE_QUEUE = 168, + IS_ENEMY = 169, + GET_FACTION = 170, + SET_IMAGINATION = 171, + GET_IMAGINATION = 172, + SET_MAX_IMAGINATION = 173, + GET_MAX_IMAGINATION = 174, + MODIFY_IMAGINATION = 175, + MODIFY_MAX_IMAGINATION = 176, + SET_HEALTH = 177, + GET_HEALTH = 178, + SET_MAX_HEALTH = 179, + GET_MAX_HEALTH = 180, + MODIFY_HEALTH = 181, + MODIFY_MAX_HEALTH = 182, + SET_ARMOR = 183, + GET_ARMOR = 184, + SET_MAX_ARMOR = 185, + GET_MAX_ARMOR = 186, + MODIFY_ARMOR = 187, + MODIFY_MAX_ARMOR = 188, + POP_HEALTH_STATE = 190, + PUSH_EQUIPPED_ITEMS_STATE = 191, + POP_EQUIPPED_ITEMS_STATE = 192, + SET_GM_LEVEL = 193, + GET_GM_LEVEL = 194, + ADD_STATUS_EFFECT = 196, + REMOVE_STATUS_EFFECT = 197, + SET_STUNNED = 198, + GET_STUNNED = 199, + SET_STUN_IMMUNITY = 200, + GET_STUN_IMMUNITY = 201, + KNOCKBACK = 202, + SET_VISIBLE = 203, + GET_VISIBLE = 204, + REPORT_ITEM_INFO = 205, + GET_REBUILD_STATE = 207, + REBUILD_CANCEL = 209, + REBUILD_START = 211, + ENABLE_REBUILD = 213, + SKILL_FAILURE = 214, + IS_ATTACK_STANCE = 216, + SET_OBJECT_RENDER = 217, + REQUEST_MAPPED_SKILLS = 218, + UI_SELECT_MAPPED_SKILL = 219, + GET_INVENTORY_ITEM_IN_SLOT = 220, + GET_FIRST_INVENTORY_ITEM_BY_LOT = 221, + GET_SMALLEST_INVENTORY_STACK_BY_LOT = 222, + MOVE_ITEM_IN_INVENTORY = 224, + ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227, + GET_EQUIPPED_ITEMS = 229, + REMOVE_ITEM_FROM_INVENTORY = 230, + EQUIP_INVENTORY = 231, + UN_EQUIP_INVENTORY = 233, + EQUIP_ITEM = 234, + UN_EQUIP_ITEM = 235, + IS_ITEM_RESPOND = 236, + IS_ITEM_EQUIPPED = 237, + ATTACH_ITEM = 238, + DETACH_ITEM = 239, + GET_NODE = 240, + GET_LOT = 241, + IS_ITEM_EQUIPPABLE = 242, + GET_CURRENT_ANIMATION = 243, + GET_INV_ITEM_COUNT = 244, + POST_LOAD_EQUIP = 245, + SET_PHYSICS_ACTIVE_STATE = 246, + GET_CURRENT_SKILL_TAC_ARC = 247, + OFFER_MISSION = 248, + RESPOND_TO_MISSION = 249, + GET_MISSION_STATE = 250, + GET_MISSION_COMPLETE_TIMESTAMP = 251, + NOTIFY_MISSION = 254, + NOTIFY_MISSION_TASK = 255, + ARE_GFX_LOADED = 257, + ADDED_TO_WORLD = 258, + REMOVE_EXTRA_GFX_FROM_PIPE = 259, + HIDE_EQUIPED_WEAPON = 260, + UN_HIDE_EQUIPED_WEAPON = 261, + GET_ITEM_SLOT = 262, + IS_CHARACTER = 263, + SET_IMMUNITY = 264, + TOGGLE_TOOLTIPS = 266, + GET_TOOLTIPS_DISABLED = 267, + GET_BOUNDING_INFO = 268, + OVERRIDE_BOUNDING_RADIUS = 269, + GET_OFFSCREEN = 270, + USE_STATE_MACHINE = 271, + ADD_STATE = 272, + ADD_SUB_STATE = 273, + SET_STATE = 274, + SET_SUB_STATE = 275, + ADD_MESSAGE = 276, + RELOAD_SCRIPT = 277, + RELOAD_ALL_SCRIPTS = 278, + FRIEND_INVITE_MSG = 279, + ADD_FRIEND_REPOSNSE_MSG = 280, + REMOVE_FRIEND_RESPONSE_MSG = 281, + ADD_FRIEND_FROM_UI_MSG = 282, + GET_CACHED_FRIENDS_LIST_MSG = 283, + REQUEST_NEW_FRIENDS_LIST_MSG = 284, + REPOPULATE_FRIENDS_LIST_MSG = 285, + ADD_IGNORE_REPONSE_MSG = 286, + REMOVE_IGNORE_RESPONSE_MSG = 287, + ADD_IGNORE_FROM_UI_MSG = 288, + GET_CACHED_IGNORE_LIST_MSG = 289, + REQUEST_NEW_IGNORE_LIST_MSG = 290, + REMOVE_FRIEND_BY_NAME = 291, + REMOVE_IGNORE_BY_NAME = 292, + IS_PLAYER_IN_IGNORE_LIST_MSG = 293, + REPOPULATE_IGNORE_LIST_MSG = 294, + GET_INVENTORY_LIST = 295, + UPDATE_FRIEND_MSG = 296, + UPDATE_FRIEND_NAME_MSG = 297, + UPDATE_IGNORE_NAME_MSG = 298, + DEPARTED = 299, + ARRIVED = 300, + TEMPLATE_CHANGE_WAYPOINTS = 301, + CANCELLED = 302, + FLUSH_CACHED_GRAPHICS = 303, + FOLLOW_TARGET = 304, + TIMER_DONE = 305, + TIMER_CANCELLED = 306, + SET_TETHER_POINT = 307, + GET_TETHER_POINT = 308, + LEFT_TETHER_RADIUS = 309, + GET_SCRIPT_VARS_PTR = 310, + FACE_TARGET = 311, + ROTATE_BY_DEGREES = 312, + STRING_RENDERED = 313, + RESET_PRIMARY_ANIMATION = 314, + FACE_PLAY_STREAM = 315, + TORSO_PLAY_STREAM = 316, + CAN_PICKUP = 317, + GET_INVENTORY_SIZE = 318, + GET_INVENTORY_COUNT = 319, + GET_OBJECTS_IN_GROUP = 320, + HIDE_ITEM = 321, + IS_OBJECT_IN_FOV = 322, + GET_TYPE = 323, + TEAM_INVITE_MSG = 324, + TEAM_GET_SIZE = 325, + TEAM_REQUEST_SET_LOOT = 326, + TEAM_REMOVE_PLAYER_MSG = 327, + TEAM_UPDATE_PLAYER_NAME_MSG = 328, + SET_UPDATABLE = 329, + REQUEST_TEAM_UI_UPDATE = 330, + SET_COLLISION_GROUP = 331, + GET_COLLISION_GROUP = 332, + GET_ORIGINAL_COLLISION_GROUP = 333, + SET_COLLISION_GROUP_TO_ORIGINAL = 334, + GET_OBJECT_RADIUS = 335, + REBUILD_NOTIFY_STATE = 336, + GET_PLAYER_INTERACTION = 337, + SET_PLAYER_INTERACTION = 338, + FORCE_PLAYER_TO_INTERACT = 339, + GET_SELECTED_POTENTIAL_INTERACTION = 340, + SET_SELECTED_POTENTIAL_INTERACTION = 341, + GET_INTERACTION_DISTANCE = 342, + SET_INTERACTION_DISTANCE = 343, + CALCULATE_INTERACTION_DISTANCE = 344, + INTERACTION_ATTEMPT_FROM_OUT_OF_RANGE = 345, + SET_PICKING_TARGET = 346, + CLIENT_UNUSE = 347, + BEGIN_PET_INTERACTION = 348, + WANTS_INTERACTION_ICON = 349, + PROPERTY_EDIT_ICON_INTERACTION = 350, + PROPERTY_MODEL_INTERACTION = 351, + GET_INTERACTION_DETAILS = 352, + GET_DISABLED_INTERACTION_TYPES = 353, + GET_INTERACTION_INFO = 354, + INTERACTION_GAME_STATE_CHANGE = 355, + TOGGLE_INTERACTION_UPDATES = 356, + TERMINATE_INTERACTION = 357, + SERVER_TERMINATE_INTERACTION = 358, + GET_PLAYERS_TARGET_FOR_SELECTION = 359, + PROCESS_INTERACTION_UNDER_CURSOR = 360, + HANDLE_INTERACT_ACTION = 361, + ATTEMPT_INTERACTION = 362, + HANDLE_INTERACTION_CAMERA = 363, + REQUEST_USE = 364, + CLIENT_USE = 366, + GET_PLAYER_MULTI_INTERACTION = 367, + GET_MULTI_INTERACTION_STATE = 368, + VENDOR_OPEN_WINDOW = 369, + VENDOR_CLOSE_WINDOW = 370, + EMOTE_PLAYED = 371, + EMOTE_RECEIVED = 372, + BUY_FROM_VENDOR = 373, + SELL_TO_VENDOR = 374, + ADD_DONATION_ITEM = 375, + REMOVE_DONATION_ITEM = 376, + CONFIRM_DONATION_ON_PLAYER = 378, + CANCEL_DONATION_ON_PLAYER = 379, + TEAM_GET_LEADER = 380, + TEAM_GET_ON_WORLD_MEMBERS = 381, + TEAM_GET_ALL_MEMBERS = 382, + TEAM_SET_OFF_WORLD_FLAG = 383, + SET_TRANSPARENCY = 385, + GET_PREFERS_FADE = 386, + PROJECTILE_IMPACT = 387, + SET_PROJECTILE_PARAMS = 388, + SET_INVENTORY_SIZE = 389, + ACKNOWLEDGE_POSSESSION = 391, + SET_POSSESSED_OBJECT = 392, + CHANGE_POSSESSOR = 393, + GET_POSSESSION_TYPE = 395, + GET_POSSESSED_OBJECT = 396, + GET_POSSESSOR = 397, + IS_POSSESSED = 398, + ENABLE_ACTIVITY = 399, + SET_SHOOTING_GALLERY_PARAMS = 400, + OPEN_ACTIVITY_START_DIALOG = 401, + REQUEST_ACTIVITY_START_STOP = 402, + REQUEST_ACTIVITY_ENTER = 403, + REQUEST_ACTIVITY_EXIT = 404, + ACTIVITY_ENTER = 405, + ACTIVITY_EXIT = 406, + ACTIVITY_START = 407, + ACTIVITY_STOP = 408, + SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409, + ROTATE_TO_POINT = 410, + SHOOTING_GALLERY_FIRE = 411, + CALCULATE_FIRING_PARAMETERS = 412, + GET_MUZZLE_OFFSET = 413, + GET_ACTIVITY_POINTS = 414, + TEAM_IS_ON_WORLD_MEMBER = 415, + REQUEST_VENDOR_STATUS_UPDATE = 416, + VENDOR_STATUS_UPDATE = 417, + CANCEL_MISSION = 418, + RESET_MISSIONS = 419, + RENDER_COMPONENT_READY = 420, + SEND_MINIFIG_DECALS = 421, + PHYSICS_COMPONENT_READY = 422, + ENTER_STANDBY_MODE = 423, + LEAVE_STANDBY_MODE = 424, + NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425, + REQUEST_CONSUME_ITEM = 426, + CONSUME_CLIENT_ITEM = 427, + CLIENT_ITEM_CONSUMED = 428, + QUERY_STANDBY_MODE = 429, + GET_NI_BOUND = 430, + MISSION_FAILURE = 431, + GET_ANIMATION_TIME = 432, + GET_CURRENT_ACTIVITY = 434, + SET_EYEBROWS = 435, + GET_EYEBROWS = 436, + SET_EYES = 437, + GET_EYES = 438, + SET_MOUTH = 439, + GET_MOUTH = 440, + IS_OBJECT_SMASHABLE = 441, + SMASHABLE_STATE_CHANGED = 443, + USE_STATE_LOGGER = 444, + ROTATE_SUB_NODE = 445, + GET_SUB_NODE_POSITION = 446, + GET_SUB_NODE = 447, + UPDATE_SHOOTING_GALLERY_ROTATION = 448, + RENDER_FLOATING_TEXT = 449, + REQUEST2_D_TEXT_ELEMENT = 450, + UPDATE2_D_TEXT_ELEMENT = 451, + REMOVE2_D_TEXT_ELEMENT = 452, + SET_COLOR = 453, + GET_COLOR = 454, + HKX_CHARACTER_LOADED = 455, + ACTIVATE_PHYSICS = 457, + SET_ICON_ABOVE_HEAD = 458, + ADD_ICON_COMPOSITE = 459, + CLEAR_ICON_COMPOSITES = 460, + ICON_NIF_LOADED = 461, + ICON_KFM_LOADED = 462, + GET_OVERHEAD_ICON_PROPERTIES_FROM_PARENT = 463, + BOUNCE_PLAYER = 464, + SET_USER_CTRL_COMP_PAUSE = 466, + HAS_COLLIDED = 467, + GET_TOOLTIP_FLAG = 468, + SET_TOOLTIP_FLAG = 469, + GET_FLAG = 470, + SET_FLAG = 471, + NOTIFY_CLIENT_FLAG_CHANGE = 472, + CURSOR_ON = 473, + CURSOR_OFF = 474, + HELP = 475, + VENDOR_TRANSACTION_RESULT = 476, + PERFORM_SPECIAL_DEATH = 477, + GET_SHADER_ID = 478, + GET_RENDER_ENVIRONMENT = 479, + FINISHED_LOADING_SCENE = 480, + GET_SKILL_INFO = 481, + ACTIVITY_CANCEL = 482, + MISSION_USES_OBJECT = 483, + GET_POSITIONAL_ID = 484, + SET_COLLECTIBLE_STATUS = 485, + HAS_BEEN_COLLECTED = 486, + HAS_BEEN_COLLECTED_BY_CLIENT = 487, + GET_POS_UPDATE_STATS = 488, + GET_NUM_VIEWERS_SCOPING_THIS = 489, + GET_ACTIVITY_USER = 490, + GET_ALL_ACTIVITY_USERS = 491, + GET_MISSION_FOR_PLAYER = 492, + SET_FACTION = 493, + SET_PLATFORM_IDLE_STATE = 494, + DISPLAY_CHAT_BUBBLE = 495, + REQUEST_CHAT_BUBBLE_ELEMENT = 496, + GET_MISSION_DATA = 497, + SPAWN_PET = 498, + DESPAWN_PET = 499, + SET_LOCAL_SPACE_STATE = 500, + GET_LOCAL_SPACE_STATE = 501, + SET_POSITION_TO_LOCAL_POSITION = 502, + ALLOW_LOCAL_SPACE_UPDATE = 503, + TOGGLE_FREE_CAM_MODE = 504, + PLAYER_LOADED = 505, + PLAYER_ADDED_TO_WORLD_LOCAL = 506, + OBJECT_LOADED = 507, + GET_PLAYER_READY = 508, + PLAYER_READY = 509, + SET_SMASHABLE_PARAMS = 510, + IS_LOOTABLE_CHEST = 511, + LOOT_OPEN_WINDOW = 512, + LOOT_SELECTION_UPDATE = 513, + TAKE_LOOT_CHEST_ITEM = 514, + REQUEST_LINKED_MISSION = 515, + TRANSFER_TO_ZONE = 516, + TRANSFER_TO_ZONE_CHECKED_IM = 517, + SECURED_TRANSFER_TO_ZONE = 518, + INVALID_ZONE_TRANSFER_LIST = 519, + MISSION_DIALOGUE_OK = 520, + GET_OBJECT_IN_SCOPE = 521, + SET_LAUNCHED_STATE = 522, + P_CREATE_EFFECT_FINISHED = 523, + SMASHED_OBJECT = 524, + CHECK_SMASHCHAIN_OVERRIDE = 525, + DISPLAY_REBUILD_ACTIVATOR = 526, + TRANSFER_TO_LAST_NON_INSTANCE = 527, + SET_ACTIVE_LOCAL_CHARACTER_ID = 528, + DISPLAY_MESSAGE_BOX = 529, + MESSAGE_BOX_RESPOND = 530, + CHOICE_BOX_RESPOND = 531, + SERVER_SET_USER_CTRL_COMP_PAUSE = 532, + SET_CHARACTER_AUTO_RUN = 533, + FOLLOW_WAYPOINTS = 534, + SWAP_DECAL_AND_COLOR = 535, + CONTINUE_WAYPOINTS = 536, + SMASH = 537, + UN_SMASH = 538, + GET_IS_SMASHED = 539, + GET_UP_VECTOR = 540, + SET_GRAVITY_SCALE = 541, + SET_GRAVITY_SCALE_FOR_RIGID_BODY = 542, + STOP_MOVING = 543, + SET_PATHING_SPEED = 544, + SET_SHIELDED = 545, + SET_SHOOTING_GALLERY_RETICULE_EFFECT = 546, + PLACE_MODEL_RESPONSE = 547, + SET_DODGE_INFO = 548, + GET_DODGE_INFO = 549, + SET_SKILL_ATTACK_SPEED = 550, + GET_SKILL_COOLDOWN_GROUP = 551, + GET_INITIAL_SKILL_COOLDOWN = 552, + GET_SKILL_COOLDOWN_REMAINING = 553, + GET_GLOBAL_COOLDOWN = 554, + SET_GLOBAL_COOLDOWN = 555, + RESET_GLOBAL_COOLDOWN = 556, + FINDINVENTORY_ITEM = 558, + PATH_STUCK = 559, + SET_CURRENT_PATH = 560, + SET_JET_PACK_MODE = 561, + SET_JET_PACK_TIME = 562, + PET_FOLLOW_OWNER = 563, + PLAYER_DIED = 564, + REGISTER_PET_ID = 565, + REGISTER_PET_DBID = 566, + GET_PET_ID = 567, + SHOW_ACTIVITY_COUNTDOWN = 568, + DISPLAY_TOOLTIP = 569, + SET_PHANTOM_BASE = 570, + GET_MOTION_STATE = 571, + GET_MOTION_CONFIG = 572, + SET_ACTIVE_PROJECTILE_SKILL = 573, + INITIALIZE_MISSION_VISUALS = 574, + GET_MISSIONS = 575, + START_ACTIVITY_TIME = 576, + ADD_ACTIVITY_TIME = 577, + GUILD_GET_SIZE = 578, + GUILD_CAN_WE_INVITE = 579, + GUILD_CAN_WE_KICK = 580, + SET_CHAR_GUILD_INFO = 581, + GET_CHAR_GUILD_INFO = 582, + GET_CHAR_IS_IN_GUILD = 583, + RE_RENDER_NAME_BILLBOARD = 584, + IS_IN_LOCAL_CHAR_PROXIMITY = 585, + GUILD_SET_STATUS = 586, + GUILD_ADD_PLAYER = 587, + GUILD_REMOVE_PLAYER = 588, + GUILD_UPDATE_PLAYER_NAME = 589, + GUILD_SET_PLAYER_RANK = 590, + GUILD_SET_ONLINE_STATUS = 591, + GUILD_INVITE = 592, + REQUEST_GUILD_DATA = 593, + POPULATE_GUILD_DATA = 594, + GET_CACHED_GUILD_DATA = 595, + GUILD_RENDER_NAME = 596, + GET_IS_SUPPORTED = 600, + CHARACTER_SUPPORT_CHANGED = 601, + ACTIVITY_PAUSE = 602, + USE_NON_EQUIPMENT_ITEM = 603, + REQUEST_USE_ITEM_ON = 604, + REQUEST_USE_ITEM_ON_TARGET = 605, + USE_ITEM_ON = 606, + USE_ITEM_RESULT = 607, + GET_PARENT_OBJ = 608, + SET_PARENT_OBJ = 609, + GET_UPDATES_WITH_PARENT_POSITION = 610, + PARENT_REMOVED = 611, + PARENT_LEFT_SCOPE = 612, + PARENT_ENTERED_SCOPE = 613, + CHILD_LOADED = 614, + CHILD_REMOVED = 615, + CHILD_DETACHED = 616, + CHILD_ENTERED_SCOPE = 617, + CHILD_LEFT_SCOPE = 618, + GET_CHILD_OBJECTS = 619, + ZONE_TRANSFER_FINISHED = 621, + CHAT_CONNECTION_UPDATE = 622, + PLATFORM_AT_LAST_WAYPOINT = 623, + LOOT_TAKE_ALL = 624, + GET_EQUIPPED_ITEM_INFO = 625, + DISPLAY_GUILD_CREATE_BOX = 626, + GET_EDITOR_LEVEL = 627, + GET_ACCOUNT_ID = 628, + GET_LAST_LOGOUT = 629, + GET_LAST_PROP_MOD_DISPLAY_TIME = 630, + SET_LAST_PROP_MOD_DISPLAY_TIME = 631, + SHOW_ACTIVITY_SUMMARY = 632, + CAN_RECEIVE_ALL_REWARDS = 633, + GET_ACTIVITY_REWARD = 634, + LOOT_CLOSE_WINDOW = 635, + GET_BLUEPRINT_ID = 636, + NOTIFY_BLUEPRINT_UPDATE = 637, + FETCH_MODEL_METADATA_REQUEST = 638, + FETCH_MODEL_METADATA_RESPONSE = 639, + COMMAND_PET = 640, + PET_RESPONSE = 641, + GET_ICON_ABOVE_HEAD_STATE = 642, + GET_ICON_ABOVE_HEAD = 643, + ICON_FINISHED_LOADING = 644, + ADD_PET_STATE = 645, + REMOVE_PET_STATE = 646, + SET_PET_STATE = 647, + REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648, + SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649, + SET_ON_TEAM = 650, + GET_PET_HAS_STATE = 651, + FIND_PROPERTY = 652, + SET_PET_MOVEMENT_STATE = 653, + GET_ITEM_TYPE = 654, + GET_ITEM_INFO_KEY = 655, + NOTIFY_OBJECT = 656, + IS_PET_WILD = 657, + CLIENT_NOTIFY_PET = 659, + NOTIFY_PET = 660, + NOTIFY_PET_TAMING_MINIGAME = 661, + START_SERVER_PET_MINIGAME_TIMER = 662, + CLIENT_EXIT_TAMING_MINIGAME = 663, + GET_BUILDMODE_ACTIVE = 664, + GET_PET_TAMING_MINIGAME_ACTIVE = 665, + PET_TAMING_OBJECT_PICKED = 666, + PET_TAMING_MINIGAME_RESULT = 667, + PET_TAMING_TRY_BUILD_RESULT = 668, + SET_PET_TAMING_MODEL = 669, + GET_PET_TAMING_MODEL = 670, + PET_ON_SWITCH = 671, + PET_OFF_SWITCH = 672, + NOTIFY_TAMING_BUILD_SUCCESS = 673, + NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674, + NOTIFY_TAMING_PUZZLE_SELECTED = 675, + GET_INSTRUCTION_COUNT = 676, + GET_IS_NPC = 677, + ACTIVATE_BUBBLE_BUFF = 678, + DECTIVATE_BUBBLE_BUFF = 679, // This is spelled wrong in the client, so we misspell it here. + EXHIBIT_VOTE = 680, + ADD_PET_TO_PLAYER = 681, + REMOVE_PET_FROM_PLAYER = 682, + REQUEST_SET_PET_NAME = 683, + SET_PET_NAME = 684, + PET_NAME_CHANGED = 686, + GET_PET_AT_INDEX = 687, + GET_LOT_FOR_PET_BY_DBID = 688, + GET_NAME_FOR_PET_BY_DBID = 689, + GET_ACTIVE_PET_OBJ_ID = 690, + GET_ACTIVE_PET_INVENTORY_OBJ_ID = 691, + SHOW_PET_ACTION_BUTTON = 692, + SET_EMOTE_LOCK_STATE = 693, + GET_EMOTE_LOCK_STATE = 694, + LEAVE_TEAM_MSG = 695, + TEAM_KICK_PLAYER_MSG = 697, + TEAM_SET_LEADER_SEND_MSG = 698, + USE_ITEM_ON_CLIENT = 699, + DOES_FORWARD_TARGET_CLICKING = 700, + CHECK_USE_REQUIREMENTS = 701, + USE_REQUIREMENTS_RESPONSE = 702, + USE_ITEM_REQUIREMENTS_RESPONSE = 703, + PET_ADDED_TO_WORLD = 704, + BOUNCER_TRIGGERED = 705, + EXHIBIT_QUERY_CURRENT_MODEL = 706, + EXHIBIT_QUERY_CURRENT_MODEL_RESPONSE = 707, + EXHIBIT_ATTEMPT_VOTE = 708, + EXHIBIT_VOTE_RESPONSE = 709, + EHIBIT_REQUERYMODELS = 710, + IS_SKILL_ACTIVE = 711, + TOGGLE_ACTIVE_SKILL = 712, + PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713, + EXHIBIT_GET_INFO = 714, + GET_PROPERTY_DATA = 715, + DOWNLOAD_PROPERTY_DATA = 716, + QUERY_PROPERTY_DATA = 717, + MODEL_MODERATION_ACTION = 719, + NOTIFY_SERVER_UGC_REVIEW_READY = 720, + NOTIFY_CLIENT_UGC_REVIEW_READY = 721, + OLD_USE_ITEM_ON = 722, + FIND_PROPERTY_FOR_SALE_RESPONSE = 723, + PROPERTY_EDITOR_BEGIN = 724, + PROPERTY_EDITOR_END = 725, + PROPERTY_EDITOR_SET_MODE = 726, + TOGGLE_TRIGGER = 727, + FIRE_EVENT = 728, + IS_MINIFIG_IN_A_BUBBLE = 729, + GET_ITEM_INFO = 730, + MISSION_NEEDS_LOT = 731, + STOP_PATHING = 732, + START_PATHING = 733, + ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734, + DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735, + HAS_SKILL = 736, + NOTIFY_CLIENT_ZONE_OBJECT = 737, + MOVE_OBJECT = 738, + ROTATE_OBJECT = 739, + GET_SPAWNER_CONFIG_DATA = 740, + UPDATE_SPAWNER_CONFIG_DATA = 741, + TURN_AROUND = 743, + GO_FORWARD = 744, + GO_BACKWARD = 745, + UPDATE_REPUTATION = 746, + GET_REPUTATION = 747, + ADD_REPUTATION = 748, + UPDATE_PROPERTY_DATA = 749, + PROPERTY_RENTAL_RESPONSE = 750, + EXHIBIT_PLACEMENT_RESPONSE = 751, + SQUIRT_WITH_WATERGUN = 752, + GET_VOTES_LEFT = 753, + ADJUST_VOTES_LEFT = 754, + EVADE_TARGET = 755, + STOPPED_EVADING = 756, + GET_PET_HAS_ABILITY = 757, + REQUEST_PLATFORM_RESYNC = 760, + PLATFORM_RESYNC = 761, + PLAY_CINEMATIC = 762, + END_CINEMATIC = 763, + CINEMATIC_UPDATE = 764, + ATTACH_CAMERA_TO_RAIL = 765, + DETACH_CAMERA_FROM_RAIL = 766, + TOGGLE_GHOST_REFERENCE_OVERRIDE = 767, + SET_GHOST_REFERENCE_POSITION = 768, + GET_GHOST_REFERENCE_POSITION = 769, + FIRE_EVENT_SERVER_SIDE = 770, + GET_PET_ABILITY_OBJECT = 771, + TEAM_INVITE_MSG_FROM_UI = 772, + ADD_CAMERA_EFFECT = 773, + REMOVE_CAMERA_EFFECT = 774, + REMOVE_ALL_CAMERA_EFFECTS = 775, + GET_MY_PROPERTIES_IN_THIS_ZONE = 776, + IS_MODEL_WITHIN_PROPERTY_BOUNDS = 777, + PROPERTY_DATA_RESULTS = 778, + ON_UN_SERIALIZE = 779, + SCRIPT_NETWORK_VAR_UPDATE = 781, + ADD_OBJECT_TO_GROUP = 783, + REMOVE_OBJECT_FROM_GROUP = 784, + IS_OBJECT_STATIC = 785, + GET_HAS_MISSION = 786, + GET_MISSION_TARGET_LOT = 787, + GET_MISSION_OFFERER_LOT = 788, + USE_UNIQUE_ITEM = 789, + GET_IS_PET = 790, + DELETE_PROPERTY = 791, + CREATEMODEL_FROM_CLIENT = 792, + UPDATE_MODEL_FROM_CLIENT = 793, + DELETE_MODEL_FROM_CLIENT = 794, + SHOW_PROPERTY_BOUNDS = 795, + SET_PROPERTY_I_DS = 796, + PLAY_FACE_DECAL_ANIMATION = 797, + ADD_ACTIVITY_USER = 798, + REMOVE_ACTIVITY_USER = 799, + GET_NUM_ACTIVITY_USERS = 800, + ACTIVITY_USER_EXISTS = 801, + DO_COMPLETE_ACTIVITY_EVENTS = 805, + SET_ACTIVITY_PARAMS = 806, + SET_ACTIVITY_USER_DATA = 807, + GET_ACTIVITY_USER_DATA = 808, + DO_CALCULATE_ACTIVITY_RATING = 809, + ND_AUDIO_POST_SETUP = 812, + ND_AUDIO_PRE_SHUTDOWN = 813, + SET_ND_AUDION_LISTENER_STANCE = 814, + SET_UP_ND_AUDIO_EMIITTER = 815, + SHUT_DOWN_ND_AUDIO_EMITTER = 816, + METAIFY_ND_AUDIO_EMITTER = 817, + UN_METAIFY_ND_AUDIO_EMITTER = 818, + METAIFY_ND_AUDIO_EMITTERS = 819, + UN_METAIFY_ND_AUDIO_EMITTERS = 820, + PLAY_ND_AUDIO_EMITTER = 821, + STOP_ND_AUDIO_EMITTER = 822, + STOP_ND_AUDIO_EMITTER_ALL = 823, + SET_ND_AUDIO_EMITTER_PARAMETER = 824, + SET_ND_AUDIO_EMITTERS_PARAMETER = 825, + ND_AUDIO_CALLBACK = 826, + ACTIVATE_ND_AUDIO_MUSIC_CUE = 827, + DEACTIVATE_ND_AUDIO_MUSIC_CUE = 828, + FLASH_ND_AUDIO_MUSIC_CUE = 829, + SET_ND_AUDIO_MUSIC_PARAMETER = 830, + PLAY2_D_AMBIENT_SOUND = 831, + STOP2_D_AMBIENT_SOUND = 832, + PLAY3_D_AMBIENT_SOUND = 834, + STOP3_D_AMBIENT_SOUND = 835, + ACTIVATE_ND_AUDIO_MIXER_PROGRAM = 836, + DEACTIVATE_ND_AUDIO_MIXER_PROGRAM = 837, + UPDATE_ACTIVITY_LEADERBOARD = 838, + ACTIVITY_LEADERBOARD_UPDATED = 839, + ENTER_PROPERTY1 = 840, + ENTER_PROPERTY2 = 841, + PROPERTY_ENTRANCE_SYNC = 842, + SEND_PROPERTY_POPULATION_TO_CLIENT = 843, + SEN_PROPERTY_PLAQUE_VIS_UPDATE = 844, + PROPERTY_SELECT_QUERY = 845, + CREATE_POSITION_STRING = 848, + GET_PARALLEL_POSITION = 849, + PARSE_CHAT_MESSAGE = 850, + SET_MISSION_TYPE_STATE = 851, + GET_LOCATIONS_VISITED = 852, + GET_MISSION_TYPE_STATES = 853, + GET_TIME_PLAYED = 854, + SET_MISSION_VIEWED = 855, + HKX_VEHICLE_LOADED = 856, + SLASH_COMMAND_TEXT_FEEDBACK = 857, + BROADCAST_TEXT_TO_CHATBOX = 858, + HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859, + OPEN_PROPERTY_MANAGEMENT = 860, + OPEN_PROPERTY_VENDOR = 861, + VOTE_ON_PROPERTY = 862, + UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863, + NOTIFY_PLAYER_OF_PROPERTY_SUBMISSION = 865, + NOTIFY_PLAYER_OF_MODEL_SUBMISSION = 866, + PHYSICS_SYSTEM_LOADED = 867, + CLIENT_TRADE_REQUEST = 868, + SERVER_TRADE_REQUEST = 869, + SERVER_TRADE_INVITE = 870, + CLIENT_TRADE_REPLY = 871, + SERVER_TRADE_REPLY = 872, + SERVER_TRADE_INITIAL_REPLY = 873, + SERVER_TRADE_FINAL_REPLY = 874, + CLIENT_TRADE_UPDATE = 875, + SERVER_SIDE_TRADE_UPDATE = 876, + SERVER_TRADE_UPDATE = 877, + CLIENT_TRADE_CANCEL = 878, + CLIENT_SIDE_TRADE_CANCEL = 879, + CLIENT_TRADE_ACCEPT = 880, + SERVER_SIDE_TRADE_ACCEPT = 881, + SERVER_SIDE_TRADE_CANCEL = 882, + SERVER_TRADE_CANCEL = 883, + SERVER_TRADE_ACCEPT = 884, + GET_TRADE_INFO = 885, + KF_LOADED = 886, + BRICKS_LOADED = 887, + READY_FOR_UPDATES = 888, + SEND_READY_FOR_UPDATES = 889, + SET_LAST_CUSTOM_BUILD = 890, + GET_LAST_CUSTOM_BUILD = 891, + GET_STATUS_EFFECT_BY_ID = 892, + GET_ALL_STATUS_EFFECTS = 893, + CHILD_RENDER_COMPONENT_READY = 894, + NOTIFY_APPEARANCE_CHANGED_MSG = 895, + SET_PHYSICS_MOTION_STATE = 896, + GET_PHYSICS_MOTION_STATE = 897, + ATTACH_GRAYSCALE_EFFECT = 898, + ATTACH_FADE_EFFECT = 899, + ATTACH_CHANGE_RENDER_ENVIRONMENT_EFFECT = 900, + FORCE_MOVEMENT = 901, + CANCEL_FORCE_MOVEMENT = 902, + SET_IGNORE_PROJECTILE_COLLISION = 903, + GET_IGNORE_PROJECTILE_COLLISION = 904, + ORIENT_TO_OBJECT = 905, + ORIENT_TO_POSITION = 906, + ORIENT_TO_ANGLE = 907, + NOTIFY_CLIENT_UGC_MODEL_READY = 909, + NOTIFY_CLIENT_UGC_ICON_READY = 911, + PROPERTY_BUILD_MODE_CHANGED = 912, + PROPERTY_BUILD_MODE_UPDATE = 913, + PROPERTY_DELETION_ACTION = 914, + PROPERTY_MODERATION_STATUS_ACTION = 915, + PROPERTY_MODERATION_STATUS_ACTION_RESPONSE = 916, + PROPERTY_MODERATION_STATUS_UPDATE = 917, + PROPERTY_NEEDS_GM_ATTENTION = 918, + PROPERTY_MODERATION_CHANGED = 919, + INVENTORY_REFRESH_ITEM_DETAILS = 922, + INVENTORY_LOAD_CUSTOM_ICON = 923, + GET_STATUS_EFFECT_BY_TYPE = 924, + RELEASE_CHARGED_SKILL = 925, + PROPERTY_RELOAD_DB = 926, + SET_PLAYER_TARGET = 927, + GET_PLAYER_TARGET = 928, + LOCK_CAMERA_NETWORKED = 929, + MOVE_CAMERA_NETWORKED = 930, + REBUILD_ACTIVATED = 931, + BOUNCE_NOTIFICATION = 932, + REQUEST_CLIENT_BOUNCE = 934, + GET_RECENT_BOUNCED = 935, + SET_RECENT_BOUNCED = 936, + SET_ACTIVE_STATE = 937, + GET_ACTIVE_STATE = 938, + HAS_COMPONENT_TYPE = 939, + GET_COMPONENT_LIST = 940, + RESPONDS_TO_FACTION = 941, + BOUNCER_ACTIVE_STATUS = 942, + HF_ATTRIBUTES_PUSH = 943, + HF_ATTRIBUTES_PULL = 944, + HF_ATTRIBUTES_PATH_DISPLAY = 945, + HF_CONTROLS_PULL = 946, + HF_OBJECT_SELECTED = 947, + HF_PLACEHOLDER_UPDATE = 948, + HF_PLACEHOLDER_TOGGLE = 949, + HF_GET_ASSOCIATED_PATHS = 950, + HF_GETS_WANT_PATH = 951, + GET_RECENT_MOVEMENT_KEYS = 952, + TRACK_RECENT_MOVEMENT_KEYS = 953, + PHYSICS_MOVEMENT_NOTIFICATION_REQUEST = 954, + PHYSICS_MOVEMENT_NOTIFICATION = 955, + MOVE_INVENTORY_SINGLE = 956, + MOVE_INVENTORY_BATCH = 957, + MINI_GAME_SET_PARAMETERS = 958, + MINI_GAME_GET_TEAM_SKILLS = 961, + MINI_GAME_GET_TEAM_SCORE = 963, + MINI_GAME_GET_PLAYER_SCORE = 967, + MINI_GAME_GET_TEAM_COLOR = 972, + MINI_GAME_GET_TEAM_PLAYERS = 975, + MINI_GAME_UPDATE_CLIENT = 976, + MINI_GAME_GET_TEAM = 977, + MINI_GAME_GET_PARAMETERS = 978, + OBJECT_ACTIVATED_CLIENT = 980, + IS_RESURRECTING = 983, + GET_ITEM_OWNER = 984, + GET_STORED_CONFIG_DATA = 985, + SET_STORED_CONFIG_DATA = 986, + ON_PLAYER_RESSURECTED = 988, + PLAYER_RESURRECTION_FINISHED = 989, + TRANSFORM_CHANGELING_BUILD = 990, + RETURN_CHANGELING_BUILD_ID = 991, + SPEND_BRICK_INVENTORY_FOR_LXFML = 992, + BRICK_INVENTORY_FOR_LXFML_SPENT = 993, + REBUILD_BBB_AUTOSAVE_MSG = 995, + SET_BBB_AUTOSAVE = 996, + USE_BBB_INVENTORY = 998, + UN_USE_BBB_MODEL = 999, + BBB_LOAD_ITEM_REQUEST = 1000, + BBB_SAVE_REQUEST = 1001, + BBBLUP_SAVE_REQUEST = 1002, + BBB_GET_METADATA_SOURCE_ITEM = 1003, + BBB_RESET_METADATA_SOURCE_ITEM = 1004, + BBB_SAVE_RESPONSE = 1005, + PLAYER_EXIT = 1006, + SET_PVP_STATUS = 1008, + GET_PVP_STATUS = 1009, + IS_VALID_PVP_TARGET = 1010, + PVP_RENDER_NAME = 1011, + ATTACH_OBJECT = 1012, + DETACH_OBJECT = 1013, + BOUNCE_SUCCEEDED = 1014, + GET_GAME_OBJECT_POINTER = 1015, + PHANTOM_HKX_LOADED = 1016, + DELAY_CREATE_EFFECT = 1017, + CHOICE_BUILD_SELECTION_CONFIRMED = 1018, + NOTIFY_FADE_UP_VIS_COMPLETE = 1019, + ITEM_HAS_NEW_INFO = 1020, + RESET_SECONDARY_ANIMATION = 1021, + GET_PICK_TYPE = 1022, + SET_PICK_TYPE = 1023, + GET_PRIORITY_PICK_LIST_TYPE = 1024, + REQUEST_PICK_TYPE_UPDATE = 1025, + GET_OVERRIDE_PICK_TYPE = 1026, + REQUEST_DISPLAY_OBJECT_INFO = 1027, + REQUEST_SERVER_OBJECT_INFO = 1028, + REQUEST_OBJECT_INFO_AS_XML = 1029, + GET_OBJECT_REPORT_INFO = 1030, + GET_OBJECT_REPORT_WINDOW_CLOSE = 1031, + GET_OBJECT_REPORT_STATUS = 1032, + GET_MISSION_DATA_FOR_OBJECT_REPORT = 1033, + GET_OBJECT_ROLLOVER_INFO = 1034, + PERFORM_ZONE_ANALYSIS = 1035, + UPDATE_HK_VISUAL_IZATION = 1036, + CLEAR_ITEMS_OWNER = 1037, + APPLY_LINEAR_IMPULSE = 1038, + APPLY_ANGULAR_IMPULSE = 1039, + GET_CONTACT_NORMALS = 1040, + IS_WATCHING_FOR_EMOTE = 1041, + NOTIFY_CLIENT_OBJECT = 1042, + DISPLAY_ZONE_SUMMARY = 1043, + ZONE_SUMMARY_DISMISSED = 1044, + GET_PLAYER_ZONE_STATISTIC = 1045, + MODIFY_PLAYER_ZONE_STATISTIC = 1046, + APPLY_EXTERNAL_FORCE = 1049, + GET_APPLIED_EXTERNAL_FORCE = 1050, + ITEM_EQUIPPED = 1052, + ACTIVITY_STATE_CHANGE_REQUEST = 1053, + OVERRIDE_FRICTION = 1054, + ARRANGE_WITH_ITEM = 1055, + CHECK_CAN_BUILD_WITH_ITEM = 1056, + START_BUILDING_WITH_ITEM = 1057, + START_BUILD_SESSION = 1058, + FINISH_BUILD_SESSION = 1059, + DONE_BUILD_SESSION = 1060, + START_ARRANGING_WITH_ITEM = 1061, + FINISH_ARRANGING_WITH_ITEM = 1062, + DONE_ARRANGING_WITH_ITEM = 1063, + START_ARRANGE_MODE = 1064, + ARRANGE_MODE_WITH_ITEM = 1065, + FINISH_ARRANGE_MODE = 1066, + DONE_ARRANGE_MODE = 1067, + SET_BUILD_MODE = 1068, + BUILD_MODE_SET = 1069, + CONFIRM_BUILD_MODE = 1070, + BUILD_MODE_CONFIRMATION = 1071, + BUILD_EXIT_CONFIRMATION = 1072, + SET_BUILD_MODE_CONFIRMED = 1073, + BUILD_MODE_NOTIFICATION = 1074, + BUILD_MODE_NOTIFICATION_REPORT = 1075, + CLIENT_USE_MODULE_ON = 1076, + SET_MODEL_TO_BUILD = 1077, + SPAWN_MODEL_BRICKS = 1078, + CHECK_PRECONDITION = 1079, + CHECK_ALL_PRECONDITIONS = 1080, + NOTIFY_CLIENT_FAILED_PRECONDITION = 1081, + GET_IS_ITEM_EQUIPPED_BY_LOT = 1082, + GET_IS_ITEM_EQUIPPED_BY_ID = 1083, + GET_OBJECT_DIRECTION_VECTORS = 1084, + GET_CASTABLE_SKILLS = 1085, + CHOICEBUILD_COMPLETE = 1086, + GET_MISSION_CHAT = 1087, + GET_MISSION_AUDIO = 1088, + MODULE_EQUIPPED = 1089, + MODULE_DROPPED = 1090, + MODULE_PICKED_UP = 1091, + MODULE_INFO = 1092, + MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093, + MODULAR_BUILD_BEGIN = 1094, + MODULAR_BUILD_END = 1095, + MODULAR_BUILD_MOVE_AND_EQUIP = 1096, + MODULAR_BUILD_FINISH = 1097, + SET_REGISTRATION_FOR_UI_UPDATE = 1114, + GO_TO_WAYPOINT = 1115, + ARRIVED_AT_DESIRED_WAYPOINT = 1116, + CHECK_WITHIN_BOUNDS = 1117, + ATTACH_TO_BUILD_ASSEMBLY = 1118, + SET_BUILD_ASSEMBLY = 1119, + RESET_BUILD_ASSEMBLY = 1120, + GET_INVENTORY_ITEM_INFO = 1125, + GET_ITEM_DETAILS = 1126, + GET_BUILD_ACTIVATOR = 1127, + GET_MISSION_ANIMATION = 1128, + MISSION_DIALOGUE_CANCELLED = 1129, + MODULE_ASSEMBLY_DB_DATA = 1130, + MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131, + MODULE_ASSEMBLY_QUERY_DATA = 1132, + MODULE_ASSEMBLY_HKX_LOADED = 1133, + MODULE_ASSEMBLY_NIF_LOADED = 1134, + MODULE_ASSEMBLY_MAIN_NIF_LOADED = 1135, + MODULE_ASSEMBLY_KFM_LOADED = 1136, + GET_PRECONDITION_INFO = 1137, + GET_MODEL_LOT = 1138, + ANIMATION_FINISHED_PRELOADING = 1139, + CHILD_BUILD_ASSEMBLY_COMPLETE = 1140, + CHARACTER_UNSERIALIZED = 1141, + CHARACTER_NEEDS_TRANSITION = 1142, + SET_NEEDS_TRANSITION = 1143, + ECHO_SYNC_SKILL = 1144, + SYNC_SKILL = 1145, + GET_BEHAVIOR_HANDLE = 1146, + ADD_OUTSTANDING_BEHAVIOR = 1147, + REQUEST_SERVER_PROJECTILE_IMPACT = 1148, + OFF_WORLD_IMPACT_REQUEST = 1149, + SERVER_IMPACT_REQUEST = 1150, + DO_CLIENT_PROJECTILE_IMPACT = 1151, + MODULE_ASSEMBLY_PART_INFO = 1152, + GET_BUILD_TYPE = 1153, + CHECK_BUILD_TYPE = 1154, + MODULAR_BUILD_CONVERT_MODEL = 1155, + DO_NPC_SHOWCASE_MODEL_SUBMISSION = 1156, + GET_MISSION_I_DS_LIST = 1157, + SET_SHOWCASE_MISSION_NPC_VALS = 1158, + NOTIFY_SHOWCASE_MISSION_NP_COF_SUCCESS = 1159, + SEND_LUA_NOTIFICATION_REQUEST = 1160, + SEND_LUA_NOTIFICATION_CANCEL = 1161, + ACTIVATOR_TOGGLE = 1162, + MAKE_PHYSICS = 1163, + SET_RESPAWN_GROUP = 1164, + SET_PLAYER_ALLOWED_RESPAWN = 1165, + TOGGLE_SENDING_POSITION_UPDATES = 1166, + TOGGLE_RECEIVING_POSITION_UPDATES = 1167, + GET_ENEMY_PRECONDITIONS = 1168, + START_MODEL_VISUALIZATION = 1169, + PLACE_PROPERTY_MODEL = 1170, + PROPERTY_MODEL_PLACED = 1171, + OPEN_EXHIBIT_REPLACE_MODEL_UI = 1172, + REPLACE_SHOWCASEMODEL = 1173, + CLEAR_UI_HOOK_EXHIBIT_REPLACEMENT = 1174, + ATTACH_FLYTO_SCREEN_POS = 1175, + VEHICLE_GET_DEBUG_INFO = 1176, + VEHICLE_GET_MOVEMENT_INPUT_VALUES = 1177, + ACTIVITY_TIMER_SET = 1178, + ACTIVITY_TIMER_UPDATE = 1179, + ACTIVITY_TIMER_GET = 1180, + ACTIVITY_TIMER_STOP = 1181, + ACTIVITY_TIMER_DONE = 1182, + GET_ATTACK_PRIORITY = 1183, + UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184, + UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185, + SET_LOSE_COINS_ON_DEATH = 1186, + LOAD_EFFECTS = 1187, + SET_CUSTOM_BUILD = 1188, + ACTIVITY_TIMER_RESET = 1189, + ACTIVITY_TIMER_STOP_ALL_TIMERS = 1190, + ACTIVITY_TIMER_MODIFY = 1191, + SET_KEYFRAM_TRANSFORM = 1192, + ADD_ACTIVITY_OWNER = 1193, + REMOVE_ACTIVITY_OWNER = 1194, + GET_CURRENT_ACTIVITY_OWNERS = 1195, + TOGGLE_SKILL_DEBUGGING = 1196, + PET_TAMING_TRY_BUILD = 1197, + REPORT_BUG = 1198, + REPORT_OFFENSIVE_MODEL = 1199, + REPORT_OFFENSIVE_PROPERTY = 1200, + GET_ACTIVITY_ID = 1201, + REQUEST_SMASH_PLAYER = 1202, + GET_TIMES_REQUESTED_SMASH = 1203, + RESPONSE_SMASH_PLAYER = 1204, + MODIFY_DAMAGE_ABSORPTION = 1205, + UNCAST_SKILL = 1206, + GET_SHOWCASE_MODEL_READY = 1207, + IS_SKILL_NEEDED = 1208, + GET_COMPONENT_DATA = 1209, + VEHICLE_SET_POWERSLIDE_METHOD = 1210, + SHOWS_NAMETAG = 1211, + FIRE_EVENT_CLIENT_SIDE = 1213, + GET_REQUIRES_NAME_RESUBMISSION = 1216, + SET_REQUIRES_NAME_RESUBMISSION = 1217, + TOGGLE_GM_INVIS = 1218, + GET_GM_INVIS = 1219, + KILLED_PLAYER = 1220, + GET_PICKUP_SKILLS = 1221, + GET_FACTION_SKILL = 1222, + CHANGE_OBJECT_WORLD_STATE = 1223, + GET_OBJECT_WORLD_STATE = 1224, + VISIBILITY_CHANGED = 1225, + MOTION_EFFECT_COMPLETE = 1226, + TOGGLE_FREEZE_MODE = 1227, + SHADER_RENDER_MSG_APPLIED = 1228, + PLAYER_RENAME_REQUEST = 1229, + VEHICLE_LOCK_INPUT = 1230, + VEHICLE_UNLOCK_INPUT = 1231, + SET_AIR_MOVEMENT = 1232, + MOVEMENT_STATE_CHANGED = 1233, + SKILL_MOVEMENT_CANCELLED = 1234, + AIR_MOVEMENT_COMPLETE = 1235, + CANCEL_AIR_MOVEMENT = 1236, + FORCE_MINIFIGURE_TEXTURE_UPDATE = 1237, + RESYNC_EQUIPMENT = 1238, + ADD_COMPONENT_TO_OBJECT = 1239, + VEHICLE_GET_MAX_GAME_SPEED = 1240, + VEHICLE_GET_MAX_GAME_SPEED_WITH_BOOST = 1241, + GET_SPEED_FACTOR = 1242, + FREEZE_INVENTORY = 1243, + ADD_STAT_TRIGGER = 1244, + ADD_STAT_TRIGGER_CHILD = 1245, + CHECK_TRIGGERS_AND_FIRE_IF_NEEDED = 1246, + STAT_EVENT_TRIGGERED = 1247, + GET_CURRENT_SPEED = 1248, + RACING_PLAYER_RANK_CHANGED = 1249, + RACING_PLAYER_WRONG_WAY_STATUS_CHANGED = 1250, + RACING_PLAYER_CROSSED_FINISH_LINE = 1251, + RACING_RESET_PLAYER_TO_LAST_RESET = 1252, + RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253, + RACING_SET_PLAYER_RESET_INFO = 1254, + RACING_PLAYER_INFO_RESET_FINISHED = 1255, + RACING_PLAYER_OUT_OF_TRACK_BOUNDS = 1256, + RACING_SYNC_INFO = 1257, + RACING_PLAYER_KEEP_ALIVE = 1258, + RACING_SERVER_KEEP_ALIVE = 1259, + LOCK_NODE_ROTATION = 1260, + GET_PHYSICS_COLLIDABLE = 1261, + SET_PHYSICS_COLOR_FOR_DEBUG = 1262, + GET_PHYSICS_COLOR_FOR_DEBUG = 1263, + SET_PHYSICS_TEXT_AND_STATE_FOR_DEBUG = 1264, + REQUEST_INFO_FOR_PHYSICS_DEBUGGER = 1265, + GET_COLLIDABLE_AT_ADDRESS = 1266, + REQUEST_SERVER_GET_COLLIDABLE_REPORT = 1267, + COLLISION_POINT_ADDED = 1268, + COLLISION_POINT_REMOVED = 1269, + SET_ATTACHED = 1270, + SET_DESTROYABLE_MODEL_BRICKS = 1271, + VEHICLE_SET_POWERSLIDE_LOCK_WHEELS = 1272, + VEHICLE_SET_WHEEL_LOCK_STATE = 1273, + SHOW_HEALTH_BAR = 1274, + GET_SHOWS_HEALTH_BAR = 1275, + NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276, + ENABLE_CLIENT_EQUIP_MODE = 1278, + CLIENT_EQUIP_MODE_WAS_CHANGED = 1279, + VEHICLE_GET_SPAWN_HEIGHT = 1281, + SET_NAME_BILLBOARD_STATE = 1284, + CHECK_TARGETING_REQUIREMENTS = 1285, + VEHICLE_CAN_WRECK = 1286, + ATTACH_RENDER_EFFECT = 1287, + DETACH_RENDER_EFFECT = 1288, + IS_PET_USING_ABILITY = 1289, + SET_BLOCKING = 1290, + GET_BLOCKING = 1291, + UPDATE_BLOCKING = 1292, + CHECK_DAMAGE_RESULTS = 1293, + GET_OBJECT_IS_IN_RENDER_PIPE = 1294, + ATTACH_MOTION_FX_ARC = 1295, + PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296, + GET_LAST_RESPAWN_CHECKPOINT = 1297, + GET_VEHICLE_DEBUG_COLLISIONS = 1298, + VISITING_PROPERTY = 1299, + HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE = 1300, + HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE = 1301, + WORLD_CHECK_RESPONSE = 1302, + ADD_DAMAGE_REDUCTION = 1303, + REMOVE_DAMAGE_REDUCTION = 1304, + PROPERTY_CONTENTS_FROM_CLIENT = 1305, + GET_MODELS_ON_PROPERTY = 1306, + IS_SHOWCASE_DISPLAY_PEDESTAL = 1307, + MATCH_REQUEST = 1308, + MATCH_RESPONSE = 1309, + MATCH_UPDATE = 1310, + IS_DEFAULT_SKILL_ACTIVE = 1311, + PROPERTY_EDITOR_CARRY = 1312, + GET_LOOT_OWNER_ID = 1313, + GET_ENEMY_LOOT_TAG = 1314, + GET_NUM_SPAWNED_BRICKS = 1315, + SET_ITEM_EQUIP_TRANSFORM = 1316, + GET_ITEM_EQUIP_TRANSFORM = 1317, + GET_PROPERTY_BUDGET_INFO = 1318, + CHATBOX_IS_INIT = 1319, + GET_SPAWNED_I_DS = 1320, + GET_IMMUNITY = 1321, + GET_GM_IMMUNITY = 1322, + PROCESS_REMOTE_SLASH_COMMAND = 1323, + IS_FRIEND_MSG = 1324, + RACING_PLAYER_EVENT = 1325, + GET_PROPERTY_EDIT_VALID = 1326, + REFRESH_RENDER_ASSET = 1327, + VEHICLE_APPLY_STAT_CHANGE = 1328, + ZONE_LOADED_INFO = 1329, + B3_INTERFACE_ACTION = 1330, + RACING_STAT_MODIFIERS_FROM_CLIENT = 1332, + GET_RACING_STAT_MODIFIERS = 1333, + SET_RACING_STAT_MODIFIERS = 1334, + GET_RACING_LICENSE_LEVEL = 1335, + ADD_EQUIP_CAST = 1336, + SHOW_BILLBOARD_INTERACT_ICON = 1337, + CHANGE_IDLE_FLAGS = 1338, + GET_ANIMATION_FLAG = 1339, + VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340, + VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341, + NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1342, + NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1343, + VEHICLE_ADD_SLOWDOWN_ACTION = 1344, + VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345, + NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION = 1346, + NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION = 1347, + FORCE_UPDATE_ANIMATIONS = 1348, + MATCH_GET_DATA_FOR_PLAYER = 1349, + BUYBACK_FROM_VENDOR = 1350, + SET_INVENTORY_FILTER = 1351, + GET_INVENTORY_FILTER = 1352, + GET_INVENTORY_GROUPS = 1353, + GET_INVENTORY_GROUP = 1354, + UPDATE_INVENTORY_GROUP = 1355, + UPDATE_INVENTORY_UI = 1356, + UPDATE_INVENTORY_GROUP_CONTENTS = 1357, + CAN_REMOVE_ITEM_FROM_INVENTORY = 1362, + DRIVE_THIS_CAR = 1363, + VEHICLE_CAN_ADD_ACTIVE_BOOST = 1364, + VEHICLE_ADD_ACTIVE_BOOST = 1365, + SET_PROPERTY_ACCESS = 1366, + ZONE_PROPERTY_MODEL_PLACED = 1369, + ZONE_PROPERTY_MODEL_ROTATED = 1370, + ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371, + ZONE_PROPERTY_MODEL_EQUIPPED = 1372, + ZONE_PROPERTY_MODEL_PICKED_UP = 1373, + ZONE_PROPERTY_MODEL_REMOVED = 1374, + GET_VERSIONING_INFO = 1381, + OPEN_UG_BEHAVIOR_UI = 1382, + VEHICLE_NOTIFY_HIT_SMASHABLE = 1383, + GET_TETHER_RADIUS = 1384, + VEHICLE_NOTIFY_HIT_EXPLODER = 1385, + CHECK_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1386, + REQUEST_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1387, + CONFIGURE_RACING_CONTROL_CLIENT = 1389, + NOTIFY_RACING_CLIENT = 1390, + RACING_PLAYER_HACK_CAR = 1391, + RACING_PLAYER_LOADED = 1392, + RACING_CLIENT_READY = 1393, + POSSESSION_FINISHED_ATTACH = 1394, + UPDATE_CHAT_MODE = 1395, + VEHICLE_NOTIFY_FINISHED_RACE = 1396, + EQUIPPED_ITEM_STARTUP = 1397, + FACTION_TRIGGER_ITEM_EQUIPPED = 1400, + FACTION_TRIGGER_ITEM_UNEQUIPPED = 1401, + TOGGLE_PROPERTY_BEHAVIORS = 1402, + GET_UG_OBJECT_INFO = 1405, + RESET_PROPERTY_BEHAVIORS = 1406, + IS_PROPERTY_MODEL_RESET = 1407, + SET_UG_OBJECT_NAME_AND_DESCRIPTION = 1408, + SET_CONSUMABLE_ITEM = 1409, + VEHICLE_GET_CURRENT_LAP = 1410, + GET_UGID = 1411, + SET_UGID = 1412, + UGID_CHANGED = 1413, + RACING_GET_CURRENT_LAP_FOR_PLAYER = 1414, + SUB_ITEM_UN_EQUIPPED = 1415, + SET_CUSTOM_DROP_SHADOW_TEXTURE = 1416, + GET_PLAYER_KIT_FACTION = 1418, + USED_INFORMATION_PLAQUE = 1419, + RACING_ENABLE_WRONG_WAY_RESET = 1420, + RACING_TOGGLE_RUBBER_BANDING = 1421, + GET_RACING_CONTROL_DEBUG_INFO = 1422, + SET_PROPERTY_BOUNDS_VISIBILITY = 1423, + SET_PROPERTY_VENDOR_VISIBILITY = 1424, + SET_EQUIP_STATE = 1425, + NOTIFY_COMBAT_AI_STATE_CHANGE = 1426, + SET_PROPERTY_MODEL_INTERACTIVE = 1430, + SERVER_STATE_NOTIFY = 1431, + GET_SERVER_STATE = 1432, + GET_ICON_FOR_PROXIMITY = 1433, + GET_LEGO_CLUB_MEMBERSHIP_STATUS = 1434, + SET_STATUS_IMMUNITY = 1435, + GET_STATUS_IMMUNITY = 1436, + TEAM_IS_MEMBER = 1437, + ACTIVATE_BRICK_MODE = 1438, + GET_BUILD_OBJECT_ID = 1439, + SET_ANIMATION_ENABLED = 1444, + PAUSE_COOLDOWNS = 1446, + FORCE_UPDATE_RENDER_NODE = 1447, + SET_PET_NAME_MODERATED = 1448, + TOGGLE_STRAFE_MODE = 1449, + SET_SCHEME_SPEED_SCALE = 1450, + CANCEL_SKILL_CAST = 1451, + CHECK_PLAYER_ASSEMBLY_FOR_UNIQUE_MODULE_BY_LOT = 1454, + MODULE_ASSEMBLY_DB_DATA_TO_LUA = 1455, + IS_ALLY = 1458, + MODIFY_LEGO_SCORE = 1459, + GET_LEGO_SCORE = 1460, + GET_PLAYER_LEVEL = 1461, + NOTIFY_LEGO_SCORE_UPDATE = 1462, + SET_LEGO_SCORE = 1463, + UPDATE_BEHAVIOR_EXECUTION_DETAILS = 1466, + RESTORE_TO_POST_LOAD_STATS = 1468, + PICKUP_OBJECT_ERROR = 1469, + CHECK_AND_SHOW_INVENTORY_FULL_TIP = 1470, + SET_RAIL_MOVEMENT = 1471, + START_RAIL_MOVEMENT = 1472, + SET_UP_VECTOR = 1473, + CANCEL_RAIL_MOVEMENT = 1474, + GET_RAIL_INFO = 1475, + CLIENT_RAIL_MOVEMENT_READY = 1476, + PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477, + NOTIFY_RAIL_ACTOVATOR_STATE_CHANGE = 1478, + REQUEST_RAIL_ACTIVATOR_STATE = 1479, + NOTIFY_REWARD_MAILED = 1480, + UPDATE_PLAYER_STATISTIC = 1481, + IS_IN_COMBAT = 1482, + IS_PRIMITIVE_MODEL_MSG = 1483, + SCALE_PRIMITICE_MODEL_MSG = 1484, + MODIFY_GHOSTING_DISTANCE = 1485, + PRIMITIVE_MODEL_CHANGED_MSG = 1487, + GET_PROPRTY_CLONE_ID = 1488, + REQUEST_LEAVE_PROPERTY = 1489, + REQUERY_PROPERTY_MODELS = 1491, + GET_BEHAVIOR_COUNT = 1492, + UPDATE_BEHAVIOR_CONTROLS = 1493, + MODULE_ASSEMBLY_LXFML_LOADED = 1494, + REQUEST_ASSEMBLED_LXFML = 1495, + ASSEMBLED_LXFML_LOADED = 1496, + GET_REORIENT_UP_VECTOR = 1497, + MODULAR_ASSEMBLY_NIF_COMPLETED = 1498, + CHARACTER_DISCONNECT_BEFORE_CREATE = 1499, + SEND_LAUNCH_TO_PREVIOUS_ZONE_TO_CLIENT = 1500, + ROCKETLAUNCH_REQUEST_DEFAULT_MAP_ID = 1501, + BEGIN_LAUNCH = 1502, + PROCESS_CLAIM_CODES = 1503, + GET_LAST_ZONE_ID = 1504, + ADD_RUN_SPEED_MODIFIER = 1505, + REMOVE_RUN_SPEED_MODIFIER = 1506, + SKILL_EVENT_FIRED = 1507, + SEND_HOT_PROPERTY_DATA = 1510, + GET_HOT_PROPERTY_DATA = 1511, + GET_EQUIPPED_ITEMS_IN_SET = 1512, + IS_ITEM_IN_SET = 1513, + GET_INVENTORY_TYPE_FOR_LOT = 1514, + GET_BANK_TYPE_FOR_LOT = 1515, + NOTIFY_NOT_ENOUGH_INV_SPACE = 1516, + IMPORT_MODEL_TO_BBB = 1517, + SEARCH_NEARBY_OBJECTS = 1518, + SEARCH_NEARBY_OBJECTS_REQUEST_BY_LOT = 1519, + REQUEST_OBJECT_POSITION_BY_ID = 1520, + SEARCH_NEARBY_OBJECTS_REQUEST_BY_COMPONENT = 1521, + SEARCH_NEARBY_OBJECTS_RESPONSE = 1522, + BROADCAST_NON_STANDARD_COLLISIONS = 1523, + GET_REGISTERED_NON_STANDARD_COLLISION_GROUP = 1524, + BROADCAST_CRUSHED_NOTIFICATIONS = 1525, + GET_REGISTERED_CRUSHED_COLLISION_GROUPS = 1526, + IS_BEING_CRUSHED = 1527, + GET_SUPPORTING_OBJECT = 1528, + TREAT_RIGID_BODY_COLLSIONS_AS_FIXED = 1529, + BROADCAST_TELEPORTED_WITHIN_NOTIFICATION = 1530, + GET_REGISTERED_TELEPORTED_WITHIN_OBJECT_GROUP = 1531, + GET_INTERPENTRATING_INFORMATION = 1532, + OBJECT_TELEPORTED_WITHIN = 1533, + SET_PHYSICS_SOLVER_PROPERTIES = 1534, + HAS_BEHAVIORS = 1535, + PLAY_BEHAVIOR_SOUND = 1536, + GET_PLAYER_BEHAVIOR_TIER = 1537, + GET_EMOTE_ANIMATION_TIME = 1538, + GET_CHARACTER_STAT_TRACKING = 1539, + PLAYER_INVENTORY_READY = 1540, + SET_PRECONDITIONS = 1541, + DETACH_SHADOW = 1542, + GET_LOOT_INFO = 1543, + GET_PLAYERS_ON_PROPERTY = 1544, + PROPERTY_SPAWN_BY_BEHAVIOR = 1545, + NOTIFY_PROPERTY_OF_EDIT_MODE = 1546, + UPDATE_PROPERTY_PERFORMANCE_COST = 1547, + GET_PROPERTY_PERFORMANCE_COST = 1548, + GET_INVENTORY_ITEM_WITH_SUBKEY = 1549, + DISPLAY_PROPERTY_SUMMARY_SCREEN = 1550, + VALIDATE_BBB_MODEL = 1551, + BBB_MODEL_VALIDATION = 1552, + PROPERTY_ENTRANCE_BEGIN = 1553, + CHECK_LIST_OF_PRECONDITIONS_FROM_LUA = 1554, + GET_PROPERTYIN_ZONE = 1555, + GET_ZONE_ID_FROM_MULTI_ZONE_ENTRANCE = 1556, + TEAM_SET_LEADER = 1557, + TEAM_INVITE_CONFIRM = 1558, + TEAM_GET_STATUS_RESPONSE = 1559, + MINI_GAME_ENABLE_LOCAL_TEAMS = 1560, + TEAM_INVITE_FINAL_RESPONSE = 1561, + TEAM_ADD_PLAYER = 1562, + TEAM_REMOVE_PLAYER = 1563, + TEAM_CREATE_LOCAL = 1564, + TEAM_GET_LOOT = 1565, + TEAM_SET_LOOT = 1566, + SET_ZERO_IMPULSE_AGAINST_COLLISION_GROUPS = 1567, + SET_CENTER_OF_MASS_TO_PHYSICAL_CENTER = 1568, + SET_INERTIA_INVERSE = 1569, + ADD_REMOVE_CLIMBING_LISTENER = 1570, + GET_INVENTORYITEM_DETAILS = 1571, + PERFORM_CLIENT_SIDE_DEATH = 1572, + LEGO_CLUB_ACCESS_RESULT = 1573, + VEHICLE_GET_IS_REVERSING = 1574, + CHECK_CLAIM_CODE = 1575, + GET_HOLIDAY_EVENT = 1576, + SET_EMOTES_ENABLED = 1577, + GET_EMOTES_ENABLED = 1578, + FREEZE_ANIMATION = 1579, + LOCALIZED_ANNOUNCEMENT_SERVER_TO_SINGLE_CLIENT = 1580, + ANCHOR_FX_NODE = 1581, + WS_GET_FRIEND_LIST_MESSAGE = 1582, + WS_ADD_FRIEND_RESPONSE = 1583, + WS_REMOVE_FRIEND_REPSONSE = 1584, + WS_UPDATE_FRIEND_STATUS = 1585, + WS_UPDATE_FRIEND_NAME = 1586, + IS_BEST_FRIEND = 1587, + TEAM_NOTIFY_UPDATE_MISSION_TASK = 1588, + VEHICLE_ADD_SLIPPERY_ACTION = 1589, + VEHICLE_REMOVE_SLIPPERY_ACTION = 1590, + SET_RESURRECT_RESTORE_VALUES = 1591, + GET_MASS = 1592, + SET_PROPERTY_MODERATION_STATUS = 1593, + UPDATE_PROPERTY_MODEL_DEFAULTS = 1594, + UPDATE_PROPERTYMODEL_COUNT = 1595, + GET_PROPERTY_MODEL_COUNT = 1596, + IS_PLAYER_LOADED = 1597, + ATTACH_RENDER_EFFECT_FROM_LUA = 1598, + DETACH_RENDER_EFFECT_FROM_LUA = 1599, + TEAM_IS_LOCAL = 1600, + CREATE_CAMERA_PARTICLES = 1602, + SET_SMASHABLE_GRAVITY_FACTOR = 1603, + VEHICLE_SET_SURFACE_TYPE_OVERRIDE = 1604, + VEHICLE_NOTIFY_HIT_IMAGINATION = 1605, + VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606, + GET_SPAWNED_OBJECT_SPAWNER_INFO = 1607, + SAVE_PROPERTY = 1608, + SET_PROPERTY_DIRTY = 1609, + GET_PROPERTY_DIRTY = 1610, + GET_MODEL_LIST_FROM_PLAQUE = 1611, + GET_ORIGINAL_POSITION_AND_ROTATION = 1612, + VEHICLE_SET_MASS_FOR_COLLISION = 1613, + GET_INVENTORY_GROUP_COUNT = 1614, + GET_LATEST_CHAT_CHANNEL_USED = 1615, + SET_SUGGEST_LIST_LANGUAGE = 1616, + VEHICLE_STOP_BOOST = 1617, + START_CELEBRATION_EFFECT = 1618, + LOCK_PLAYER = 1619, + VEHICLE_IS_INPUT_LOCKED = 1620, + GET_MULTI_NODE = 1621, + RENEW_PROPERTY = 1622, + RENEW_PROPERTY_RESULT = 1623, + CHARGE_ACTIVITY_COST = 1624, + CAN_RECEIVE_LOOT = 1625, + JOIN_PLAYER_FACTION = 1626, + SET_PROXIMITY_UPDATE_RATE = 1627, + BBB_MODELS_TO_SAVE = 1628, + BELONGS_TO_FACTION = 1629, + MODIFY_FACTION = 1630, + FACTION_UPDATE = 1631, + CELEBRATION_COMPLETED = 1632, + PLAY_PRIMARY_MODULE_SOUNDS = 1633, + STOP_PRIMARY_MODULE_SOUNDS = 1634, + REQUEST_TEAM_PLAYER_UI_UPDATE = 1635, + SET_LOCAL_TEAM = 1636, + TEAM_GET_WORLD_MEMBERS_IN_RADIUS = 1637, + GET_PARENTAL_LEVEL = 1638, + GET_OBJECTS_MESSAGE_HANDLERS = 1639, + PROPERTY_FEATURED = 1640, + PROPERTY_NOTIFY_MODEL_SPAWNED = 1641, + SERVER_DONE_LOADING_ALL_OBJECTS = 1642, + GET_DONATION_TOTAL = 1643, + UPDATE_DONATION_VALUES = 1644, + DELAYED_DELETE_DROP_EFFECT_BRICK = 1645, + SET_CAMERA_UNLOCK_ROTATION_STATE = 1646, + ADD_BUFF = 1647, + REMOVE_BUFF = 1648, + CHECK_FOR_BUFF = 1649, + TEAM_MEMBERS_DISOWNS_LOOT = 1650, + GET_WHEEL_TEMPLATE = 1651, + ADD_SKILL_IN_PROGRESS = 1652, + REMOVE_SKILL_IN_PROGRESS = 1653, + SET_OVERHEAD_ICON_OFFSET = 1654, + SET_BILLBOARD_OFFSET = 1655, + SET_CHAT_BUBBLE_OFFSET = 1656, + SET_NO_TEAM_INVITES = 1657, + RESET_MODEL_TO_DEFAULTS = 1658, + IS_PROPERTY_IN_EDIT_MODE = 1659, + GET_OBJECTS_IN_PHYSICS_BOUNDS = 1660, + ENABLE_LU_REMOTE = 1661, + SET_IS_USING_FREE_TRIAL = 1662, + GET_IS_USING_FREE_TRIAL = 1663, + GET_ACCOUNT_FREE_TRIAL_MODE = 1664, + TOGGLE_INVENTORY_ITEM_LOCK = 1665, + REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666, + RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667, + REMOVE_SUB_COMPONENT = 1668, + TEAM_GET_LOOT_MEMBERS = 1669, + GET_FACTION_TOKEN_TYPE = 1670, + GET_SUBSCRIPTION_PRICING = 1671, + INFORM_AFK = 1672, + OVERHEAD_INDICATOR_CREATED = 1673, + SET_OVERHEAD_INDICATOR_GRID_LOCATION = 1674, + PLAYSTREAM_LOAD_PENDING = 1675, + PLAYER_SET_CAMERA_CYCLING_MODE = 1676, + PLAYER_GET_CAMERA_CYCLING_MODE = 1677, + FORCE_CAMERA_TARGET_CYCLE = 1678, + GET_OBJECT_CONFIG_DATA = 1679, + GET_OBJECT_CONFIG_DATA_NON_CONST = 1680, + SCOPE_CHANGED = 1681, + SET_ALLOW_JUMP_WITHOUT_SUPPORT = 1682, + GET_ALLOW_JUMP_WITHOUT_SUPPORT = 1683, + SET_JUMP_HEIGHT_SCALE = 1684, + GET_JUMP_HEIGHT_SCALE = 1685, + SET_VELOCITY_RESISTANCE = 1686, + GET_VELOCITY_RESISTANCE = 1687, + GATE_RUSH_VEHICLE_HIT_GATE = 1688, + GATE_RUSH_PLAYER_COLLECTED_GATE = 1689, + GATE_RUSH_ADD_GATE = 1690, + GATE_RUSH_REMOVE_GATE = 1691, + NOTIFY_VEHICLE_UPDATED = 1692, + VEHICLE_NOTIFY_HIT_WEAPON_POWERUP = 1693, + VEHICLE_NOTIFY_HIT_WEAPON_POWERUP_SERVER = 1694, + LOCAL_PLAYER_TARGETED = 1696, + SKILL_COUNT_CHANGED = 1697, + DO_YAW_ROTATION = 1698, + DO_PITCH_ROTATION = 1699, + DO_ROLL_ROTATION = 1700, + GET_CURRENT_LOOT_MATRIX = 1701, + SEND_MULTI_MISSION_OFFER_UPDATE_I_DS = 1702, + SET_AIR_SPEED_VALUES = 1703, + USE_LAUNCHER = 1704, + START_LAUNCHER = 1705, + STOP_LAUNCHER = 1706, + CAN_USE_JET_PACK = 1707, + JET_PACK_STATE_CHANGED = 1708, + TURN_OFF_JET_PACK = 1709, + ADD_PLAYER_JET_PACK_PAD = 1710, + SET_JET_PACK_WARNING = 1711, + JET_PACK_DISABLED = 1712, + JET_PACK_PAD_ENTERED = 1713, + UPDATE_RENDER_POSSESSION_FLAG = 1714, + POSSESSABLE_GET_ATTACH_OFFSET = 1715, + ATTEMPT_TO_CRAFT_ITEM = 1718, + CRAFT_ATTEMPT_RESPONSE = 1719, + SET_C_SCORE = 1720, + FILL_IN_RENDERER = 1721, + TOGGLE_CRAFTING_WINDOW = 1722, + REMOVE_TEAM_BUFFS = 1724, + REQUEST_FREE_TRIAL_STATUS_REFRESH = 1725, + REMOVE_BUFFS_APPLIED_BY_OBJECT = 1726, + SET_MOUNT_INVENTORY_ID = 1727, + GET_MOUNT_INVENTORY_ID = 1728, + GET_BUILD_CINEMATIC_TIME_REMAINING = 1730, + JET_PACK_FLYING = 1731, + NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734, + NOTIFY_LEVEL_REWARDS = 1735, + CHARACTER_VERSION_CHANGED = 1736, + SET_FREE_TRIAL_RENAME_AVAILABLE = 1737, + SET_PROJECTILE_LAUNCHER_PARAMS = 1738, + RACE_PRECOUNTDOWN_DONE = 1739, + CHECK_INVITE_SPAMMING = 1740, + GET_RESPAWN_VOLUME_INFO = 1741, + INVITE_ACCEPTED = 1742, + TELEPORT_TO_NEAREST_RESPAWN = 1743, + SET_SKILL_CANCEL_ON_MOVE = 1744, + CANCEL_MOVE_SKILL = 1745, + SERVER_CANCEL_MOVE_SKILL = 1746, + CLIENT_CANCEL_MOVE_SKILL = 1747, + END_LAUNCH_SEQUENCE = 1748, + CANCEL_QUEUE = 1749, + UPDATE_PROJECTILE_LAUNCHER_ROTATION = 1750, + GET_CHARACTER_VERSION_INFO = 1751, + GET_CON_INFO = 1753, + GET_SKILLS_FOR_LOT = 1755, + DISMOUNT_COMPLETE = 1756, + MOUNT_FAILURE_RESPONSE = 1757, + CLEAR_BILLBOARD_OFFSET = 1758, + GET_INVENTORY_ITEM_ANIMATION_FLAG = 1759, + SET_JET_PACK_ALLOWED = 1760, + GET_BUILD_TIME_DETAILS = 1761, + USE_SKILL_SET = 1762, + SET_SKILL_SET_POSSESSOR = 1763, + POPULATE_ACTION_BAR = 1764, + GET_COMPONENT_TEMPLATE_ID = 1765, + GET_POSSESSABLE_SKILL_SET = 1766, + MARK_INVENTORY_ITEM_AS_ACTIVE = 1767, + UPDATE_FORGED_ITEM = 1768, + CAN_ITEMS_BE_REFORGED = 1769, + NOTIFY_CLIENT_RAIL_START_FAILED = 1771, + GET_IS_ON_RAIL = 1772 + }; +} + +template <> +struct magic_enum::customize::enum_range { + static constexpr int min = 0; + static constexpr int max = 1772; +}; diff --git a/dCommon/dEnums/MessageType/Master.h b/dCommon/dEnums/MessageType/Master.h new file mode 100644 index 00000000..b6054d7f --- /dev/null +++ b/dCommon/dEnums/MessageType/Master.h @@ -0,0 +1,34 @@ +#pragma once +#include + +namespace MessageType { + enum class Master : uint32_t { + REQUEST_PERSISTENT_ID = 1, + REQUEST_PERSISTENT_ID_RESPONSE, + REQUEST_ZONE_TRANSFER, + REQUEST_ZONE_TRANSFER_RESPONSE, + SERVER_INFO, + REQUEST_SESSION_KEY, + SET_SESSION_KEY, + SESSION_KEY_RESPONSE, + PLAYER_ADDED, + PLAYER_REMOVED, + + CREATE_PRIVATE_ZONE, + REQUEST_PRIVATE_ZONE, + + WORLD_READY, + PREP_ZONE, + + SHUTDOWN, + SHUTDOWN_RESPONSE, + SHUTDOWN_IMMEDIATE, + + SHUTDOWN_UNIVERSE, + + AFFIRM_TRANSFER_REQUEST, + AFFIRM_TRANSFER_RESPONSE, + + NEW_SESSION_ALERT + }; +} diff --git a/dCommon/dEnums/MessageType/Server.h b/dCommon/dEnums/MessageType/Server.h new file mode 100644 index 00000000..8a75153c --- /dev/null +++ b/dCommon/dEnums/MessageType/Server.h @@ -0,0 +1,11 @@ +#pragma once +#include + +namespace MessageType { + //! The Internal Server Packet Identifiers + enum class Server : uint32_t { + VERSION_CONFIRM = 0, + DISCONNECT_NOTIFY, + GENERAL_NOTIFY + }; +} diff --git a/dCommon/dEnums/MessageType/World.h b/dCommon/dEnums/MessageType/World.h new file mode 100644 index 00000000..acca6246 --- /dev/null +++ b/dCommon/dEnums/MessageType/World.h @@ -0,0 +1,49 @@ +#pragma once +#include + +#include "magic_enum.hpp" + +namespace MessageType { + enum class World : uint32_t { + VALIDATION = 1, // Session info + CHARACTER_LIST_REQUEST, + CHARACTER_CREATE_REQUEST, + LOGIN_REQUEST, // Character selected + GAME_MSG, + CHARACTER_DELETE_REQUEST, + CHARACTER_RENAME_REQUEST, + HAPPY_FLOWER_MODE_NOTIFY, + SLASH_RELOAD_MAP, // Reload map cmp + SLASH_PUSH_MAP_REQUEST, // Push map req cmd + SLASH_PUSH_MAP, // Push map cmd + SLASH_PULL_MAP, // Pull map cmd + LOCK_MAP_REQUEST, + GENERAL_CHAT_MESSAGE, // General chat message + HTTP_MONITOR_INFO_REQUEST, + SLASH_DEBUG_SCRIPTS, // Debug scripts cmd + MODELS_CLEAR, + EXHIBIT_INSERT_MODEL, + LEVEL_LOAD_COMPLETE, // Character data request + TMP_GUILD_CREATE, + ROUTE_PACKET, // Social? + POSITION_UPDATE, + MAIL, + WORD_CHECK, // AllowList word check + STRING_CHECK, // AllowList string check + GET_PLAYERS_IN_ZONE, + REQUEST_UGC_MANIFEST_INFO, + BLUEPRINT_GET_ALL_DATA_REQUEST, + CANCEL_MAP_QUEUE, + HANDLE_FUNNESS, + FAKE_PRG_CSR_MESSAGE, + REQUEST_FREE_TRIAL_REFRESH, + GM_SET_FREE_TRIAL_STATUS, + UI_HELP_TOP_5 = 91 + }; +} + +template <> +struct magic_enum::customize::enum_range { + static constexpr int min = 0; + static constexpr int max = 91; +}; diff --git a/dCommon/dEnums/dCommonVars.h b/dCommon/dEnums/dCommonVars.h index 7cdbfdb6..70eb1dc9 100644 --- a/dCommon/dEnums/dCommonVars.h +++ b/dCommon/dEnums/dCommonVars.h @@ -8,7 +8,7 @@ #include #include "BitStream.h" #include "eConnectionType.h" -#include "eClientMessageType.h" +#include "MessageType/Client.h" #include "BitStreamUtils.h" #pragma warning (disable:4251) //Disables SQL warnings @@ -33,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate); #define CBITSTREAM RakNet::BitStream bitStream; #define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false); #define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits()); -#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG); +#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GAME_MSG); #define SEND_PACKET Game::server->Send(bitStream, sysAddr, false); #define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true); diff --git a/dCommon/dEnums/eAninmationFlags.h b/dCommon/dEnums/eAnimationFlags.h similarity index 100% rename from dCommon/dEnums/eAninmationFlags.h rename to dCommon/dEnums/eAnimationFlags.h diff --git a/dCommon/dEnums/eAuthMessageType.h b/dCommon/dEnums/eAuthMessageType.h deleted file mode 100644 index ecc17a37..00000000 --- a/dCommon/dEnums/eAuthMessageType.h +++ /dev/null @@ -1,15 +0,0 @@ -#ifndef __EAUTHMESSAGETYPE__H__ -#define __EAUTHMESSAGETYPE__H__ - -#include - -enum class eAuthMessageType : uint32_t { - LOGIN_REQUEST = 0, - LOGOUT_REQUEST, - CREATE_NEW_ACCOUNT_REQUEST, - LEGOINTERFACE_AUTH_RESPONSE, - SESSIONKEY_RECEIVED_CONFIRM, - RUNTIME_CONFIG -}; - -#endif //!__EAUTHMESSAGETYPE__H__ diff --git a/dCommon/dEnums/eChatMessageType.h b/dCommon/dEnums/eChatMessageType.h deleted file mode 100644 index 38cd86de..00000000 --- a/dCommon/dEnums/eChatMessageType.h +++ /dev/null @@ -1,80 +0,0 @@ -#ifndef __ECHATMESSAGETYPE__H__ -#define __ECHATMESSAGETYPE__H__ - -#include - -//! The Internal Chat Packet Identifiers -enum class eChatMessageType :uint32_t { - LOGIN_SESSION_NOTIFY = 0, - GENERAL_CHAT_MESSAGE, - PRIVATE_CHAT_MESSAGE, - USER_CHANNEL_CHAT_MESSAGE, - WORLD_DISCONNECT_REQUEST, - WORLD_PROXIMITY_RESPONSE, - WORLD_PARCEL_RESPONSE, - ADD_FRIEND_REQUEST, - ADD_FRIEND_RESPONSE, - REMOVE_FRIEND, - GET_FRIENDS_LIST, - ADD_IGNORE, - REMOVE_IGNORE, - GET_IGNORE_LIST, - TEAM_MISSED_INVITE_CHECK, - TEAM_INVITE, - TEAM_INVITE_RESPONSE, - TEAM_KICK, - TEAM_LEAVE, - TEAM_SET_LOOT, - TEAM_SET_LEADER, - TEAM_GET_STATUS, - GUILD_CREATE, - GUILD_INVITE, - GUILD_INVITE_RESPONSE, - GUILD_LEAVE, - GUILD_KICK, - GUILD_GET_STATUS, - GUILD_GET_ALL, - SHOW_ALL, - BLUEPRINT_MODERATED, - BLUEPRINT_MODEL_READY, - PROPERTY_READY_FOR_APPROVAL, - PROPERTY_MODERATION_CHANGED, - PROPERTY_BUILDMODE_CHANGED, - PROPERTY_BUILDMODE_CHANGED_REPORT, - MAIL, - WORLD_INSTANCE_LOCATION_REQUEST, - REPUTATION_UPDATE, - SEND_CANNED_TEXT, - GMLEVEL_UPDATE, - CHARACTER_NAME_CHANGE_REQUEST, - CSR_REQUEST, - CSR_REPLY, - GM_KICK, - GM_ANNOUNCE, - GM_MUTE, - ACTIVITY_UPDATE, - WORLD_ROUTE_PACKET, - GET_ZONE_POPULATIONS, - REQUEST_MINIMUM_CHAT_MODE, - REQUEST_MINIMUM_CHAT_MODE_PRIVATE, - MATCH_REQUEST, - UGCMANIFEST_REPORT_MISSING_FILE, - UGCMANIFEST_REPORT_DONE_FILE, - UGCMANIFEST_REPORT_DONE_BLUEPRINT, - UGCC_REQUEST, - WHO, - WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE, - ACHIEVEMENT_NOTIFY, - GM_CLOSE_PRIVATE_CHAT_WINDOW, - UNEXPECTED_DISCONNECT, - PLAYER_READY, - GET_DONATION_TOTAL, - UPDATE_DONATION, - PRG_CSR_COMMAND, - HEARTBEAT_REQUEST_FROM_WORLD, - UPDATE_FREE_TRIAL_STATUS, - // CUSTOM DLU MESSAGE ID FOR INTERNAL USE - CREATE_TEAM, -}; - -#endif //!__ECHATMESSAGETYPE__H__ diff --git a/dCommon/dEnums/eClientMessageType.h b/dCommon/dEnums/eClientMessageType.h deleted file mode 100644 index aafccc36..00000000 --- a/dCommon/dEnums/eClientMessageType.h +++ /dev/null @@ -1,76 +0,0 @@ -#ifndef __ECLIENTMESSAGETYPE__H__ -#define __ECLIENTMESSAGETYPE__H__ - -#include - -enum class eClientMessageType : uint32_t { - LOGIN_RESPONSE = 0, - LOGOUT_RESPONSE, - LOAD_STATIC_ZONE, - CREATE_OBJECT, - CREATE_CHARACTER, - CREATE_CHARACTER_EXTENDED, - CHARACTER_LIST_RESPONSE, - CHARACTER_CREATE_RESPONSE, - CHARACTER_RENAME_RESPONSE, - CHAT_CONNECT_RESPONSE, - AUTH_ACCOUNT_CREATE_RESPONSE, - DELETE_CHARACTER_RESPONSE, - GAME_MSG, - CONNECT_CHAT, - TRANSFER_TO_WORLD, - IMPENDING_RELOAD_NOTIFY, - MAKE_GM_RESPONSE, - HTTP_MONITOR_INFO_RESPONSE, - SLASH_PUSH_MAP_RESPONSE, - SLASH_PULL_MAP_RESPONSE, - SLASH_LOCK_MAP_RESPONSE, - BLUEPRINT_SAVE_RESPONSE, - BLUEPRINT_LUP_SAVE_RESPONSE, - BLUEPRINT_LOAD_RESPONSE_ITEMID, - BLUEPRINT_GET_ALL_DATA_RESPONSE, - MODEL_INSTANTIATE_RESPONSE, - DEBUG_OUTPUT, - ADD_FRIEND_REQUEST, - ADD_FRIEND_RESPONSE, - REMOVE_FRIEND_RESPONSE, - GET_FRIENDS_LIST_RESPONSE, - UPDATE_FRIEND_NOTIFY, - ADD_IGNORE_RESPONSE, - REMOVE_IGNORE_RESPONSE, - GET_IGNORE_LIST_RESPONSE, - TEAM_INVITE, - TEAM_INVITE_INITIAL_RESPONSE, - GUILD_CREATE_RESPONSE, - GUILD_GET_STATUS_RESPONSE, - GUILD_INVITE, - GUILD_INVITE_INITIAL_RESPONSE, - GUILD_INVITE_FINAL_RESPONSE, - GUILD_INVITE_CONFIRM, - GUILD_ADD_PLAYER, - GUILD_REMOVE_PLAYER, - GUILD_LOGIN_LOGOUT, - GUILD_RANK_CHANGE, - GUILD_DATA, - GUILD_STATUS, - MAIL, - DB_PROXY_RESULT, - SHOW_ALL_RESPONSE, - WHO_RESPONSE, - SEND_CANNED_TEXT, - UPDATE_CHARACTER_NAME, - SET_NETWORK_SIMULATOR, - INVALID_CHAT_MESSAGE, - MINIMUM_CHAT_MODE_RESPONSE, - MINIMUM_CHAT_MODE_RESPONSE_PRIVATE, - CHAT_MODERATION_STRING, - UGC_MANIFEST_RESPONSE, - IN_LOGIN_QUEUE, - SERVER_STATES, - GM_CLOSE_TARGET_CHAT_WINDOW, - GENERAL_TEXT_FOR_LOCALIZATION, - UPDATE_FREE_TRIAL_STATUS, - UGC_DOWNLOAD_FAILED = 120 -}; - -#endif //!__ECLIENTMESSAGETYPE__H__ diff --git a/dCommon/dEnums/eGameMessageType.h b/dCommon/dEnums/eGameMessageType.h deleted file mode 100644 index 8e6980d6..00000000 --- a/dCommon/dEnums/eGameMessageType.h +++ /dev/null @@ -1,1614 +0,0 @@ -#ifndef __EGAMEMESSAGETYPE__H__ -#define __EGAMEMESSAGETYPE__H__ - -#include - -#include "magic_enum.hpp" - -enum class eGameMessageType : uint16_t { - GET_POSITION = 0, - GET_ROTATION = 1, - GET_LINEAR_VELOCITY = 2, - GET_ANGULAR_VELOCITY = 3, - GET_FORWARD_VELOCITY = 4, - GET_PLAYER_FORWARD = 5, - GET_FORWARD_VECTOR = 6, - SET_POSITION = 7, - SET_LOCAL_POSITION = 8, - SET_ROTATION = 9, - SET_LINEAR_VELOCITY = 10, - MODIFY_LINEAR_VELOCITY = 11, - SET_ANGULAR_VELOCITY = 12, - MODIFY_ANGULAR_VELOCITY = 13, - DEFLECT = 14, - SEND_POSITION_UPDATE = 15, - SET_OBJECT_SCALE = 16, - GET_OBJECT_SCALE = 17, - TIMED_SCALE_FINISHED = 18, - TELEPORT = 19, - TOGGLE_PLAYER_FWD_TO_CAMERA = 20, - LOCK_PLAYER_ROT_TO_CAMERA = 21, - UNLOCK_PLAYER_ROT_FROM_CAMERA = 22, - TOGGLE_PLAYER_ROT_LOCK_TO_MOUSE = 23, - LOCK_PLAYER_ROT_TO_MOUSE = 24, - UNLOCK_PLAYER_ROT_FROM_MOUSE = 25, - SET_PLAYER_CONTROL_SCHEME = 26, - GET_PLAYER_CONTROL_SCHEME = 27, - RESET_PLAYER_CONTROL_SCHEME = 28, - PLAYER_TO_PREVIOUS_CONTROL_SCHEME = 29, - DROP_CLIENT_LOOT = 30, - GET_SPEED = 34, - GET_ROT_SPEED = 35, - IS_DEAD = 36, - DIE = 37, - REQUEST_DIE = 38, - ADD_OBJECT = 39, - PLAY_EMOTE = 41, - PRELOAD_ANIMATION = 42, - PLAY_ANIMATION = 43, - ANIMATION_COMPLETE = 44, - ENABLE_HIGHLIGHT = 45, - DISABLE_HIGHLIGHT = 46, - GET_ANIMATION_NAMES = 47, - CONTROL_BEHAVIORS = 48, - BLEND_PRIMARY_ANIMATION = 52, - SET_OFFSCREEN_ANIMATION = 53, - GET_MOVEMENT_INPUT_VALUES = 54, - SWAP_TEXTURE = 55, - SWAP_COLOR = 56, - ATTACH_HAIR = 57, - GET_ENTITY_STRUCT = 58, - SET_ENTITY_STRUCT = 59, - SET_ATTR = 60, - GET_ATTR = 61, - ON_HIT = 62, - HIT_OR_HEAL_RESULT = 63, - SHOW_ATTACK = 64, - GO_TO = 65, - GET_CONFIG_DATA = 66, - SET_CONFIG_DATA = 68, - GET_INVENTORY_EXTRA_INFO = 69, - GET_DISPLAY_NAME = 70, - GET_NAME = 71, - SET_NAME = 72, - IS_NAME_LOCALIZED = 73, - GET_HAIR_COLOR = 74, - SET_HAIR_COLOR = 75, - GET_HAIR_STYLE = 76, - SET_HAIR_STYLE = 77, - GET_HEAD = 78, - SET_HEAD = 79, - GET_TORSO = 80, - SET_TORSO = 81, - GET_LEGS = 82, - SET_LEGS = 83, - SET_PROXIMITY_RADIUS = 84, - PROXIMITY_UPDATE = 85, - GET_PROXIMITY_OBJECTS = 86, - UNSET_PROXIMITY_RADIUS = 87, - CLEAR_PROXIMITY_RADIUS = 88, - GET_PROXIMITY_DATA = 89, - SET_PROXIMITY_RADIUS_ICON = 90, - TOGGLE_TAC_ARC = 93, - CAST_SKILL = 95, - CAST_LOCAL_SKILL = 96, - ECHO_LOCAL_SKILL = 97, - QUEUE_AI_SKILL = 98, - ADD_THREAT_RATING = 99, - GET_THREAT_RATING = 100, - CLEAR_THREAT_LIST = 103, - GET_TIME_FOR_NPC_SKILL = 111, - ENEMY_HEAL_NOTIFICATION = 112, - RESET_SCRIPTED_AI_STATE = 113, - ENABLE_COMBAT_AI_COMPONENT = 114, - COMBAT_AI_FORCE_TETHER = 115, - SUSPEND_MOVEMENT_AI = 116, - NOTIFY_SCRIPT_VARS_INITIALIZED = 117, - ECHO_START_SKILL = 118, - START_SKILL = 119, - CASTER_DEAD = 120, - VERIFY_ACK = 121, - ADD_PENDING_VERIFY = 122, - MAP_SKILL = 123, - SELECT_SKILL = 124, - CAST_ACTIVE_SKILL = 125, - MODIFY_SKILL_COOLDOWN = 126, - ADD_SKILL = 127, - REMOVE_SKILL = 128, - LOG = 129, - LOG_CHAT = 130, - SET_MAX_CURRENCY = 131, - GET_MAX_CURRENCY = 132, - SET_CURRENCY = 133, - GET_CURRENCY = 134, - ADD_PENDING_CURRENCY = 136, - PICKUP_CURRENCY = 137, - SERVER_DELETE_LOOT_ITEM = 138, - PICKUP_ITEM = 139, - TEAM_PICKUP_ITEM = 140, - CLIENT_DELETE_LOOT_ITEM = 141, - CLIENT_SET_LOOT_ITEM_FFA = 143, - COLLISION_PHANTOM = 144, - OFF_COLLISION_PHANTOM = 145, - COLLISION_PROXIMITY = 146, - OFF_COLLISION_PROXIMITY = 147, - COLLISION = 148, - OFF_COLLISION = 149, - GET_SKILLS = 150, - CLEAR_FX_SINGLE_EFFECT = 152, - GET_FX_EXIST_EFFECT = 153, - PLAY_FX_EFFECT = 154, - STOP_FX_EFFECT = 155, - CLEAR_FX_ALL_CREATE_EFFECTS = 156, - UPDATE_FX_ALL_CREATE_EFFECTS = 157, - REQUEST_RESURRECT = 159, - RESURRECT = 160, - UPDATE_FROM_GHOST = 162, - FETCH_GHOST = 163, - KFM_LOADED = 164, - NIF_LOADED = 165, - HKX_LOADED = 166, - MOVE_TO_DELETE_QUEUE = 167, - RESTORE_FROM_DELETE_QUEUE = 168, - IS_ENEMY = 169, - GET_FACTION = 170, - SET_IMAGINATION = 171, - GET_IMAGINATION = 172, - SET_MAX_IMAGINATION = 173, - GET_MAX_IMAGINATION = 174, - MODIFY_IMAGINATION = 175, - MODIFY_MAX_IMAGINATION = 176, - SET_HEALTH = 177, - GET_HEALTH = 178, - SET_MAX_HEALTH = 179, - GET_MAX_HEALTH = 180, - MODIFY_HEALTH = 181, - MODIFY_MAX_HEALTH = 182, - SET_ARMOR = 183, - GET_ARMOR = 184, - SET_MAX_ARMOR = 185, - GET_MAX_ARMOR = 186, - MODIFY_ARMOR = 187, - MODIFY_MAX_ARMOR = 188, - POP_HEALTH_STATE = 190, - PUSH_EQUIPPED_ITEMS_STATE = 191, - POP_EQUIPPED_ITEMS_STATE = 192, - SET_GM_LEVEL = 193, - GET_GM_LEVEL = 194, - ADD_STATUS_EFFECT = 196, - REMOVE_STATUS_EFFECT = 197, - SET_STUNNED = 198, - GET_STUNNED = 199, - SET_STUN_IMMUNITY = 200, - GET_STUN_IMMUNITY = 201, - KNOCKBACK = 202, - SET_VISIBLE = 203, - GET_VISIBLE = 204, - REPORT_ITEM_INFO = 205, - GET_REBUILD_STATE = 207, - REBUILD_CANCEL = 209, - REBUILD_START = 211, - ENABLE_REBUILD = 213, - SKILL_FAILURE = 214, - IS_ATTACK_STANCE = 216, - SET_OBJECT_RENDER = 217, - REQUEST_MAPPED_SKILLS = 218, - UI_SELECT_MAPPED_SKILL = 219, - GET_INVENTORY_ITEM_IN_SLOT = 220, - GET_FIRST_INVENTORY_ITEM_BY_LOT = 221, - GET_SMALLEST_INVENTORY_STACK_BY_LOT = 222, - MOVE_ITEM_IN_INVENTORY = 224, - ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227, - GET_EQUIPPED_ITEMS = 229, - REMOVE_ITEM_FROM_INVENTORY = 230, - EQUIP_INVENTORY = 231, - UN_EQUIP_INVENTORY = 233, - EQUIP_ITEM = 234, - UN_EQUIP_ITEM = 235, - IS_ITEM_RESPOND = 236, - IS_ITEM_EQUIPPED = 237, - ATTACH_ITEM = 238, - DETACH_ITEM = 239, - GET_NODE = 240, - GET_LOT = 241, - IS_ITEM_EQUIPPABLE = 242, - GET_CURRENT_ANIMATION = 243, - GET_INV_ITEM_COUNT = 244, - POST_LOAD_EQUIP = 245, - SET_PHYSICS_ACTIVE_STATE = 246, - GET_CURRENT_SKILL_TAC_ARC = 247, - OFFER_MISSION = 248, - RESPOND_TO_MISSION = 249, - GET_MISSION_STATE = 250, - GET_MISSION_COMPLETE_TIMESTAMP = 251, - NOTIFY_MISSION = 254, - NOTIFY_MISSION_TASK = 255, - ARE_GFX_LOADED = 257, - ADDED_TO_WORLD = 258, - REMOVE_EXTRA_GFX_FROM_PIPE = 259, - HIDE_EQUIPED_WEAPON = 260, - UN_HIDE_EQUIPED_WEAPON = 261, - GET_ITEM_SLOT = 262, - IS_CHARACTER = 263, - SET_IMMUNITY = 264, - TOGGLE_TOOLTIPS = 266, - GET_TOOLTIPS_DISABLED = 267, - GET_BOUNDING_INFO = 268, - OVERRIDE_BOUNDING_RADIUS = 269, - GET_OFFSCREEN = 270, - USE_STATE_MACHINE = 271, - ADD_STATE = 272, - ADD_SUB_STATE = 273, - SET_STATE = 274, - SET_SUB_STATE = 275, - ADD_MESSAGE = 276, - RELOAD_SCRIPT = 277, - RELOAD_ALL_SCRIPTS = 278, - FRIEND_INVITE_MSG = 279, - ADD_FRIEND_REPOSNSE_MSG = 280, - REMOVE_FRIEND_RESPONSE_MSG = 281, - ADD_FRIEND_FROM_UI_MSG = 282, - GET_CACHED_FRIENDS_LIST_MSG = 283, - REQUEST_NEW_FRIENDS_LIST_MSG = 284, - REPOPULATE_FRIENDS_LIST_MSG = 285, - ADD_IGNORE_REPONSE_MSG = 286, - REMOVE_IGNORE_RESPONSE_MSG = 287, - ADD_IGNORE_FROM_UI_MSG = 288, - GET_CACHED_IGNORE_LIST_MSG = 289, - REQUEST_NEW_IGNORE_LIST_MSG = 290, - REMOVE_FRIEND_BY_NAME = 291, - REMOVE_IGNORE_BY_NAME = 292, - IS_PLAYER_IN_IGNORE_LIST_MSG = 293, - REPOPULATE_IGNORE_LIST_MSG = 294, - GET_INVENTORY_LIST = 295, - UPDATE_FRIEND_MSG = 296, - UPDATE_FRIEND_NAME_MSG = 297, - UPDATE_IGNORE_NAME_MSG = 298, - DEPARTED = 299, - ARRIVED = 300, - TEMPLATE_CHANGE_WAYPOINTS = 301, - CANCELLED = 302, - FLUSH_CACHED_GRAPHICS = 303, - FOLLOW_TARGET = 304, - TIMER_DONE = 305, - TIMER_CANCELLED = 306, - SET_TETHER_POINT = 307, - GET_TETHER_POINT = 308, - LEFT_TETHER_RADIUS = 309, - GET_SCRIPT_VARS_PTR = 310, - FACE_TARGET = 311, - ROTATE_BY_DEGREES = 312, - STRING_RENDERED = 313, - RESET_PRIMARY_ANIMATION = 314, - FACE_PLAY_STREAM = 315, - TORSO_PLAY_STREAM = 316, - CAN_PICKUP = 317, - GET_INVENTORY_SIZE = 318, - GET_INVENTORY_COUNT = 319, - GET_OBJECTS_IN_GROUP = 320, - HIDE_ITEM = 321, - IS_OBJECT_IN_FOV = 322, - GET_TYPE = 323, - TEAM_INVITE_MSG = 324, - TEAM_GET_SIZE = 325, - TEAM_REQUEST_SET_LOOT = 326, - TEAM_REMOVE_PLAYER_MSG = 327, - TEAM_UPDATE_PLAYER_NAME_MSG = 328, - SET_UPDATABLE = 329, - REQUEST_TEAM_UI_UPDATE = 330, - SET_COLLISION_GROUP = 331, - GET_COLLISION_GROUP = 332, - GET_ORIGINAL_COLLISION_GROUP = 333, - SET_COLLISION_GROUP_TO_ORIGINAL = 334, - GET_OBJECT_RADIUS = 335, - REBUILD_NOTIFY_STATE = 336, - GET_PLAYER_INTERACTION = 337, - SET_PLAYER_INTERACTION = 338, - FORCE_PLAYER_TO_INTERACT = 339, - GET_SELECTED_POTENTIAL_INTERACTION = 340, - SET_SELECTED_POTENTIAL_INTERACTION = 341, - GET_INTERACTION_DISTANCE = 342, - SET_INTERACTION_DISTANCE = 343, - CALCULATE_INTERACTION_DISTANCE = 344, - INTERACTION_ATTEMPT_FROM_OUT_OF_RANGE = 345, - SET_PICKING_TARGET = 346, - CLIENT_UNUSE = 347, - BEGIN_PET_INTERACTION = 348, - WANTS_INTERACTION_ICON = 349, - PROPERTY_EDIT_ICON_INTERACTION = 350, - PROPERTY_MODEL_INTERACTION = 351, - GET_INTERACTION_DETAILS = 352, - GET_DISABLED_INTERACTION_TYPES = 353, - GET_INTERACTION_INFO = 354, - INTERACTION_GAME_STATE_CHANGE = 355, - TOGGLE_INTERACTION_UPDATES = 356, - TERMINATE_INTERACTION = 357, - SERVER_TERMINATE_INTERACTION = 358, - GET_PLAYERS_TARGET_FOR_SELECTION = 359, - PROCESS_INTERACTION_UNDER_CURSOR = 360, - HANDLE_INTERACT_ACTION = 361, - ATTEMPT_INTERACTION = 362, - HANDLE_INTERACTION_CAMERA = 363, - REQUEST_USE = 364, - CLIENT_USE = 366, - GET_PLAYER_MULTI_INTERACTION = 367, - GET_MULTI_INTERACTION_STATE = 368, - VENDOR_OPEN_WINDOW = 369, - VENDOR_CLOSE_WINDOW = 370, - EMOTE_PLAYED = 371, - EMOTE_RECEIVED = 372, - BUY_FROM_VENDOR = 373, - SELL_TO_VENDOR = 374, - ADD_DONATION_ITEM = 375, - REMOVE_DONATION_ITEM = 376, - CONFIRM_DONATION_ON_PLAYER = 378, - CANCEL_DONATION_ON_PLAYER = 379, - TEAM_GET_LEADER = 380, - TEAM_GET_ON_WORLD_MEMBERS = 381, - TEAM_GET_ALL_MEMBERS = 382, - TEAM_SET_OFF_WORLD_FLAG = 383, - SET_TRANSPARENCY = 385, - GET_PREFERS_FADE = 386, - PROJECTILE_IMPACT = 387, - SET_PROJECTILE_PARAMS = 388, - SET_INVENTORY_SIZE = 389, - ACKNOWLEDGE_POSSESSION = 391, - SET_POSSESSED_OBJECT = 392, - CHANGE_POSSESSOR = 393, - GET_POSSESSION_TYPE = 395, - GET_POSSESSED_OBJECT = 396, - GET_POSSESSOR = 397, - IS_POSSESSED = 398, - ENABLE_ACTIVITY = 399, - SET_SHOOTING_GALLERY_PARAMS = 400, - OPEN_ACTIVITY_START_DIALOG = 401, - REQUEST_ACTIVITY_START_STOP = 402, - REQUEST_ACTIVITY_ENTER = 403, - REQUEST_ACTIVITY_EXIT = 404, - ACTIVITY_ENTER = 405, - ACTIVITY_EXIT = 406, - ACTIVITY_START = 407, - ACTIVITY_STOP = 408, - SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409, - ROTATE_TO_POINT = 410, - SHOOTING_GALLERY_FIRE = 411, - CALCULATE_FIRING_PARAMETERS = 412, - GET_MUZZLE_OFFSET = 413, - GET_ACTIVITY_POINTS = 414, - TEAM_IS_ON_WORLD_MEMBER = 415, - REQUEST_VENDOR_STATUS_UPDATE = 416, - VENDOR_STATUS_UPDATE = 417, - CANCEL_MISSION = 418, - RESET_MISSIONS = 419, - RENDER_COMPONENT_READY = 420, - SEND_MINIFIG_DECALS = 421, - PHYSICS_COMPONENT_READY = 422, - ENTER_STANDBY_MODE = 423, - LEAVE_STANDBY_MODE = 424, - NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425, - REQUEST_CONSUME_ITEM = 426, - CONSUME_CLIENT_ITEM = 427, - CLIENT_ITEM_CONSUMED = 428, - QUERY_STANDBY_MODE = 429, - GET_NI_BOUND = 430, - MISSION_FAILURE = 431, - GET_ANIMATION_TIME = 432, - GET_CURRENT_ACTIVITY = 434, - SET_EYEBROWS = 435, - GET_EYEBROWS = 436, - SET_EYES = 437, - GET_EYES = 438, - SET_MOUTH = 439, - GET_MOUTH = 440, - IS_OBJECT_SMASHABLE = 441, - SMASHABLE_STATE_CHANGED = 443, - USE_STATE_LOGGER = 444, - ROTATE_SUB_NODE = 445, - GET_SUB_NODE_POSITION = 446, - GET_SUB_NODE = 447, - UPDATE_SHOOTING_GALLERY_ROTATION = 448, - RENDER_FLOATING_TEXT = 449, - REQUEST2_D_TEXT_ELEMENT = 450, - UPDATE2_D_TEXT_ELEMENT = 451, - REMOVE2_D_TEXT_ELEMENT = 452, - SET_COLOR = 453, - GET_COLOR = 454, - HKX_CHARACTER_LOADED = 455, - ACTIVATE_PHYSICS = 457, - SET_ICON_ABOVE_HEAD = 458, - ADD_ICON_COMPOSITE = 459, - CLEAR_ICON_COMPOSITES = 460, - ICON_NIF_LOADED = 461, - ICON_KFM_LOADED = 462, - GET_OVERHEAD_ICON_PROPERTIES_FROM_PARENT = 463, - BOUNCE_PLAYER = 464, - SET_USER_CTRL_COMP_PAUSE = 466, - HAS_COLLIDED = 467, - GET_TOOLTIP_FLAG = 468, - SET_TOOLTIP_FLAG = 469, - GET_FLAG = 470, - SET_FLAG = 471, - NOTIFY_CLIENT_FLAG_CHANGE = 472, - CURSOR_ON = 473, - CURSOR_OFF = 474, - HELP = 475, - VENDOR_TRANSACTION_RESULT = 476, - PERFORM_SPECIAL_DEATH = 477, - GET_SHADER_ID = 478, - GET_RENDER_ENVIRONMENT = 479, - FINISHED_LOADING_SCENE = 480, - GET_SKILL_INFO = 481, - ACTIVITY_CANCEL = 482, - MISSION_USES_OBJECT = 483, - GET_POSITIONAL_ID = 484, - SET_COLLECTIBLE_STATUS = 485, - HAS_BEEN_COLLECTED = 486, - HAS_BEEN_COLLECTED_BY_CLIENT = 487, - GET_POS_UPDATE_STATS = 488, - GET_NUM_VIEWERS_SCOPING_THIS = 489, - GET_ACTIVITY_USER = 490, - GET_ALL_ACTIVITY_USERS = 491, - GET_MISSION_FOR_PLAYER = 492, - SET_FACTION = 493, - SET_PLATFORM_IDLE_STATE = 494, - DISPLAY_CHAT_BUBBLE = 495, - REQUEST_CHAT_BUBBLE_ELEMENT = 496, - GET_MISSION_DATA = 497, - SPAWN_PET = 498, - DESPAWN_PET = 499, - SET_LOCAL_SPACE_STATE = 500, - GET_LOCAL_SPACE_STATE = 501, - SET_POSITION_TO_LOCAL_POSITION = 502, - ALLOW_LOCAL_SPACE_UPDATE = 503, - TOGGLE_FREE_CAM_MODE = 504, - PLAYER_LOADED = 505, - PLAYER_ADDED_TO_WORLD_LOCAL = 506, - OBJECT_LOADED = 507, - GET_PLAYER_READY = 508, - PLAYER_READY = 509, - SET_SMASHABLE_PARAMS = 510, - IS_LOOTABLE_CHEST = 511, - LOOT_OPEN_WINDOW = 512, - LOOT_SELECTION_UPDATE = 513, - TAKE_LOOT_CHEST_ITEM = 514, - REQUEST_LINKED_MISSION = 515, - TRANSFER_TO_ZONE = 516, - TRANSFER_TO_ZONE_CHECKED_IM = 517, - SECURED_TRANSFER_TO_ZONE = 518, - INVALID_ZONE_TRANSFER_LIST = 519, - MISSION_DIALOGUE_OK = 520, - GET_OBJECT_IN_SCOPE = 521, - SET_LAUNCHED_STATE = 522, - P_CREATE_EFFECT_FINISHED = 523, - SMASHED_OBJECT = 524, - CHECK_SMASHCHAIN_OVERRIDE = 525, - DISPLAY_REBUILD_ACTIVATOR = 526, - TRANSFER_TO_LAST_NON_INSTANCE = 527, - SET_ACTIVE_LOCAL_CHARACTER_ID = 528, - DISPLAY_MESSAGE_BOX = 529, - MESSAGE_BOX_RESPOND = 530, - CHOICE_BOX_RESPOND = 531, - SERVER_SET_USER_CTRL_COMP_PAUSE = 532, - SET_CHARACTER_AUTO_RUN = 533, - FOLLOW_WAYPOINTS = 534, - SWAP_DECAL_AND_COLOR = 535, - CONTINUE_WAYPOINTS = 536, - SMASH = 537, - UN_SMASH = 538, - GET_IS_SMASHED = 539, - GET_UP_VECTOR = 540, - SET_GRAVITY_SCALE = 541, - SET_GRAVITY_SCALE_FOR_RIGID_BODY = 542, - STOP_MOVING = 543, - SET_PATHING_SPEED = 544, - SET_SHIELDED = 545, - SET_SHOOTING_GALLERY_RETICULE_EFFECT = 546, - PLACE_MODEL_RESPONSE = 547, - SET_DODGE_INFO = 548, - GET_DODGE_INFO = 549, - SET_SKILL_ATTACK_SPEED = 550, - GET_SKILL_COOLDOWN_GROUP = 551, - GET_INITIAL_SKILL_COOLDOWN = 552, - GET_SKILL_COOLDOWN_REMAINING = 553, - GET_GLOBAL_COOLDOWN = 554, - SET_GLOBAL_COOLDOWN = 555, - RESET_GLOBAL_COOLDOWN = 556, - FINDINVENTORY_ITEM = 558, - PATH_STUCK = 559, - SET_CURRENT_PATH = 560, - SET_JET_PACK_MODE = 561, - SET_JET_PACK_TIME = 562, - PET_FOLLOW_OWNER = 563, - PLAYER_DIED = 564, - REGISTER_PET_ID = 565, - REGISTER_PET_DBID = 566, - GET_PET_ID = 567, - SHOW_ACTIVITY_COUNTDOWN = 568, - DISPLAY_TOOLTIP = 569, - SET_PHANTOM_BASE = 570, - GET_MOTION_STATE = 571, - GET_MOTION_CONFIG = 572, - SET_ACTIVE_PROJECTILE_SKILL = 573, - INITIALIZE_MISSION_VISUALS = 574, - GET_MISSIONS = 575, - START_ACTIVITY_TIME = 576, - ADD_ACTIVITY_TIME = 577, - GUILD_GET_SIZE = 578, - GUILD_CAN_WE_INVITE = 579, - GUILD_CAN_WE_KICK = 580, - SET_CHAR_GUILD_INFO = 581, - GET_CHAR_GUILD_INFO = 582, - GET_CHAR_IS_IN_GUILD = 583, - RE_RENDER_NAME_BILLBOARD = 584, - IS_IN_LOCAL_CHAR_PROXIMITY = 585, - GUILD_SET_STATUS = 586, - GUILD_ADD_PLAYER = 587, - GUILD_REMOVE_PLAYER = 588, - GUILD_UPDATE_PLAYER_NAME = 589, - GUILD_SET_PLAYER_RANK = 590, - GUILD_SET_ONLINE_STATUS = 591, - GUILD_INVITE = 592, - REQUEST_GUILD_DATA = 593, - POPULATE_GUILD_DATA = 594, - GET_CACHED_GUILD_DATA = 595, - GUILD_RENDER_NAME = 596, - GET_IS_SUPPORTED = 600, - CHARACTER_SUPPORT_CHANGED = 601, - ACTIVITY_PAUSE = 602, - USE_NON_EQUIPMENT_ITEM = 603, - REQUEST_USE_ITEM_ON = 604, - REQUEST_USE_ITEM_ON_TARGET = 605, - USE_ITEM_ON = 606, - USE_ITEM_RESULT = 607, - GET_PARENT_OBJ = 608, - SET_PARENT_OBJ = 609, - GET_UPDATES_WITH_PARENT_POSITION = 610, - PARENT_REMOVED = 611, - PARENT_LEFT_SCOPE = 612, - PARENT_ENTERED_SCOPE = 613, - CHILD_LOADED = 614, - CHILD_REMOVED = 615, - CHILD_DETACHED = 616, - CHILD_ENTERED_SCOPE = 617, - CHILD_LEFT_SCOPE = 618, - GET_CHILD_OBJECTS = 619, - ZONE_TRANSFER_FINISHED = 621, - CHAT_CONNECTION_UPDATE = 622, - PLATFORM_AT_LAST_WAYPOINT = 623, - LOOT_TAKE_ALL = 624, - GET_EQUIPPED_ITEM_INFO = 625, - DISPLAY_GUILD_CREATE_BOX = 626, - GET_EDITOR_LEVEL = 627, - GET_ACCOUNT_ID = 628, - GET_LAST_LOGOUT = 629, - GET_LAST_PROP_MOD_DISPLAY_TIME = 630, - SET_LAST_PROP_MOD_DISPLAY_TIME = 631, - SHOW_ACTIVITY_SUMMARY = 632, - CAN_RECEIVE_ALL_REWARDS = 633, - GET_ACTIVITY_REWARD = 634, - LOOT_CLOSE_WINDOW = 635, - GET_BLUEPRINT_ID = 636, - NOTIFY_BLUEPRINT_UPDATE = 637, - FETCH_MODEL_METADATA_REQUEST = 638, - FETCH_MODEL_METADATA_RESPONSE = 639, - COMMAND_PET = 640, - PET_RESPONSE = 641, - GET_ICON_ABOVE_HEAD_STATE = 642, - GET_ICON_ABOVE_HEAD = 643, - ICON_FINISHED_LOADING = 644, - ADD_PET_STATE = 645, - REMOVE_PET_STATE = 646, - SET_PET_STATE = 647, - REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648, - SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649, - SET_ON_TEAM = 650, - GET_PET_HAS_STATE = 651, - FIND_PROPERTY = 652, - SET_PET_MOVEMENT_STATE = 653, - GET_ITEM_TYPE = 654, - GET_ITEM_INFO_KEY = 655, - NOTIFY_OBJECT = 656, - IS_PET_WILD = 657, - CLIENT_NOTIFY_PET = 659, - NOTIFY_PET = 660, - NOTIFY_PET_TAMING_MINIGAME = 661, - START_SERVER_PET_MINIGAME_TIMER = 662, - CLIENT_EXIT_TAMING_MINIGAME = 663, - GET_BUILDMODE_ACTIVE = 664, - GET_PET_TAMING_MINIGAME_ACTIVE = 665, - PET_TAMING_OBJECT_PICKED = 666, - PET_TAMING_MINIGAME_RESULT = 667, - PET_TAMING_TRY_BUILD_RESULT = 668, - SET_PET_TAMING_MODEL = 669, - GET_PET_TAMING_MODEL = 670, - PET_ON_SWITCH = 671, - PET_OFF_SWITCH = 672, - NOTIFY_TAMING_BUILD_SUCCESS = 673, - NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674, - NOTIFY_TAMING_PUZZLE_SELECTED = 675, - GET_INSTRUCTION_COUNT = 676, - GET_IS_NPC = 677, - ACTIVATE_BUBBLE_BUFF = 678, - DECTIVATE_BUBBLE_BUFF = 679, // This is spelled wrong in the client, so we misspell it here. - EXHIBIT_VOTE = 680, - ADD_PET_TO_PLAYER = 681, - REMOVE_PET_FROM_PLAYER = 682, - REQUEST_SET_PET_NAME = 683, - SET_PET_NAME = 684, - PET_NAME_CHANGED = 686, - GET_PET_AT_INDEX = 687, - GET_LOT_FOR_PET_BY_DBID = 688, - GET_NAME_FOR_PET_BY_DBID = 689, - GET_ACTIVE_PET_OBJ_ID = 690, - GET_ACTIVE_PET_INVENTORY_OBJ_ID = 691, - SHOW_PET_ACTION_BUTTON = 692, - SET_EMOTE_LOCK_STATE = 693, - GET_EMOTE_LOCK_STATE = 694, - LEAVE_TEAM_MSG = 695, - TEAM_KICK_PLAYER_MSG = 697, - TEAM_SET_LEADER_SEND_MSG = 698, - USE_ITEM_ON_CLIENT = 699, - DOES_FORWARD_TARGET_CLICKING = 700, - CHECK_USE_REQUIREMENTS = 701, - USE_REQUIREMENTS_RESPONSE = 702, - USE_ITEM_REQUIREMENTS_RESPONSE = 703, - PET_ADDED_TO_WORLD = 704, - BOUNCER_TRIGGERED = 705, - EXHIBIT_QUERY_CURRENT_MODEL = 706, - EXHIBIT_QUERY_CURRENT_MODEL_RESPONSE = 707, - EXHIBIT_ATTEMPT_VOTE = 708, - EXHIBIT_VOTE_RESPONSE = 709, - EHIBIT_REQUERYMODELS = 710, - IS_SKILL_ACTIVE = 711, - TOGGLE_ACTIVE_SKILL = 712, - PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713, - EXHIBIT_GET_INFO = 714, - GET_PROPERTY_DATA = 715, - DOWNLOAD_PROPERTY_DATA = 716, - QUERY_PROPERTY_DATA = 717, - MODEL_MODERATION_ACTION = 719, - NOTIFY_SERVER_UGC_REVIEW_READY = 720, - NOTIFY_CLIENT_UGC_REVIEW_READY = 721, - OLD_USE_ITEM_ON = 722, - FIND_PROPERTY_FOR_SALE_RESPONSE = 723, - PROPERTY_EDITOR_BEGIN = 724, - PROPERTY_EDITOR_END = 725, - PROPERTY_EDITOR_SET_MODE = 726, - TOGGLE_TRIGGER = 727, - FIRE_EVENT = 728, - IS_MINIFIG_IN_A_BUBBLE = 729, - GET_ITEM_INFO = 730, - MISSION_NEEDS_LOT = 731, - STOP_PATHING = 732, - START_PATHING = 733, - ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734, - DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735, - HAS_SKILL = 736, - NOTIFY_CLIENT_ZONE_OBJECT = 737, - MOVE_OBJECT = 738, - ROTATE_OBJECT = 739, - GET_SPAWNER_CONFIG_DATA = 740, - UPDATE_SPAWNER_CONFIG_DATA = 741, - TURN_AROUND = 743, - GO_FORWARD = 744, - GO_BACKWARD = 745, - UPDATE_REPUTATION = 746, - GET_REPUTATION = 747, - ADD_REPUTATION = 748, - UPDATE_PROPERTY_DATA = 749, - PROPERTY_RENTAL_RESPONSE = 750, - EXHIBIT_PLACEMENT_RESPONSE = 751, - SQUIRT_WITH_WATERGUN = 752, - GET_VOTES_LEFT = 753, - ADJUST_VOTES_LEFT = 754, - EVADE_TARGET = 755, - STOPPED_EVADING = 756, - GET_PET_HAS_ABILITY = 757, - REQUEST_PLATFORM_RESYNC = 760, - PLATFORM_RESYNC = 761, - PLAY_CINEMATIC = 762, - END_CINEMATIC = 763, - CINEMATIC_UPDATE = 764, - ATTACH_CAMERA_TO_RAIL = 765, - DETACH_CAMERA_FROM_RAIL = 766, - TOGGLE_GHOST_REFERENCE_OVERRIDE = 767, - SET_GHOST_REFERENCE_POSITION = 768, - GET_GHOST_REFERENCE_POSITION = 769, - FIRE_EVENT_SERVER_SIDE = 770, - GET_PET_ABILITY_OBJECT = 771, - TEAM_INVITE_MSG_FROM_UI = 772, - ADD_CAMERA_EFFECT = 773, - REMOVE_CAMERA_EFFECT = 774, - REMOVE_ALL_CAMERA_EFFECTS = 775, - GET_MY_PROPERTIES_IN_THIS_ZONE = 776, - IS_MODEL_WITHIN_PROPERTY_BOUNDS = 777, - PROPERTY_DATA_RESULTS = 778, - ON_UN_SERIALIZE = 779, - SCRIPT_NETWORK_VAR_UPDATE = 781, - ADD_OBJECT_TO_GROUP = 783, - REMOVE_OBJECT_FROM_GROUP = 784, - IS_OBJECT_STATIC = 785, - GET_HAS_MISSION = 786, - GET_MISSION_TARGET_LOT = 787, - GET_MISSION_OFFERER_LOT = 788, - USE_UNIQUE_ITEM = 789, - GET_IS_PET = 790, - DELETE_PROPERTY = 791, - CREATEMODEL_FROM_CLIENT = 792, - UPDATE_MODEL_FROM_CLIENT = 793, - DELETE_MODEL_FROM_CLIENT = 794, - SHOW_PROPERTY_BOUNDS = 795, - SET_PROPERTY_I_DS = 796, - PLAY_FACE_DECAL_ANIMATION = 797, - ADD_ACTIVITY_USER = 798, - REMOVE_ACTIVITY_USER = 799, - GET_NUM_ACTIVITY_USERS = 800, - ACTIVITY_USER_EXISTS = 801, - DO_COMPLETE_ACTIVITY_EVENTS = 805, - SET_ACTIVITY_PARAMS = 806, - SET_ACTIVITY_USER_DATA = 807, - GET_ACTIVITY_USER_DATA = 808, - DO_CALCULATE_ACTIVITY_RATING = 809, - ND_AUDIO_POST_SETUP = 812, - ND_AUDIO_PRE_SHUTDOWN = 813, - SET_ND_AUDION_LISTENER_STANCE = 814, - SET_UP_ND_AUDIO_EMIITTER = 815, - SHUT_DOWN_ND_AUDIO_EMITTER = 816, - METAIFY_ND_AUDIO_EMITTER = 817, - UN_METAIFY_ND_AUDIO_EMITTER = 818, - METAIFY_ND_AUDIO_EMITTERS = 819, - UN_METAIFY_ND_AUDIO_EMITTERS = 820, - PLAY_ND_AUDIO_EMITTER = 821, - STOP_ND_AUDIO_EMITTER = 822, - STOP_ND_AUDIO_EMITTER_ALL = 823, - SET_ND_AUDIO_EMITTER_PARAMETER = 824, - SET_ND_AUDIO_EMITTERS_PARAMETER = 825, - ND_AUDIO_CALLBACK = 826, - ACTIVATE_ND_AUDIO_MUSIC_CUE = 827, - DEACTIVATE_ND_AUDIO_MUSIC_CUE = 828, - FLASH_ND_AUDIO_MUSIC_CUE = 829, - SET_ND_AUDIO_MUSIC_PARAMETER = 830, - PLAY2_D_AMBIENT_SOUND = 831, - STOP2_D_AMBIENT_SOUND = 832, - PLAY3_D_AMBIENT_SOUND = 834, - STOP3_D_AMBIENT_SOUND = 835, - ACTIVATE_ND_AUDIO_MIXER_PROGRAM = 836, - DEACTIVATE_ND_AUDIO_MIXER_PROGRAM = 837, - UPDATE_ACTIVITY_LEADERBOARD = 838, - ACTIVITY_LEADERBOARD_UPDATED = 839, - ENTER_PROPERTY1 = 840, - ENTER_PROPERTY2 = 841, - PROPERTY_ENTRANCE_SYNC = 842, - SEND_PROPERTY_POPULATION_TO_CLIENT = 843, - SEN_PROPERTY_PLAQUE_VIS_UPDATE = 844, - PROPERTY_SELECT_QUERY = 845, - CREATE_POSITION_STRING = 848, - GET_PARALLEL_POSITION = 849, - PARSE_CHAT_MESSAGE = 850, - SET_MISSION_TYPE_STATE = 851, - GET_LOCATIONS_VISITED = 852, - GET_MISSION_TYPE_STATES = 853, - GET_TIME_PLAYED = 854, - SET_MISSION_VIEWED = 855, - HKX_VEHICLE_LOADED = 856, - SLASH_COMMAND_TEXT_FEEDBACK = 857, - BROADCAST_TEXT_TO_CHATBOX = 858, - HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859, - OPEN_PROPERTY_MANAGEMENT = 860, - OPEN_PROPERTY_VENDOR = 861, - VOTE_ON_PROPERTY = 862, - UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863, - NOTIFY_PLAYER_OF_PROPERTY_SUBMISSION = 865, - NOTIFY_PLAYER_OF_MODEL_SUBMISSION = 866, - PHYSICS_SYSTEM_LOADED = 867, - CLIENT_TRADE_REQUEST = 868, - SERVER_TRADE_REQUEST = 869, - SERVER_TRADE_INVITE = 870, - CLIENT_TRADE_REPLY = 871, - SERVER_TRADE_REPLY = 872, - SERVER_TRADE_INITIAL_REPLY = 873, - SERVER_TRADE_FINAL_REPLY = 874, - CLIENT_TRADE_UPDATE = 875, - SERVER_SIDE_TRADE_UPDATE = 876, - SERVER_TRADE_UPDATE = 877, - CLIENT_TRADE_CANCEL = 878, - CLIENT_SIDE_TRADE_CANCEL = 879, - CLIENT_TRADE_ACCEPT = 880, - SERVER_SIDE_TRADE_ACCEPT = 881, - SERVER_SIDE_TRADE_CANCEL = 882, - SERVER_TRADE_CANCEL = 883, - SERVER_TRADE_ACCEPT = 884, - GET_TRADE_INFO = 885, - KF_LOADED = 886, - BRICKS_LOADED = 887, - READY_FOR_UPDATES = 888, - SEND_READY_FOR_UPDATES = 889, - SET_LAST_CUSTOM_BUILD = 890, - GET_LAST_CUSTOM_BUILD = 891, - GET_STATUS_EFFECT_BY_ID = 892, - GET_ALL_STATUS_EFFECTS = 893, - CHILD_RENDER_COMPONENT_READY = 894, - NOTIFY_APPEARANCE_CHANGED_MSG = 895, - SET_PHYSICS_MOTION_STATE = 896, - GET_PHYSICS_MOTION_STATE = 897, - ATTACH_GRAYSCALE_EFFECT = 898, - ATTACH_FADE_EFFECT = 899, - ATTACH_CHANGE_RENDER_ENVIRONMENT_EFFECT = 900, - FORCE_MOVEMENT = 901, - CANCEL_FORCE_MOVEMENT = 902, - SET_IGNORE_PROJECTILE_COLLISION = 903, - GET_IGNORE_PROJECTILE_COLLISION = 904, - ORIENT_TO_OBJECT = 905, - ORIENT_TO_POSITION = 906, - ORIENT_TO_ANGLE = 907, - NOTIFY_CLIENT_UGC_MODEL_READY = 909, - NOTIFY_CLIENT_UGC_ICON_READY = 911, - PROPERTY_BUILD_MODE_CHANGED = 912, - PROPERTY_BUILD_MODE_UPDATE = 913, - PROPERTY_DELETION_ACTION = 914, - PROPERTY_MODERATION_STATUS_ACTION = 915, - PROPERTY_MODERATION_STATUS_ACTION_RESPONSE = 916, - PROPERTY_MODERATION_STATUS_UPDATE = 917, - PROPERTY_NEEDS_GM_ATTENTION = 918, - PROPERTY_MODERATION_CHANGED = 919, - INVENTORY_REFRESH_ITEM_DETAILS = 922, - INVENTORY_LOAD_CUSTOM_ICON = 923, - GET_STATUS_EFFECT_BY_TYPE = 924, - RELEASE_CHARGED_SKILL = 925, - PROPERTY_RELOAD_DB = 926, - SET_PLAYER_TARGET = 927, - GET_PLAYER_TARGET = 928, - LOCK_CAMERA_NETWORKED = 929, - MOVE_CAMERA_NETWORKED = 930, - REBUILD_ACTIVATED = 931, - BOUNCE_NOTIFICATION = 932, - REQUEST_CLIENT_BOUNCE = 934, - GET_RECENT_BOUNCED = 935, - SET_RECENT_BOUNCED = 936, - SET_ACTIVE_STATE = 937, - GET_ACTIVE_STATE = 938, - HAS_COMPONENT_TYPE = 939, - GET_COMPONENT_LIST = 940, - RESPONDS_TO_FACTION = 941, - BOUNCER_ACTIVE_STATUS = 942, - HF_ATTRIBUTES_PUSH = 943, - HF_ATTRIBUTES_PULL = 944, - HF_ATTRIBUTES_PATH_DISPLAY = 945, - HF_CONTROLS_PULL = 946, - HF_OBJECT_SELECTED = 947, - HF_PLACEHOLDER_UPDATE = 948, - HF_PLACEHOLDER_TOGGLE = 949, - HF_GET_ASSOCIATED_PATHS = 950, - HF_GETS_WANT_PATH = 951, - GET_RECENT_MOVEMENT_KEYS = 952, - TRACK_RECENT_MOVEMENT_KEYS = 953, - PHYSICS_MOVEMENT_NOTIFICATION_REQUEST = 954, - PHYSICS_MOVEMENT_NOTIFICATION = 955, - MOVE_INVENTORY_SINGLE = 956, - MOVE_INVENTORY_BATCH = 957, - MINI_GAME_SET_PARAMETERS = 958, - MINI_GAME_GET_TEAM_SKILLS = 961, - MINI_GAME_GET_TEAM_SCORE = 963, - MINI_GAME_GET_PLAYER_SCORE = 967, - MINI_GAME_GET_TEAM_COLOR = 972, - MINI_GAME_GET_TEAM_PLAYERS = 975, - MINI_GAME_UPDATE_CLIENT = 976, - MINI_GAME_GET_TEAM = 977, - MINI_GAME_GET_PARAMETERS = 978, - OBJECT_ACTIVATED_CLIENT = 980, - IS_RESURRECTING = 983, - GET_ITEM_OWNER = 984, - GET_STORED_CONFIG_DATA = 985, - SET_STORED_CONFIG_DATA = 986, - ON_PLAYER_RESSURECTED = 988, - PLAYER_RESURRECTION_FINISHED = 989, - TRANSFORM_CHANGELING_BUILD = 990, - RETURN_CHANGELING_BUILD_ID = 991, - SPEND_BRICK_INVENTORY_FOR_LXFML = 992, - BRICK_INVENTORY_FOR_LXFML_SPENT = 993, - REBUILD_BBB_AUTOSAVE_MSG = 995, - SET_BBB_AUTOSAVE = 996, - USE_BBB_INVENTORY = 998, - UN_USE_BBB_MODEL = 999, - BBB_LOAD_ITEM_REQUEST = 1000, - BBB_SAVE_REQUEST = 1001, - BBBLUP_SAVE_REQUEST = 1002, - BBB_GET_METADATA_SOURCE_ITEM = 1003, - BBB_RESET_METADATA_SOURCE_ITEM = 1004, - BBB_SAVE_RESPONSE = 1005, - PLAYER_EXIT = 1006, - SET_PVP_STATUS = 1008, - GET_PVP_STATUS = 1009, - IS_VALID_PVP_TARGET = 1010, - PVP_RENDER_NAME = 1011, - ATTACH_OBJECT = 1012, - DETACH_OBJECT = 1013, - BOUNCE_SUCCEEDED = 1014, - GET_GAME_OBJECT_POINTER = 1015, - PHANTOM_HKX_LOADED = 1016, - DELAY_CREATE_EFFECT = 1017, - CHOICE_BUILD_SELECTION_CONFIRMED = 1018, - NOTIFY_FADE_UP_VIS_COMPLETE = 1019, - ITEM_HAS_NEW_INFO = 1020, - RESET_SECONDARY_ANIMATION = 1021, - GET_PICK_TYPE = 1022, - SET_PICK_TYPE = 1023, - GET_PRIORITY_PICK_LIST_TYPE = 1024, - REQUEST_PICK_TYPE_UPDATE = 1025, - GET_OVERRIDE_PICK_TYPE = 1026, - REQUEST_DISPLAY_OBJECT_INFO = 1027, - REQUEST_SERVER_OBJECT_INFO = 1028, - REQUEST_OBJECT_INFO_AS_XML = 1029, - GET_OBJECT_REPORT_INFO = 1030, - GET_OBJECT_REPORT_WINDOW_CLOSE = 1031, - GET_OBJECT_REPORT_STATUS = 1032, - GET_MISSION_DATA_FOR_OBJECT_REPORT = 1033, - GET_OBJECT_ROLLOVER_INFO = 1034, - PERFORM_ZONE_ANALYSIS = 1035, - UPDATE_HK_VISUAL_IZATION = 1036, - CLEAR_ITEMS_OWNER = 1037, - APPLY_LINEAR_IMPULSE = 1038, - APPLY_ANGULAR_IMPULSE = 1039, - GET_CONTACT_NORMALS = 1040, - IS_WATCHING_FOR_EMOTE = 1041, - NOTIFY_CLIENT_OBJECT = 1042, - DISPLAY_ZONE_SUMMARY = 1043, - ZONE_SUMMARY_DISMISSED = 1044, - GET_PLAYER_ZONE_STATISTIC = 1045, - MODIFY_PLAYER_ZONE_STATISTIC = 1046, - APPLY_EXTERNAL_FORCE = 1049, - GET_APPLIED_EXTERNAL_FORCE = 1050, - ITEM_EQUIPPED = 1052, - ACTIVITY_STATE_CHANGE_REQUEST = 1053, - OVERRIDE_FRICTION = 1054, - ARRANGE_WITH_ITEM = 1055, - CHECK_CAN_BUILD_WITH_ITEM = 1056, - START_BUILDING_WITH_ITEM = 1057, - START_BUILD_SESSION = 1058, - FINISH_BUILD_SESSION = 1059, - DONE_BUILD_SESSION = 1060, - START_ARRANGING_WITH_ITEM = 1061, - FINISH_ARRANGING_WITH_ITEM = 1062, - DONE_ARRANGING_WITH_ITEM = 1063, - START_ARRANGE_MODE = 1064, - ARRANGE_MODE_WITH_ITEM = 1065, - FINISH_ARRANGE_MODE = 1066, - DONE_ARRANGE_MODE = 1067, - SET_BUILD_MODE = 1068, - BUILD_MODE_SET = 1069, - CONFIRM_BUILD_MODE = 1070, - BUILD_MODE_CONFIRMATION = 1071, - BUILD_EXIT_CONFIRMATION = 1072, - SET_BUILD_MODE_CONFIRMED = 1073, - BUILD_MODE_NOTIFICATION = 1074, - BUILD_MODE_NOTIFICATION_REPORT = 1075, - CLIENT_USE_MODULE_ON = 1076, - SET_MODEL_TO_BUILD = 1077, - SPAWN_MODEL_BRICKS = 1078, - CHECK_PRECONDITION = 1079, - CHECK_ALL_PRECONDITIONS = 1080, - NOTIFY_CLIENT_FAILED_PRECONDITION = 1081, - GET_IS_ITEM_EQUIPPED_BY_LOT = 1082, - GET_IS_ITEM_EQUIPPED_BY_ID = 1083, - GET_OBJECT_DIRECTION_VECTORS = 1084, - GET_CASTABLE_SKILLS = 1085, - CHOICEBUILD_COMPLETE = 1086, - GET_MISSION_CHAT = 1087, - GET_MISSION_AUDIO = 1088, - MODULE_EQUIPPED = 1089, - MODULE_DROPPED = 1090, - MODULE_PICKED_UP = 1091, - MODULE_INFO = 1092, - MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093, - MODULAR_BUILD_BEGIN = 1094, - MODULAR_BUILD_END = 1095, - MODULAR_BUILD_MOVE_AND_EQUIP = 1096, - MODULAR_BUILD_FINISH = 1097, - SET_REGISTRATION_FOR_UI_UPDATE = 1114, - GO_TO_WAYPOINT = 1115, - ARRIVED_AT_DESIRED_WAYPOINT = 1116, - CHECK_WITHIN_BOUNDS = 1117, - ATTACH_TO_BUILD_ASSEMBLY = 1118, - SET_BUILD_ASSEMBLY = 1119, - RESET_BUILD_ASSEMBLY = 1120, - GET_INVENTORY_ITEM_INFO = 1125, - GET_ITEM_DETAILS = 1126, - GET_BUILD_ACTIVATOR = 1127, - GET_MISSION_ANIMATION = 1128, - MISSION_DIALOGUE_CANCELLED = 1129, - MODULE_ASSEMBLY_DB_DATA = 1130, - MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131, - MODULE_ASSEMBLY_QUERY_DATA = 1132, - MODULE_ASSEMBLY_HKX_LOADED = 1133, - MODULE_ASSEMBLY_NIF_LOADED = 1134, - MODULE_ASSEMBLY_MAIN_NIF_LOADED = 1135, - MODULE_ASSEMBLY_KFM_LOADED = 1136, - GET_PRECONDITION_INFO = 1137, - GET_MODEL_LOT = 1138, - ANIMATION_FINISHED_PRELOADING = 1139, - CHILD_BUILD_ASSEMBLY_COMPLETE = 1140, - CHARACTER_UNSERIALIZED = 1141, - CHARACTER_NEEDS_TRANSITION = 1142, - SET_NEEDS_TRANSITION = 1143, - ECHO_SYNC_SKILL = 1144, - SYNC_SKILL = 1145, - GET_BEHAVIOR_HANDLE = 1146, - ADD_OUTSTANDING_BEHAVIOR = 1147, - REQUEST_SERVER_PROJECTILE_IMPACT = 1148, - OFF_WORLD_IMPACT_REQUEST = 1149, - SERVER_IMPACT_REQUEST = 1150, - DO_CLIENT_PROJECTILE_IMPACT = 1151, - MODULE_ASSEMBLY_PART_INFO = 1152, - GET_BUILD_TYPE = 1153, - CHECK_BUILD_TYPE = 1154, - MODULAR_BUILD_CONVERT_MODEL = 1155, - DO_NPC_SHOWCASE_MODEL_SUBMISSION = 1156, - GET_MISSION_I_DS_LIST = 1157, - SET_SHOWCASE_MISSION_NPC_VALS = 1158, - NOTIFY_SHOWCASE_MISSION_NP_COF_SUCCESS = 1159, - SEND_LUA_NOTIFICATION_REQUEST = 1160, - SEND_LUA_NOTIFICATION_CANCEL = 1161, - ACTIVATOR_TOGGLE = 1162, - MAKE_PHYSICS = 1163, - SET_RESPAWN_GROUP = 1164, - SET_PLAYER_ALLOWED_RESPAWN = 1165, - TOGGLE_SENDING_POSITION_UPDATES = 1166, - TOGGLE_RECEIVING_POSITION_UPDATES = 1167, - GET_ENEMY_PRECONDITIONS = 1168, - START_MODEL_VISUALIZATION = 1169, - PLACE_PROPERTY_MODEL = 1170, - PROPERTY_MODEL_PLACED = 1171, - OPEN_EXHIBIT_REPLACE_MODEL_UI = 1172, - REPLACE_SHOWCASEMODEL = 1173, - CLEAR_UI_HOOK_EXHIBIT_REPLACEMENT = 1174, - ATTACH_FLYTO_SCREEN_POS = 1175, - VEHICLE_GET_DEBUG_INFO = 1176, - VEHICLE_GET_MOVEMENT_INPUT_VALUES = 1177, - ACTIVITY_TIMER_SET = 1178, - ACTIVITY_TIMER_UPDATE = 1179, - ACTIVITY_TIMER_GET = 1180, - ACTIVITY_TIMER_STOP = 1181, - ACTIVITY_TIMER_DONE = 1182, - GET_ATTACK_PRIORITY = 1183, - UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184, - UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185, - SET_LOSE_COINS_ON_DEATH = 1186, - LOAD_EFFECTS = 1187, - SET_CUSTOM_BUILD = 1188, - ACTIVITY_TIMER_RESET = 1189, - ACTIVITY_TIMER_STOP_ALL_TIMERS = 1190, - ACTIVITY_TIMER_MODIFY = 1191, - SET_KEYFRAM_TRANSFORM = 1192, - ADD_ACTIVITY_OWNER = 1193, - REMOVE_ACTIVITY_OWNER = 1194, - GET_CURRENT_ACTIVITY_OWNERS = 1195, - TOGGLE_SKILL_DEBUGGING = 1196, - PET_TAMING_TRY_BUILD = 1197, - REPORT_BUG = 1198, - REPORT_OFFENSIVE_MODEL = 1199, - REPORT_OFFENSIVE_PROPERTY = 1200, - GET_ACTIVITY_ID = 1201, - REQUEST_SMASH_PLAYER = 1202, - GET_TIMES_REQUESTED_SMASH = 1203, - RESPONSE_SMASH_PLAYER = 1204, - MODIFY_DAMAGE_ABSORPTION = 1205, - UNCAST_SKILL = 1206, - GET_SHOWCASE_MODEL_READY = 1207, - IS_SKILL_NEEDED = 1208, - GET_COMPONENT_DATA = 1209, - VEHICLE_SET_POWERSLIDE_METHOD = 1210, - SHOWS_NAMETAG = 1211, - FIRE_EVENT_CLIENT_SIDE = 1213, - GET_REQUIRES_NAME_RESUBMISSION = 1216, - SET_REQUIRES_NAME_RESUBMISSION = 1217, - TOGGLE_GM_INVIS = 1218, - GET_GM_INVIS = 1219, - KILLED_PLAYER = 1220, - GET_PICKUP_SKILLS = 1221, - GET_FACTION_SKILL = 1222, - CHANGE_OBJECT_WORLD_STATE = 1223, - GET_OBJECT_WORLD_STATE = 1224, - VISIBILITY_CHANGED = 1225, - MOTION_EFFECT_COMPLETE = 1226, - TOGGLE_FREEZE_MODE = 1227, - SHADER_RENDER_MSG_APPLIED = 1228, - PLAYER_RENAME_REQUEST = 1229, - VEHICLE_LOCK_INPUT = 1230, - VEHICLE_UNLOCK_INPUT = 1231, - SET_AIR_MOVEMENT = 1232, - MOVEMENT_STATE_CHANGED = 1233, - SKILL_MOVEMENT_CANCELLED = 1234, - AIR_MOVEMENT_COMPLETE = 1235, - CANCEL_AIR_MOVEMENT = 1236, - FORCE_MINIFIGURE_TEXTURE_UPDATE = 1237, - RESYNC_EQUIPMENT = 1238, - ADD_COMPONENT_TO_OBJECT = 1239, - VEHICLE_GET_MAX_GAME_SPEED = 1240, - VEHICLE_GET_MAX_GAME_SPEED_WITH_BOOST = 1241, - GET_SPEED_FACTOR = 1242, - FREEZE_INVENTORY = 1243, - ADD_STAT_TRIGGER = 1244, - ADD_STAT_TRIGGER_CHILD = 1245, - CHECK_TRIGGERS_AND_FIRE_IF_NEEDED = 1246, - STAT_EVENT_TRIGGERED = 1247, - GET_CURRENT_SPEED = 1248, - RACING_PLAYER_RANK_CHANGED = 1249, - RACING_PLAYER_WRONG_WAY_STATUS_CHANGED = 1250, - RACING_PLAYER_CROSSED_FINISH_LINE = 1251, - RACING_RESET_PLAYER_TO_LAST_RESET = 1252, - RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253, - RACING_SET_PLAYER_RESET_INFO = 1254, - RACING_PLAYER_INFO_RESET_FINISHED = 1255, - RACING_PLAYER_OUT_OF_TRACK_BOUNDS = 1256, - RACING_SYNC_INFO = 1257, - RACING_PLAYER_KEEP_ALIVE = 1258, - RACING_SERVER_KEEP_ALIVE = 1259, - LOCK_NODE_ROTATION = 1260, - GET_PHYSICS_COLLIDABLE = 1261, - SET_PHYSICS_COLOR_FOR_DEBUG = 1262, - GET_PHYSICS_COLOR_FOR_DEBUG = 1263, - SET_PHYSICS_TEXT_AND_STATE_FOR_DEBUG = 1264, - REQUEST_INFO_FOR_PHYSICS_DEBUGGER = 1265, - GET_COLLIDABLE_AT_ADDRESS = 1266, - REQUEST_SERVER_GET_COLLIDABLE_REPORT = 1267, - COLLISION_POINT_ADDED = 1268, - COLLISION_POINT_REMOVED = 1269, - SET_ATTACHED = 1270, - SET_DESTROYABLE_MODEL_BRICKS = 1271, - VEHICLE_SET_POWERSLIDE_LOCK_WHEELS = 1272, - VEHICLE_SET_WHEEL_LOCK_STATE = 1273, - SHOW_HEALTH_BAR = 1274, - GET_SHOWS_HEALTH_BAR = 1275, - NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276, - ENABLE_CLIENT_EQUIP_MODE = 1278, - CLIENT_EQUIP_MODE_WAS_CHANGED = 1279, - VEHICLE_GET_SPAWN_HEIGHT = 1281, - SET_NAME_BILLBOARD_STATE = 1284, - CHECK_TARGETING_REQUIREMENTS = 1285, - VEHICLE_CAN_WRECK = 1286, - ATTACH_RENDER_EFFECT = 1287, - DETACH_RENDER_EFFECT = 1288, - IS_PET_USING_ABILITY = 1289, - SET_BLOCKING = 1290, - GET_BLOCKING = 1291, - UPDATE_BLOCKING = 1292, - CHECK_DAMAGE_RESULTS = 1293, - GET_OBJECT_IS_IN_RENDER_PIPE = 1294, - ATTACH_MOTION_FX_ARC = 1295, - PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296, - GET_LAST_RESPAWN_CHECKPOINT = 1297, - GET_VEHICLE_DEBUG_COLLISIONS = 1298, - VISITING_PROPERTY = 1299, - HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE = 1300, - HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE = 1301, - WORLD_CHECK_RESPONSE = 1302, - ADD_DAMAGE_REDUCTION = 1303, - REMOVE_DAMAGE_REDUCTION = 1304, - PROPERTY_CONTENTS_FROM_CLIENT = 1305, - GET_MODELS_ON_PROPERTY = 1306, - IS_SHOWCASE_DISPLAY_PEDESTAL = 1307, - MATCH_REQUEST = 1308, - MATCH_RESPONSE = 1309, - MATCH_UPDATE = 1310, - IS_DEFAULT_SKILL_ACTIVE = 1311, - PROPERTY_EDITOR_CARRY = 1312, - GET_LOOT_OWNER_ID = 1313, - GET_ENEMY_LOOT_TAG = 1314, - GET_NUM_SPAWNED_BRICKS = 1315, - SET_ITEM_EQUIP_TRANSFORM = 1316, - GET_ITEM_EQUIP_TRANSFORM = 1317, - GET_PROPERTY_BUDGET_INFO = 1318, - CHATBOX_IS_INIT = 1319, - GET_SPAWNED_I_DS = 1320, - GET_IMMUNITY = 1321, - GET_GM_IMMUNITY = 1322, - PROCESS_REMOTE_SLASH_COMMAND = 1323, - IS_FRIEND_MSG = 1324, - RACING_PLAYER_EVENT = 1325, - GET_PROPERTY_EDIT_VALID = 1326, - REFRESH_RENDER_ASSET = 1327, - VEHICLE_APPLY_STAT_CHANGE = 1328, - ZONE_LOADED_INFO = 1329, - B3_INTERFACE_ACTION = 1330, - RACING_STAT_MODIFIERS_FROM_CLIENT = 1332, - GET_RACING_STAT_MODIFIERS = 1333, - SET_RACING_STAT_MODIFIERS = 1334, - GET_RACING_LICENSE_LEVEL = 1335, - ADD_EQUIP_CAST = 1336, - SHOW_BILLBOARD_INTERACT_ICON = 1337, - CHANGE_IDLE_FLAGS = 1338, - GET_ANIMATION_FLAG = 1339, - VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340, - VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341, - NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1342, - NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1343, - VEHICLE_ADD_SLOWDOWN_ACTION = 1344, - VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345, - NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION = 1346, - NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION = 1347, - FORCE_UPDATE_ANIMATIONS = 1348, - MATCH_GET_DATA_FOR_PLAYER = 1349, - BUYBACK_FROM_VENDOR = 1350, - SET_INVENTORY_FILTER = 1351, - GET_INVENTORY_FILTER = 1352, - GET_INVENTORY_GROUPS = 1353, - GET_INVENTORY_GROUP = 1354, - UPDATE_INVENTORY_GROUP = 1355, - UPDATE_INVENTORY_UI = 1356, - UPDATE_INVENTORY_GROUP_CONTENTS = 1357, - CAN_REMOVE_ITEM_FROM_INVENTORY = 1362, - DRIVE_THIS_CAR = 1363, - VEHICLE_CAN_ADD_ACTIVE_BOOST = 1364, - VEHICLE_ADD_ACTIVE_BOOST = 1365, - SET_PROPERTY_ACCESS = 1366, - ZONE_PROPERTY_MODEL_PLACED = 1369, - ZONE_PROPERTY_MODEL_ROTATED = 1370, - ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371, - ZONE_PROPERTY_MODEL_EQUIPPED = 1372, - ZONE_PROPERTY_MODEL_PICKED_UP = 1373, - ZONE_PROPERTY_MODEL_REMOVED = 1374, - GET_VERSIONING_INFO = 1381, - OPEN_UG_BEHAVIOR_UI = 1382, - VEHICLE_NOTIFY_HIT_SMASHABLE = 1383, - GET_TETHER_RADIUS = 1384, - VEHICLE_NOTIFY_HIT_EXPLODER = 1385, - CHECK_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1386, - REQUEST_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1387, - CONFIGURE_RACING_CONTROL_CLIENT = 1389, - NOTIFY_RACING_CLIENT = 1390, - RACING_PLAYER_HACK_CAR = 1391, - RACING_PLAYER_LOADED = 1392, - RACING_CLIENT_READY = 1393, - POSSESSION_FINISHED_ATTACH = 1394, - UPDATE_CHAT_MODE = 1395, - VEHICLE_NOTIFY_FINISHED_RACE = 1396, - EQUIPPED_ITEM_STARTUP = 1397, - FACTION_TRIGGER_ITEM_EQUIPPED = 1400, - FACTION_TRIGGER_ITEM_UNEQUIPPED = 1401, - TOGGLE_PROPERTY_BEHAVIORS = 1402, - GET_UG_OBJECT_INFO = 1405, - RESET_PROPERTY_BEHAVIORS = 1406, - IS_PROPERTY_MODEL_RESET = 1407, - SET_UG_OBJECT_NAME_AND_DESCRIPTION = 1408, - SET_CONSUMABLE_ITEM = 1409, - VEHICLE_GET_CURRENT_LAP = 1410, - GET_UGID = 1411, - SET_UGID = 1412, - UGID_CHANGED = 1413, - RACING_GET_CURRENT_LAP_FOR_PLAYER = 1414, - SUB_ITEM_UN_EQUIPPED = 1415, - SET_CUSTOM_DROP_SHADOW_TEXTURE = 1416, - GET_PLAYER_KIT_FACTION = 1418, - USED_INFORMATION_PLAQUE = 1419, - RACING_ENABLE_WRONG_WAY_RESET = 1420, - RACING_TOGGLE_RUBBER_BANDING = 1421, - GET_RACING_CONTROL_DEBUG_INFO = 1422, - SET_PROPERTY_BOUNDS_VISIBILITY = 1423, - SET_PROPERTY_VENDOR_VISIBILITY = 1424, - SET_EQUIP_STATE = 1425, - NOTIFY_COMBAT_AI_STATE_CHANGE = 1426, - SET_PROPERTY_MODEL_INTERACTIVE = 1430, - SERVER_STATE_NOTIFY = 1431, - GET_SERVER_STATE = 1432, - GET_ICON_FOR_PROXIMITY = 1433, - GET_LEGO_CLUB_MEMBERSHIP_STATUS = 1434, - SET_STATUS_IMMUNITY = 1435, - GET_STATUS_IMMUNITY = 1436, - TEAM_IS_MEMBER = 1437, - ACTIVATE_BRICK_MODE = 1438, - GET_BUILD_OBJECT_ID = 1439, - SET_ANIMATION_ENABLED = 1444, - PAUSE_COOLDOWNS = 1446, - FORCE_UPDATE_RENDER_NODE = 1447, - SET_PET_NAME_MODERATED = 1448, - TOGGLE_STRAFE_MODE = 1449, - SET_SCHEME_SPEED_SCALE = 1450, - CANCEL_SKILL_CAST = 1451, - CHECK_PLAYER_ASSEMBLY_FOR_UNIQUE_MODULE_BY_LOT = 1454, - MODULE_ASSEMBLY_DB_DATA_TO_LUA = 1455, - IS_ALLY = 1458, - MODIFY_LEGO_SCORE = 1459, - GET_LEGO_SCORE = 1460, - GET_PLAYER_LEVEL = 1461, - NOTIFY_LEGO_SCORE_UPDATE = 1462, - SET_LEGO_SCORE = 1463, - UPDATE_BEHAVIOR_EXECUTION_DETAILS = 1466, - RESTORE_TO_POST_LOAD_STATS = 1468, - PICKUP_OBJECT_ERROR = 1469, - CHECK_AND_SHOW_INVENTORY_FULL_TIP = 1470, - SET_RAIL_MOVEMENT = 1471, - START_RAIL_MOVEMENT = 1472, - SET_UP_VECTOR = 1473, - CANCEL_RAIL_MOVEMENT = 1474, - GET_RAIL_INFO = 1475, - CLIENT_RAIL_MOVEMENT_READY = 1476, - PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477, - NOTIFY_RAIL_ACTOVATOR_STATE_CHANGE = 1478, - REQUEST_RAIL_ACTIVATOR_STATE = 1479, - NOTIFY_REWARD_MAILED = 1480, - UPDATE_PLAYER_STATISTIC = 1481, - IS_IN_COMBAT = 1482, - IS_PRIMITIVE_MODEL_MSG = 1483, - SCALE_PRIMITICE_MODEL_MSG = 1484, - MODIFY_GHOSTING_DISTANCE = 1485, - PRIMITIVE_MODEL_CHANGED_MSG = 1487, - GET_PROPRTY_CLONE_ID = 1488, - REQUEST_LEAVE_PROPERTY = 1489, - REQUERY_PROPERTY_MODELS = 1491, - GET_BEHAVIOR_COUNT = 1492, - UPDATE_BEHAVIOR_CONTROLS = 1493, - MODULE_ASSEMBLY_LXFML_LOADED = 1494, - REQUEST_ASSEMBLED_LXFML = 1495, - ASSEMBLED_LXFML_LOADED = 1496, - GET_REORIENT_UP_VECTOR = 1497, - MODULAR_ASSEMBLY_NIF_COMPLETED = 1498, - CHARACTER_DISCONNECT_BEFORE_CREATE = 1499, - SEND_LAUNCH_TO_PREVIOUS_ZONE_TO_CLIENT = 1500, - ROCKETLAUNCH_REQUEST_DEFAULT_MAP_ID = 1501, - BEGIN_LAUNCH = 1502, - PROCESS_CLAIM_CODES = 1503, - GET_LAST_ZONE_ID = 1504, - ADD_RUN_SPEED_MODIFIER = 1505, - REMOVE_RUN_SPEED_MODIFIER = 1506, - SKILL_EVENT_FIRED = 1507, - SEND_HOT_PROPERTY_DATA = 1510, - GET_HOT_PROPERTY_DATA = 1511, - GET_EQUIPPED_ITEMS_IN_SET = 1512, - IS_ITEM_IN_SET = 1513, - GET_INVENTORY_TYPE_FOR_LOT = 1514, - GET_BANK_TYPE_FOR_LOT = 1515, - NOTIFY_NOT_ENOUGH_INV_SPACE = 1516, - IMPORT_MODEL_TO_BBB = 1517, - SEARCH_NEARBY_OBJECTS = 1518, - SEARCH_NEARBY_OBJECTS_REQUEST_BY_LOT = 1519, - REQUEST_OBJECT_POSITION_BY_ID = 1520, - SEARCH_NEARBY_OBJECTS_REQUEST_BY_COMPONENT = 1521, - SEARCH_NEARBY_OBJECTS_RESPONSE = 1522, - BROADCAST_NON_STANDARD_COLLISIONS = 1523, - GET_REGISTERED_NON_STANDARD_COLLISION_GROUP = 1524, - BROADCAST_CRUSHED_NOTIFICATIONS = 1525, - GET_REGISTERED_CRUSHED_COLLISION_GROUPS = 1526, - IS_BEING_CRUSHED = 1527, - GET_SUPPORTING_OBJECT = 1528, - TREAT_RIGID_BODY_COLLSIONS_AS_FIXED = 1529, - BROADCAST_TELEPORTED_WITHIN_NOTIFICATION = 1530, - GET_REGISTERED_TELEPORTED_WITHIN_OBJECT_GROUP = 1531, - GET_INTERPENTRATING_INFORMATION = 1532, - OBJECT_TELEPORTED_WITHIN = 1533, - SET_PHYSICS_SOLVER_PROPERTIES = 1534, - HAS_BEHAVIORS = 1535, - PLAY_BEHAVIOR_SOUND = 1536, - GET_PLAYER_BEHAVIOR_TIER = 1537, - GET_EMOTE_ANIMATION_TIME = 1538, - GET_CHARACTER_STAT_TRACKING = 1539, - PLAYER_INVENTORY_READY = 1540, - SET_PRECONDITIONS = 1541, - DETACH_SHADOW = 1542, - GET_LOOT_INFO = 1543, - GET_PLAYERS_ON_PROPERTY = 1544, - PROPERTY_SPAWN_BY_BEHAVIOR = 1545, - NOTIFY_PROPERTY_OF_EDIT_MODE = 1546, - UPDATE_PROPERTY_PERFORMANCE_COST = 1547, - GET_PROPERTY_PERFORMANCE_COST = 1548, - GET_INVENTORY_ITEM_WITH_SUBKEY = 1549, - DISPLAY_PROPERTY_SUMMARY_SCREEN = 1550, - VALIDATE_BBB_MODEL = 1551, - BBB_MODEL_VALIDATION = 1552, - PROPERTY_ENTRANCE_BEGIN = 1553, - CHECK_LIST_OF_PRECONDITIONS_FROM_LUA = 1554, - GET_PROPERTYIN_ZONE = 1555, - GET_ZONE_ID_FROM_MULTI_ZONE_ENTRANCE = 1556, - TEAM_SET_LEADER = 1557, - TEAM_INVITE_CONFIRM = 1558, - TEAM_GET_STATUS_RESPONSE = 1559, - MINI_GAME_ENABLE_LOCAL_TEAMS = 1560, - TEAM_INVITE_FINAL_RESPONSE = 1561, - TEAM_ADD_PLAYER = 1562, - TEAM_REMOVE_PLAYER = 1563, - TEAM_CREATE_LOCAL = 1564, - TEAM_GET_LOOT = 1565, - TEAM_SET_LOOT = 1566, - SET_ZERO_IMPULSE_AGAINST_COLLISION_GROUPS = 1567, - SET_CENTER_OF_MASS_TO_PHYSICAL_CENTER = 1568, - SET_INERTIA_INVERSE = 1569, - ADD_REMOVE_CLIMBING_LISTENER = 1570, - GET_INVENTORYITEM_DETAILS = 1571, - PERFORM_CLIENT_SIDE_DEATH = 1572, - LEGO_CLUB_ACCESS_RESULT = 1573, - VEHICLE_GET_IS_REVERSING = 1574, - CHECK_CLAIM_CODE = 1575, - GET_HOLIDAY_EVENT = 1576, - SET_EMOTES_ENABLED = 1577, - GET_EMOTES_ENABLED = 1578, - FREEZE_ANIMATION = 1579, - LOCALIZED_ANNOUNCEMENT_SERVER_TO_SINGLE_CLIENT = 1580, - ANCHOR_FX_NODE = 1581, - WS_GET_FRIEND_LIST_MESSAGE = 1582, - WS_ADD_FRIEND_RESPONSE = 1583, - WS_REMOVE_FRIEND_REPSONSE = 1584, - WS_UPDATE_FRIEND_STATUS = 1585, - WS_UPDATE_FRIEND_NAME = 1586, - IS_BEST_FRIEND = 1587, - TEAM_NOTIFY_UPDATE_MISSION_TASK = 1588, - VEHICLE_ADD_SLIPPERY_ACTION = 1589, - VEHICLE_REMOVE_SLIPPERY_ACTION = 1590, - SET_RESURRECT_RESTORE_VALUES = 1591, - GET_MASS = 1592, - SET_PROPERTY_MODERATION_STATUS = 1593, - UPDATE_PROPERTY_MODEL_DEFAULTS = 1594, - UPDATE_PROPERTYMODEL_COUNT = 1595, - GET_PROPERTY_MODEL_COUNT = 1596, - IS_PLAYER_LOADED = 1597, - ATTACH_RENDER_EFFECT_FROM_LUA = 1598, - DETACH_RENDER_EFFECT_FROM_LUA = 1599, - TEAM_IS_LOCAL = 1600, - CREATE_CAMERA_PARTICLES = 1602, - SET_SMASHABLE_GRAVITY_FACTOR = 1603, - VEHICLE_SET_SURFACE_TYPE_OVERRIDE = 1604, - VEHICLE_NOTIFY_HIT_IMAGINATION = 1605, - VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606, - GET_SPAWNED_OBJECT_SPAWNER_INFO = 1607, - SAVE_PROPERTY = 1608, - SET_PROPERTY_DIRTY = 1609, - GET_PROPERTY_DIRTY = 1610, - GET_MODEL_LIST_FROM_PLAQUE = 1611, - GET_ORIGINAL_POSITION_AND_ROTATION = 1612, - VEHICLE_SET_MASS_FOR_COLLISION = 1613, - GET_INVENTORY_GROUP_COUNT = 1614, - GET_LATEST_CHAT_CHANNEL_USED = 1615, - SET_SUGGEST_LIST_LANGUAGE = 1616, - VEHICLE_STOP_BOOST = 1617, - START_CELEBRATION_EFFECT = 1618, - LOCK_PLAYER = 1619, - VEHICLE_IS_INPUT_LOCKED = 1620, - GET_MULTI_NODE = 1621, - RENEW_PROPERTY = 1622, - RENEW_PROPERTY_RESULT = 1623, - CHARGE_ACTIVITY_COST = 1624, - CAN_RECEIVE_LOOT = 1625, - JOIN_PLAYER_FACTION = 1626, - SET_PROXIMITY_UPDATE_RATE = 1627, - BBB_MODELS_TO_SAVE = 1628, - BELONGS_TO_FACTION = 1629, - MODIFY_FACTION = 1630, - FACTION_UPDATE = 1631, - CELEBRATION_COMPLETED = 1632, - PLAY_PRIMARY_MODULE_SOUNDS = 1633, - STOP_PRIMARY_MODULE_SOUNDS = 1634, - REQUEST_TEAM_PLAYER_UI_UPDATE = 1635, - SET_LOCAL_TEAM = 1636, - TEAM_GET_WORLD_MEMBERS_IN_RADIUS = 1637, - GET_PARENTAL_LEVEL = 1638, - GET_OBJECTS_MESSAGE_HANDLERS = 1639, - PROPERTY_FEATURED = 1640, - PROPERTY_NOTIFY_MODEL_SPAWNED = 1641, - SERVER_DONE_LOADING_ALL_OBJECTS = 1642, - GET_DONATION_TOTAL = 1643, - UPDATE_DONATION_VALUES = 1644, - DELAYED_DELETE_DROP_EFFECT_BRICK = 1645, - SET_CAMERA_UNLOCK_ROTATION_STATE = 1646, - ADD_BUFF = 1647, - REMOVE_BUFF = 1648, - CHECK_FOR_BUFF = 1649, - TEAM_MEMBERS_DISOWNS_LOOT = 1650, - GET_WHEEL_TEMPLATE = 1651, - ADD_SKILL_IN_PROGRESS = 1652, - REMOVE_SKILL_IN_PROGRESS = 1653, - SET_OVERHEAD_ICON_OFFSET = 1654, - SET_BILLBOARD_OFFSET = 1655, - SET_CHAT_BUBBLE_OFFSET = 1656, - SET_NO_TEAM_INVITES = 1657, - RESET_MODEL_TO_DEFAULTS = 1658, - IS_PROPERTY_IN_EDIT_MODE = 1659, - GET_OBJECTS_IN_PHYSICS_BOUNDS = 1660, - ENABLE_LU_REMOTE = 1661, - SET_IS_USING_FREE_TRIAL = 1662, - GET_IS_USING_FREE_TRIAL = 1663, - GET_ACCOUNT_FREE_TRIAL_MODE = 1664, - TOGGLE_INVENTORY_ITEM_LOCK = 1665, - REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666, - RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667, - REMOVE_SUB_COMPONENT = 1668, - TEAM_GET_LOOT_MEMBERS = 1669, - GET_FACTION_TOKEN_TYPE = 1670, - GET_SUBSCRIPTION_PRICING = 1671, - INFORM_AFK = 1672, - OVERHEAD_INDICATOR_CREATED = 1673, - SET_OVERHEAD_INDICATOR_GRID_LOCATION = 1674, - PLAYSTREAM_LOAD_PENDING = 1675, - PLAYER_SET_CAMERA_CYCLING_MODE = 1676, - PLAYER_GET_CAMERA_CYCLING_MODE = 1677, - FORCE_CAMERA_TARGET_CYCLE = 1678, - GET_OBJECT_CONFIG_DATA = 1679, - GET_OBJECT_CONFIG_DATA_NON_CONST = 1680, - SCOPE_CHANGED = 1681, - SET_ALLOW_JUMP_WITHOUT_SUPPORT = 1682, - GET_ALLOW_JUMP_WITHOUT_SUPPORT = 1683, - SET_JUMP_HEIGHT_SCALE = 1684, - GET_JUMP_HEIGHT_SCALE = 1685, - SET_VELOCITY_RESISTANCE = 1686, - GET_VELOCITY_RESISTANCE = 1687, - GATE_RUSH_VEHICLE_HIT_GATE = 1688, - GATE_RUSH_PLAYER_COLLECTED_GATE = 1689, - GATE_RUSH_ADD_GATE = 1690, - GATE_RUSH_REMOVE_GATE = 1691, - NOTIFY_VEHICLE_UPDATED = 1692, - VEHICLE_NOTIFY_HIT_WEAPON_POWERUP = 1693, - VEHICLE_NOTIFY_HIT_WEAPON_POWERUP_SERVER = 1694, - LOCAL_PLAYER_TARGETED = 1696, - SKILL_COUNT_CHANGED = 1697, - DO_YAW_ROTATION = 1698, - DO_PITCH_ROTATION = 1699, - DO_ROLL_ROTATION = 1700, - GET_CURRENT_LOOT_MATRIX = 1701, - SEND_MULTI_MISSION_OFFER_UPDATE_I_DS = 1702, - SET_AIR_SPEED_VALUES = 1703, - USE_LAUNCHER = 1704, - START_LAUNCHER = 1705, - STOP_LAUNCHER = 1706, - CAN_USE_JET_PACK = 1707, - JET_PACK_STATE_CHANGED = 1708, - TURN_OFF_JET_PACK = 1709, - ADD_PLAYER_JET_PACK_PAD = 1710, - SET_JET_PACK_WARNING = 1711, - JET_PACK_DISABLED = 1712, - JET_PACK_PAD_ENTERED = 1713, - UPDATE_RENDER_POSSESSION_FLAG = 1714, - POSSESSABLE_GET_ATTACH_OFFSET = 1715, - ATTEMPT_TO_CRAFT_ITEM = 1718, - CRAFT_ATTEMPT_RESPONSE = 1719, - SET_C_SCORE = 1720, - FILL_IN_RENDERER = 1721, - TOGGLE_CRAFTING_WINDOW = 1722, - REMOVE_TEAM_BUFFS = 1724, - REQUEST_FREE_TRIAL_STATUS_REFRESH = 1725, - REMOVE_BUFFS_APPLIED_BY_OBJECT = 1726, - SET_MOUNT_INVENTORY_ID = 1727, - GET_MOUNT_INVENTORY_ID = 1728, - GET_BUILD_CINEMATIC_TIME_REMAINING = 1730, - JET_PACK_FLYING = 1731, - NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734, - NOTIFY_LEVEL_REWARDS = 1735, - CHARACTER_VERSION_CHANGED = 1736, - SET_FREE_TRIAL_RENAME_AVAILABLE = 1737, - SET_PROJECTILE_LAUNCHER_PARAMS = 1738, - RACE_PRECOUNTDOWN_DONE = 1739, - CHECK_INVITE_SPAMMING = 1740, - GET_RESPAWN_VOLUME_INFO = 1741, - INVITE_ACCEPTED = 1742, - TELEPORT_TO_NEAREST_RESPAWN = 1743, - SET_SKILL_CANCEL_ON_MOVE = 1744, - CANCEL_MOVE_SKILL = 1745, - SERVER_CANCEL_MOVE_SKILL = 1746, - CLIENT_CANCEL_MOVE_SKILL = 1747, - END_LAUNCH_SEQUENCE = 1748, - CANCEL_QUEUE = 1749, - UPDATE_PROJECTILE_LAUNCHER_ROTATION = 1750, - GET_CHARACTER_VERSION_INFO = 1751, - GET_CON_INFO = 1753, - GET_SKILLS_FOR_LOT = 1755, - DISMOUNT_COMPLETE = 1756, - MOUNT_FAILURE_RESPONSE = 1757, - CLEAR_BILLBOARD_OFFSET = 1758, - GET_INVENTORY_ITEM_ANIMATION_FLAG = 1759, - SET_JET_PACK_ALLOWED = 1760, - GET_BUILD_TIME_DETAILS = 1761, - USE_SKILL_SET = 1762, - SET_SKILL_SET_POSSESSOR = 1763, - POPULATE_ACTION_BAR = 1764, - GET_COMPONENT_TEMPLATE_ID = 1765, - GET_POSSESSABLE_SKILL_SET = 1766, - MARK_INVENTORY_ITEM_AS_ACTIVE = 1767, - UPDATE_FORGED_ITEM = 1768, - CAN_ITEMS_BE_REFORGED = 1769, - NOTIFY_CLIENT_RAIL_START_FAILED = 1771, - GET_IS_ON_RAIL = 1772 -}; - -template <> -struct magic_enum::customize::enum_range { - static constexpr int min = 0; - static constexpr int max = 1772; -}; - -#endif //!__EGAMEMESSAGETYPE__H__ diff --git a/dCommon/dEnums/eMasterMessageType.h b/dCommon/dEnums/eMasterMessageType.h deleted file mode 100644 index 5c867d70..00000000 --- a/dCommon/dEnums/eMasterMessageType.h +++ /dev/null @@ -1,36 +0,0 @@ -#ifndef __EMASTERMESSAGETYPE__H__ -#define __EMASTERMESSAGETYPE__H__ - -#include - -enum class eMasterMessageType : uint32_t { - REQUEST_PERSISTENT_ID = 1, - REQUEST_PERSISTENT_ID_RESPONSE, - REQUEST_ZONE_TRANSFER, - REQUEST_ZONE_TRANSFER_RESPONSE, - SERVER_INFO, - REQUEST_SESSION_KEY, - SET_SESSION_KEY, - SESSION_KEY_RESPONSE, - PLAYER_ADDED, - PLAYER_REMOVED, - - CREATE_PRIVATE_ZONE, - REQUEST_PRIVATE_ZONE, - - WORLD_READY, - PREP_ZONE, - - SHUTDOWN, - SHUTDOWN_RESPONSE, - SHUTDOWN_IMMEDIATE, - - SHUTDOWN_UNIVERSE, - - AFFIRM_TRANSFER_REQUEST, - AFFIRM_TRANSFER_RESPONSE, - - NEW_SESSION_ALERT -}; - -#endif //!__EMASTERMESSAGETYPE__H__ diff --git a/dCommon/dEnums/eServerMessageType.h b/dCommon/dEnums/eServerMessageType.h deleted file mode 100644 index 7f211ffb..00000000 --- a/dCommon/dEnums/eServerMessageType.h +++ /dev/null @@ -1,12 +0,0 @@ -#ifndef __ESERVERMESSAGETYPE__H__ -#define __ESERVERMESSAGETYPE__H__ - -#include -//! The Internal Server Packet Identifiers -enum class eServerMessageType : uint32_t { - VERSION_CONFIRM = 0, - DISCONNECT_NOTIFY, - GENERAL_NOTIFY -}; - -#endif //!__ESERVERMESSAGETYPE__H__ diff --git a/dCommon/dEnums/eWorldMessageType.h b/dCommon/dEnums/eWorldMessageType.h deleted file mode 100644 index 92081055..00000000 --- a/dCommon/dEnums/eWorldMessageType.h +++ /dev/null @@ -1,51 +0,0 @@ -#ifndef __EWORLDMESSAGETYPE__H__ -#define __EWORLDMESSAGETYPE__H__ - -#include - -#include "magic_enum.hpp" - -enum class eWorldMessageType : uint32_t { - VALIDATION = 1, // Session info - CHARACTER_LIST_REQUEST, - CHARACTER_CREATE_REQUEST, - LOGIN_REQUEST, // Character selected - GAME_MSG, - CHARACTER_DELETE_REQUEST, - CHARACTER_RENAME_REQUEST, - HAPPY_FLOWER_MODE_NOTIFY, - SLASH_RELOAD_MAP, // Reload map cmp - SLASH_PUSH_MAP_REQUEST, // Push map req cmd - SLASH_PUSH_MAP, // Push map cmd - SLASH_PULL_MAP, // Pull map cmd - LOCK_MAP_REQUEST, - GENERAL_CHAT_MESSAGE, // General chat message - HTTP_MONITOR_INFO_REQUEST, - SLASH_DEBUG_SCRIPTS, // Debug scripts cmd - MODELS_CLEAR, - EXHIBIT_INSERT_MODEL, - LEVEL_LOAD_COMPLETE, // Character data request - TMP_GUILD_CREATE, - ROUTE_PACKET, // Social? - POSITION_UPDATE, - MAIL, - WORD_CHECK, // AllowList word check - STRING_CHECK, // AllowList string check - GET_PLAYERS_IN_ZONE, - REQUEST_UGC_MANIFEST_INFO, - BLUEPRINT_GET_ALL_DATA_REQUEST, - CANCEL_MAP_QUEUE, - HANDLE_FUNNESS, - FAKE_PRG_CSR_MESSAGE, - REQUEST_FREE_TRIAL_REFRESH, - GM_SET_FREE_TRIAL_STATUS, - UI_HELP_TOP_5 = 91 -}; - -template <> -struct magic_enum::customize::enum_range { - static constexpr int min = 0; - static constexpr int max = 91; -}; - -#endif //!__EWORLDMESSAGETYPE__H__ diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 6699c595..d3882a39 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -24,7 +24,7 @@ #include "eTriggerEventType.h" #include "eObjectBits.h" #include "PositionUpdate.h" -#include "eChatMessageType.h" +#include "MessageType/Chat.h" #include "PlayerManager.h" //Component includes: @@ -881,7 +881,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) { // Update the chat server of our GM Level { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GMLEVEL_UPDATE); bitStream.Write(m_ObjectID); bitStream.Write(m_GMLevel); diff --git a/dGame/UserManager.cpp b/dGame/UserManager.cpp index 8579d882..e0e37e7c 100644 --- a/dGame/UserManager.cpp +++ b/dGame/UserManager.cpp @@ -26,7 +26,7 @@ #include "eCharacterCreationResponse.h" #include "eRenameResponse.h" #include "eConnectionType.h" -#include "eChatMessageType.h" +#include "MessageType/Chat.h" #include "BitStreamUtils.h" #include "CheatDetection.h" @@ -216,7 +216,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) { } RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE); std::vector characters = u->GetCharacters(); bitStream.Write(characters.size()); @@ -266,7 +266,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) { void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) { User* u = GetUser(sysAddr); if (!u) return; - + LUWString LUWStringName; uint32_t firstNameIndex; uint32_t middleNameIndex; @@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) Database::Get()->DeleteCharacter(charID); CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT); bitStream.Write(objectID); Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false); @@ -439,7 +439,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) CINSTREAM_SKIP_HEADER; LWOOBJID objectID; - inStream.Read(objectID); + inStream.Read(objectID); GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER); GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT); diff --git a/dGame/dBehaviors/BehaviorContext.cpp b/dGame/dBehaviors/BehaviorContext.cpp index 95c4c84c..452df3ad 100644 --- a/dGame/dBehaviors/BehaviorContext.cpp +++ b/dGame/dBehaviors/BehaviorContext.cpp @@ -212,7 +212,7 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) { echo.sBitStream.assign(reinterpret_cast(bitStream.GetData()), bitStream.GetNumberOfBytesUsed()); RakNet::BitStream message; - BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG); + BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG); message.Write(this->originator); echo.Serialize(message); @@ -285,7 +285,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) { // Write message RakNet::BitStream message; - BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG); + BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG); message.Write(this->originator); echo.Serialize(message); diff --git a/dGame/dBehaviors/ChangeIdleFlagsBehavior.h b/dGame/dBehaviors/ChangeIdleFlagsBehavior.h index e40af3cc..cf2d7f01 100644 --- a/dGame/dBehaviors/ChangeIdleFlagsBehavior.h +++ b/dGame/dBehaviors/ChangeIdleFlagsBehavior.h @@ -1,7 +1,7 @@ #pragma once #include "Behavior.h" -#include "eAninmationFlags.h" +#include "eAnimationFlags.h" class ChangeIdleFlagsBehavior final : public Behavior { public: diff --git a/dGame/dComponents/ActivityComponent.cpp b/dGame/dComponents/ActivityComponent.cpp index 1b2fc338..54c7101b 100644 --- a/dGame/dComponents/ActivityComponent.cpp +++ b/dGame/dComponents/ActivityComponent.cpp @@ -21,7 +21,7 @@ #include "eMissionTaskType.h" #include "eMatchUpdate.h" #include "eConnectionType.h" -#include "eChatMessageType.h" +#include "MessageType/Chat.h" #include "CDCurrencyTableTable.h" #include "CDActivityRewardsTable.h" @@ -501,7 +501,7 @@ void ActivityInstance::StartZone() { // only make a team if we have more than one participant if (participants.size() > 1) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::CREATE_TEAM); bitStream.Write(leader->GetObjectID()); bitStream.Write(m_Participants.size()); diff --git a/dGame/dComponents/PossessableComponent.h b/dGame/dComponents/PossessableComponent.h index 6f1968a5..2102f7fe 100644 --- a/dGame/dComponents/PossessableComponent.h +++ b/dGame/dComponents/PossessableComponent.h @@ -5,7 +5,7 @@ #include "Component.h" #include "Item.h" #include "PossessorComponent.h" -#include "eAninmationFlags.h" +#include "eAnimationFlags.h" #include "eReplicaComponentType.h" /** diff --git a/dGame/dComponents/RocketLaunchpadControlComponent.cpp b/dGame/dComponents/RocketLaunchpadControlComponent.cpp index c0c90581..8fde926b 100644 --- a/dGame/dComponents/RocketLaunchpadControlComponent.cpp +++ b/dGame/dComponents/RocketLaunchpadControlComponent.cpp @@ -18,7 +18,7 @@ #include "BitStreamUtils.h" #include "eObjectWorldState.h" #include "eConnectionType.h" -#include "eMasterMessageType.h" +#include "MessageType/Master.h" RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) { auto query = CDClientDatabase::CreatePreppedStmt( @@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player) void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PREP_ZONE); bitStream.Write(zoneID); Game::server->SendToMaster(bitStream); } diff --git a/dGame/dComponents/SkillComponent.cpp b/dGame/dComponents/SkillComponent.cpp index 58b13dc5..999bf9db 100644 --- a/dGame/dComponents/SkillComponent.cpp +++ b/dGame/dComponents/SkillComponent.cpp @@ -24,7 +24,7 @@ #include "CDClientManager.h" #include "CDSkillBehaviorTable.h" #include "eConnectionType.h" -#include "eClientMessageType.h" +#include "MessageType/Client.h" ProjectileSyncEntry::ProjectileSyncEntry() { } @@ -320,7 +320,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior( // Write message RakNet::BitStream message; - BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG); + BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG); message.Write(this->m_Parent->GetObjectID()); start.Serialize(message); @@ -451,7 +451,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry) RakNet::BitStream message; - BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG); + BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG); message.Write(this->m_Parent->GetObjectID()); projectileImpact.Serialize(message); diff --git a/dGame/dGameMessages/DoClientProjectileImpact.h b/dGame/dGameMessages/DoClientProjectileImpact.h index b8e3b528..c0354e47 100644 --- a/dGame/dGameMessages/DoClientProjectileImpact.h +++ b/dGame/dGameMessages/DoClientProjectileImpact.h @@ -27,7 +27,7 @@ public: } void Serialize(RakNet::BitStream& stream) { - stream.Write(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT); + stream.Write(MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT); stream.Write(i64OrgID != LWOOBJID_EMPTY); if (i64OrgID != LWOOBJID_EMPTY) stream.Write(i64OrgID); diff --git a/dGame/dGameMessages/EchoStartSkill.h b/dGame/dGameMessages/EchoStartSkill.h index dfb79021..c2c6b1d4 100644 --- a/dGame/dGameMessages/EchoStartSkill.h +++ b/dGame/dGameMessages/EchoStartSkill.h @@ -4,7 +4,7 @@ #include "dCommonVars.h" #include "NiPoint3.h" #include "NiQuaternion.h" -#include "eGameMessageType.h" +#include "MessageType/Game.h" /* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */ class EchoStartSkill { @@ -40,7 +40,7 @@ public: } void Serialize(RakNet::BitStream& stream) { - stream.Write(eGameMessageType::ECHO_START_SKILL); + stream.Write(MessageType::Game::ECHO_START_SKILL); stream.Write(bUsedMouse); diff --git a/dGame/dGameMessages/EchoSyncSkill.h b/dGame/dGameMessages/EchoSyncSkill.h index f65daab7..5ea866f1 100644 --- a/dGame/dGameMessages/EchoSyncSkill.h +++ b/dGame/dGameMessages/EchoSyncSkill.h @@ -4,7 +4,7 @@ #include #include "BitStream.h" -#include "eGameMessageType.h" +#include "MessageType/Game.h" /* Message to synchronize a skill cast */ @@ -29,7 +29,7 @@ public: } void Serialize(RakNet::BitStream& stream) { - stream.Write(eGameMessageType::ECHO_SYNC_SKILL); + stream.Write(MessageType::Game::ECHO_SYNC_SKILL); stream.Write(bDone); uint32_t sBitStreamLength = sBitStream.length(); diff --git a/dGame/dGameMessages/GameMessageHandler.cpp b/dGame/dGameMessages/GameMessageHandler.cpp index 76fabce2..f32d749f 100644 --- a/dGame/dGameMessages/GameMessageHandler.cpp +++ b/dGame/dGameMessages/GameMessageHandler.cpp @@ -33,13 +33,13 @@ #include "eMissionTaskType.h" #include "eReplicaComponentType.h" #include "eConnectionType.h" -#include "eGameMessageType.h" +#include "MessageType/Game.h" #include "ePlayerFlag.h" #include "dConfig.h" #include "GhostComponent.h" #include "StringifiedEnum.h" -void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) { +void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) { CBITSTREAM; @@ -53,58 +53,58 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System return; } - if (messageID != eGameMessageType::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data()); + if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data()); switch (messageID) { - case eGameMessageType::UN_USE_BBB_MODEL: { + case MessageType::Game::UN_USE_BBB_MODEL: { GameMessages::HandleUnUseModel(inStream, entity, sysAddr); break; } - case eGameMessageType::PLAY_EMOTE: { + case MessageType::Game::PLAY_EMOTE: { GameMessages::HandlePlayEmote(inStream, entity); break; } - case eGameMessageType::MOVE_ITEM_IN_INVENTORY: { + case MessageType::Game::MOVE_ITEM_IN_INVENTORY: { GameMessages::HandleMoveItemInInventory(inStream, entity); break; } - case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: { + case MessageType::Game::REMOVE_ITEM_FROM_INVENTORY: { GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr); break; } - case eGameMessageType::EQUIP_INVENTORY: + case MessageType::Game::EQUIP_INVENTORY: GameMessages::HandleEquipItem(inStream, entity); break; - case eGameMessageType::UN_EQUIP_INVENTORY: + case MessageType::Game::UN_EQUIP_INVENTORY: GameMessages::HandleUnequipItem(inStream, entity); break; - case eGameMessageType::RESPOND_TO_MISSION: { + case MessageType::Game::RESPOND_TO_MISSION: { GameMessages::HandleRespondToMission(inStream, entity); break; } - case eGameMessageType::REQUEST_USE: { + case MessageType::Game::REQUEST_USE: { GameMessages::HandleRequestUse(inStream, entity, sysAddr); break; } - case eGameMessageType::SET_FLAG: { + case MessageType::Game::SET_FLAG: { GameMessages::HandleSetFlag(inStream, entity); break; } - case eGameMessageType::HAS_BEEN_COLLECTED: { + case MessageType::Game::HAS_BEEN_COLLECTED: { GameMessages::HandleHasBeenCollected(inStream, entity); break; } - case eGameMessageType::PLAYER_LOADED: { + case MessageType::Game::PLAYER_LOADED: { GameMessages::SendRestoreToPostLoadStats(entity, sysAddr); entity->SetPlayerReadyForUpdates(); @@ -183,82 +183,82 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System break; } - case eGameMessageType::REQUEST_LINKED_MISSION: { + case MessageType::Game::REQUEST_LINKED_MISSION: { GameMessages::HandleRequestLinkedMission(inStream, entity); break; } - case eGameMessageType::MISSION_DIALOGUE_OK: { + case MessageType::Game::MISSION_DIALOGUE_OK: { GameMessages::HandleMissionDialogOK(inStream, entity); break; } - case eGameMessageType::MISSION_DIALOGUE_CANCELLED: { + case MessageType::Game::MISSION_DIALOGUE_CANCELLED: { // This message is pointless for our implementation, as the client just carries on after // rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :) break; } - case eGameMessageType::REQUEST_PLATFORM_RESYNC: { + case MessageType::Game::REQUEST_PLATFORM_RESYNC: { GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr); break; } - case eGameMessageType::FIRE_EVENT_SERVER_SIDE: { + case MessageType::Game::FIRE_EVENT_SERVER_SIDE: { GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr); break; } - case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: { + case MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: { GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr); break; } - case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: { + case MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: { GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr); break; } - case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: { + case MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST: { GameMessages::HandleActivityStateChangeRequest(inStream, entity); break; } - case eGameMessageType::PARSE_CHAT_MESSAGE: { + case MessageType::Game::PARSE_CHAT_MESSAGE: { GameMessages::HandleParseChatMessage(inStream, entity, sysAddr); break; } - case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: { + case MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: { GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity); break; } - case eGameMessageType::PICKUP_CURRENCY: { + case MessageType::Game::PICKUP_CURRENCY: { GameMessages::HandlePickupCurrency(inStream, entity); break; } - case eGameMessageType::PICKUP_ITEM: { + case MessageType::Game::PICKUP_ITEM: { GameMessages::HandlePickupItem(inStream, entity); break; } - case eGameMessageType::RESURRECT: { + case MessageType::Game::RESURRECT: { GameMessages::HandleResurrect(inStream, entity); break; } - case eGameMessageType::REQUEST_RESURRECT: { + case MessageType::Game::REQUEST_RESURRECT: { GameMessages::SendResurrect(entity); break; } - case eGameMessageType::GET_HOT_PROPERTY_DATA: { + case MessageType::Game::GET_HOT_PROPERTY_DATA: { GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr); break; } - case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT: + case MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT: { auto message = RequestServerProjectileImpact(); @@ -275,7 +275,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System break; } - case eGameMessageType::START_SKILL: { + case MessageType::Game::START_SKILL: { StartSkill startSkill = StartSkill(); startSkill.Deserialize(inStream); // inStream replaces &bitStream @@ -311,7 +311,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System if (success) { //Broadcast our startSkill: RakNet::BitStream bitStreamLocal; - BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG); + BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG); bitStreamLocal.Write(entity->GetObjectID()); EchoStartSkill echoStartSkill; @@ -331,9 +331,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System } } break; - case eGameMessageType::SYNC_SKILL: { + case MessageType::Game::SYNC_SKILL: { RakNet::BitStream bitStreamLocal; - BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG); + BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG); bitStreamLocal.Write(entity->GetObjectID()); SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream @@ -365,330 +365,330 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System Game::server->Send(bitStreamLocal, sysAddr, true); } break; - case eGameMessageType::REQUEST_SMASH_PLAYER: + case MessageType::Game::REQUEST_SMASH_PLAYER: entity->Smash(entity->GetObjectID()); break; - case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES: + case MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES: GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr); break; - case eGameMessageType::MODULAR_BUILD_FINISH: + case MessageType::Game::MODULAR_BUILD_FINISH: GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr); break; - case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE: + case MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE: GameMessages::HandlePushEquippedItemsState(inStream, entity); break; - case eGameMessageType::POP_EQUIPPED_ITEMS_STATE: + case MessageType::Game::POP_EQUIPPED_ITEMS_STATE: GameMessages::HandlePopEquippedItemsState(inStream, entity); break; - case eGameMessageType::BUY_FROM_VENDOR: + case MessageType::Game::BUY_FROM_VENDOR: GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr); break; - case eGameMessageType::SELL_TO_VENDOR: + case MessageType::Game::SELL_TO_VENDOR: GameMessages::HandleSellToVendor(inStream, entity, sysAddr); break; - case eGameMessageType::BUYBACK_FROM_VENDOR: + case MessageType::Game::BUYBACK_FROM_VENDOR: GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr); break; - case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP: + case MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP: GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr); break; - case eGameMessageType::DONE_ARRANGING_WITH_ITEM: + case MessageType::Game::DONE_ARRANGING_WITH_ITEM: GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr); break; - case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL: + case MessageType::Game::MODULAR_BUILD_CONVERT_MODEL: GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr); break; - case eGameMessageType::BUILD_MODE_SET: + case MessageType::Game::BUILD_MODE_SET: GameMessages::HandleBuildModeSet(inStream, entity); break; - case eGameMessageType::REBUILD_CANCEL: + case MessageType::Game::REBUILD_CANCEL: GameMessages::HandleQuickBuildCancel(inStream, entity); break; - case eGameMessageType::MATCH_REQUEST: + case MessageType::Game::MATCH_REQUEST: GameMessages::HandleMatchRequest(inStream, entity); break; - case eGameMessageType::USE_NON_EQUIPMENT_ITEM: + case MessageType::Game::USE_NON_EQUIPMENT_ITEM: GameMessages::HandleUseNonEquipmentItem(inStream, entity); break; - case eGameMessageType::CLIENT_ITEM_CONSUMED: + case MessageType::Game::CLIENT_ITEM_CONSUMED: GameMessages::HandleClientItemConsumed(inStream, entity); break; - case eGameMessageType::SET_CONSUMABLE_ITEM: + case MessageType::Game::SET_CONSUMABLE_ITEM: GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr); break; - case eGameMessageType::VERIFY_ACK: + case MessageType::Game::VERIFY_ACK: GameMessages::HandleVerifyAck(inStream, entity, sysAddr); break; // Trading - case eGameMessageType::CLIENT_TRADE_REQUEST: + case MessageType::Game::CLIENT_TRADE_REQUEST: GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr); break; - case eGameMessageType::CLIENT_TRADE_CANCEL: + case MessageType::Game::CLIENT_TRADE_CANCEL: GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr); break; - case eGameMessageType::CLIENT_TRADE_ACCEPT: + case MessageType::Game::CLIENT_TRADE_ACCEPT: GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr); break; - case eGameMessageType::CLIENT_TRADE_UPDATE: + case MessageType::Game::CLIENT_TRADE_UPDATE: GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr); break; // Pets - case eGameMessageType::PET_TAMING_TRY_BUILD: + case MessageType::Game::PET_TAMING_TRY_BUILD: GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr); break; - case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS: + case MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS: GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr); break; - case eGameMessageType::REQUEST_SET_PET_NAME: + case MessageType::Game::REQUEST_SET_PET_NAME: GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr); break; - case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER: + case MessageType::Game::START_SERVER_PET_MINIGAME_TIMER: GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr); break; - case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME: + case MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME: GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr); break; - case eGameMessageType::COMMAND_PET: + case MessageType::Game::COMMAND_PET: GameMessages::HandleCommandPet(inStream, entity, sysAddr); break; - case eGameMessageType::DESPAWN_PET: + case MessageType::Game::DESPAWN_PET: GameMessages::HandleDespawnPet(inStream, entity, sysAddr); break; - case eGameMessageType::MESSAGE_BOX_RESPOND: + case MessageType::Game::MESSAGE_BOX_RESPOND: GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr); break; - case eGameMessageType::CHOICE_BOX_RESPOND: + case MessageType::Game::CHOICE_BOX_RESPOND: GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr); break; // Property - case eGameMessageType::QUERY_PROPERTY_DATA: + case MessageType::Game::QUERY_PROPERTY_DATA: GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr); break; - case eGameMessageType::START_BUILDING_WITH_ITEM: + case MessageType::Game::START_BUILDING_WITH_ITEM: GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr); break; - case eGameMessageType::SET_BUILD_MODE: + case MessageType::Game::SET_BUILD_MODE: GameMessages::HandleSetBuildMode(inStream, entity, sysAddr); break; - case eGameMessageType::PROPERTY_EDITOR_BEGIN: + case MessageType::Game::PROPERTY_EDITOR_BEGIN: GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr); break; - case eGameMessageType::PROPERTY_EDITOR_END: + case MessageType::Game::PROPERTY_EDITOR_END: GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr); break; - case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT: + case MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT: GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr); break; - case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED: + case MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED: GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr); break; - case eGameMessageType::PLACE_PROPERTY_MODEL: + case MessageType::Game::PLACE_PROPERTY_MODEL: GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr); break; - case eGameMessageType::UPDATE_MODEL_FROM_CLIENT: + case MessageType::Game::UPDATE_MODEL_FROM_CLIENT: GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr); break; - case eGameMessageType::DELETE_MODEL_FROM_CLIENT: + case MessageType::Game::DELETE_MODEL_FROM_CLIENT: GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr); break; - case eGameMessageType::BBB_LOAD_ITEM_REQUEST: + case MessageType::Game::BBB_LOAD_ITEM_REQUEST: GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr); break; - case eGameMessageType::BBB_SAVE_REQUEST: + case MessageType::Game::BBB_SAVE_REQUEST: GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr); break; - case eGameMessageType::CONTROL_BEHAVIORS: + case MessageType::Game::CONTROL_BEHAVIORS: GameMessages::HandleControlBehaviors(inStream, entity, sysAddr); break; - case eGameMessageType::PROPERTY_ENTRANCE_SYNC: + case MessageType::Game::PROPERTY_ENTRANCE_SYNC: GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr); break; - case eGameMessageType::ENTER_PROPERTY1: + case MessageType::Game::ENTER_PROPERTY1: GameMessages::HandleEnterProperty(inStream, entity, sysAddr); break; - case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED: + case MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED: Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity()); break; - case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK: + case MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK: GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr); break; - case eGameMessageType::SET_PROPERTY_ACCESS: + case MessageType::Game::SET_PROPERTY_ACCESS: GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr); break; // Racing - case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA: + case MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA: GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr); break; - case eGameMessageType::ACKNOWLEDGE_POSSESSION: + case MessageType::Game::ACKNOWLEDGE_POSSESSION: GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr); break; - case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE: + case MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE: GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr); break; - case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED: + case MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED: GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr); break; - case eGameMessageType::RACING_CLIENT_READY: + case MessageType::Game::RACING_CLIENT_READY: GameMessages::HandleRacingClientReady(inStream, entity, sysAddr); break; - case eGameMessageType::REQUEST_DIE: + case MessageType::Game::REQUEST_DIE: GameMessages::HandleRequestDie(inStream, entity, sysAddr); break; - case eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION: + case MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION: GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr); break; - case eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION: + case MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION: GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr); break; - case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED: + case MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED: GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr); break; - case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER: + case MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER: GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr); break; - case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST: + case MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST: GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr); break; // SG - case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION: + case MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION: GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr); break; // NT - case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES: + case MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES: GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr); break; - case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE: + case MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE: GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr); break; - case eGameMessageType::SET_GHOST_REFERENCE_POSITION: + case MessageType::Game::SET_GHOST_REFERENCE_POSITION: GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr); break; - case eGameMessageType::READY_FOR_UPDATES: + case MessageType::Game::READY_FOR_UPDATES: //We don't really care about this message, as it's simply here to inform us that the client is done loading an object. //In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway. break; - case eGameMessageType::REPORT_BUG: + case MessageType::Game::REPORT_BUG: GameMessages::HandleReportBug(inStream, entity); break; - case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY: + case MessageType::Game::CLIENT_RAIL_MOVEMENT_READY: GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr); break; - case eGameMessageType::CANCEL_RAIL_MOVEMENT: + case MessageType::Game::CANCEL_RAIL_MOVEMENT: GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr); break; - case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION: + case MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION: GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr); break; - case eGameMessageType::CINEMATIC_UPDATE: + case MessageType::Game::CINEMATIC_UPDATE: GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr); break; - case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC: + case MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC: GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity); break; - case eGameMessageType::UPDATE_PLAYER_STATISTIC: + case MessageType::Game::UPDATE_PLAYER_STATISTIC: GameMessages::HandleUpdatePlayerStatistic(inStream, entity); break; - case eGameMessageType::DISMOUNT_COMPLETE: + case MessageType::Game::DISMOUNT_COMPLETE: GameMessages::HandleDismountComplete(inStream, entity, sysAddr); break; - case eGameMessageType::DECTIVATE_BUBBLE_BUFF: + case MessageType::Game::DECTIVATE_BUBBLE_BUFF: GameMessages::HandleDeactivateBubbleBuff(inStream, entity); break; - case eGameMessageType::ACTIVATE_BUBBLE_BUFF: + case MessageType::Game::ACTIVATE_BUBBLE_BUFF: GameMessages::HandleActivateBubbleBuff(inStream, entity); break; - case eGameMessageType::ZONE_SUMMARY_DISMISSED: + case MessageType::Game::ZONE_SUMMARY_DISMISSED: GameMessages::HandleZoneSummaryDismissed(inStream, entity); break; - case eGameMessageType::REQUEST_ACTIVITY_EXIT: + case MessageType::Game::REQUEST_ACTIVITY_EXIT: GameMessages::HandleRequestActivityExit(inStream, entity); break; - case eGameMessageType::ADD_DONATION_ITEM: + case MessageType::Game::ADD_DONATION_ITEM: GameMessages::HandleAddDonationItem(inStream, entity, sysAddr); break; - case eGameMessageType::REMOVE_DONATION_ITEM: + case MessageType::Game::REMOVE_DONATION_ITEM: GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr); break; - case eGameMessageType::CONFIRM_DONATION_ON_PLAYER: + case MessageType::Game::CONFIRM_DONATION_ON_PLAYER: GameMessages::HandleConfirmDonationOnPlayer(inStream, entity); break; - case eGameMessageType::CANCEL_DONATION_ON_PLAYER: + case MessageType::Game::CANCEL_DONATION_ON_PLAYER: GameMessages::HandleCancelDonationOnPlayer(inStream, entity); break; - case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE: + case MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE: GameMessages::SendVendorStatusUpdate(entity, sysAddr, true); break; - case eGameMessageType::UPDATE_INVENTORY_GROUP: + case MessageType::Game::UPDATE_INVENTORY_GROUP: GameMessages::HandleUpdateInventoryGroup(inStream, entity, sysAddr); break; - case eGameMessageType::UPDATE_INVENTORY_GROUP_CONTENTS: + case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS: GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr); break; diff --git a/dGame/dGameMessages/GameMessageHandler.h b/dGame/dGameMessages/GameMessageHandler.h index 2fefd008..c8026bb1 100644 --- a/dGame/dGameMessages/GameMessageHandler.h +++ b/dGame/dGameMessages/GameMessageHandler.h @@ -19,10 +19,10 @@ #include "Logger.h" #include "GameMessages.h" #include "CDClientDatabase.h" -#include "eGameMessageType.h" +#include "MessageType/Game.h" namespace GameMessageHandler { - void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID); + void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID); }; #endif // GAMEMESSAGEHANDLER_H diff --git a/dGame/dGameMessages/GameMessages.cpp b/dGame/dGameMessages/GameMessages.cpp index 2fba411b..5d7dcfb5 100644 --- a/dGame/dGameMessages/GameMessages.cpp +++ b/dGame/dGameMessages/GameMessages.cpp @@ -90,11 +90,11 @@ #include "ControlBehaviors.h" #include "AMFDeserialize.h" #include "eBlueprintSaveResponseType.h" -#include "eAninmationFlags.h" +#include "eAnimationFlags.h" #include "AmfSerialize.h" #include "eReplicaComponentType.h" -#include "eClientMessageType.h" -#include "eGameMessageType.h" +#include "MessageType/Client.h" +#include "MessageType/Game.h" #include "ePetAbilityType.h" #include "ActivityManager.h" #include "PlayerManager.h" @@ -110,7 +110,7 @@ void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const Syste CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::FIRE_EVENT_CLIENT_SIDE); + bitStream.Write(MessageType::Game::FIRE_EVENT_CLIENT_SIDE); //bitStream.Write(args); uint32_t argSize = args.size(); @@ -132,7 +132,7 @@ void GameMessages::SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, c CBITSTREAM; CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::TELEPORT); + bitStream.Write(MessageType::Game::TELEPORT); bool bIgnoreY = (pos.y == 0.0f); bool bUseNavmesh = false; @@ -177,7 +177,7 @@ void GameMessages::SendPlayAnimation(Entity* entity, const std::u16string& anima bool bTriggerOnCompleteMsg = false; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::PLAY_ANIMATION); + bitStream.Write(MessageType::Game::PLAY_ANIMATION); bitStream.Write(animationIDLength); bitStream.Write(LUWString(animationName, animationIDLength)); @@ -201,7 +201,7 @@ void GameMessages::SendPlayerReady(Entity* entity, const SystemAddress& sysAddr) CBITSTREAM; CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::PLAYER_READY); + bitStream.Write(MessageType::Game::PLAYER_READY); SEND_PACKET; } @@ -210,7 +210,7 @@ void GameMessages::SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptR CMSGHEADER; bitStream.Write(entityID); - bitStream.Write(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN); + bitStream.Write(MessageType::Game::SET_PLAYER_ALLOWED_RESPAWN); bitStream.Write(doNotPromptRespawn); SEND_PACKET; @@ -221,7 +221,7 @@ void GameMessages::SendInvalidZoneTransferList(Entity* entity, const SystemAddre CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::INVALID_ZONE_TRANSFER_LIST); + bitStream.Write(MessageType::Game::INVALID_ZONE_TRANSFER_LIST); uint32_t CustomerFeedbackURLLength = feedbackURL.size(); bitStream.Write(CustomerFeedbackURLLength); @@ -246,7 +246,7 @@ void GameMessages::SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caste CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::KNOCKBACK); + bitStream.Write(MessageType::Game::KNOCKBACK); bool casterFlag = caster != LWOOBJID_EMPTY; bool originatorFlag = originator != LWOOBJID_EMPTY; @@ -282,7 +282,7 @@ void GameMessages::SendStartArrangingWithItem( CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::START_ARRANGING_WITH_ITEM); + bitStream.Write(MessageType::Game::START_ARRANGING_WITH_ITEM); bitStream.Write(bFirstTime); bitStream.Write(buildAreaID != LWOOBJID_EMPTY); @@ -306,7 +306,7 @@ void GameMessages::SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, cons CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE); + bitStream.Write(MessageType::Game::PLAYER_SET_CAMERA_CYCLING_MODE); bitStream.Write(bAllowCyclingWhileDeadOnly); @@ -323,7 +323,7 @@ void GameMessages::SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& s CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::PLAY_ND_AUDIO_EMITTER); + bitStream.Write(MessageType::Game::PLAY_ND_AUDIO_EMITTER); bitStream.Write0(); // callback message data {lwoobjid} bitStream.Write0(); // audio emitterid {uint32_t} @@ -345,7 +345,7 @@ void GameMessages::SendStartPathing(Entity* entity) { CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::START_PATHING); + bitStream.Write(MessageType::Game::START_PATHING); SEND_PACKET_BROADCAST; } @@ -355,7 +355,7 @@ void GameMessages::SendResetMissions(Entity* entity, const SystemAddress& sysAdd CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::RESET_MISSIONS); + bitStream.Write(MessageType::Game::RESET_MISSIONS); bitStream.Write(missionid != -1); if (missionid != -1) bitStream.Write(missionid); @@ -380,7 +380,7 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd } bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::PLATFORM_RESYNC); + bitStream.Write(MessageType::Game::PLATFORM_RESYNC); bool bReverse = false; int eCommand = 0; @@ -422,7 +422,7 @@ void GameMessages::SendRestoreToPostLoadStats(Entity* entity, const SystemAddres CBITSTREAM; CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::RESTORE_TO_POST_LOAD_STATS); + bitStream.Write(MessageType::Game::RESTORE_TO_POST_LOAD_STATS); SEND_PACKET; } @@ -430,7 +430,7 @@ void GameMessages::SendServerDoneLoadingAllObjects(Entity* entity, const SystemA CBITSTREAM; CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS); + bitStream.Write(MessageType::Game::SERVER_DONE_LOADING_ALL_OBJECTS); SEND_PACKET; } @@ -438,7 +438,7 @@ void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel CBITSTREAM; CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::UPDATE_CHAT_MODE); + bitStream.Write(MessageType::Game::UPDATE_CHAT_MODE); bitStream.Write(level); SEND_PACKET_BROADCAST; } @@ -447,7 +447,7 @@ void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLev CBITSTREAM; CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::SET_GM_LEVEL); + bitStream.Write(MessageType::Game::SET_GM_LEVEL); bitStream.Write1(); bitStream.Write(level); SEND_PACKET_BROADCAST; @@ -458,7 +458,7 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC); + bitStream.Write(MessageType::Game::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC); bitStream.Write(item->GetBound()); bitStream.Write(item->GetInfo().isBOE); bitStream.Write(item->GetInfo().isBOP); @@ -517,7 +517,7 @@ void GameMessages::SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE); + bitStream.Write(MessageType::Game::NOTIFY_CLIENT_FLAG_CHANGE); bitStream.Write(bFlag); bitStream.Write(iFlagID); @@ -529,7 +529,7 @@ void GameMessages::SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectW CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::CHANGE_OBJECT_WORLD_STATE); + bitStream.Write(MessageType::Game::CHANGE_OBJECT_WORLD_STATE); bitStream.Write(state); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST @@ -547,7 +547,7 @@ void GameMessages::SendOfferMission(const LWOOBJID& entity, const SystemAddress& CMSGHEADER; bitStream.Write(offererID); - bitStream.Write(eGameMessageType::OFFER_MISSION); + bitStream.Write(MessageType::Game::OFFER_MISSION); bitStream.Write(missionID); bitStream.Write(offererID); @@ -558,7 +558,7 @@ void GameMessages::SendOfferMission(const LWOOBJID& entity, const SystemAddress& CMSGHEADER; bitStream.Write(entity); - bitStream.Write(eGameMessageType::OFFER_MISSION); + bitStream.Write(MessageType::Game::OFFER_MISSION); bitStream.Write(missionID); bitStream.Write(offererID); @@ -571,7 +571,7 @@ void GameMessages::SendNotifyMission(Entity* entity, const SystemAddress& sysAdd CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::NOTIFY_MISSION); + bitStream.Write(MessageType::Game::NOTIFY_MISSION); bitStream.Write(missionID); bitStream.Write(missionState); bitStream.Write(sendingRewards); @@ -584,7 +584,7 @@ void GameMessages::SendNotifyMissionTask(Entity* entity, const SystemAddress& sy CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::NOTIFY_MISSION_TASK); + bitStream.Write(MessageType::Game::NOTIFY_MISSION_TASK); bitStream.Write(missionID); bitStream.Write(taskMask); @@ -602,7 +602,7 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::MODIFY_LEGO_SCORE); + bitStream.Write(MessageType::Game::MODIFY_LEGO_SCORE); bitStream.Write(score); bitStream.Write(sourceType != eLootSourceType::NONE); @@ -616,7 +616,7 @@ void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const Syste CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT); + bitStream.Write(MessageType::Game::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT); bitStream.Write(args); uint32_t strMessageNameLength = message.size(); @@ -635,7 +635,7 @@ void GameMessages::SendUIMessageServerToSingleClient(const std::string& message, LWOOBJID empty = 0; bitStream.Write(empty); - bitStream.Write(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS); // This is intentional to allow the server to send a ui message to a client via their system address. + bitStream.Write(MessageType::Game::UI_MESSAGE_SERVER_TO_ALL_CLIENTS); // This is intentional to allow the server to send a ui message to a client via their system address. bitStream.Write(args); uint32_t strMessageNameLength = message.size(); @@ -654,7 +654,7 @@ void GameMessages::SendUIMessageServerToAllClients(const std::string& message, A LWOOBJID empty = 0; bitStream.Write(empty); - bitStream.Write(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS); + bitStream.Write(MessageType::Game::UI_MESSAGE_SERVER_TO_ALL_CLIENTS); bitStream.Write(args); uint32_t strMessageNameLength = message.size(); @@ -672,7 +672,7 @@ void GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT); + bitStream.Write(MessageType::Game::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT); bitStream.Write(effectName.length()); for (uint32_t k = 0; k < effectName.length(); k++) { @@ -693,7 +693,7 @@ void GameMessages::SendPlayFXEffect(const LWOOBJID& entity, int32_t effectID, co CMSGHEADER; bitStream.Write(entity); - bitStream.Write(eGameMessageType::PLAY_FX_EFFECT); + bitStream.Write(MessageType::Game::PLAY_FX_EFFECT); bitStream.Write(effectID != -1); if (effectID != -1) bitStream.Write(effectID); @@ -727,7 +727,7 @@ void GameMessages::SendStopFXEffect(Entity* entity, bool killImmediate, std::str CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::STOP_FX_EFFECT); + bitStream.Write(MessageType::Game::STOP_FX_EFFECT); bitStream.Write(killImmediate); bitStream.Write(name.size()); @@ -741,7 +741,7 @@ void GameMessages::SendBroadcastTextToChatbox(Entity* entity, const SystemAddres CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX); + bitStream.Write(MessageType::Game::BROADCAST_TEXT_TO_CHATBOX); LWONameValue attribs; attribs.name = attrs; @@ -767,7 +767,7 @@ void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootTyp CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SET_CURRENCY); + bitStream.Write(MessageType::Game::SET_CURRENCY); bitStream.Write(currency); @@ -797,7 +797,7 @@ void GameMessages::SendQuickBuildNotifyState(Entity* entity, eQuickBuildState pr CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::REBUILD_NOTIFY_STATE); + bitStream.Write(MessageType::Game::REBUILD_NOTIFY_STATE); bitStream.Write(prevState); bitStream.Write(state); @@ -811,7 +811,7 @@ void GameMessages::SendEnableQuickBuild(Entity* entity, bool enable, bool fail, CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::ENABLE_REBUILD); + bitStream.Write(MessageType::Game::ENABLE_REBUILD); bitStream.Write(enable); bitStream.Write(fail); @@ -831,7 +831,7 @@ void GameMessages::SendTerminateInteraction(const LWOOBJID& objectID, eTerminate CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::TERMINATE_INTERACTION); + bitStream.Write(MessageType::Game::TERMINATE_INTERACTION); bitStream.Write(terminator); bitStream.Write(type); @@ -844,7 +844,7 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::DIE); + bitStream.Write(MessageType::Game::DIE); bitStream.Write(bClientDeath); bitStream.Write(bSpawnLoot); bitStream.Write(deathType); @@ -867,7 +867,7 @@ void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOB bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::DIE); + bitStream.Write(MessageType::Game::DIE); bitStream.Write(bClientDeath); bitStream.Write(bSpawnLoot); @@ -903,7 +903,7 @@ void GameMessages::SendSetInventorySize(Entity* entity, int invType, int size) { CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SET_INVENTORY_SIZE); + bitStream.Write(MessageType::Game::SET_INVENTORY_SIZE); bitStream.Write(invType); bitStream.Write(size); @@ -916,7 +916,7 @@ void GameMessages::SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SET_EMOTE_LOCK_STATE); + bitStream.Write(MessageType::Game::SET_EMOTE_LOCK_STATE); bitStream.Write(bLock); bitStream.Write(emoteID); @@ -937,7 +937,7 @@ void GameMessages::SendSetJetPackMode(Entity* entity, bool use, bool bypassCheck CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SET_JET_PACK_MODE); + bitStream.Write(MessageType::Game::SET_JET_PACK_MODE); bitStream.Write(bypassChecks); bitStream.Write(doHover); @@ -990,7 +990,7 @@ void GameMessages::SendResurrect(Entity* entity) { bool bRezImmediately = false; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::RESURRECT); + bitStream.Write(MessageType::Game::RESURRECT); bitStream.Write(bRezImmediately); SEND_PACKET_BROADCAST; @@ -1001,7 +1001,7 @@ void GameMessages::SendStop2DAmbientSound(Entity* entity, bool force, std::strin CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::STOP2_D_AMBIENT_SOUND); + bitStream.Write(MessageType::Game::STOP2_D_AMBIENT_SOUND); uint32_t audioGUIDSize = audioGUID.size(); @@ -1024,7 +1024,7 @@ void GameMessages::SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::PLAY2_D_AMBIENT_SOUND); + bitStream.Write(MessageType::Game::PLAY2_D_AMBIENT_SOUND); uint32_t audioGUIDSize = audioGUID.size(); bitStream.Write(audioGUIDSize); @@ -1042,7 +1042,7 @@ void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress& CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE); + bitStream.Write(MessageType::Game::SCRIPT_NETWORK_VAR_UPDATE); // FIXME: this is a bad place to need to do a conversion because we have no clue whether data is utf8 or plain ascii // an this has performance implications @@ -1101,7 +1101,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::DROP_CLIENT_LOOT); + bitStream.Write(MessageType::Game::DROP_CLIENT_LOOT); bitStream.Write(bUsePosition); @@ -1151,7 +1151,7 @@ void GameMessages::SendSetPlayerControlScheme(Entity* entity, eControlScheme con bool bSwitchCam = true; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SET_PLAYER_CONTROL_SCHEME); + bitStream.Write(MessageType::Game::SET_PLAYER_CONTROL_SCHEME); bitStream.Write(bDelayCamSwitchIfInCinematic); bitStream.Write(bSwitchCam); @@ -1168,7 +1168,7 @@ void GameMessages::SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPo CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT); + bitStream.Write(MessageType::Game::PLAYER_REACHED_RESPAWN_CHECKPOINT); bitStream.Write(position.x); bitStream.Write(position.y); @@ -1200,7 +1200,7 @@ void GameMessages::SendAddSkill(Entity* entity, TSkillID skillID, BehaviorSlot s CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::ADD_SKILL); + bitStream.Write(MessageType::Game::ADD_SKILL); bitStream.Write(AICombatWeight != 0); if (AICombatWeight != 0) bitStream.Write(AICombatWeight); @@ -1232,7 +1232,7 @@ void GameMessages::SendRemoveSkill(Entity* entity, TSkillID skillID) { CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::REMOVE_SKILL); + bitStream.Write(MessageType::Game::REMOVE_SKILL); bitStream.Write(false); bitStream.Write(skillID); @@ -1261,7 +1261,7 @@ void GameMessages::SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& b bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::FINISH_ARRANGING_WITH_ITEM); + bitStream.Write(MessageType::Game::FINISH_ARRANGING_WITH_ITEM); bitStream.Write(buildAreaID != LWOOBJID_EMPTY); if (buildAreaID != LWOOBJID_EMPTY) bitStream.Write(buildAreaID); @@ -1287,7 +1287,7 @@ void GameMessages::SendModularBuildEnd(Entity* entity) { CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::MODULAR_BUILD_END); + bitStream.Write(MessageType::Game::MODULAR_BUILD_END); SystemAddress sysAddr = entity->GetSystemAddress(); SEND_PACKET; @@ -1298,7 +1298,7 @@ void GameMessages::SendVendorOpenWindow(Entity* entity, const SystemAddress& sys CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::VENDOR_OPEN_WINDOW); + bitStream.Write(MessageType::Game::VENDOR_OPEN_WINDOW); SEND_PACKET; } @@ -1313,7 +1313,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s auto vendorItems = vendor->GetInventory(); bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::VENDOR_STATUS_UPDATE); + bitStream.Write(MessageType::Game::VENDOR_STATUS_UPDATE); bitStream.Write(bUpdateOnly); bitStream.Write(vendorItems.size()); @@ -1334,7 +1334,7 @@ void GameMessages::SendVendorTransactionResult(Entity* entity, const SystemAddre bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::VENDOR_TRANSACTION_RESULT); + bitStream.Write(MessageType::Game::VENDOR_TRANSACTION_RESULT); bitStream.Write(result); SEND_PACKET; @@ -1360,7 +1360,7 @@ void GameMessages::SendRemoveItemFromInventory(Entity* entity, const SystemAddre LWOOBJID iTradeID = LWOOBJID_EMPTY; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY); + bitStream.Write(MessageType::Game::REMOVE_ITEM_FROM_INVENTORY); bitStream.Write(bConfirmed); bitStream.Write(bDeleteItem); bitStream.Write(bOutSuccess); @@ -1392,7 +1392,7 @@ void GameMessages::SendConsumeClientItem(Entity* entity, bool bSuccess, LWOOBJID CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::CONSUME_CLIENT_ITEM); + bitStream.Write(MessageType::Game::CONSUME_CLIENT_ITEM); bitStream.Write(bSuccess); bitStream.Write(item); @@ -1405,7 +1405,7 @@ void GameMessages::SendUseItemResult(Entity* entity, LOT templateID, bool useIte CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::USE_ITEM_RESULT); + bitStream.Write(MessageType::Game::USE_ITEM_RESULT); bitStream.Write(templateID); bitStream.Write(useItemResult); @@ -1418,7 +1418,7 @@ void GameMessages::SendUseItemRequirementsResponse(LWOOBJID objectID, const Syst CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE); + bitStream.Write(MessageType::Game::USE_ITEM_REQUIREMENTS_RESPONSE); bitStream.Write(itemResponse); @@ -1480,7 +1480,7 @@ void GameMessages::SendMatchResponse(Entity* entity, const SystemAddress& sysAdd CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::MATCH_RESPONSE); + bitStream.Write(MessageType::Game::MATCH_RESPONSE); bitStream.Write(response); SEND_PACKET; @@ -1491,7 +1491,7 @@ void GameMessages::SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::MATCH_UPDATE); + bitStream.Write(MessageType::Game::MATCH_UPDATE); bitStream.Write(data.size()); for (char character : data) { bitStream.Write(character); @@ -1510,7 +1510,7 @@ void GameMessages::SendRequestActivitySummaryLeaderboardData(const LWOOBJID& obj CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA); + bitStream.Write(MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA); bitStream.Write(gameID != 0); if (gameID != 0) { @@ -1543,7 +1543,7 @@ void GameMessages::SendActivityPause(LWOOBJID objectId, bool pause, const System CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ACTIVITY_PAUSE); + bitStream.Write(MessageType::Game::ACTIVITY_PAUSE); bitStream.Write(pause); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; @@ -1555,7 +1555,7 @@ void GameMessages::SendStartActivityTime(LWOOBJID objectId, float_t startTime, c CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::START_ACTIVITY_TIME); + bitStream.Write(MessageType::Game::START_ACTIVITY_TIME); bitStream.Write(startTime); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; @@ -1567,7 +1567,7 @@ void GameMessages::SendRequestActivityEnter(LWOOBJID objectId, const SystemAddre CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::REQUEST_ACTIVITY_ENTER); + bitStream.Write(MessageType::Game::REQUEST_ACTIVITY_ENTER); bitStream.Write(bStart); bitStream.Write(userID); @@ -1580,7 +1580,7 @@ void GameMessages::NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sy CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::NOTIFY_LEVEL_REWARDS); + bitStream.Write(MessageType::Game::NOTIFY_LEVEL_REWARDS); bitStream.Write(level); bitStream.Write(sending_rewards); @@ -1601,7 +1601,7 @@ void GameMessages::SendSetShootingGalleryParams(LWOOBJID objectId, const SystemA CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS); + bitStream.Write(MessageType::Game::SET_SHOOTING_GALLERY_PARAMS); /* bitStream.Write(cameraFOV); bitStream.Write(cooldown); @@ -1636,7 +1636,7 @@ void GameMessages::SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE); + bitStream.Write(MessageType::Game::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE); bitStream.Write(addTime); bitStream.Write(score); bitStream.Write(target); @@ -1667,7 +1667,7 @@ void GameMessages::SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA); + bitStream.Write(MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA); leaderboard->Serialize(bitStream); SEND_PACKET; @@ -1731,7 +1731,7 @@ void GameMessages::SendStartCelebrationEffect(Entity* entity, const SystemAddres CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::START_CELEBRATION_EFFECT); + bitStream.Write(MessageType::Game::START_CELEBRATION_EFFECT); bitStream.Write(0); //animation bitStream.Write0(); //No custom bg obj @@ -1760,7 +1760,7 @@ void GameMessages::SendSetRailMovement(const LWOOBJID& objectID, bool pathGoForw CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::SET_RAIL_MOVEMENT); + bitStream.Write(MessageType::Game::SET_RAIL_MOVEMENT); bitStream.Write(pathGoForward); @@ -1794,7 +1794,7 @@ void GameMessages::SendStartRailMovement(const LWOOBJID& objectID, std::u16strin CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::START_RAIL_MOVEMENT); + bitStream.Write(MessageType::Game::START_RAIL_MOVEMENT); bitStream.Write(damageImmune); bitStream.Write(noAggro); @@ -1854,7 +1854,7 @@ void GameMessages::SendNotifyClientObject(const LWOOBJID& objectID, std::u16stri CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::NOTIFY_CLIENT_OBJECT); + bitStream.Write(MessageType::Game::NOTIFY_CLIENT_OBJECT); bitStream.Write(name.size()); for (auto character : name) { @@ -1883,7 +1883,7 @@ void GameMessages::SendNotifyClientZoneObject(const LWOOBJID& objectID, const st CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT); + bitStream.Write(MessageType::Game::NOTIFY_CLIENT_ZONE_OBJECT); bitStream.Write(name.size()); for (const auto& character : name) { @@ -1909,7 +1909,7 @@ void GameMessages::SendNotifyClientFailedPrecondition(LWOOBJID objectId, const S CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION); + bitStream.Write(MessageType::Game::NOTIFY_CLIENT_FAILED_PRECONDITION); bitStream.Write(failedReason.size()); for (uint16_t character : failedReason) { @@ -1927,7 +1927,7 @@ void GameMessages::SendToggleGMInvis(LWOOBJID objectId, bool enabled, const Syst CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::TOGGLE_GM_INVIS); + bitStream.Write(MessageType::Game::TOGGLE_GM_INVIS); bitStream.Write(enabled); // does not matter? if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; @@ -1939,7 +1939,7 @@ void GameMessages::SendSetName(LWOOBJID objectID, std::u16string name, const Sys CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::SET_NAME); + bitStream.Write(MessageType::Game::SET_NAME); bitStream.Write(name.size()); @@ -1955,7 +1955,7 @@ void GameMessages::SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID& CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::BBB_SAVE_RESPONSE); + bitStream.Write(MessageType::Game::BBB_SAVE_RESPONSE); bitStream.Write(localID); @@ -1981,7 +1981,7 @@ void GameMessages::SendOpenPropertyVendor(const LWOOBJID objectId, const SystemA CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::OPEN_PROPERTY_VENDOR); + bitStream.Write(MessageType::Game::OPEN_PROPERTY_VENDOR); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -1992,7 +1992,7 @@ void GameMessages::SendOpenPropertyManagment(const LWOOBJID objectId, const Syst CMSGHEADER; bitStream.Write(PropertyManagementComponent::Instance()->GetParent()->GetObjectID()); - bitStream.Write(eGameMessageType::OPEN_PROPERTY_MANAGEMENT); + bitStream.Write(MessageType::Game::OPEN_PROPERTY_MANAGEMENT); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -2003,7 +2003,7 @@ void GameMessages::SendDownloadPropertyData(const LWOOBJID objectId, const Prope CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::DOWNLOAD_PROPERTY_DATA); + bitStream.Write(MessageType::Game::DOWNLOAD_PROPERTY_DATA); data.Serialize(bitStream); @@ -2018,7 +2018,7 @@ void GameMessages::SendPropertyRentalResponse(const LWOOBJID objectId, const LWO CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::PROPERTY_RENTAL_RESPONSE); + bitStream.Write(MessageType::Game::PROPERTY_RENTAL_RESPONSE); bitStream.Write(cloneId); bitStream.Write(code); @@ -2034,7 +2034,7 @@ void GameMessages::SendLockNodeRotation(Entity* entity, std::string nodeName) { CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::LOCK_NODE_ROTATION); + bitStream.Write(MessageType::Game::LOCK_NODE_ROTATION); bitStream.Write(nodeName.size()); for (char character : nodeName) { @@ -2049,7 +2049,7 @@ void GameMessages::SendSetBuildModeConfirmed(LWOOBJID objectId, const SystemAddr CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SET_BUILD_MODE_CONFIRMED); + bitStream.Write(MessageType::Game::SET_BUILD_MODE_CONFIRMED); bitStream.Write(start); bitStream.Write(warnVisitors); @@ -2069,7 +2069,7 @@ void GameMessages::SendGetModelsOnProperty(LWOOBJID objectId, std::map(models.size()); @@ -2089,7 +2089,7 @@ void GameMessages::SendZonePropertyModelEquipped(LWOOBJID objectId, LWOOBJID pla CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED); + bitStream.Write(MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED); bitStream.Write(playerId); bitStream.Write(propertyId); @@ -2104,7 +2104,7 @@ void GameMessages::SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::PLACE_MODEL_RESPONSE); + bitStream.Write(MessageType::Game::PLACE_MODEL_RESPONSE); bitStream.Write(position != NiPoint3Constant::ZERO); if (position != NiPoint3Constant::ZERO) { @@ -2136,7 +2136,7 @@ void GameMessages::SendUGCEquipPreCreateBasedOnEditMode(LWOOBJID objectId, const CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE); + bitStream.Write(MessageType::Game::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE); bitStream.Write(modelCount); bitStream.Write(model); @@ -2150,7 +2150,7 @@ void GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, cons CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE); + bitStream.Write(MessageType::Game::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE); bitStream.Write(inventoryItem); @@ -2200,7 +2200,7 @@ void GameMessages::HandleUnUseModel(RakNet::BitStream& inStream, Entity* entity, if (unknown) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE); bitStream.Write(LWOOBJID_EMPTY); //always zero so that a check on the client passes bitStream.Write(eBlueprintSaveResponseType::PlacementFailed); // Sending a non-zero error code here prevents the client from deleting its in progress build for some reason? bitStream.Write(0); @@ -2452,7 +2452,7 @@ void GameMessages::HandleBBBLoadItemRequest(RakNet::BitStream& inStream, Entity* void GameMessages::SendBlueprintLoadItemResponse(const SystemAddress& sysAddr, bool success, LWOOBJID oldItemId, LWOOBJID newItemId) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_LOAD_RESPONSE_ITEMID); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_LOAD_RESPONSE_ITEMID); bitStream.Write(success); bitStream.Write(oldItemId); bitStream.Write(newItemId); @@ -2464,7 +2464,7 @@ void GameMessages::SendSmash(Entity* entity, float force, float ghostOpacity, LW CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SMASH); + bitStream.Write(MessageType::Game::SMASH); bitStream.Write(ignoreObjectVisibility); bitStream.Write(force); @@ -2479,7 +2479,7 @@ void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duratio CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::UN_SMASH); + bitStream.Write(MessageType::Game::UN_SMASH); bitStream.Write(builderID != LWOOBJID_EMPTY); if (builderID != LWOOBJID_EMPTY) bitStream.Write(builderID); @@ -2644,7 +2644,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent //Tell the client their model is saved: (this causes us to actually pop out of our current state): CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE); bitStream.Write(localId); bitStream.Write(eBlueprintSaveResponseType::EverythingWorked); bitStream.Write(1); @@ -2774,7 +2774,7 @@ void GameMessages::SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::PLAY_CINEMATIC); + bitStream.Write(MessageType::Game::PLAY_CINEMATIC); bitStream.Write(allowGhostUpdates); bitStream.Write(bCloseMultiInteract); @@ -2813,7 +2813,7 @@ void GameMessages::SendEndCinematic(LWOOBJID objectId, std::u16string pathName, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::END_CINEMATIC); + bitStream.Write(MessageType::Game::END_CINEMATIC); bitStream.Write(leadOut != -1); if (leadOut != -1) bitStream.Write(leadOut); @@ -2886,7 +2886,7 @@ void GameMessages::SendSetStunned(LWOOBJID objectId, eStateChangeType stateChang CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SET_STUNNED); + bitStream.Write(MessageType::Game::SET_STUNNED); bitStream.Write(originator != LWOOBJID_EMPTY); if (originator != LWOOBJID_EMPTY) bitStream.Write(originator); @@ -2935,7 +2935,7 @@ void GameMessages::SendSetStunImmunity(LWOOBJID target, eStateChangeType state, CMSGHEADER; bitStream.Write(target); - bitStream.Write(eGameMessageType::SET_STUN_IMMUNITY); + bitStream.Write(MessageType::Game::SET_STUN_IMMUNITY); bitStream.Write(originator != LWOOBJID_EMPTY); if (originator != LWOOBJID_EMPTY) bitStream.Write(originator); @@ -2968,7 +2968,7 @@ void GameMessages::SendSetStatusImmunity(LWOOBJID objectId, eStateChangeType sta CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SET_STATUS_IMMUNITY); + bitStream.Write(MessageType::Game::SET_STATUS_IMMUNITY); bitStream.Write(state); @@ -2991,7 +2991,7 @@ void GameMessages::SendOrientToAngle(LWOOBJID objectId, bool bRelativeToCurrent, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ORIENT_TO_ANGLE); + bitStream.Write(MessageType::Game::ORIENT_TO_ANGLE); bitStream.Write(bRelativeToCurrent); bitStream.Write(fAngle); @@ -3006,7 +3006,7 @@ void GameMessages::SendAddRunSpeedModifier(LWOOBJID objectId, LWOOBJID caster, u CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ADD_RUN_SPEED_MODIFIER); + bitStream.Write(MessageType::Game::ADD_RUN_SPEED_MODIFIER); bitStream.Write(caster != LWOOBJID_EMPTY); if (caster != LWOOBJID_EMPTY) bitStream.Write(caster); @@ -3023,7 +3023,7 @@ void GameMessages::SendRemoveRunSpeedModifier(LWOOBJID objectId, uint32_t modifi CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER); + bitStream.Write(MessageType::Game::REMOVE_RUN_SPEED_MODIFIER); bitStream.Write(modifier != 500); if (modifier != 500) bitStream.Write(modifier); @@ -3037,7 +3037,7 @@ void GameMessages::SendPropertyEntranceBegin(LWOOBJID objectId, const SystemAddr CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::PROPERTY_ENTRANCE_BEGIN); + bitStream.Write(MessageType::Game::PROPERTY_ENTRANCE_BEGIN); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -3048,7 +3048,7 @@ void GameMessages::SendPropertySelectQuery(LWOOBJID objectId, int32_t navOffset, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::PROPERTY_SELECT_QUERY); + bitStream.Write(MessageType::Game::PROPERTY_SELECT_QUERY); bitStream.Write(navOffset); bitStream.Write(thereAreMore); @@ -3071,7 +3071,7 @@ void GameMessages::SendNotifyObject(LWOOBJID objectId, LWOOBJID objIDSender, std CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::NOTIFY_OBJECT); + bitStream.Write(MessageType::Game::NOTIFY_OBJECT); bitStream.Write(objIDSender); bitStream.Write(name.size()); @@ -3111,7 +3111,7 @@ void GameMessages::SendTeamPickupItem(LWOOBJID objectId, LWOOBJID lootID, LWOOBJ CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::TEAM_PICKUP_ITEM); + bitStream.Write(MessageType::Game::TEAM_PICKUP_ITEM); bitStream.Write(lootID); bitStream.Write(lootOwnerID); @@ -3127,7 +3127,7 @@ void GameMessages::SendServerTradeInvite(LWOOBJID objectId, bool bNeedInvitePopU CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SERVER_TRADE_INVITE); + bitStream.Write(MessageType::Game::SERVER_TRADE_INVITE); bitStream.Write(bNeedInvitePopUp); bitStream.Write(i64Requestor); @@ -3145,7 +3145,7 @@ void GameMessages::SendServerTradeInitialReply(LWOOBJID objectId, LWOOBJID i64In CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SERVER_TRADE_INITIAL_REPLY); + bitStream.Write(MessageType::Game::SERVER_TRADE_INITIAL_REPLY); bitStream.Write(i64Invitee); bitStream.Write(resultType); @@ -3163,7 +3163,7 @@ void GameMessages::SendServerTradeFinalReply(LWOOBJID objectId, bool bResult, LW CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SERVER_TRADE_FINAL_REPLY); + bitStream.Write(MessageType::Game::SERVER_TRADE_FINAL_REPLY); bitStream.Write(bResult); bitStream.Write(i64Invitee); @@ -3181,7 +3181,7 @@ void GameMessages::SendServerTradeAccept(LWOOBJID objectId, bool bFirst, const S CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SERVER_TRADE_ACCEPT); + bitStream.Write(MessageType::Game::SERVER_TRADE_ACCEPT); bitStream.Write(bFirst); @@ -3194,7 +3194,7 @@ void GameMessages::SendServerTradeCancel(LWOOBJID objectId, const SystemAddress& CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SERVER_TRADE_CANCEL); + bitStream.Write(MessageType::Game::SERVER_TRADE_CANCEL); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -3205,7 +3205,7 @@ void GameMessages::SendServerTradeUpdate(LWOOBJID objectId, uint64_t coins, cons CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SERVER_TRADE_UPDATE); + bitStream.Write(MessageType::Game::SERVER_TRADE_UPDATE); bitStream.Write(false); bitStream.Write(coins); @@ -3383,7 +3383,7 @@ void GameMessages::SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME); + bitStream.Write(MessageType::Game::NOTIFY_PET_TAMING_MINIGAME); bitStream.Write(petId); bitStream.Write(playerTamingId); @@ -3405,7 +3405,7 @@ void GameMessages::SendNotifyTamingModelLoadedOnServer(LWOOBJID objectId, const CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER); + bitStream.Write(MessageType::Game::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -3416,7 +3416,7 @@ void GameMessages::SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const st CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED); + bitStream.Write(MessageType::Game::NOTIFY_TAMING_PUZZLE_SELECTED); bitStream.Write(bricks.size()); for (const auto& brick : bricks) { @@ -3433,7 +3433,7 @@ void GameMessages::SendPetTamingTryBuildResult(LWOOBJID objectId, bool bSuccess, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT); + bitStream.Write(MessageType::Game::PET_TAMING_TRY_BUILD_RESULT); bitStream.Write(bSuccess); bitStream.Write(iNumCorrect != 0); @@ -3448,7 +3448,7 @@ void GameMessages::SendPetResponse(LWOOBJID objectId, LWOOBJID objIDPet, int32_t CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::PET_RESPONSE); + bitStream.Write(MessageType::Game::PET_RESPONSE); bitStream.Write(objIDPet); bitStream.Write(iPetCommandType); @@ -3464,7 +3464,7 @@ void GameMessages::SendAddPetToPlayer(LWOOBJID objectId, int32_t iElementalType, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ADD_PET_TO_PLAYER); + bitStream.Write(MessageType::Game::ADD_PET_TO_PLAYER); bitStream.Write(iElementalType); bitStream.Write(name.size()); @@ -3484,7 +3484,7 @@ void GameMessages::SendRegisterPetID(LWOOBJID objectId, LWOOBJID objID, const Sy CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::REGISTER_PET_ID); + bitStream.Write(MessageType::Game::REGISTER_PET_ID); bitStream.Write(objID); @@ -3497,7 +3497,7 @@ void GameMessages::SendRegisterPetDBID(LWOOBJID objectId, LWOOBJID petDBID, cons CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::REGISTER_PET_DBID); + bitStream.Write(MessageType::Game::REGISTER_PET_DBID); bitStream.Write(petDBID); @@ -3510,7 +3510,7 @@ void GameMessages::SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE); + bitStream.Write(MessageType::Game::MARK_INVENTORY_ITEM_AS_ACTIVE); bitStream.Write(bActive); @@ -3529,7 +3529,7 @@ void GameMessages::SendClientExitTamingMinigame(LWOOBJID objectId, bool bVolunta CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME); + bitStream.Write(MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME); bitStream.Write(bVoluntaryExit); @@ -3542,7 +3542,7 @@ void GameMessages::SendShowPetActionButton(const LWOOBJID objectId, const ePetAb CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SHOW_PET_ACTION_BUTTON); + bitStream.Write(MessageType::Game::SHOW_PET_ACTION_BUTTON); bitStream.Write(petAbility); bitStream.Write(bShow); @@ -3556,7 +3556,7 @@ void GameMessages::SendPlayEmote(LWOOBJID objectId, int32_t emoteID, LWOOBJID ta CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::PLAY_EMOTE); + bitStream.Write(MessageType::Game::PLAY_EMOTE); bitStream.Write(emoteID); bitStream.Write(target); @@ -3570,7 +3570,7 @@ void GameMessages::SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeI CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::REMOVE_BUFF); + bitStream.Write(MessageType::Game::REMOVE_BUFF); bitStream.Write(false); // bFromRemoveBehavior but setting this to true makes the GM not do anything on the client? bitStream.Write(fromUnEquip); @@ -3585,7 +3585,7 @@ void GameMessages::SendBouncerActiveStatus(LWOOBJID objectId, bool bActive, cons CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::BOUNCER_ACTIVE_STATUS); + bitStream.Write(MessageType::Game::BOUNCER_ACTIVE_STATUS); bitStream.Write(bActive); @@ -3599,7 +3599,7 @@ void GameMessages::SendSetPetName(LWOOBJID objectId, std::u16string name, LWOOBJ CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SET_PET_NAME); + bitStream.Write(MessageType::Game::SET_PET_NAME); bitStream.Write(name.size()); for (const auto character : name) { @@ -3619,7 +3619,7 @@ void GameMessages::SendSetPetNameModerated(LWOOBJID objectId, LWOOBJID petDBID, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SET_PET_NAME_MODERATED); + bitStream.Write(MessageType::Game::SET_PET_NAME_MODERATED); bitStream.Write(petDBID != LWOOBJID_EMPTY); if (petDBID != LWOOBJID_EMPTY) bitStream.Write(petDBID); @@ -3636,7 +3636,7 @@ void GameMessages::SendPetNameChanged(LWOOBJID objectId, int32_t moderationStatu CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::PET_NAME_CHANGED); + bitStream.Write(MessageType::Game::PET_NAME_CHANGED); bitStream.Write(moderationStatus); @@ -3885,7 +3885,7 @@ void GameMessages::SendDisplayZoneSummary(LWOOBJID objectId, const SystemAddress CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::DISPLAY_ZONE_SUMMARY); + bitStream.Write(MessageType::Game::DISPLAY_ZONE_SUMMARY); bitStream.Write(isPropertyMap); bitStream.Write(isZoneStart); @@ -3903,7 +3903,7 @@ void GameMessages::SendNotifyNotEnoughInvSpace(LWOOBJID objectId, uint32_t freeS CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE); + bitStream.Write(MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE); bitStream.Write(freeSlotsNeeded); bitStream.Write(inventoryType != 0); @@ -3918,7 +3918,7 @@ void GameMessages::SendDisplayMessageBox(LWOOBJID objectId, bool bShow, LWOOBJID CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::DISPLAY_MESSAGE_BOX); + bitStream.Write(MessageType::Game::DISPLAY_MESSAGE_BOX); bitStream.Write(bShow); bitStream.Write(callbackClient); @@ -3945,12 +3945,12 @@ void GameMessages::SendDisplayMessageBox(LWOOBJID objectId, bool bShow, LWOOBJID } void GameMessages::SendDisplayChatBubble(LWOOBJID objectId, const std::u16string& text, const SystemAddress& sysAddr) { - // eGameMessageType::DISPLAY_CHAT_BUBBLE + // MessageType::Game::DISPLAY_CHAT_BUBBLE CBITSTREAM; CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::DISPLAY_CHAT_BUBBLE); + bitStream.Write(MessageType::Game::DISPLAY_CHAT_BUBBLE); bitStream.Write(text.size()); for (const auto character : text) { @@ -3967,7 +3967,7 @@ void GameMessages::SendChangeIdleFlags(LWOOBJID objectId, eAnimationFlags flagsO CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::CHANGE_IDLE_FLAGS); + bitStream.Write(MessageType::Game::CHANGE_IDLE_FLAGS); bitStream.Write(flagsOff != eAnimationFlags::IDLE_NONE); if (flagsOff != eAnimationFlags::IDLE_NONE) bitStream.Write(flagsOff); bitStream.Write(flagsOn != eAnimationFlags::IDLE_NONE); @@ -3981,7 +3981,7 @@ void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objec CBITSTREAM; CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SET_MOUNT_INVENTORY_ID); + bitStream.Write(MessageType::Game::SET_MOUNT_INVENTORY_ID); bitStream.Write(objectID); SEND_PACKET_BROADCAST; @@ -4190,7 +4190,7 @@ void GameMessages::SendUpdateReputation(const LWOOBJID objectId, const int64_t r CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::UPDATE_REPUTATION); + bitStream.Write(MessageType::Game::UPDATE_REPUTATION); bitStream.Write(reputation); @@ -4256,7 +4256,7 @@ void GameMessages::SendModuleAssemblyDBDataForClient(LWOOBJID objectId, LWOOBJID CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT); + bitStream.Write(MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT); bitStream.Write(assemblyID); @@ -4275,7 +4275,7 @@ void GameMessages::SendNotifyVehicleOfRacingObject(LWOOBJID objectId, LWOOBJID r CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT); + bitStream.Write(MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT); bitStream.Write(racingObjectID != LWOOBJID_EMPTY); if (racingObjectID != LWOOBJID_EMPTY) bitStream.Write(racingObjectID); @@ -4290,7 +4290,7 @@ void GameMessages::SendRacingPlayerLoaded(LWOOBJID objectId, LWOOBJID playerID, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::RACING_PLAYER_LOADED); + bitStream.Write(MessageType::Game::RACING_PLAYER_LOADED); bitStream.Write(playerID); bitStream.Write(vehicleID); @@ -4305,7 +4305,7 @@ void GameMessages::SendVehicleUnlockInput(LWOOBJID objectId, bool bLockWheels, c CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::VEHICLE_UNLOCK_INPUT); + bitStream.Write(MessageType::Game::VEHICLE_UNLOCK_INPUT); bitStream.Write(bLockWheels); @@ -4319,7 +4319,7 @@ void GameMessages::SendVehicleSetWheelLockState(LWOOBJID objectId, bool bExtraFr CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE); + bitStream.Write(MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE); bitStream.Write(bExtraFriction); bitStream.Write(bLocked); @@ -4334,7 +4334,7 @@ void GameMessages::SendRacingSetPlayerResetInfo(LWOOBJID objectId, int32_t curre CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::RACING_SET_PLAYER_RESET_INFO); + bitStream.Write(MessageType::Game::RACING_SET_PLAYER_RESET_INFO); bitStream.Write(currentLap); bitStream.Write(furthestResetPlane); @@ -4352,7 +4352,7 @@ void GameMessages::SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET); + bitStream.Write(MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET); bitStream.Write(playerID); @@ -4365,7 +4365,7 @@ void GameMessages::SendVehicleStopBoost(Entity* targetEntity, const SystemAddres CMSGHEADER; bitStream.Write(targetEntity->GetObjectID()); - bitStream.Write(eGameMessageType::VEHICLE_STOP_BOOST); + bitStream.Write(MessageType::Game::VEHICLE_STOP_BOOST); bitStream.Write(affectPassive); @@ -4377,7 +4377,7 @@ void GameMessages::SendSetResurrectRestoreValues(Entity* targetEntity, int32_t a CMSGHEADER; bitStream.Write(targetEntity->GetObjectID()); - bitStream.Write(eGameMessageType::SET_RESURRECT_RESTORE_VALUES); + bitStream.Write(MessageType::Game::SET_RESURRECT_RESTORE_VALUES); bitStream.Write(armorRestore != -1); if (armorRestore != -1) bitStream.Write(armorRestore); @@ -4396,7 +4396,7 @@ void GameMessages::SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::NOTIFY_RACING_CLIENT); + bitStream.Write(MessageType::Game::NOTIFY_RACING_CLIENT); bitStream.Write(eventType != 0); if (eventType != 0) bitStream.Write(eventType); @@ -4422,7 +4422,7 @@ void GameMessages::SendActivityEnter(LWOOBJID objectId, const SystemAddress& sys CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ACTIVITY_ENTER); + bitStream.Write(MessageType::Game::ACTIVITY_ENTER); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -4434,7 +4434,7 @@ void GameMessages::SendActivityStart(LWOOBJID objectId, const SystemAddress& sys CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ACTIVITY_START); + bitStream.Write(MessageType::Game::ACTIVITY_START); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -4446,7 +4446,7 @@ void GameMessages::SendActivityExit(LWOOBJID objectId, const SystemAddress& sysA CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ACTIVITY_EXIT); + bitStream.Write(MessageType::Game::ACTIVITY_EXIT); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -4458,7 +4458,7 @@ void GameMessages::SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCan CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ACTIVITY_STOP); + bitStream.Write(MessageType::Game::ACTIVITY_STOP); bitStream.Write(bExit); bitStream.Write(bUserCancel); @@ -4473,7 +4473,7 @@ void GameMessages::SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const Sys CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION); + bitStream.Write(MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -4485,7 +4485,7 @@ void GameMessages::SendVehicleRemovePassiveBoostAction(LWOOBJID objectId, const CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION); + bitStream.Write(MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -4497,7 +4497,7 @@ void GameMessages::SendVehicleNotifyFinishedRace(LWOOBJID objectId, const System CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE); + bitStream.Write(MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -4511,7 +4511,7 @@ void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uin CMSGHEADER; bitStream.Write(objectID); - bitStream.Write(eGameMessageType::ADD_BUFF); + bitStream.Write(MessageType::Game::ADD_BUFF); bitStream.Write(addedByTeammate); // Added by teammate bitStream.Write(applyOnTeammates); // Apply on teammates @@ -4579,13 +4579,13 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& if (!item) { SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_ITEM_NOT_FOUND); return; - } + } if (item->GetLot() == 6086) { // Thinking hat SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_CANT_MOVE_THINKING_HAT); return; } - + auto* destInv = inventoryComponent->GetInventory(invTypeDst); if (destInv && destInv->GetEmptySlots() == 0) { SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_INV_FULL); @@ -4611,7 +4611,7 @@ void GameMessages::SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES); + bitStream.Write(MessageType::Game::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES); bitStream.Write(inventoryTypeDestination != eInventoryType::ITEMS); if (inventoryTypeDestination != eInventoryType::ITEMS) bitStream.Write(inventoryTypeDestination); @@ -4631,7 +4631,7 @@ void GameMessages::SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditi CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN); + bitStream.Write(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN); bitStream.Write(bPlayAdditionalSound); @@ -5412,7 +5412,7 @@ void GameMessages::SendSetGravityScale(const LWOOBJID& target, const float effec CMSGHEADER; bitStream.Write(target); - bitStream.Write(eGameMessageType::SET_GRAVITY_SCALE); + bitStream.Write(MessageType::Game::SET_GRAVITY_SCALE); bitStream.Write(effectScale); @@ -5899,7 +5899,7 @@ void GameMessages::SendGetHotPropertyData(RakNet::BitStream& inStream, Entity* e // TODO This needs to be implemented when reputation is implemented for getting hot properties. /** bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SEND_HOT_PROPERTY_DATA); + bitStream.Write(MessageType::Game::SEND_HOT_PROPERTY_DATA); std::vector t = {25166, 25188, 25191, 25194}; bitStream.Write(4); for (uint8_t i = 0; i < 4; i++) { @@ -6073,7 +6073,7 @@ void GameMessages::SendActivateBubbleBuffFromServer(LWOOBJID objectId, const Sys CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER); + bitStream.Write(MessageType::Game::ACTIVATE_BUBBLE_BUFF_FROM_SERVER); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -6084,7 +6084,7 @@ void GameMessages::SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const S CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER); + bitStream.Write(MessageType::Game::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST; SEND_PACKET; @@ -6102,7 +6102,7 @@ void GameMessages::SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOB CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SET_NAME_BILLBOARD_STATE); + bitStream.Write(MessageType::Game::SET_NAME_BILLBOARD_STATE); // Technically these bits would be written, however the client does not // contain a deserialize method to actually deserialize, so we are leaving it out. @@ -6120,7 +6120,7 @@ void GameMessages::SendShowBillboardInteractIcon(const SystemAddress& sysAddr, L CMSGHEADER; bitStream.Write(objectId); - bitStream.Write(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON); + bitStream.Write(MessageType::Game::SHOW_BILLBOARD_INTERACT_ICON); if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST else SEND_PACKET @@ -6244,7 +6244,7 @@ void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string t CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::SLASH_COMMAND_TEXT_FEEDBACK); + bitStream.Write(MessageType::Game::SLASH_COMMAND_TEXT_FEEDBACK); bitStream.Write(text.size()); bitStream.Write(text); auto sysAddr = entity->GetSystemAddress(); @@ -6319,7 +6319,7 @@ void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling CMSGHEADER; bitStream.Write(entity->GetObjectID()); - bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE); + bitStream.Write(MessageType::Game::FORCE_CAMERA_TARGET_CYCLE); bitStream.Write(bForceCycling); bitStream.Write(cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES); if (cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES) bitStream.Write(cyclingMode); diff --git a/dGame/dGameMessages/RequestServerProjectileImpact.h b/dGame/dGameMessages/RequestServerProjectileImpact.h index c15090c0..394bd9c7 100644 --- a/dGame/dGameMessages/RequestServerProjectileImpact.h +++ b/dGame/dGameMessages/RequestServerProjectileImpact.h @@ -2,7 +2,7 @@ #define __REQUESTSERVERPROJECTILEIMPACT__H__ #include "dCommonVars.h" -#include "eGameMessageType.h" +#include "MessageType/Game.h" /* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile should always be the local char. */ @@ -27,7 +27,7 @@ public: } void Serialize(RakNet::BitStream& stream) { - stream.Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT); + stream.Write(MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT); stream.Write(i64LocalID != LWOOBJID_EMPTY); if (i64LocalID != LWOOBJID_EMPTY) stream.Write(i64LocalID); diff --git a/dGame/dGameMessages/StartSkill.h b/dGame/dGameMessages/StartSkill.h index bc0f18d7..15791039 100644 --- a/dGame/dGameMessages/StartSkill.h +++ b/dGame/dGameMessages/StartSkill.h @@ -4,7 +4,7 @@ #include "dCommonVars.h" #include "NiPoint3.h" #include "NiQuaternion.h" -#include "eGameMessageType.h" +#include "MessageType/Game.h" /** * Same as sync skill but with different network options. An echo down to other clients that need to play the skill. @@ -44,7 +44,7 @@ public: } void Serialize(RakNet::BitStream& stream) { - stream.Write(eGameMessageType::START_SKILL); + stream.Write(MessageType::Game::START_SKILL); stream.Write(bUsedMouse); diff --git a/dGame/dGameMessages/SyncSkill.h b/dGame/dGameMessages/SyncSkill.h index b881d270..fb5525bc 100644 --- a/dGame/dGameMessages/SyncSkill.h +++ b/dGame/dGameMessages/SyncSkill.h @@ -5,7 +5,7 @@ #include #include "BitStream.h" -#include "eGameMessageType.h" +#include "MessageType/Game.h" /* Message to synchronize a skill cast */ class SyncSkill { @@ -29,7 +29,7 @@ public: } void Serialize(RakNet::BitStream& stream) { - stream.Write(eGameMessageType::SYNC_SKILL); + stream.Write(MessageType::Game::SYNC_SKILL); stream.Write(bDone); uint32_t sBitStreamLength = sBitStream.length(); diff --git a/dGame/dUtilities/Mail.cpp b/dGame/dUtilities/Mail.cpp index 677728a6..e2ffbf79 100644 --- a/dGame/dUtilities/Mail.cpp +++ b/dGame/dUtilities/Mail.cpp @@ -152,7 +152,7 @@ void Mail::HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAdd LUWString bodyRead(400); packet.Read(bodyRead); - + LUWString recipientRead(32); packet.Read(recipientRead); @@ -245,7 +245,7 @@ void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sys auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20); RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL); bitStream.Write(int(MailMessageID::MailData)); bitStream.Write(int(0)); // throttled @@ -348,7 +348,7 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL); bitStream.Write(int(MailMessageID::SendResponse)); bitStream.Write(int(response)); Game::server->Send(bitStream, sysAddr, false); @@ -356,7 +356,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL); uint64_t messageType = 2; uint64_t s1 = 0; uint64_t s2 = 0; @@ -375,7 +375,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) { void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL); bitStream.Write(int(MailMessageID::AttachmentCollectConfirm)); bitStream.Write(int(0)); //unknown bitStream.Write(mailID); @@ -384,7 +384,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL); bitStream.Write(int(MailMessageID::MailDeleteConfirm)); bitStream.Write(int(0)); //unknown bitStream.Write(mailID); @@ -395,7 +395,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL); bitStream.Write(int(MailMessageID::MailReadConfirm)); bitStream.Write(int(0)); //unknown bitStream.Write(mailID); diff --git a/dGame/dUtilities/SlashCommandHandler.cpp b/dGame/dUtilities/SlashCommandHandler.cpp index ca4e03d4..c0966897 100644 --- a/dGame/dUtilities/SlashCommandHandler.cpp +++ b/dGame/dUtilities/SlashCommandHandler.cpp @@ -16,7 +16,7 @@ #include "Amf3.h" #include "Database.h" -#include "eChatMessageType.h" +#include "MessageType/Chat.h" #include "dServer.h" namespace { @@ -153,7 +153,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std:: //Notify chat about it CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_ANNOUNCE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE); bitStream.Write(title.size()); for (auto character : title) { diff --git a/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp b/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp index 00add608..37fba911 100644 --- a/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp +++ b/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp @@ -45,7 +45,7 @@ // Enums #include "eGameMasterLevel.h" -#include "eMasterMessageType.h" +#include "MessageType/Master.h" #include "eInventoryType.h" #include "ePlayerFlag.h" @@ -503,7 +503,7 @@ namespace DEVGMCommands { void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args) { //Tell the master server that we're going to be shutting down whole "universe": CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN_UNIVERSE); Game::server->SendToMaster(bitStream); ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master."); diff --git a/dGame/dUtilities/SlashCommands/GMGreaterThanZeroCommands.cpp b/dGame/dUtilities/SlashCommands/GMGreaterThanZeroCommands.cpp index b9eaf7bf..3032a33b 100644 --- a/dGame/dUtilities/SlashCommands/GMGreaterThanZeroCommands.cpp +++ b/dGame/dUtilities/SlashCommands/GMGreaterThanZeroCommands.cpp @@ -15,7 +15,7 @@ #include "PropertyManagementComponent.h" // Enums -#include "eChatMessageType.h" +#include "MessageType/Chat.h" #include "eServerDisconnectIdentifiers.h" #include "eObjectBits.h" @@ -197,7 +197,7 @@ namespace GMGreaterThanZeroCommands { //Notify chat about it CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE); bitStream.Write(characterId); bitStream.Write(expire); @@ -292,7 +292,7 @@ namespace GMGreaterThanZeroCommands { bool displayZoneData = true; bool displayIndividualPlayers = true; const auto splitArgs = GeneralUtils::SplitString(args, ' '); - + if (!splitArgs.empty() && !splitArgs.at(0).empty()) displayZoneData = splitArgs.at(0) == "1"; if (splitArgs.size() > 1) displayIndividualPlayers = splitArgs.at(1) == "1"; diff --git a/dMasterServer/InstanceManager.cpp b/dMasterServer/InstanceManager.cpp index 3ec42634..5f2672e0 100644 --- a/dMasterServer/InstanceManager.cpp +++ b/dMasterServer/InstanceManager.cpp @@ -10,7 +10,7 @@ #include "MasterPackets.h" #include "BitStreamUtils.h" #include "eConnectionType.h" -#include "eMasterMessageType.h" +#include "MessageType/Master.h" #include "Start.h" @@ -177,7 +177,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_REQUEST); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::AFFIRM_TRANSFER_REQUEST); bitStream.Write(request.id); @@ -359,7 +359,7 @@ bool Instance::GetShutdownComplete() const { void Instance::Shutdown() { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN); Game::server->Send(bitStream, this->m_SysAddr, false); diff --git a/dMasterServer/MasterServer.cpp b/dMasterServer/MasterServer.cpp index 05955a85..7edcaced 100644 --- a/dMasterServer/MasterServer.cpp +++ b/dMasterServer/MasterServer.cpp @@ -24,7 +24,7 @@ #include "AssetManager.h" #include "BinaryPathFinder.h" #include "eConnectionType.h" -#include "eMasterMessageType.h" +#include "MessageType/Master.h" //RakNet includes: #include "RakNetDefines.h" @@ -473,8 +473,8 @@ void HandlePacket(Packet* packet) { if (packet->length < 4) return; if (static_cast(packet->data[1]) == eConnectionType::MASTER) { - switch (static_cast(packet->data[3])) { - case eMasterMessageType::REQUEST_PERSISTENT_ID: { + switch (static_cast(packet->data[3])) { + case MessageType::Master::REQUEST_PERSISTENT_ID: { LOG("A persistent ID req"); RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -486,7 +486,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::REQUEST_ZONE_TRANSFER: { + case MessageType::Master::REQUEST_ZONE_TRANSFER: { LOG("Received zone transfer req"); RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -522,7 +522,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::SERVER_INFO: { + case MessageType::Master::SERVER_INFO: { //MasterPackets::HandleServerInfo(packet); //This is here because otherwise we'd have to include IM in @@ -583,7 +583,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::SET_SESSION_KEY: { + case MessageType::Master::SET_SESSION_KEY: { CINSTREAM_SKIP_HEADER; uint32_t sessionKey = 0; inStream.Read(sessionKey); @@ -595,7 +595,7 @@ void HandlePacket(Packet* packet) { activeSessions.erase(it.first); CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::NEW_SESSION_ALERT); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::NEW_SESSION_ALERT); bitStream.Write(sessionKey); bitStream.Write(username); SEND_PACKET_BROADCAST; @@ -609,7 +609,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::REQUEST_SESSION_KEY: { + case MessageType::Master::REQUEST_SESSION_KEY: { CINSTREAM_SKIP_HEADER; LUWString username; inStream.Read(username); @@ -617,7 +617,7 @@ void HandlePacket(Packet* packet) { for (auto key : activeSessions) { if (key.second == username.GetAsString()) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SESSION_KEY_RESPONSE); bitStream.Write(key.first); bitStream.Write(username); Game::server->Send(bitStream, packet->systemAddress, false); @@ -627,7 +627,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::PLAYER_ADDED: { + case MessageType::Master::PLAYER_ADDED: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -647,7 +647,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::PLAYER_REMOVED: { + case MessageType::Master::PLAYER_REMOVED: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -665,7 +665,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::CREATE_PRIVATE_ZONE: { + case MessageType::Master::CREATE_PRIVATE_ZONE: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -689,7 +689,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::REQUEST_PRIVATE_ZONE: { + case MessageType::Master::REQUEST_PRIVATE_ZONE: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -724,7 +724,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::WORLD_READY: { + case MessageType::Master::WORLD_READY: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -748,7 +748,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::PREP_ZONE: { + case MessageType::Master::PREP_ZONE: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -764,7 +764,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::AFFIRM_TRANSFER_RESPONSE: { + case MessageType::Master::AFFIRM_TRANSFER_RESPONSE: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -784,7 +784,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::SHUTDOWN_RESPONSE: { + case MessageType::Master::SHUTDOWN_RESPONSE: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -799,7 +799,7 @@ void HandlePacket(Packet* packet) { break; } - case eMasterMessageType::SHUTDOWN_UNIVERSE: { + case MessageType::Master::SHUTDOWN_UNIVERSE: { LOG("Received shutdown universe command, shutting down in 10 minutes."); Game::universeShutdownRequested = true; break; @@ -829,7 +829,7 @@ int ShutdownSequence(int32_t signal) { { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN); Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true); LOG("Triggered master shutdown"); } diff --git a/dNet/AuthPackets.cpp b/dNet/AuthPackets.cpp index 715188e8..561f78e0 100644 --- a/dNet/AuthPackets.cpp +++ b/dNet/AuthPackets.cpp @@ -20,8 +20,8 @@ #include "eServerDisconnectIdentifiers.h" #include "eLoginResponse.h" #include "eConnectionType.h" -#include "eServerMessageType.h" -#include "eMasterMessageType.h" +#include "MessageType/Server.h" +#include "MessageType/Master.h" #include "eGameMasterLevel.h" #include "StringifiedEnum.h" namespace { @@ -63,7 +63,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) { if (port != packet->systemAddress.port) LOG("WARNING: Port written in packet does not match the port the client is connecting over!"); inStream.IgnoreBytes(33); - + LOG_DEBUG("Client Data [Version: %i, Service: %s, Process: %u, Port: %u, Sysaddr Port: %u]", clientVersion, StringifiedEnum::ToString(serviceId).data(), processID, port, packet->systemAddress.port); SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType()); @@ -71,8 +71,8 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) { void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM); - + BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, MessageType::Server::VERSION_CONFIRM); + const auto clientNetVersionString = Game::config->GetValue("client_net_version"); const uint32_t clientNetVersion = GeneralUtils::TryParse(clientNetVersionString).value_or(171022); @@ -227,7 +227,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) { void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username, std::vector& stamps) { stamps.emplace_back(eStamps::PASSPORT_AUTH_IM_LOGIN_START, 1); RakNet::BitStream loginResponse; - BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE); + BitStreamUtils::WriteHeader(loginResponse, eConnectionType::CLIENT, MessageType::Client::LOGIN_RESPONSE); loginResponse.Write(responseCode); @@ -297,7 +297,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd //Inform the master server that we've created a session for this user: if (responseCode == eLoginResponse::SUCCESS) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SET_SESSION_KEY); bitStream.Write(sessionKey); bitStream.Write(LUString(username)); server->SendToMaster(bitStream); diff --git a/dNet/ChatPackets.cpp b/dNet/ChatPackets.cpp index 6c9b36b7..bf3c9d62 100644 --- a/dNet/ChatPackets.cpp +++ b/dNet/ChatPackets.cpp @@ -10,10 +10,10 @@ #include "BitStreamUtils.h" #include "dServer.h" #include "eConnectionType.h" -#include "eChatMessageType.h" +#include "MessageType/Chat.h" void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) { - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::SHOW_ALL); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::SHOW_ALL); bitStream.Write(this->requestor); bitStream.Write(this->displayZoneData); bitStream.Write(this->displayIndividualPlayers); @@ -26,7 +26,7 @@ void ShowAllRequest::Deserialize(RakNet::BitStream& inStream) { } void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) { - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WHO); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WHO); bitStream.Write(this->requestor); bitStream.Write(this->playerName); } @@ -38,7 +38,7 @@ void FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) { void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE); bitStream.Write(0); bitStream.Write(chatChannel); @@ -60,7 +60,7 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE); bitStream.Write(0); bitStream.Write(4); @@ -92,7 +92,7 @@ void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) { //0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players." CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SEND_CANNED_TEXT); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SEND_CANNED_TEXT); bitStream.Write(0); //response type, options above ^ //docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now. SEND_PACKET; diff --git a/dNet/MasterPackets.cpp b/dNet/MasterPackets.cpp index 7bd8f4a5..e15cab67 100644 --- a/dNet/MasterPackets.cpp +++ b/dNet/MasterPackets.cpp @@ -3,21 +3,21 @@ #include "dCommonVars.h" #include "dServer.h" #include "eConnectionType.h" -#include "eMasterMessageType.h" +#include "MessageType/Master.h" #include "BitStreamUtils.h" #include void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID); bitStream.Write(requestID); server->SendToMaster(bitStream); } void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID_RESPONSE); bitStream.Write(requestID); bitStream.Write(objID); @@ -27,7 +27,7 @@ void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddres void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER); bitStream.Write(requestID); bitStream.Write(mythranShift); @@ -39,7 +39,7 @@ void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::CREATE_PRIVATE_ZONE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::CREATE_PRIVATE_ZONE); bitStream.Write(zoneID); bitStream.Write(cloneID); @@ -54,7 +54,7 @@ void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PRIVATE_ZONE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_PRIVATE_ZONE); bitStream.Write(requestID); bitStream.Write(mythranShift); @@ -69,7 +69,7 @@ void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::WORLD_READY); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::WORLD_READY); bitStream.Write(zoneId); bitStream.Write(instanceId); @@ -79,7 +79,7 @@ void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCE void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE); bitStream.Write(requestID); bitStream.Write(mythranShift); @@ -111,7 +111,7 @@ void MasterPackets::HandleServerInfo(Packet* packet) { void MasterPackets::SendServerInfo(dServer* server, Packet* packet) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SERVER_INFO); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SERVER_INFO); bitStream.Write(server->GetPort()); bitStream.Write(server->GetZoneID()); diff --git a/dNet/WorldPackets.cpp b/dNet/WorldPackets.cpp index 44dd687e..ddd16c3e 100644 --- a/dNet/WorldPackets.cpp +++ b/dNet/WorldPackets.cpp @@ -23,7 +23,7 @@ void HTTPMonitorInfo::Serialize(RakNet::BitStream &bitStream) const { void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::LOAD_STATIC_ZONE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::LOAD_STATIC_ZONE); bitStream.Write(zone.GetMapID()); bitStream.Write(zone.GetInstanceID()); @@ -44,28 +44,28 @@ void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, flo void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_CREATE_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_CREATE_RESPONSE); bitStream.Write(response); SEND_PACKET; } void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_RENAME_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_RENAME_RESPONSE); bitStream.Write(response); SEND_PACKET; } void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::DELETE_CHARACTER_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::DELETE_CHARACTER_RESPONSE); bitStream.Write(response); SEND_PACKET; } void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TRANSFER_TO_WORLD); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TRANSFER_TO_WORLD); bitStream.Write(LUString(serverIP)); bitStream.Write(serverPort); @@ -76,14 +76,14 @@ void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std:: void WorldPackets::SendServerState(const SystemAddress& sysAddr) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SERVER_STATES); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SERVER_STATES); bitStream.Write(1); //If the server is receiving this request, it probably is ready anyway. SEND_PACKET; } void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CREATE_CHARACTER); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CREATE_CHARACTER); RakNet::BitStream data; data.Write(7); //LDF key count @@ -136,7 +136,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, int64_t rep void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector> unacceptedItems) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHAT_MODERATION_STRING); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHAT_MODERATION_STRING); bitStream.Write(unacceptedItems.empty()); // Is sentence ok? bitStream.Write(0x16); // Source ID, unknown @@ -160,7 +160,7 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAKE_GM_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAKE_GM_RESPONSE); bitStream.Write(success); bitStream.Write(static_cast(highestLevel)); @@ -172,14 +172,14 @@ void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, void WorldPackets::SendHTTPMonitorInfo(const SystemAddress& sysAddr, const HTTPMonitorInfo& info) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::HTTP_MONITOR_INFO_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::HTTP_MONITOR_INFO_RESPONSE); info.Serialize(bitStream); SEND_PACKET; } void WorldPackets::SendDebugOuput(const SystemAddress& sysAddr, const std::string& data){ CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::DEBUG_OUTPUT); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::DEBUG_OUTPUT); bitStream.Write(data.size()); bitStream.Write(data); SEND_PACKET; diff --git a/dNet/dServer.cpp b/dNet/dServer.cpp index e504a985..20a21d49 100644 --- a/dNet/dServer.cpp +++ b/dNet/dServer.cpp @@ -7,8 +7,8 @@ #include "RakNetworkFactory.h" #include "MessageIdentifiers.h" #include "eConnectionType.h" -#include "eServerMessageType.h" -#include "eMasterMessageType.h" +#include "MessageType/Server.h" +#include "MessageType/Master.h" #include "BitStreamUtils.h" #include "MasterPackets.h" @@ -124,12 +124,12 @@ Packet* dServer::ReceiveFromMaster() { if (packet->data[0] == ID_USER_PACKET_ENUM) { if (static_cast(packet->data[1]) == eConnectionType::MASTER) { - switch (static_cast(packet->data[3])) { - case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: { + switch (static_cast(packet->data[3])) { + case MessageType::Master::REQUEST_ZONE_TRANSFER_RESPONSE: { ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(packet); break; } - case eMasterMessageType::SHUTDOWN: + case MessageType::Master::SHUTDOWN: *mShouldShutdown = -2; break; @@ -170,7 +170,7 @@ void dServer::SendToMaster(RakNet::BitStream& bitStream) { void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) { RakNet::BitStream bitStream; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::DISCONNECT_NOTIFY); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, MessageType::Server::DISCONNECT_NOTIFY); bitStream.Write(disconNotifyID); mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, false); diff --git a/dScripts/02_server/Enemy/AM/AmDarklingDragon.cpp b/dScripts/02_server/Enemy/AM/AmDarklingDragon.cpp index 9895395c..dd3e0bd4 100644 --- a/dScripts/02_server/Enemy/AM/AmDarklingDragon.cpp +++ b/dScripts/02_server/Enemy/AM/AmDarklingDragon.cpp @@ -6,7 +6,7 @@ #include "SkillComponent.h" #include "BaseCombatAIComponent.h" #include "EntityInfo.h" -#include "eAninmationFlags.h" +#include "eAnimationFlags.h" #include "RenderComponent.h" void AmDarklingDragon::OnStartup(Entity* self) { diff --git a/dScripts/02_server/Enemy/FV/FvMaelstromDragon.cpp b/dScripts/02_server/Enemy/FV/FvMaelstromDragon.cpp index d2b3c737..6d80b3ff 100644 --- a/dScripts/02_server/Enemy/FV/FvMaelstromDragon.cpp +++ b/dScripts/02_server/Enemy/FV/FvMaelstromDragon.cpp @@ -3,7 +3,7 @@ #include "SkillComponent.h" #include "BaseCombatAIComponent.h" #include "DestroyableComponent.h" -#include "eAninmationFlags.h" +#include "eAnimationFlags.h" #include "EntityInfo.h" #include "RenderComponent.h" diff --git a/dScripts/02_server/Enemy/General/BaseEnemyApe.cpp b/dScripts/02_server/Enemy/General/BaseEnemyApe.cpp index 07221248..d0f73bd1 100644 --- a/dScripts/02_server/Enemy/General/BaseEnemyApe.cpp +++ b/dScripts/02_server/Enemy/General/BaseEnemyApe.cpp @@ -5,7 +5,7 @@ #include "EntityManager.h" #include "EntityInfo.h" #include "SkillComponent.h" -#include "eAninmationFlags.h" +#include "eAnimationFlags.h" #include "RenderComponent.h" #include "eStateChangeType.h" diff --git a/dWorldServer/WorldServer.cpp b/dWorldServer/WorldServer.cpp index 51ece550..c723a01e 100644 --- a/dWorldServer/WorldServer.cpp +++ b/dWorldServer/WorldServer.cpp @@ -65,11 +65,11 @@ #include "eServerDisconnectIdentifiers.h" #include "eObjectBits.h" #include "eConnectionType.h" -#include "eServerMessageType.h" -#include "eChatMessageType.h" -#include "eWorldMessageType.h" -#include "eMasterMessageType.h" -#include "eGameMessageType.h" +#include "MessageType/Server.h" +#include "MessageType/Chat.h" +#include "MessageType/World.h" +#include "MessageType/Master.h" +#include "MessageType/Game.h" #include "ZCompression.h" #include "EntityManager.h" #include "CheatDetection.h" @@ -547,8 +547,8 @@ void HandlePacketChat(Packet* packet) { if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) { if (static_cast(packet->data[1]) == eConnectionType::CHAT) { - switch (static_cast(packet->data[3])) { - case eChatMessageType::WORLD_ROUTE_PACKET: { + switch (static_cast(packet->data[3])) { + case MessageType::Chat::WORLD_ROUTE_PACKET: { CINSTREAM_SKIP_HEADER; LWOOBJID playerID; inStream.Read(playerID); @@ -569,7 +569,7 @@ void HandlePacketChat(Packet* packet) { break; } - case eChatMessageType::GM_ANNOUNCE: { + case MessageType::Chat::GM_ANNOUNCE: { CINSTREAM_SKIP_HEADER; std::string title; @@ -602,7 +602,7 @@ void HandlePacketChat(Packet* packet) { break; } - case eChatMessageType::GM_MUTE: { + case MessageType::Chat::GM_MUTE: { CINSTREAM_SKIP_HEADER; LWOOBJID playerId; time_t expire = 0; @@ -621,7 +621,7 @@ void HandlePacketChat(Packet* packet) { break; } - case eChatMessageType::TEAM_GET_STATUS: { + case MessageType::Chat::TEAM_GET_STATUS: { CINSTREAM_SKIP_HEADER; LWOOBJID teamID = 0; @@ -665,8 +665,8 @@ void HandlePacketChat(Packet* packet) { void HandleMasterPacket(Packet* packet) { if (packet->length < 2) return; if (static_cast(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return; - switch (static_cast(packet->data[3])) { - case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: { + switch (static_cast(packet->data[3])) { + case MessageType::Master::REQUEST_PERSISTENT_ID_RESPONSE: { CINSTREAM_SKIP_HEADER; uint64_t requestID; inStream.Read(requestID); @@ -676,7 +676,7 @@ void HandleMasterPacket(Packet* packet) { break; } - case eMasterMessageType::SESSION_KEY_RESPONSE: { + case MessageType::Master::SESSION_KEY_RESPONSE: { //Read our session key and to which user it belongs: CINSTREAM_SKIP_HEADER; uint32_t sessionKey = 0; @@ -731,7 +731,7 @@ void HandleMasterPacket(Packet* packet) { //Notify master: { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_ADDED); bitStream.Write(Game::server->GetZoneID()); bitStream.Write(instanceID); Game::server->SendToMaster(bitStream); @@ -740,7 +740,7 @@ void HandleMasterPacket(Packet* packet) { break; } - case eMasterMessageType::AFFIRM_TRANSFER_REQUEST: { + case MessageType::Master::AFFIRM_TRANSFER_REQUEST: { CINSTREAM_SKIP_HEADER; uint64_t requestID; inStream.Read(requestID); @@ -748,20 +748,20 @@ void HandleMasterPacket(Packet* packet) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::AFFIRM_TRANSFER_RESPONSE); bitStream.Write(requestID); Game::server->SendToMaster(bitStream); break; } - case eMasterMessageType::SHUTDOWN: { + case MessageType::Master::SHUTDOWN: { Game::lastSignal = -1; LOG("Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID()); break; } - case eMasterMessageType::NEW_SESSION_ALERT: { + case MessageType::Master::NEW_SESSION_ALERT: { CINSTREAM_SKIP_HEADER; uint32_t sessionKey = inStream.Read(sessionKey); @@ -822,7 +822,7 @@ void HandlePacket(Packet* packet) { { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT); bitStream.Write(user->GetLoggedInChar()); Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false); } @@ -834,7 +834,7 @@ void HandlePacket(Packet* packet) { } CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PLAYER_REMOVED); bitStream.Write(Game::server->GetZoneID()); bitStream.Write(instanceID); Game::server->SendToMaster(bitStream); @@ -842,15 +842,15 @@ void HandlePacket(Packet* packet) { if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return; if (static_cast(packet->data[1]) == eConnectionType::SERVER) { - if (static_cast(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) { + if (static_cast(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) { AuthPackets::HandleHandshake(Game::server, packet); } } if (static_cast(packet->data[1]) != eConnectionType::WORLD) return; - switch (static_cast(packet->data[3])) { - case eWorldMessageType::VALIDATION: { + switch (static_cast(packet->data[3])) { + case MessageType::World::VALIDATION: { CINSTREAM_SKIP_HEADER; LUWString username; inStream.Read(username); @@ -898,7 +898,7 @@ void HandlePacket(Packet* packet) { //Request the session info from Master: CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_SESSION_KEY); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_SESSION_KEY); bitStream.Write(username); Game::server->SendToMaster(bitStream); @@ -911,7 +911,7 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::CHARACTER_LIST_REQUEST: { + case MessageType::World::CHARACTER_LIST_REQUEST: { //We need to delete the entity first, otherwise the char list could delete it while it exists in the world! if (Game::server->GetZoneID() != 0) { auto user = UserManager::Instance()->GetUser(packet->systemAddress); @@ -933,12 +933,12 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::GAME_MSG: { + case MessageType::World::GAME_MSG: { RakNet::BitStream bitStream(packet->data, packet->length, false); uint64_t header; LWOOBJID objectID; - eGameMessageType messageID; + MessageType::Game messageID; bitStream.Read(header); bitStream.Read(objectID); @@ -959,12 +959,12 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::CHARACTER_CREATE_REQUEST: { + case MessageType::World::CHARACTER_CREATE_REQUEST: { UserManager::Instance()->CreateCharacter(packet->systemAddress, packet); break; } - case eWorldMessageType::LOGIN_REQUEST: { + case MessageType::World::LOGIN_REQUEST: { RakNet::BitStream inStream(packet->data, packet->length, false); uint64_t header = inStream.Read(header); @@ -991,7 +991,7 @@ void HandlePacket(Packet* packet) { // This means we swapped characters and we need to remove the previous player from the container. if (static_cast(lastCharacter) != playerID) { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT); bitStream.Write(lastCharacter); Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false); } @@ -1001,17 +1001,17 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::CHARACTER_DELETE_REQUEST: { + case MessageType::World::CHARACTER_DELETE_REQUEST: { UserManager::Instance()->DeleteCharacter(packet->systemAddress, packet); break; } - case eWorldMessageType::CHARACTER_RENAME_REQUEST: { + case MessageType::World::CHARACTER_RENAME_REQUEST: { UserManager::Instance()->RenameCharacter(packet->systemAddress, packet); break; } - case eWorldMessageType::LEVEL_LOAD_COMPLETE: { + case MessageType::World::LEVEL_LOAD_COMPLETE: { LOG("Received level load complete from user."); User* user = UserManager::Instance()->GetUser(packet->systemAddress); if (user) { @@ -1122,7 +1122,7 @@ void HandlePacket(Packet* packet) { GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT); CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE); bitStream.Write(LWOOBJID_EMPTY); //always zero so that a check on the client passes bitStream.Write(eBlueprintSaveResponseType::EverythingWorked); bitStream.Write(1); @@ -1154,7 +1154,7 @@ void HandlePacket(Packet* packet) { const auto& playerName = character->GetName(); CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::LOGIN_SESSION_NOTIFY); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::LOGIN_SESSION_NOTIFY); bitStream.Write(player->GetObjectID()); bitStream.Write(playerName.size()); for (size_t i = 0; i < playerName.size(); i++) { @@ -1180,7 +1180,7 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::POSITION_UPDATE: { + case MessageType::World::POSITION_UPDATE: { auto positionUpdate = ClientPackets::HandleClientPositionUpdate(packet); User* user = UserManager::Instance()->GetUser(packet->systemAddress); @@ -1194,7 +1194,7 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::MAIL: { + case MessageType::World::MAIL: { RakNet::BitStream bitStream(packet->data, packet->length, false); // FIXME: Change this to the macro to skip the header... LWOOBJID space; @@ -1203,7 +1203,7 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::ROUTE_PACKET: { + case MessageType::World::ROUTE_PACKET: { //Yeet to chat CINSTREAM_SKIP_HEADER; uint32_t size = 0; @@ -1237,7 +1237,7 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::STRING_CHECK: { + case MessageType::World::STRING_CHECK: { auto request = ClientPackets::HandleChatModerationRequest(packet); // TODO: Find a good home for the logic in this case. @@ -1309,7 +1309,7 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::GENERAL_CHAT_MESSAGE: { + case MessageType::World::GENERAL_CHAT_MESSAGE: { if (chatDisabled) { ChatPackets::SendMessageFail(packet->systemAddress); } else { @@ -1341,7 +1341,7 @@ void HandlePacket(Packet* packet) { break; } - case eWorldMessageType::HANDLE_FUNNESS: { + case MessageType::World::HANDLE_FUNNESS: { //This means the client is running slower or faster than it should. //Could be insane lag, but I'mma just YEET them as it's usually speedhacking. //This is updated to now count the amount of times we've been caught "speedhacking" to kick with a delay @@ -1360,7 +1360,7 @@ void HandlePacket(Packet* packet) { } - case eWorldMessageType::UI_HELP_TOP_5: { + case MessageType::World::UI_HELP_TOP_5: { auto language = ClientPackets::SendTop5HelpIssues(packet); // TODO: Handle different languages in a nice way // 0: en_US @@ -1396,7 +1396,7 @@ void HandlePacket(Packet* packet) { } default: - const auto messageId = *reinterpret_cast(&packet->data[3]); + const auto messageId = *reinterpret_cast(&packet->data[3]); const std::string_view messageIdString = StringifiedEnum::ToString(messageId); LOG("Unknown world packet received: %4i, %s", messageId, messageIdString.data()); } @@ -1482,6 +1482,6 @@ void FinalizeShutdown() { void SendShutdownMessageToMaster() { CBITSTREAM; - BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_RESPONSE); + BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN_RESPONSE); Game::server->SendToMaster(bitStream); } diff --git a/tests/dCommonTests/ToUnderlyingTests.cpp b/tests/dCommonTests/ToUnderlyingTests.cpp index 4cbf4635..c062ff78 100644 --- a/tests/dCommonTests/ToUnderlyingTests.cpp +++ b/tests/dCommonTests/ToUnderlyingTests.cpp @@ -3,22 +3,22 @@ #include "GeneralUtils.h" #include "eGameMasterLevel.h" -#include "eGameMessageType.h" -#include "eWorldMessageType.h" +#include "MessageType/Game.h" +#include "MessageType/World.h" #define ASSERT_TYPE_EQ(TYPE, ENUM)\ ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast(0)))); #define ASSERT_TYPE_NE(TYPE, ENUM)\ ASSERT_FALSE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast(0)))); - + // Verify that the underlying enum types are being cast correctly TEST(ToUnderlyingTests, VerifyToUnderlying) { ASSERT_TYPE_EQ(uint8_t, eGameMasterLevel); - ASSERT_TYPE_EQ(uint16_t, eGameMessageType); - ASSERT_TYPE_EQ(uint32_t, eWorldMessageType) + ASSERT_TYPE_EQ(uint16_t, MessageType::Game); + ASSERT_TYPE_EQ(uint32_t, MessageType::World) ASSERT_TYPE_NE(void, eGameMasterLevel); - ASSERT_TYPE_NE(void, eGameMessageType); - ASSERT_TYPE_NE(void, eWorldMessageType) + ASSERT_TYPE_NE(void, MessageType::Game); + ASSERT_TYPE_NE(void, MessageType::World) } diff --git a/tests/dCommonTests/dEnumsTests/MagicEnumTests.cpp b/tests/dCommonTests/dEnumsTests/MagicEnumTests.cpp index c47eb489..fcd517f1 100644 --- a/tests/dCommonTests/dEnumsTests/MagicEnumTests.cpp +++ b/tests/dCommonTests/dEnumsTests/MagicEnumTests.cpp @@ -6,8 +6,8 @@ #include "StringifiedEnum.h" #include "Logger.h" #include "Game.h" -#include "eGameMessageType.h" -#include "eWorldMessageType.h" +#include "MessageType/Game.h" +#include "MessageType/World.h" #include "magic_enum.hpp" #define ENUM_EQ(e, y, z)\ @@ -21,47 +21,47 @@ TEST(MagicEnumTest, eWorldMessageTypeTest) { Game::logger = new Logger("./MagicEnumTest_eWorldMessageTypeTest.log", true, true); - ENUM_EQ(eWorldMessageType, 1, VALIDATION); - ENUM_EQ(eWorldMessageType, 2, CHARACTER_LIST_REQUEST); - ENUM_EQ(eWorldMessageType, 3, CHARACTER_CREATE_REQUEST); - ENUM_EQ(eWorldMessageType, 4, LOGIN_REQUEST); - ENUM_EQ(eWorldMessageType, 5, GAME_MSG); - ENUM_EQ(eWorldMessageType, 6, CHARACTER_DELETE_REQUEST); - ENUM_EQ(eWorldMessageType, 7, CHARACTER_RENAME_REQUEST); - ENUM_EQ(eWorldMessageType, 8, HAPPY_FLOWER_MODE_NOTIFY); - ENUM_EQ(eWorldMessageType, 9, SLASH_RELOAD_MAP); - ENUM_EQ(eWorldMessageType, 10, SLASH_PUSH_MAP_REQUEST); - ENUM_EQ(eWorldMessageType, 11, SLASH_PUSH_MAP); - ENUM_EQ(eWorldMessageType, 12, SLASH_PULL_MAP); - ENUM_EQ(eWorldMessageType, 13, LOCK_MAP_REQUEST); - ENUM_EQ(eWorldMessageType, 14, GENERAL_CHAT_MESSAGE); - ENUM_EQ(eWorldMessageType, 15, HTTP_MONITOR_INFO_REQUEST); - ENUM_EQ(eWorldMessageType, 16, SLASH_DEBUG_SCRIPTS); - ENUM_EQ(eWorldMessageType, 17, MODELS_CLEAR); - ENUM_EQ(eWorldMessageType, 18, EXHIBIT_INSERT_MODEL); - ENUM_EQ(eWorldMessageType, 19, LEVEL_LOAD_COMPLETE); - ENUM_EQ(eWorldMessageType, 20, TMP_GUILD_CREATE); - ENUM_EQ(eWorldMessageType, 21, ROUTE_PACKET); - ENUM_EQ(eWorldMessageType, 22, POSITION_UPDATE); - ENUM_EQ(eWorldMessageType, 23, MAIL); - ENUM_EQ(eWorldMessageType, 24, WORD_CHECK); - ENUM_EQ(eWorldMessageType, 25, STRING_CHECK); - ENUM_EQ(eWorldMessageType, 26, GET_PLAYERS_IN_ZONE); - ENUM_EQ(eWorldMessageType, 27, REQUEST_UGC_MANIFEST_INFO); - ENUM_EQ(eWorldMessageType, 28, BLUEPRINT_GET_ALL_DATA_REQUEST); - ENUM_EQ(eWorldMessageType, 29, CANCEL_MAP_QUEUE); - ENUM_EQ(eWorldMessageType, 30, HANDLE_FUNNESS); - ENUM_EQ(eWorldMessageType, 31, FAKE_PRG_CSR_MESSAGE); - ENUM_EQ(eWorldMessageType, 32, REQUEST_FREE_TRIAL_REFRESH); - ENUM_EQ(eWorldMessageType, 33, GM_SET_FREE_TRIAL_STATUS); - ENUM_EQ(eWorldMessageType, 91, UI_HELP_TOP_5); - ENUM_NE(eWorldMessageType, 37); - ENUM_NE(eWorldMessageType, 123); + ENUM_EQ(MessageType::World, 1, VALIDATION); + ENUM_EQ(MessageType::World, 2, CHARACTER_LIST_REQUEST); + ENUM_EQ(MessageType::World, 3, CHARACTER_CREATE_REQUEST); + ENUM_EQ(MessageType::World, 4, LOGIN_REQUEST); + ENUM_EQ(MessageType::World, 5, GAME_MSG); + ENUM_EQ(MessageType::World, 6, CHARACTER_DELETE_REQUEST); + ENUM_EQ(MessageType::World, 7, CHARACTER_RENAME_REQUEST); + ENUM_EQ(MessageType::World, 8, HAPPY_FLOWER_MODE_NOTIFY); + ENUM_EQ(MessageType::World, 9, SLASH_RELOAD_MAP); + ENUM_EQ(MessageType::World, 10, SLASH_PUSH_MAP_REQUEST); + ENUM_EQ(MessageType::World, 11, SLASH_PUSH_MAP); + ENUM_EQ(MessageType::World, 12, SLASH_PULL_MAP); + ENUM_EQ(MessageType::World, 13, LOCK_MAP_REQUEST); + ENUM_EQ(MessageType::World, 14, GENERAL_CHAT_MESSAGE); + ENUM_EQ(MessageType::World, 15, HTTP_MONITOR_INFO_REQUEST); + ENUM_EQ(MessageType::World, 16, SLASH_DEBUG_SCRIPTS); + ENUM_EQ(MessageType::World, 17, MODELS_CLEAR); + ENUM_EQ(MessageType::World, 18, EXHIBIT_INSERT_MODEL); + ENUM_EQ(MessageType::World, 19, LEVEL_LOAD_COMPLETE); + ENUM_EQ(MessageType::World, 20, TMP_GUILD_CREATE); + ENUM_EQ(MessageType::World, 21, ROUTE_PACKET); + ENUM_EQ(MessageType::World, 22, POSITION_UPDATE); + ENUM_EQ(MessageType::World, 23, MAIL); + ENUM_EQ(MessageType::World, 24, WORD_CHECK); + ENUM_EQ(MessageType::World, 25, STRING_CHECK); + ENUM_EQ(MessageType::World, 26, GET_PLAYERS_IN_ZONE); + ENUM_EQ(MessageType::World, 27, REQUEST_UGC_MANIFEST_INFO); + ENUM_EQ(MessageType::World, 28, BLUEPRINT_GET_ALL_DATA_REQUEST); + ENUM_EQ(MessageType::World, 29, CANCEL_MAP_QUEUE); + ENUM_EQ(MessageType::World, 30, HANDLE_FUNNESS); + ENUM_EQ(MessageType::World, 31, FAKE_PRG_CSR_MESSAGE); + ENUM_EQ(MessageType::World, 32, REQUEST_FREE_TRIAL_REFRESH); + ENUM_EQ(MessageType::World, 33, GM_SET_FREE_TRIAL_STATUS); + ENUM_EQ(MessageType::World, 91, UI_HELP_TOP_5); + ENUM_NE(MessageType::World, 37); + ENUM_NE(MessageType::World, 123); srand(time(NULL)); auto begin = std::chrono::high_resolution_clock::now(); for (int i = 0; i < 10000000; ++i) { - volatile auto f = StringifiedEnum::ToString(static_cast(i)).data(); + volatile auto f = StringifiedEnum::ToString(static_cast(i)).data(); // To ensure the compiler doesn't optimize out the call, I print it at random intervals if (rand() % 100000 == 0) LOG("%i, %s", i, f); @@ -78,34 +78,34 @@ TEST(MagicEnumTest, eGameMessageTypeTest) { Game::logger = new Logger("./MagicEnumTest_eGameMessageTypeTest.log", true, true); // Only doing the first and last 10 for the sake of my sanity - ENUM_EQ(eGameMessageType, 0, GET_POSITION); - ENUM_EQ(eGameMessageType, 1, GET_ROTATION); - ENUM_EQ(eGameMessageType, 2, GET_LINEAR_VELOCITY); - ENUM_EQ(eGameMessageType, 3, GET_ANGULAR_VELOCITY); - ENUM_EQ(eGameMessageType, 4, GET_FORWARD_VELOCITY); - ENUM_EQ(eGameMessageType, 5, GET_PLAYER_FORWARD); - ENUM_EQ(eGameMessageType, 6, GET_FORWARD_VECTOR); - ENUM_EQ(eGameMessageType, 7, SET_POSITION); - ENUM_EQ(eGameMessageType, 8, SET_LOCAL_POSITION); - ENUM_EQ(eGameMessageType, 9, SET_ROTATION); - ENUM_EQ(eGameMessageType, 10, SET_LINEAR_VELOCITY); - ENUM_EQ(eGameMessageType, 1762, USE_SKILL_SET); - ENUM_EQ(eGameMessageType, 1763, SET_SKILL_SET_POSSESSOR); - ENUM_EQ(eGameMessageType, 1764, POPULATE_ACTION_BAR); - ENUM_EQ(eGameMessageType, 1765, GET_COMPONENT_TEMPLATE_ID); - ENUM_EQ(eGameMessageType, 1766, GET_POSSESSABLE_SKILL_SET); - ENUM_EQ(eGameMessageType, 1767, MARK_INVENTORY_ITEM_AS_ACTIVE); - ENUM_EQ(eGameMessageType, 1768, UPDATE_FORGED_ITEM); - ENUM_EQ(eGameMessageType, 1769, CAN_ITEMS_BE_REFORGED); - ENUM_EQ(eGameMessageType, 1771, NOTIFY_CLIENT_RAIL_START_FAILED); - ENUM_EQ(eGameMessageType, 1772, GET_IS_ON_RAIL); - ENUM_NE(eGameMessageType, 32); - ENUM_NE(eGameMessageType, 1776); + ENUM_EQ(MessageType::Game, 0, GET_POSITION); + ENUM_EQ(MessageType::Game, 1, GET_ROTATION); + ENUM_EQ(MessageType::Game, 2, GET_LINEAR_VELOCITY); + ENUM_EQ(MessageType::Game, 3, GET_ANGULAR_VELOCITY); + ENUM_EQ(MessageType::Game, 4, GET_FORWARD_VELOCITY); + ENUM_EQ(MessageType::Game, 5, GET_PLAYER_FORWARD); + ENUM_EQ(MessageType::Game, 6, GET_FORWARD_VECTOR); + ENUM_EQ(MessageType::Game, 7, SET_POSITION); + ENUM_EQ(MessageType::Game, 8, SET_LOCAL_POSITION); + ENUM_EQ(MessageType::Game, 9, SET_ROTATION); + ENUM_EQ(MessageType::Game, 10, SET_LINEAR_VELOCITY); + ENUM_EQ(MessageType::Game, 1762, USE_SKILL_SET); + ENUM_EQ(MessageType::Game, 1763, SET_SKILL_SET_POSSESSOR); + ENUM_EQ(MessageType::Game, 1764, POPULATE_ACTION_BAR); + ENUM_EQ(MessageType::Game, 1765, GET_COMPONENT_TEMPLATE_ID); + ENUM_EQ(MessageType::Game, 1766, GET_POSSESSABLE_SKILL_SET); + ENUM_EQ(MessageType::Game, 1767, MARK_INVENTORY_ITEM_AS_ACTIVE); + ENUM_EQ(MessageType::Game, 1768, UPDATE_FORGED_ITEM); + ENUM_EQ(MessageType::Game, 1769, CAN_ITEMS_BE_REFORGED); + ENUM_EQ(MessageType::Game, 1771, NOTIFY_CLIENT_RAIL_START_FAILED); + ENUM_EQ(MessageType::Game, 1772, GET_IS_ON_RAIL); + ENUM_NE(MessageType::Game, 32); + ENUM_NE(MessageType::Game, 1776); srand(time(NULL)); auto begin = std::chrono::high_resolution_clock::now(); for (int i = 0; i < 10000000; ++i) { - volatile auto f = StringifiedEnum::ToString(static_cast(i)).data(); + volatile auto f = StringifiedEnum::ToString(static_cast(i)).data(); // To ensure the compiler doesn't optimize out the call, I print it at random intervals if (rand() % 100000 == 0) LOG("%i, %s", i, f); @@ -135,10 +135,10 @@ namespace { TEST(MagicEnumTest, ArraysAreSorted) { Game::logger = new Logger("./MagicEnumTest_ArraysAreSorted.log", true, true); - constexpr auto wmArray = &magic_enum::enum_entries(); + constexpr auto wmArray = &magic_enum::enum_entries(); AssertEnumArraySorted(wmArray); - constexpr auto gmArray = &magic_enum::enum_entries(); + constexpr auto gmArray = &magic_enum::enum_entries(); AssertEnumArraySorted(gmArray); delete Game::logger; diff --git a/tests/dGameTests/dGameMessagesTests/LegacyGameMessageTests.cpp b/tests/dGameTests/dGameMessagesTests/LegacyGameMessageTests.cpp index 47b930ed..a1f4bf85 100644 --- a/tests/dGameTests/dGameMessagesTests/LegacyGameMessageTests.cpp +++ b/tests/dGameTests/dGameMessagesTests/LegacyGameMessageTests.cpp @@ -1,298 +1,298 @@ #include -#include "eGameMessageType.h" +#include "MessageType/Game.h" TEST(LegacyGameMessageTests, AssertLegacyGmValues) { - EXPECT_EQ(eGameMessageType::TELEPORT, static_cast(19)); - EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, static_cast(26)); - EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, static_cast(30)); - EXPECT_EQ(eGameMessageType::DIE, static_cast(37)); - EXPECT_EQ(eGameMessageType::REQUEST_DIE, static_cast(38)); - EXPECT_EQ(eGameMessageType::PLAY_EMOTE, static_cast(41)); - EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, static_cast(43)); - EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, static_cast(48)); - EXPECT_EQ(eGameMessageType::SET_NAME, static_cast(72)); - EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, static_cast(118)); - EXPECT_EQ(eGameMessageType::START_SKILL, static_cast(119)); - EXPECT_EQ(eGameMessageType::VERIFY_ACK, static_cast(121)); - EXPECT_EQ(eGameMessageType::ADD_SKILL, static_cast(127)); - EXPECT_EQ(eGameMessageType::REMOVE_SKILL, static_cast(128)); - EXPECT_EQ(eGameMessageType::SET_CURRENCY, static_cast(133)); - EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, static_cast(137)); - EXPECT_EQ(eGameMessageType::PICKUP_ITEM, static_cast(139)); - EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, static_cast(140)); - EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, static_cast(154)); - EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, static_cast(155)); - EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, static_cast(159)); - EXPECT_EQ(eGameMessageType::RESURRECT, static_cast(160)); - EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, static_cast(191)); - EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, static_cast(192)); - EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, static_cast(193)); - EXPECT_EQ(eGameMessageType::SET_STUNNED, static_cast(198)); - EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, static_cast(200)); - EXPECT_EQ(eGameMessageType::KNOCKBACK, static_cast(202)); - EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, static_cast(209)); - EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, static_cast(213)); - EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, static_cast(224)); - EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast(227)); - EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, static_cast(230)); - EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, static_cast(231)); - EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, static_cast(233)); - EXPECT_EQ(eGameMessageType::OFFER_MISSION, static_cast(248)); - EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, static_cast(249)); - EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, static_cast(254)); - EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, static_cast(255)); - EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, static_cast(336)); - EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, static_cast(357)); - EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, static_cast(358)); - EXPECT_EQ(eGameMessageType::REQUEST_USE, static_cast(364)); - EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, static_cast(369)); - EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, static_cast(373)); - EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, static_cast(374)); - EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, static_cast(383)); - EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, static_cast(389)); - EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, static_cast(391)); - EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, static_cast(400)); - EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, static_cast(402)); - EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, static_cast(403)); - EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, static_cast(404)); - EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, static_cast(405)); - EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, static_cast(406)); - EXPECT_EQ(eGameMessageType::ACTIVITY_START, static_cast(407)); - EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, static_cast(408)); - EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast(409)); - EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, static_cast(411)); - EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, static_cast(416)); - EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, static_cast(417)); - EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast(425)); - EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, static_cast(427)); - EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, static_cast(428)); - EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast(448)); - EXPECT_EQ(eGameMessageType::SET_FLAG, static_cast(471)); - EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, static_cast(472)); - EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, static_cast(476)); - EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, static_cast(486)); - EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, static_cast(495)); - EXPECT_EQ(eGameMessageType::SPAWN_PET, static_cast(498)); - EXPECT_EQ(eGameMessageType::DESPAWN_PET, static_cast(499)); - EXPECT_EQ(eGameMessageType::PLAYER_LOADED, static_cast(505)); - EXPECT_EQ(eGameMessageType::PLAYER_READY, static_cast(509)); - EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, static_cast(515)); - EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, static_cast(519)); - EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, static_cast(520)); - EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, static_cast(529)); - EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, static_cast(530)); - EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, static_cast(531)); - EXPECT_EQ(eGameMessageType::SMASH, static_cast(537)); - EXPECT_EQ(eGameMessageType::UN_SMASH, static_cast(538)); - EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, static_cast(547)); - EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast(546)); - EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, static_cast(561)); - EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, static_cast(565)); - EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, static_cast(566)); - EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, static_cast(568)); - EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, static_cast(576)); - EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, static_cast(602)); - EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, static_cast(603)); - EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, static_cast(607)); - EXPECT_EQ(eGameMessageType::COMMAND_PET, static_cast(640)); - EXPECT_EQ(eGameMessageType::PET_RESPONSE, static_cast(641)); - EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast(648)); - EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast(649)); - EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, static_cast(656)); - EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, static_cast(659)); - EXPECT_EQ(eGameMessageType::NOTIFY_PET, static_cast(660)); - EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, static_cast(661)); - EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, static_cast(662)); - EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, static_cast(663)); - EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, static_cast(686)); - EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, static_cast(667)); - EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, static_cast(668)); - EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, static_cast(673)); - EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast(674)); - EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, static_cast(678)); - EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, static_cast(679)); - EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, static_cast(681)); - EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, static_cast(683)); - EXPECT_EQ(eGameMessageType::SET_PET_NAME, static_cast(684)); - EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast(675)); - EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, static_cast(692)); - EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, static_cast(693)); - EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast(703)); - EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast(713)); - EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, static_cast(716)); - EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, static_cast(717)); - EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, static_cast(724)); - EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, static_cast(725)); - EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, static_cast(729)); - EXPECT_EQ(eGameMessageType::START_PATHING, static_cast(733)); - EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast(734)); - EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast(735)); - EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, static_cast(737)); - EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, static_cast(746)); - EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, static_cast(750)); - EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, static_cast(760)); - EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, static_cast(761)); - EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, static_cast(762)); - EXPECT_EQ(eGameMessageType::END_CINEMATIC, static_cast(763)); - EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, static_cast(764)); - EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast(767)); - EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, static_cast(768)); - EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, static_cast(770)); - EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, static_cast(781)); - EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, static_cast(793)); - EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, static_cast(794)); - EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, static_cast(821)); - EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, static_cast(831)); - EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, static_cast(840)); - EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, static_cast(841)); - EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, static_cast(842)); - EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, static_cast(845)); - EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, static_cast(850)); - EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, static_cast(858)); - EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, static_cast(860)); - EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, static_cast(861)); - EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast(863)); - EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, static_cast(868)); - EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, static_cast(869)); - EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, static_cast(870)); - EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, static_cast(871)); - EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, static_cast(872)); - EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, static_cast(873)); - EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, static_cast(874)); - EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, static_cast(875)); - EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, static_cast(876)); - EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, static_cast(877)); - EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, static_cast(878)); - EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, static_cast(879)); - EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, static_cast(880)); - EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, static_cast(881)); - EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, static_cast(882)); - EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, static_cast(883)); - EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, static_cast(884)); - EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, static_cast(888)); - EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, static_cast(905)); - EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, static_cast(906)); - EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, static_cast(907)); - EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, static_cast(942)); - EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, static_cast(999)); - EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, static_cast(1000)); - EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, static_cast(1001)); - EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, static_cast(1005)); - EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, static_cast(1042)); - EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, static_cast(1043)); - EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, static_cast(1044)); - EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, static_cast(1053)); - EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, static_cast(1046)); - EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, static_cast(1057)); - EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, static_cast(1061)); - EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, static_cast(1062)); - EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, static_cast(1063)); - EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, static_cast(1068)); - EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, static_cast(1069)); - EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, static_cast(1073)); - EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast(1081)); - EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast(1093)); - EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, static_cast(1094)); - EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, static_cast(1095)); - EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast(1096)); - EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, static_cast(1097)); - EXPECT_EQ(eGameMessageType::REPORT_BUG, static_cast(1198)); - EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, static_cast(1129)); - EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, static_cast(1144)); - EXPECT_EQ(eGameMessageType::SYNC_SKILL, static_cast(1145)); - EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast(1148)); - EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, static_cast(1151)); - EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, static_cast(1155)); - EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, static_cast(1165)); - EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast(1184)); - EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast(1185)); - EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, static_cast(1197)); - EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, static_cast(1202)); - EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, static_cast(1213)); - EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, static_cast(1218)); - EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, static_cast(1223)); - EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, static_cast(1230)); - EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, static_cast(1231)); - EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast(1252)); - EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast(1253)); - EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, static_cast(1254)); - EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, static_cast(1255)); - EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, static_cast(1260)); - EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast(1273)); - EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast(1276)); - EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, static_cast(1284)); - EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast(1296)); - EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast(1300)); - EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast(1301)); - EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, static_cast(1305)); - EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, static_cast(1306)); - EXPECT_EQ(eGameMessageType::MATCH_REQUEST, static_cast(1308)); - EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, static_cast(1309)); - EXPECT_EQ(eGameMessageType::MATCH_UPDATE, static_cast(1310)); - EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast(1131)); - EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, static_cast(1132)); - EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, static_cast(1337)); - EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, static_cast(1338)); - EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast(1340)); - EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast(1341)); - EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast(1342)); - EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast(1343)); - EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast(1344)); - EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast(1345)); - EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast(1346)); - EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast(1347)); - EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, static_cast(1350)); - EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, static_cast(1366)); - EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, static_cast(1369)); - EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, static_cast(1370)); - EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast(1371)); - EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast(1372)); - EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast(1373)); - EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, static_cast(1374)); - EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, static_cast(1390)); - EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, static_cast(1391)); - EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, static_cast(1392)); - EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, static_cast(1393)); - EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, static_cast(1395)); - EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, static_cast(1396)); - EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, static_cast(1409)); - EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, static_cast(1435)); - EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, static_cast(1448)); - EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, static_cast(1459)); - EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, static_cast(1468)); - EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, static_cast(1471)); - EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, static_cast(1472)); - EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, static_cast(1474)); - EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, static_cast(1476)); - EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast(1477)); - EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, static_cast(1481)); - EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast(1498)); - EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast(1516)); - EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, static_cast(1557)); - EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, static_cast(1558)); - EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, static_cast(1559)); - EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, static_cast(1562)); - EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, static_cast(1563)); - EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, static_cast(1618)); - EXPECT_EQ(eGameMessageType::ADD_BUFF, static_cast(1647)); - EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast(1642)); - EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, static_cast(1170)); - EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast(1606)); - EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, static_cast(1505)); - EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, static_cast(1511)); - EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, static_cast(1510)); - EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, static_cast(1506)); - EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast(1547)); - EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, static_cast(1553)); - EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, static_cast(1591)); - EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, static_cast(1617)); - EXPECT_EQ(eGameMessageType::REMOVE_BUFF, static_cast(1648)); - EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast(1666)); - EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast(1667)); - EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast(1676)); - EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, static_cast(1727)); - EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast(1734)); - EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, static_cast(1735)); - EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, static_cast(1756)); - EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast(1767)); + EXPECT_EQ(MessageType::Game::TELEPORT, static_cast(19)); + EXPECT_EQ(MessageType::Game::SET_PLAYER_CONTROL_SCHEME, static_cast(26)); + EXPECT_EQ(MessageType::Game::DROP_CLIENT_LOOT, static_cast(30)); + EXPECT_EQ(MessageType::Game::DIE, static_cast(37)); + EXPECT_EQ(MessageType::Game::REQUEST_DIE, static_cast(38)); + EXPECT_EQ(MessageType::Game::PLAY_EMOTE, static_cast(41)); + EXPECT_EQ(MessageType::Game::PLAY_ANIMATION, static_cast(43)); + EXPECT_EQ(MessageType::Game::CONTROL_BEHAVIORS, static_cast(48)); + EXPECT_EQ(MessageType::Game::SET_NAME, static_cast(72)); + EXPECT_EQ(MessageType::Game::ECHO_START_SKILL, static_cast(118)); + EXPECT_EQ(MessageType::Game::START_SKILL, static_cast(119)); + EXPECT_EQ(MessageType::Game::VERIFY_ACK, static_cast(121)); + EXPECT_EQ(MessageType::Game::ADD_SKILL, static_cast(127)); + EXPECT_EQ(MessageType::Game::REMOVE_SKILL, static_cast(128)); + EXPECT_EQ(MessageType::Game::SET_CURRENCY, static_cast(133)); + EXPECT_EQ(MessageType::Game::PICKUP_CURRENCY, static_cast(137)); + EXPECT_EQ(MessageType::Game::PICKUP_ITEM, static_cast(139)); + EXPECT_EQ(MessageType::Game::TEAM_PICKUP_ITEM, static_cast(140)); + EXPECT_EQ(MessageType::Game::PLAY_FX_EFFECT, static_cast(154)); + EXPECT_EQ(MessageType::Game::STOP_FX_EFFECT, static_cast(155)); + EXPECT_EQ(MessageType::Game::REQUEST_RESURRECT, static_cast(159)); + EXPECT_EQ(MessageType::Game::RESURRECT, static_cast(160)); + EXPECT_EQ(MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE, static_cast(191)); + EXPECT_EQ(MessageType::Game::POP_EQUIPPED_ITEMS_STATE, static_cast(192)); + EXPECT_EQ(MessageType::Game::SET_GM_LEVEL, static_cast(193)); + EXPECT_EQ(MessageType::Game::SET_STUNNED, static_cast(198)); + EXPECT_EQ(MessageType::Game::SET_STUN_IMMUNITY, static_cast(200)); + EXPECT_EQ(MessageType::Game::KNOCKBACK, static_cast(202)); + EXPECT_EQ(MessageType::Game::REBUILD_CANCEL, static_cast(209)); + EXPECT_EQ(MessageType::Game::ENABLE_REBUILD, static_cast(213)); + EXPECT_EQ(MessageType::Game::MOVE_ITEM_IN_INVENTORY, static_cast(224)); + EXPECT_EQ(MessageType::Game::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast(227)); + EXPECT_EQ(MessageType::Game::REMOVE_ITEM_FROM_INVENTORY, static_cast(230)); + EXPECT_EQ(MessageType::Game::EQUIP_INVENTORY, static_cast(231)); + EXPECT_EQ(MessageType::Game::UN_EQUIP_INVENTORY, static_cast(233)); + EXPECT_EQ(MessageType::Game::OFFER_MISSION, static_cast(248)); + EXPECT_EQ(MessageType::Game::RESPOND_TO_MISSION, static_cast(249)); + EXPECT_EQ(MessageType::Game::NOTIFY_MISSION, static_cast(254)); + EXPECT_EQ(MessageType::Game::NOTIFY_MISSION_TASK, static_cast(255)); + EXPECT_EQ(MessageType::Game::REBUILD_NOTIFY_STATE, static_cast(336)); + EXPECT_EQ(MessageType::Game::TERMINATE_INTERACTION, static_cast(357)); + EXPECT_EQ(MessageType::Game::SERVER_TERMINATE_INTERACTION, static_cast(358)); + EXPECT_EQ(MessageType::Game::REQUEST_USE, static_cast(364)); + EXPECT_EQ(MessageType::Game::VENDOR_OPEN_WINDOW, static_cast(369)); + EXPECT_EQ(MessageType::Game::BUY_FROM_VENDOR, static_cast(373)); + EXPECT_EQ(MessageType::Game::SELL_TO_VENDOR, static_cast(374)); + EXPECT_EQ(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG, static_cast(383)); + EXPECT_EQ(MessageType::Game::SET_INVENTORY_SIZE, static_cast(389)); + EXPECT_EQ(MessageType::Game::ACKNOWLEDGE_POSSESSION, static_cast(391)); + EXPECT_EQ(MessageType::Game::SET_SHOOTING_GALLERY_PARAMS, static_cast(400)); + EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_START_STOP, static_cast(402)); + EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_ENTER, static_cast(403)); + EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_EXIT, static_cast(404)); + EXPECT_EQ(MessageType::Game::ACTIVITY_ENTER, static_cast(405)); + EXPECT_EQ(MessageType::Game::ACTIVITY_EXIT, static_cast(406)); + EXPECT_EQ(MessageType::Game::ACTIVITY_START, static_cast(407)); + EXPECT_EQ(MessageType::Game::ACTIVITY_STOP, static_cast(408)); + EXPECT_EQ(MessageType::Game::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast(409)); + EXPECT_EQ(MessageType::Game::SHOOTING_GALLERY_FIRE, static_cast(411)); + EXPECT_EQ(MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE, static_cast(416)); + EXPECT_EQ(MessageType::Game::VENDOR_STATUS_UPDATE, static_cast(417)); + EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast(425)); + EXPECT_EQ(MessageType::Game::CONSUME_CLIENT_ITEM, static_cast(427)); + EXPECT_EQ(MessageType::Game::CLIENT_ITEM_CONSUMED, static_cast(428)); + EXPECT_EQ(MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast(448)); + EXPECT_EQ(MessageType::Game::SET_FLAG, static_cast(471)); + EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_FLAG_CHANGE, static_cast(472)); + EXPECT_EQ(MessageType::Game::VENDOR_TRANSACTION_RESULT, static_cast(476)); + EXPECT_EQ(MessageType::Game::HAS_BEEN_COLLECTED, static_cast(486)); + EXPECT_EQ(MessageType::Game::DISPLAY_CHAT_BUBBLE, static_cast(495)); + EXPECT_EQ(MessageType::Game::SPAWN_PET, static_cast(498)); + EXPECT_EQ(MessageType::Game::DESPAWN_PET, static_cast(499)); + EXPECT_EQ(MessageType::Game::PLAYER_LOADED, static_cast(505)); + EXPECT_EQ(MessageType::Game::PLAYER_READY, static_cast(509)); + EXPECT_EQ(MessageType::Game::REQUEST_LINKED_MISSION, static_cast(515)); + EXPECT_EQ(MessageType::Game::INVALID_ZONE_TRANSFER_LIST, static_cast(519)); + EXPECT_EQ(MessageType::Game::MISSION_DIALOGUE_OK, static_cast(520)); + EXPECT_EQ(MessageType::Game::DISPLAY_MESSAGE_BOX, static_cast(529)); + EXPECT_EQ(MessageType::Game::MESSAGE_BOX_RESPOND, static_cast(530)); + EXPECT_EQ(MessageType::Game::CHOICE_BOX_RESPOND, static_cast(531)); + EXPECT_EQ(MessageType::Game::SMASH, static_cast(537)); + EXPECT_EQ(MessageType::Game::UN_SMASH, static_cast(538)); + EXPECT_EQ(MessageType::Game::PLACE_MODEL_RESPONSE, static_cast(547)); + EXPECT_EQ(MessageType::Game::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast(546)); + EXPECT_EQ(MessageType::Game::SET_JET_PACK_MODE, static_cast(561)); + EXPECT_EQ(MessageType::Game::REGISTER_PET_ID, static_cast(565)); + EXPECT_EQ(MessageType::Game::REGISTER_PET_DBID, static_cast(566)); + EXPECT_EQ(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN, static_cast(568)); + EXPECT_EQ(MessageType::Game::START_ACTIVITY_TIME, static_cast(576)); + EXPECT_EQ(MessageType::Game::ACTIVITY_PAUSE, static_cast(602)); + EXPECT_EQ(MessageType::Game::USE_NON_EQUIPMENT_ITEM, static_cast(603)); + EXPECT_EQ(MessageType::Game::USE_ITEM_RESULT, static_cast(607)); + EXPECT_EQ(MessageType::Game::COMMAND_PET, static_cast(640)); + EXPECT_EQ(MessageType::Game::PET_RESPONSE, static_cast(641)); + EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast(648)); + EXPECT_EQ(MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast(649)); + EXPECT_EQ(MessageType::Game::NOTIFY_OBJECT, static_cast(656)); + EXPECT_EQ(MessageType::Game::CLIENT_NOTIFY_PET, static_cast(659)); + EXPECT_EQ(MessageType::Game::NOTIFY_PET, static_cast(660)); + EXPECT_EQ(MessageType::Game::NOTIFY_PET_TAMING_MINIGAME, static_cast(661)); + EXPECT_EQ(MessageType::Game::START_SERVER_PET_MINIGAME_TIMER, static_cast(662)); + EXPECT_EQ(MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME, static_cast(663)); + EXPECT_EQ(MessageType::Game::PET_NAME_CHANGED, static_cast(686)); + EXPECT_EQ(MessageType::Game::PET_TAMING_MINIGAME_RESULT, static_cast(667)); + EXPECT_EQ(MessageType::Game::PET_TAMING_TRY_BUILD_RESULT, static_cast(668)); + EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS, static_cast(673)); + EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast(674)); + EXPECT_EQ(MessageType::Game::ACTIVATE_BUBBLE_BUFF, static_cast(678)); + EXPECT_EQ(MessageType::Game::DECTIVATE_BUBBLE_BUFF, static_cast(679)); + EXPECT_EQ(MessageType::Game::ADD_PET_TO_PLAYER, static_cast(681)); + EXPECT_EQ(MessageType::Game::REQUEST_SET_PET_NAME, static_cast(683)); + EXPECT_EQ(MessageType::Game::SET_PET_NAME, static_cast(684)); + EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast(675)); + EXPECT_EQ(MessageType::Game::SHOW_PET_ACTION_BUTTON, static_cast(692)); + EXPECT_EQ(MessageType::Game::SET_EMOTE_LOCK_STATE, static_cast(693)); + EXPECT_EQ(MessageType::Game::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast(703)); + EXPECT_EQ(MessageType::Game::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast(713)); + EXPECT_EQ(MessageType::Game::DOWNLOAD_PROPERTY_DATA, static_cast(716)); + EXPECT_EQ(MessageType::Game::QUERY_PROPERTY_DATA, static_cast(717)); + EXPECT_EQ(MessageType::Game::PROPERTY_EDITOR_BEGIN, static_cast(724)); + EXPECT_EQ(MessageType::Game::PROPERTY_EDITOR_END, static_cast(725)); + EXPECT_EQ(MessageType::Game::IS_MINIFIG_IN_A_BUBBLE, static_cast(729)); + EXPECT_EQ(MessageType::Game::START_PATHING, static_cast(733)); + EXPECT_EQ(MessageType::Game::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast(734)); + EXPECT_EQ(MessageType::Game::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast(735)); + EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_ZONE_OBJECT, static_cast(737)); + EXPECT_EQ(MessageType::Game::UPDATE_REPUTATION, static_cast(746)); + EXPECT_EQ(MessageType::Game::PROPERTY_RENTAL_RESPONSE, static_cast(750)); + EXPECT_EQ(MessageType::Game::REQUEST_PLATFORM_RESYNC, static_cast(760)); + EXPECT_EQ(MessageType::Game::PLATFORM_RESYNC, static_cast(761)); + EXPECT_EQ(MessageType::Game::PLAY_CINEMATIC, static_cast(762)); + EXPECT_EQ(MessageType::Game::END_CINEMATIC, static_cast(763)); + EXPECT_EQ(MessageType::Game::CINEMATIC_UPDATE, static_cast(764)); + EXPECT_EQ(MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast(767)); + EXPECT_EQ(MessageType::Game::SET_GHOST_REFERENCE_POSITION, static_cast(768)); + EXPECT_EQ(MessageType::Game::FIRE_EVENT_SERVER_SIDE, static_cast(770)); + EXPECT_EQ(MessageType::Game::SCRIPT_NETWORK_VAR_UPDATE, static_cast(781)); + EXPECT_EQ(MessageType::Game::UPDATE_MODEL_FROM_CLIENT, static_cast(793)); + EXPECT_EQ(MessageType::Game::DELETE_MODEL_FROM_CLIENT, static_cast(794)); + EXPECT_EQ(MessageType::Game::PLAY_ND_AUDIO_EMITTER, static_cast(821)); + EXPECT_EQ(MessageType::Game::PLAY2_D_AMBIENT_SOUND, static_cast(831)); + EXPECT_EQ(MessageType::Game::ENTER_PROPERTY1, static_cast(840)); + EXPECT_EQ(MessageType::Game::ENTER_PROPERTY2, static_cast(841)); + EXPECT_EQ(MessageType::Game::PROPERTY_ENTRANCE_SYNC, static_cast(842)); + EXPECT_EQ(MessageType::Game::PROPERTY_SELECT_QUERY, static_cast(845)); + EXPECT_EQ(MessageType::Game::PARSE_CHAT_MESSAGE, static_cast(850)); + EXPECT_EQ(MessageType::Game::BROADCAST_TEXT_TO_CHATBOX, static_cast(858)); + EXPECT_EQ(MessageType::Game::OPEN_PROPERTY_MANAGEMENT, static_cast(860)); + EXPECT_EQ(MessageType::Game::OPEN_PROPERTY_VENDOR, static_cast(861)); + EXPECT_EQ(MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast(863)); + EXPECT_EQ(MessageType::Game::CLIENT_TRADE_REQUEST, static_cast(868)); + EXPECT_EQ(MessageType::Game::SERVER_TRADE_REQUEST, static_cast(869)); + EXPECT_EQ(MessageType::Game::SERVER_TRADE_INVITE, static_cast(870)); + EXPECT_EQ(MessageType::Game::CLIENT_TRADE_REPLY, static_cast(871)); + EXPECT_EQ(MessageType::Game::SERVER_TRADE_REPLY, static_cast(872)); + EXPECT_EQ(MessageType::Game::SERVER_TRADE_INITIAL_REPLY, static_cast(873)); + EXPECT_EQ(MessageType::Game::SERVER_TRADE_FINAL_REPLY, static_cast(874)); + EXPECT_EQ(MessageType::Game::CLIENT_TRADE_UPDATE, static_cast(875)); + EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_UPDATE, static_cast(876)); + EXPECT_EQ(MessageType::Game::SERVER_TRADE_UPDATE, static_cast(877)); + EXPECT_EQ(MessageType::Game::CLIENT_TRADE_CANCEL, static_cast(878)); + EXPECT_EQ(MessageType::Game::CLIENT_SIDE_TRADE_CANCEL, static_cast(879)); + EXPECT_EQ(MessageType::Game::CLIENT_TRADE_ACCEPT, static_cast(880)); + EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_ACCEPT, static_cast(881)); + EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_CANCEL, static_cast(882)); + EXPECT_EQ(MessageType::Game::SERVER_TRADE_CANCEL, static_cast(883)); + EXPECT_EQ(MessageType::Game::SERVER_TRADE_ACCEPT, static_cast(884)); + EXPECT_EQ(MessageType::Game::READY_FOR_UPDATES, static_cast(888)); + EXPECT_EQ(MessageType::Game::ORIENT_TO_OBJECT, static_cast(905)); + EXPECT_EQ(MessageType::Game::ORIENT_TO_POSITION, static_cast(906)); + EXPECT_EQ(MessageType::Game::ORIENT_TO_ANGLE, static_cast(907)); + EXPECT_EQ(MessageType::Game::BOUNCER_ACTIVE_STATUS, static_cast(942)); + EXPECT_EQ(MessageType::Game::UN_USE_BBB_MODEL, static_cast(999)); + EXPECT_EQ(MessageType::Game::BBB_LOAD_ITEM_REQUEST, static_cast(1000)); + EXPECT_EQ(MessageType::Game::BBB_SAVE_REQUEST, static_cast(1001)); + EXPECT_EQ(MessageType::Game::BBB_SAVE_RESPONSE, static_cast(1005)); + EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_OBJECT, static_cast(1042)); + EXPECT_EQ(MessageType::Game::DISPLAY_ZONE_SUMMARY, static_cast(1043)); + EXPECT_EQ(MessageType::Game::ZONE_SUMMARY_DISMISSED, static_cast(1044)); + EXPECT_EQ(MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST, static_cast(1053)); + EXPECT_EQ(MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC, static_cast(1046)); + EXPECT_EQ(MessageType::Game::START_BUILDING_WITH_ITEM, static_cast(1057)); + EXPECT_EQ(MessageType::Game::START_ARRANGING_WITH_ITEM, static_cast(1061)); + EXPECT_EQ(MessageType::Game::FINISH_ARRANGING_WITH_ITEM, static_cast(1062)); + EXPECT_EQ(MessageType::Game::DONE_ARRANGING_WITH_ITEM, static_cast(1063)); + EXPECT_EQ(MessageType::Game::SET_BUILD_MODE, static_cast(1068)); + EXPECT_EQ(MessageType::Game::BUILD_MODE_SET, static_cast(1069)); + EXPECT_EQ(MessageType::Game::SET_BUILD_MODE_CONFIRMED, static_cast(1073)); + EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast(1081)); + EXPECT_EQ(MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast(1093)); + EXPECT_EQ(MessageType::Game::MODULAR_BUILD_BEGIN, static_cast(1094)); + EXPECT_EQ(MessageType::Game::MODULAR_BUILD_END, static_cast(1095)); + EXPECT_EQ(MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast(1096)); + EXPECT_EQ(MessageType::Game::MODULAR_BUILD_FINISH, static_cast(1097)); + EXPECT_EQ(MessageType::Game::REPORT_BUG, static_cast(1198)); + EXPECT_EQ(MessageType::Game::MISSION_DIALOGUE_CANCELLED, static_cast(1129)); + EXPECT_EQ(MessageType::Game::ECHO_SYNC_SKILL, static_cast(1144)); + EXPECT_EQ(MessageType::Game::SYNC_SKILL, static_cast(1145)); + EXPECT_EQ(MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast(1148)); + EXPECT_EQ(MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT, static_cast(1151)); + EXPECT_EQ(MessageType::Game::MODULAR_BUILD_CONVERT_MODEL, static_cast(1155)); + EXPECT_EQ(MessageType::Game::SET_PLAYER_ALLOWED_RESPAWN, static_cast(1165)); + EXPECT_EQ(MessageType::Game::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast(1184)); + EXPECT_EQ(MessageType::Game::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast(1185)); + EXPECT_EQ(MessageType::Game::PET_TAMING_TRY_BUILD, static_cast(1197)); + EXPECT_EQ(MessageType::Game::REQUEST_SMASH_PLAYER, static_cast(1202)); + EXPECT_EQ(MessageType::Game::FIRE_EVENT_CLIENT_SIDE, static_cast(1213)); + EXPECT_EQ(MessageType::Game::TOGGLE_GM_INVIS, static_cast(1218)); + EXPECT_EQ(MessageType::Game::CHANGE_OBJECT_WORLD_STATE, static_cast(1223)); + EXPECT_EQ(MessageType::Game::VEHICLE_LOCK_INPUT, static_cast(1230)); + EXPECT_EQ(MessageType::Game::VEHICLE_UNLOCK_INPUT, static_cast(1231)); + EXPECT_EQ(MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast(1252)); + EXPECT_EQ(MessageType::Game::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast(1253)); + EXPECT_EQ(MessageType::Game::RACING_SET_PLAYER_RESET_INFO, static_cast(1254)); + EXPECT_EQ(MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED, static_cast(1255)); + EXPECT_EQ(MessageType::Game::LOCK_NODE_ROTATION, static_cast(1260)); + EXPECT_EQ(MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast(1273)); + EXPECT_EQ(MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast(1276)); + EXPECT_EQ(MessageType::Game::SET_NAME_BILLBOARD_STATE, static_cast(1284)); + EXPECT_EQ(MessageType::Game::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast(1296)); + EXPECT_EQ(MessageType::Game::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast(1300)); + EXPECT_EQ(MessageType::Game::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast(1301)); + EXPECT_EQ(MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT, static_cast(1305)); + EXPECT_EQ(MessageType::Game::GET_MODELS_ON_PROPERTY, static_cast(1306)); + EXPECT_EQ(MessageType::Game::MATCH_REQUEST, static_cast(1308)); + EXPECT_EQ(MessageType::Game::MATCH_RESPONSE, static_cast(1309)); + EXPECT_EQ(MessageType::Game::MATCH_UPDATE, static_cast(1310)); + EXPECT_EQ(MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast(1131)); + EXPECT_EQ(MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA, static_cast(1132)); + EXPECT_EQ(MessageType::Game::SHOW_BILLBOARD_INTERACT_ICON, static_cast(1337)); + EXPECT_EQ(MessageType::Game::CHANGE_IDLE_FLAGS, static_cast(1338)); + EXPECT_EQ(MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast(1340)); + EXPECT_EQ(MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast(1341)); + EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast(1342)); + EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast(1343)); + EXPECT_EQ(MessageType::Game::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast(1344)); + EXPECT_EQ(MessageType::Game::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast(1345)); + EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast(1346)); + EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast(1347)); + EXPECT_EQ(MessageType::Game::BUYBACK_FROM_VENDOR, static_cast(1350)); + EXPECT_EQ(MessageType::Game::SET_PROPERTY_ACCESS, static_cast(1366)); + EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_PLACED, static_cast(1369)); + EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED, static_cast(1370)); + EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast(1371)); + EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast(1372)); + EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast(1373)); + EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_REMOVED, static_cast(1374)); + EXPECT_EQ(MessageType::Game::NOTIFY_RACING_CLIENT, static_cast(1390)); + EXPECT_EQ(MessageType::Game::RACING_PLAYER_HACK_CAR, static_cast(1391)); + EXPECT_EQ(MessageType::Game::RACING_PLAYER_LOADED, static_cast(1392)); + EXPECT_EQ(MessageType::Game::RACING_CLIENT_READY, static_cast(1393)); + EXPECT_EQ(MessageType::Game::UPDATE_CHAT_MODE, static_cast(1395)); + EXPECT_EQ(MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE, static_cast(1396)); + EXPECT_EQ(MessageType::Game::SET_CONSUMABLE_ITEM, static_cast(1409)); + EXPECT_EQ(MessageType::Game::SET_STATUS_IMMUNITY, static_cast(1435)); + EXPECT_EQ(MessageType::Game::SET_PET_NAME_MODERATED, static_cast(1448)); + EXPECT_EQ(MessageType::Game::MODIFY_LEGO_SCORE, static_cast(1459)); + EXPECT_EQ(MessageType::Game::RESTORE_TO_POST_LOAD_STATS, static_cast(1468)); + EXPECT_EQ(MessageType::Game::SET_RAIL_MOVEMENT, static_cast(1471)); + EXPECT_EQ(MessageType::Game::START_RAIL_MOVEMENT, static_cast(1472)); + EXPECT_EQ(MessageType::Game::CANCEL_RAIL_MOVEMENT, static_cast(1474)); + EXPECT_EQ(MessageType::Game::CLIENT_RAIL_MOVEMENT_READY, static_cast(1476)); + EXPECT_EQ(MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast(1477)); + EXPECT_EQ(MessageType::Game::UPDATE_PLAYER_STATISTIC, static_cast(1481)); + EXPECT_EQ(MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast(1498)); + EXPECT_EQ(MessageType::Game::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast(1516)); + EXPECT_EQ(MessageType::Game::TEAM_SET_LEADER, static_cast(1557)); + EXPECT_EQ(MessageType::Game::TEAM_INVITE_CONFIRM, static_cast(1558)); + EXPECT_EQ(MessageType::Game::TEAM_GET_STATUS_RESPONSE, static_cast(1559)); + EXPECT_EQ(MessageType::Game::TEAM_ADD_PLAYER, static_cast(1562)); + EXPECT_EQ(MessageType::Game::TEAM_REMOVE_PLAYER, static_cast(1563)); + EXPECT_EQ(MessageType::Game::START_CELEBRATION_EFFECT, static_cast(1618)); + EXPECT_EQ(MessageType::Game::ADD_BUFF, static_cast(1647)); + EXPECT_EQ(MessageType::Game::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast(1642)); + EXPECT_EQ(MessageType::Game::PLACE_PROPERTY_MODEL, static_cast(1170)); + EXPECT_EQ(MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast(1606)); + EXPECT_EQ(MessageType::Game::ADD_RUN_SPEED_MODIFIER, static_cast(1505)); + EXPECT_EQ(MessageType::Game::GET_HOT_PROPERTY_DATA, static_cast(1511)); + EXPECT_EQ(MessageType::Game::SEND_HOT_PROPERTY_DATA, static_cast(1510)); + EXPECT_EQ(MessageType::Game::REMOVE_RUN_SPEED_MODIFIER, static_cast(1506)); + EXPECT_EQ(MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast(1547)); + EXPECT_EQ(MessageType::Game::PROPERTY_ENTRANCE_BEGIN, static_cast(1553)); + EXPECT_EQ(MessageType::Game::SET_RESURRECT_RESTORE_VALUES, static_cast(1591)); + EXPECT_EQ(MessageType::Game::VEHICLE_STOP_BOOST, static_cast(1617)); + EXPECT_EQ(MessageType::Game::REMOVE_BUFF, static_cast(1648)); + EXPECT_EQ(MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast(1666)); + EXPECT_EQ(MessageType::Game::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast(1667)); + EXPECT_EQ(MessageType::Game::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast(1676)); + EXPECT_EQ(MessageType::Game::SET_MOUNT_INVENTORY_ID, static_cast(1727)); + EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast(1734)); + EXPECT_EQ(MessageType::Game::NOTIFY_LEVEL_REWARDS, static_cast(1735)); + EXPECT_EQ(MessageType::Game::DISMOUNT_COMPLETE, static_cast(1756)); + EXPECT_EQ(MessageType::Game::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast(1767)); }