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consolidate the messagetype enums into a single namespace (#1647)
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@@ -3,22 +3,22 @@
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#include "GeneralUtils.h"
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#include "eGameMasterLevel.h"
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#include "eGameMessageType.h"
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#include "eWorldMessageType.h"
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#include "MessageType/Game.h"
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#include "MessageType/World.h"
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#define ASSERT_TYPE_EQ(TYPE, ENUM)\
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ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
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#define ASSERT_TYPE_NE(TYPE, ENUM)\
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ASSERT_FALSE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
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// Verify that the underlying enum types are being cast correctly
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TEST(ToUnderlyingTests, VerifyToUnderlying) {
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ASSERT_TYPE_EQ(uint8_t, eGameMasterLevel);
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ASSERT_TYPE_EQ(uint16_t, eGameMessageType);
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ASSERT_TYPE_EQ(uint32_t, eWorldMessageType)
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ASSERT_TYPE_EQ(uint16_t, MessageType::Game);
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ASSERT_TYPE_EQ(uint32_t, MessageType::World)
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ASSERT_TYPE_NE(void, eGameMasterLevel);
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ASSERT_TYPE_NE(void, eGameMessageType);
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ASSERT_TYPE_NE(void, eWorldMessageType)
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ASSERT_TYPE_NE(void, MessageType::Game);
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ASSERT_TYPE_NE(void, MessageType::World)
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}
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