consolidate the messagetype enums into a single namespace (#1647)

This commit is contained in:
jadebenn
2024-11-17 18:39:44 -06:00
committed by GitHub
parent adc9cd2876
commit 84d7c65717
56 changed files with 2800 additions and 2813 deletions

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@@ -3,22 +3,22 @@
#include "GeneralUtils.h"
#include "eGameMasterLevel.h"
#include "eGameMessageType.h"
#include "eWorldMessageType.h"
#include "MessageType/Game.h"
#include "MessageType/World.h"
#define ASSERT_TYPE_EQ(TYPE, ENUM)\
ASSERT_TRUE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
#define ASSERT_TYPE_NE(TYPE, ENUM)\
ASSERT_FALSE(typeid(TYPE) == typeid(GeneralUtils::ToUnderlying(static_cast<ENUM>(0))));
// Verify that the underlying enum types are being cast correctly
TEST(ToUnderlyingTests, VerifyToUnderlying) {
ASSERT_TYPE_EQ(uint8_t, eGameMasterLevel);
ASSERT_TYPE_EQ(uint16_t, eGameMessageType);
ASSERT_TYPE_EQ(uint32_t, eWorldMessageType)
ASSERT_TYPE_EQ(uint16_t, MessageType::Game);
ASSERT_TYPE_EQ(uint32_t, MessageType::World)
ASSERT_TYPE_NE(void, eGameMasterLevel);
ASSERT_TYPE_NE(void, eGameMessageType);
ASSERT_TYPE_NE(void, eWorldMessageType)
ASSERT_TYPE_NE(void, MessageType::Game);
ASSERT_TYPE_NE(void, MessageType::World)
}

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@@ -6,8 +6,8 @@
#include "StringifiedEnum.h"
#include "Logger.h"
#include "Game.h"
#include "eGameMessageType.h"
#include "eWorldMessageType.h"
#include "MessageType/Game.h"
#include "MessageType/World.h"
#include "magic_enum.hpp"
#define ENUM_EQ(e, y, z)\
@@ -21,47 +21,47 @@
TEST(MagicEnumTest, eWorldMessageTypeTest) {
Game::logger = new Logger("./MagicEnumTest_eWorldMessageTypeTest.log", true, true);
ENUM_EQ(eWorldMessageType, 1, VALIDATION);
ENUM_EQ(eWorldMessageType, 2, CHARACTER_LIST_REQUEST);
ENUM_EQ(eWorldMessageType, 3, CHARACTER_CREATE_REQUEST);
ENUM_EQ(eWorldMessageType, 4, LOGIN_REQUEST);
ENUM_EQ(eWorldMessageType, 5, GAME_MSG);
ENUM_EQ(eWorldMessageType, 6, CHARACTER_DELETE_REQUEST);
ENUM_EQ(eWorldMessageType, 7, CHARACTER_RENAME_REQUEST);
ENUM_EQ(eWorldMessageType, 8, HAPPY_FLOWER_MODE_NOTIFY);
ENUM_EQ(eWorldMessageType, 9, SLASH_RELOAD_MAP);
ENUM_EQ(eWorldMessageType, 10, SLASH_PUSH_MAP_REQUEST);
ENUM_EQ(eWorldMessageType, 11, SLASH_PUSH_MAP);
ENUM_EQ(eWorldMessageType, 12, SLASH_PULL_MAP);
ENUM_EQ(eWorldMessageType, 13, LOCK_MAP_REQUEST);
ENUM_EQ(eWorldMessageType, 14, GENERAL_CHAT_MESSAGE);
ENUM_EQ(eWorldMessageType, 15, HTTP_MONITOR_INFO_REQUEST);
ENUM_EQ(eWorldMessageType, 16, SLASH_DEBUG_SCRIPTS);
ENUM_EQ(eWorldMessageType, 17, MODELS_CLEAR);
ENUM_EQ(eWorldMessageType, 18, EXHIBIT_INSERT_MODEL);
ENUM_EQ(eWorldMessageType, 19, LEVEL_LOAD_COMPLETE);
ENUM_EQ(eWorldMessageType, 20, TMP_GUILD_CREATE);
ENUM_EQ(eWorldMessageType, 21, ROUTE_PACKET);
ENUM_EQ(eWorldMessageType, 22, POSITION_UPDATE);
ENUM_EQ(eWorldMessageType, 23, MAIL);
ENUM_EQ(eWorldMessageType, 24, WORD_CHECK);
ENUM_EQ(eWorldMessageType, 25, STRING_CHECK);
ENUM_EQ(eWorldMessageType, 26, GET_PLAYERS_IN_ZONE);
ENUM_EQ(eWorldMessageType, 27, REQUEST_UGC_MANIFEST_INFO);
ENUM_EQ(eWorldMessageType, 28, BLUEPRINT_GET_ALL_DATA_REQUEST);
ENUM_EQ(eWorldMessageType, 29, CANCEL_MAP_QUEUE);
ENUM_EQ(eWorldMessageType, 30, HANDLE_FUNNESS);
ENUM_EQ(eWorldMessageType, 31, FAKE_PRG_CSR_MESSAGE);
ENUM_EQ(eWorldMessageType, 32, REQUEST_FREE_TRIAL_REFRESH);
ENUM_EQ(eWorldMessageType, 33, GM_SET_FREE_TRIAL_STATUS);
ENUM_EQ(eWorldMessageType, 91, UI_HELP_TOP_5);
ENUM_NE(eWorldMessageType, 37);
ENUM_NE(eWorldMessageType, 123);
ENUM_EQ(MessageType::World, 1, VALIDATION);
ENUM_EQ(MessageType::World, 2, CHARACTER_LIST_REQUEST);
ENUM_EQ(MessageType::World, 3, CHARACTER_CREATE_REQUEST);
ENUM_EQ(MessageType::World, 4, LOGIN_REQUEST);
ENUM_EQ(MessageType::World, 5, GAME_MSG);
ENUM_EQ(MessageType::World, 6, CHARACTER_DELETE_REQUEST);
ENUM_EQ(MessageType::World, 7, CHARACTER_RENAME_REQUEST);
ENUM_EQ(MessageType::World, 8, HAPPY_FLOWER_MODE_NOTIFY);
ENUM_EQ(MessageType::World, 9, SLASH_RELOAD_MAP);
ENUM_EQ(MessageType::World, 10, SLASH_PUSH_MAP_REQUEST);
ENUM_EQ(MessageType::World, 11, SLASH_PUSH_MAP);
ENUM_EQ(MessageType::World, 12, SLASH_PULL_MAP);
ENUM_EQ(MessageType::World, 13, LOCK_MAP_REQUEST);
ENUM_EQ(MessageType::World, 14, GENERAL_CHAT_MESSAGE);
ENUM_EQ(MessageType::World, 15, HTTP_MONITOR_INFO_REQUEST);
ENUM_EQ(MessageType::World, 16, SLASH_DEBUG_SCRIPTS);
ENUM_EQ(MessageType::World, 17, MODELS_CLEAR);
ENUM_EQ(MessageType::World, 18, EXHIBIT_INSERT_MODEL);
ENUM_EQ(MessageType::World, 19, LEVEL_LOAD_COMPLETE);
ENUM_EQ(MessageType::World, 20, TMP_GUILD_CREATE);
ENUM_EQ(MessageType::World, 21, ROUTE_PACKET);
ENUM_EQ(MessageType::World, 22, POSITION_UPDATE);
ENUM_EQ(MessageType::World, 23, MAIL);
ENUM_EQ(MessageType::World, 24, WORD_CHECK);
ENUM_EQ(MessageType::World, 25, STRING_CHECK);
ENUM_EQ(MessageType::World, 26, GET_PLAYERS_IN_ZONE);
ENUM_EQ(MessageType::World, 27, REQUEST_UGC_MANIFEST_INFO);
ENUM_EQ(MessageType::World, 28, BLUEPRINT_GET_ALL_DATA_REQUEST);
ENUM_EQ(MessageType::World, 29, CANCEL_MAP_QUEUE);
ENUM_EQ(MessageType::World, 30, HANDLE_FUNNESS);
ENUM_EQ(MessageType::World, 31, FAKE_PRG_CSR_MESSAGE);
ENUM_EQ(MessageType::World, 32, REQUEST_FREE_TRIAL_REFRESH);
ENUM_EQ(MessageType::World, 33, GM_SET_FREE_TRIAL_STATUS);
ENUM_EQ(MessageType::World, 91, UI_HELP_TOP_5);
ENUM_NE(MessageType::World, 37);
ENUM_NE(MessageType::World, 123);
srand(time(NULL));
auto begin = std::chrono::high_resolution_clock::now();
for (int i = 0; i < 10000000; ++i) {
volatile auto f = StringifiedEnum::ToString(static_cast<eWorldMessageType>(i)).data();
volatile auto f = StringifiedEnum::ToString(static_cast<MessageType::World>(i)).data();
// To ensure the compiler doesn't optimize out the call, I print it at random intervals
if (rand() % 100000 == 0) LOG("%i, %s", i, f);
@@ -78,34 +78,34 @@ TEST(MagicEnumTest, eGameMessageTypeTest) {
Game::logger = new Logger("./MagicEnumTest_eGameMessageTypeTest.log", true, true);
// Only doing the first and last 10 for the sake of my sanity
ENUM_EQ(eGameMessageType, 0, GET_POSITION);
ENUM_EQ(eGameMessageType, 1, GET_ROTATION);
ENUM_EQ(eGameMessageType, 2, GET_LINEAR_VELOCITY);
ENUM_EQ(eGameMessageType, 3, GET_ANGULAR_VELOCITY);
ENUM_EQ(eGameMessageType, 4, GET_FORWARD_VELOCITY);
ENUM_EQ(eGameMessageType, 5, GET_PLAYER_FORWARD);
ENUM_EQ(eGameMessageType, 6, GET_FORWARD_VECTOR);
ENUM_EQ(eGameMessageType, 7, SET_POSITION);
ENUM_EQ(eGameMessageType, 8, SET_LOCAL_POSITION);
ENUM_EQ(eGameMessageType, 9, SET_ROTATION);
ENUM_EQ(eGameMessageType, 10, SET_LINEAR_VELOCITY);
ENUM_EQ(eGameMessageType, 1762, USE_SKILL_SET);
ENUM_EQ(eGameMessageType, 1763, SET_SKILL_SET_POSSESSOR);
ENUM_EQ(eGameMessageType, 1764, POPULATE_ACTION_BAR);
ENUM_EQ(eGameMessageType, 1765, GET_COMPONENT_TEMPLATE_ID);
ENUM_EQ(eGameMessageType, 1766, GET_POSSESSABLE_SKILL_SET);
ENUM_EQ(eGameMessageType, 1767, MARK_INVENTORY_ITEM_AS_ACTIVE);
ENUM_EQ(eGameMessageType, 1768, UPDATE_FORGED_ITEM);
ENUM_EQ(eGameMessageType, 1769, CAN_ITEMS_BE_REFORGED);
ENUM_EQ(eGameMessageType, 1771, NOTIFY_CLIENT_RAIL_START_FAILED);
ENUM_EQ(eGameMessageType, 1772, GET_IS_ON_RAIL);
ENUM_NE(eGameMessageType, 32);
ENUM_NE(eGameMessageType, 1776);
ENUM_EQ(MessageType::Game, 0, GET_POSITION);
ENUM_EQ(MessageType::Game, 1, GET_ROTATION);
ENUM_EQ(MessageType::Game, 2, GET_LINEAR_VELOCITY);
ENUM_EQ(MessageType::Game, 3, GET_ANGULAR_VELOCITY);
ENUM_EQ(MessageType::Game, 4, GET_FORWARD_VELOCITY);
ENUM_EQ(MessageType::Game, 5, GET_PLAYER_FORWARD);
ENUM_EQ(MessageType::Game, 6, GET_FORWARD_VECTOR);
ENUM_EQ(MessageType::Game, 7, SET_POSITION);
ENUM_EQ(MessageType::Game, 8, SET_LOCAL_POSITION);
ENUM_EQ(MessageType::Game, 9, SET_ROTATION);
ENUM_EQ(MessageType::Game, 10, SET_LINEAR_VELOCITY);
ENUM_EQ(MessageType::Game, 1762, USE_SKILL_SET);
ENUM_EQ(MessageType::Game, 1763, SET_SKILL_SET_POSSESSOR);
ENUM_EQ(MessageType::Game, 1764, POPULATE_ACTION_BAR);
ENUM_EQ(MessageType::Game, 1765, GET_COMPONENT_TEMPLATE_ID);
ENUM_EQ(MessageType::Game, 1766, GET_POSSESSABLE_SKILL_SET);
ENUM_EQ(MessageType::Game, 1767, MARK_INVENTORY_ITEM_AS_ACTIVE);
ENUM_EQ(MessageType::Game, 1768, UPDATE_FORGED_ITEM);
ENUM_EQ(MessageType::Game, 1769, CAN_ITEMS_BE_REFORGED);
ENUM_EQ(MessageType::Game, 1771, NOTIFY_CLIENT_RAIL_START_FAILED);
ENUM_EQ(MessageType::Game, 1772, GET_IS_ON_RAIL);
ENUM_NE(MessageType::Game, 32);
ENUM_NE(MessageType::Game, 1776);
srand(time(NULL));
auto begin = std::chrono::high_resolution_clock::now();
for (int i = 0; i < 10000000; ++i) {
volatile auto f = StringifiedEnum::ToString(static_cast<eGameMessageType>(i)).data();
volatile auto f = StringifiedEnum::ToString(static_cast<MessageType::Game>(i)).data();
// To ensure the compiler doesn't optimize out the call, I print it at random intervals
if (rand() % 100000 == 0) LOG("%i, %s", i, f);
@@ -135,10 +135,10 @@ namespace {
TEST(MagicEnumTest, ArraysAreSorted) {
Game::logger = new Logger("./MagicEnumTest_ArraysAreSorted.log", true, true);
constexpr auto wmArray = &magic_enum::enum_entries<eWorldMessageType>();
constexpr auto wmArray = &magic_enum::enum_entries<MessageType::World>();
AssertEnumArraySorted(wmArray);
constexpr auto gmArray = &magic_enum::enum_entries<eGameMessageType>();
constexpr auto gmArray = &magic_enum::enum_entries<MessageType::Game>();
AssertEnumArraySorted(gmArray);
delete Game::logger;

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@@ -1,298 +1,298 @@
#include <gtest/gtest.h>
#include "eGameMessageType.h"
#include "MessageType/Game.h"
TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
EXPECT_EQ(eGameMessageType::TELEPORT, static_cast<eGameMessageType>(19));
EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, static_cast<eGameMessageType>(26));
EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, static_cast<eGameMessageType>(30));
EXPECT_EQ(eGameMessageType::DIE, static_cast<eGameMessageType>(37));
EXPECT_EQ(eGameMessageType::REQUEST_DIE, static_cast<eGameMessageType>(38));
EXPECT_EQ(eGameMessageType::PLAY_EMOTE, static_cast<eGameMessageType>(41));
EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, static_cast<eGameMessageType>(43));
EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, static_cast<eGameMessageType>(48));
EXPECT_EQ(eGameMessageType::SET_NAME, static_cast<eGameMessageType>(72));
EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, static_cast<eGameMessageType>(118));
EXPECT_EQ(eGameMessageType::START_SKILL, static_cast<eGameMessageType>(119));
EXPECT_EQ(eGameMessageType::VERIFY_ACK, static_cast<eGameMessageType>(121));
EXPECT_EQ(eGameMessageType::ADD_SKILL, static_cast<eGameMessageType>(127));
EXPECT_EQ(eGameMessageType::REMOVE_SKILL, static_cast<eGameMessageType>(128));
EXPECT_EQ(eGameMessageType::SET_CURRENCY, static_cast<eGameMessageType>(133));
EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, static_cast<eGameMessageType>(137));
EXPECT_EQ(eGameMessageType::PICKUP_ITEM, static_cast<eGameMessageType>(139));
EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, static_cast<eGameMessageType>(140));
EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, static_cast<eGameMessageType>(154));
EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, static_cast<eGameMessageType>(155));
EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, static_cast<eGameMessageType>(159));
EXPECT_EQ(eGameMessageType::RESURRECT, static_cast<eGameMessageType>(160));
EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(191));
EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, static_cast<eGameMessageType>(192));
EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, static_cast<eGameMessageType>(193));
EXPECT_EQ(eGameMessageType::SET_STUNNED, static_cast<eGameMessageType>(198));
EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, static_cast<eGameMessageType>(200));
EXPECT_EQ(eGameMessageType::KNOCKBACK, static_cast<eGameMessageType>(202));
EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, static_cast<eGameMessageType>(209));
EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, static_cast<eGameMessageType>(213));
EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, static_cast<eGameMessageType>(224));
EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast<eGameMessageType>(227));
EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, static_cast<eGameMessageType>(230));
EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, static_cast<eGameMessageType>(231));
EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, static_cast<eGameMessageType>(233));
EXPECT_EQ(eGameMessageType::OFFER_MISSION, static_cast<eGameMessageType>(248));
EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, static_cast<eGameMessageType>(249));
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, static_cast<eGameMessageType>(254));
EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, static_cast<eGameMessageType>(255));
EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, static_cast<eGameMessageType>(336));
EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, static_cast<eGameMessageType>(357));
EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, static_cast<eGameMessageType>(358));
EXPECT_EQ(eGameMessageType::REQUEST_USE, static_cast<eGameMessageType>(364));
EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, static_cast<eGameMessageType>(369));
EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, static_cast<eGameMessageType>(373));
EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, static_cast<eGameMessageType>(374));
EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, static_cast<eGameMessageType>(383));
EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, static_cast<eGameMessageType>(389));
EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, static_cast<eGameMessageType>(391));
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, static_cast<eGameMessageType>(400));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, static_cast<eGameMessageType>(402));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, static_cast<eGameMessageType>(403));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, static_cast<eGameMessageType>(404));
EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, static_cast<eGameMessageType>(405));
EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, static_cast<eGameMessageType>(406));
EXPECT_EQ(eGameMessageType::ACTIVITY_START, static_cast<eGameMessageType>(407));
EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, static_cast<eGameMessageType>(408));
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast<eGameMessageType>(409));
EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, static_cast<eGameMessageType>(411));
EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(416));
EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, static_cast<eGameMessageType>(417));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast<eGameMessageType>(425));
EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, static_cast<eGameMessageType>(427));
EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, static_cast<eGameMessageType>(428));
EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast<eGameMessageType>(448));
EXPECT_EQ(eGameMessageType::SET_FLAG, static_cast<eGameMessageType>(471));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, static_cast<eGameMessageType>(472));
EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, static_cast<eGameMessageType>(476));
EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, static_cast<eGameMessageType>(486));
EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, static_cast<eGameMessageType>(495));
EXPECT_EQ(eGameMessageType::SPAWN_PET, static_cast<eGameMessageType>(498));
EXPECT_EQ(eGameMessageType::DESPAWN_PET, static_cast<eGameMessageType>(499));
EXPECT_EQ(eGameMessageType::PLAYER_LOADED, static_cast<eGameMessageType>(505));
EXPECT_EQ(eGameMessageType::PLAYER_READY, static_cast<eGameMessageType>(509));
EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, static_cast<eGameMessageType>(515));
EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, static_cast<eGameMessageType>(519));
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, static_cast<eGameMessageType>(520));
EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, static_cast<eGameMessageType>(529));
EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, static_cast<eGameMessageType>(530));
EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, static_cast<eGameMessageType>(531));
EXPECT_EQ(eGameMessageType::SMASH, static_cast<eGameMessageType>(537));
EXPECT_EQ(eGameMessageType::UN_SMASH, static_cast<eGameMessageType>(538));
EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, static_cast<eGameMessageType>(547));
EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast<eGameMessageType>(546));
EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, static_cast<eGameMessageType>(561));
EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, static_cast<eGameMessageType>(565));
EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, static_cast<eGameMessageType>(566));
EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, static_cast<eGameMessageType>(568));
EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, static_cast<eGameMessageType>(576));
EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, static_cast<eGameMessageType>(602));
EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, static_cast<eGameMessageType>(603));
EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, static_cast<eGameMessageType>(607));
EXPECT_EQ(eGameMessageType::COMMAND_PET, static_cast<eGameMessageType>(640));
EXPECT_EQ(eGameMessageType::PET_RESPONSE, static_cast<eGameMessageType>(641));
EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(648));
EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<eGameMessageType>(649));
EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, static_cast<eGameMessageType>(656));
EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, static_cast<eGameMessageType>(659));
EXPECT_EQ(eGameMessageType::NOTIFY_PET, static_cast<eGameMessageType>(660));
EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, static_cast<eGameMessageType>(661));
EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, static_cast<eGameMessageType>(662));
EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, static_cast<eGameMessageType>(663));
EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, static_cast<eGameMessageType>(686));
EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, static_cast<eGameMessageType>(667));
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, static_cast<eGameMessageType>(668));
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, static_cast<eGameMessageType>(673));
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast<eGameMessageType>(674));
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(678));
EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, static_cast<eGameMessageType>(679));
EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, static_cast<eGameMessageType>(681));
EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, static_cast<eGameMessageType>(683));
EXPECT_EQ(eGameMessageType::SET_PET_NAME, static_cast<eGameMessageType>(684));
EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast<eGameMessageType>(675));
EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, static_cast<eGameMessageType>(692));
EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, static_cast<eGameMessageType>(693));
EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast<eGameMessageType>(703));
EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast<eGameMessageType>(713));
EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, static_cast<eGameMessageType>(716));
EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, static_cast<eGameMessageType>(717));
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, static_cast<eGameMessageType>(724));
EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, static_cast<eGameMessageType>(725));
EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, static_cast<eGameMessageType>(729));
EXPECT_EQ(eGameMessageType::START_PATHING, static_cast<eGameMessageType>(733));
EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(734));
EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<eGameMessageType>(735));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, static_cast<eGameMessageType>(737));
EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, static_cast<eGameMessageType>(746));
EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, static_cast<eGameMessageType>(750));
EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, static_cast<eGameMessageType>(760));
EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, static_cast<eGameMessageType>(761));
EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, static_cast<eGameMessageType>(762));
EXPECT_EQ(eGameMessageType::END_CINEMATIC, static_cast<eGameMessageType>(763));
EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, static_cast<eGameMessageType>(764));
EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast<eGameMessageType>(767));
EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, static_cast<eGameMessageType>(768));
EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, static_cast<eGameMessageType>(770));
EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, static_cast<eGameMessageType>(781));
EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(793));
EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, static_cast<eGameMessageType>(794));
EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, static_cast<eGameMessageType>(821));
EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, static_cast<eGameMessageType>(831));
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, static_cast<eGameMessageType>(840));
EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, static_cast<eGameMessageType>(841));
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, static_cast<eGameMessageType>(842));
EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, static_cast<eGameMessageType>(845));
EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, static_cast<eGameMessageType>(850));
EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, static_cast<eGameMessageType>(858));
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, static_cast<eGameMessageType>(860));
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, static_cast<eGameMessageType>(861));
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast<eGameMessageType>(863));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, static_cast<eGameMessageType>(868));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, static_cast<eGameMessageType>(869));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, static_cast<eGameMessageType>(870));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, static_cast<eGameMessageType>(871));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, static_cast<eGameMessageType>(872));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, static_cast<eGameMessageType>(873));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, static_cast<eGameMessageType>(874));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, static_cast<eGameMessageType>(875));
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, static_cast<eGameMessageType>(876));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, static_cast<eGameMessageType>(877));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, static_cast<eGameMessageType>(878));
EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(879));
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, static_cast<eGameMessageType>(880));
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, static_cast<eGameMessageType>(881));
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, static_cast<eGameMessageType>(882));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, static_cast<eGameMessageType>(883));
EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, static_cast<eGameMessageType>(884));
EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, static_cast<eGameMessageType>(888));
EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, static_cast<eGameMessageType>(905));
EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, static_cast<eGameMessageType>(906));
EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, static_cast<eGameMessageType>(907));
EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, static_cast<eGameMessageType>(942));
EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, static_cast<eGameMessageType>(999));
EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, static_cast<eGameMessageType>(1000));
EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, static_cast<eGameMessageType>(1001));
EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, static_cast<eGameMessageType>(1005));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, static_cast<eGameMessageType>(1042));
EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, static_cast<eGameMessageType>(1043));
EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, static_cast<eGameMessageType>(1044));
EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, static_cast<eGameMessageType>(1053));
EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, static_cast<eGameMessageType>(1046));
EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, static_cast<eGameMessageType>(1057));
EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1061));
EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1062));
EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, static_cast<eGameMessageType>(1063));
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, static_cast<eGameMessageType>(1068));
EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, static_cast<eGameMessageType>(1069));
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, static_cast<eGameMessageType>(1073));
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast<eGameMessageType>(1081));
EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1093));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, static_cast<eGameMessageType>(1094));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, static_cast<eGameMessageType>(1095));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast<eGameMessageType>(1096));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, static_cast<eGameMessageType>(1097));
EXPECT_EQ(eGameMessageType::REPORT_BUG, static_cast<eGameMessageType>(1198));
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, static_cast<eGameMessageType>(1129));
EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, static_cast<eGameMessageType>(1144));
EXPECT_EQ(eGameMessageType::SYNC_SKILL, static_cast<eGameMessageType>(1145));
EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1148));
EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, static_cast<eGameMessageType>(1151));
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, static_cast<eGameMessageType>(1155));
EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, static_cast<eGameMessageType>(1165));
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast<eGameMessageType>(1184));
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast<eGameMessageType>(1185));
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, static_cast<eGameMessageType>(1197));
EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, static_cast<eGameMessageType>(1202));
EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, static_cast<eGameMessageType>(1213));
EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, static_cast<eGameMessageType>(1218));
EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, static_cast<eGameMessageType>(1223));
EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, static_cast<eGameMessageType>(1230));
EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, static_cast<eGameMessageType>(1231));
EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast<eGameMessageType>(1252));
EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast<eGameMessageType>(1253));
EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, static_cast<eGameMessageType>(1254));
EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, static_cast<eGameMessageType>(1255));
EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, static_cast<eGameMessageType>(1260));
EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast<eGameMessageType>(1273));
EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast<eGameMessageType>(1276));
EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, static_cast<eGameMessageType>(1284));
EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast<eGameMessageType>(1296));
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1300));
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast<eGameMessageType>(1301));
EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, static_cast<eGameMessageType>(1305));
EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, static_cast<eGameMessageType>(1306));
EXPECT_EQ(eGameMessageType::MATCH_REQUEST, static_cast<eGameMessageType>(1308));
EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, static_cast<eGameMessageType>(1309));
EXPECT_EQ(eGameMessageType::MATCH_UPDATE, static_cast<eGameMessageType>(1310));
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast<eGameMessageType>(1131));
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, static_cast<eGameMessageType>(1132));
EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, static_cast<eGameMessageType>(1337));
EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, static_cast<eGameMessageType>(1338));
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1340));
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1341));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1342));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<eGameMessageType>(1343));
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1344));
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1345));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1346));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<eGameMessageType>(1347));
EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, static_cast<eGameMessageType>(1350));
EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, static_cast<eGameMessageType>(1366));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, static_cast<eGameMessageType>(1369));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, static_cast<eGameMessageType>(1370));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast<eGameMessageType>(1371));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast<eGameMessageType>(1372));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast<eGameMessageType>(1373));
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, static_cast<eGameMessageType>(1374));
EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, static_cast<eGameMessageType>(1390));
EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, static_cast<eGameMessageType>(1391));
EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, static_cast<eGameMessageType>(1392));
EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, static_cast<eGameMessageType>(1393));
EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, static_cast<eGameMessageType>(1395));
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, static_cast<eGameMessageType>(1396));
EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, static_cast<eGameMessageType>(1409));
EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, static_cast<eGameMessageType>(1435));
EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, static_cast<eGameMessageType>(1448));
EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, static_cast<eGameMessageType>(1459));
EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, static_cast<eGameMessageType>(1468));
EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, static_cast<eGameMessageType>(1471));
EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, static_cast<eGameMessageType>(1472));
EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, static_cast<eGameMessageType>(1474));
EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, static_cast<eGameMessageType>(1476));
EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast<eGameMessageType>(1477));
EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, static_cast<eGameMessageType>(1481));
EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast<eGameMessageType>(1498));
EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast<eGameMessageType>(1516));
EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, static_cast<eGameMessageType>(1557));
EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, static_cast<eGameMessageType>(1558));
EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, static_cast<eGameMessageType>(1559));
EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, static_cast<eGameMessageType>(1562));
EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, static_cast<eGameMessageType>(1563));
EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, static_cast<eGameMessageType>(1618));
EXPECT_EQ(eGameMessageType::ADD_BUFF, static_cast<eGameMessageType>(1647));
EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast<eGameMessageType>(1642));
EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, static_cast<eGameMessageType>(1170));
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast<eGameMessageType>(1606));
EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1505));
EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1511));
EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, static_cast<eGameMessageType>(1510));
EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, static_cast<eGameMessageType>(1506));
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast<eGameMessageType>(1547));
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, static_cast<eGameMessageType>(1553));
EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, static_cast<eGameMessageType>(1591));
EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, static_cast<eGameMessageType>(1617));
EXPECT_EQ(eGameMessageType::REMOVE_BUFF, static_cast<eGameMessageType>(1648));
EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1666));
EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<eGameMessageType>(1667));
EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast<eGameMessageType>(1676));
EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, static_cast<eGameMessageType>(1727));
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast<eGameMessageType>(1734));
EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, static_cast<eGameMessageType>(1735));
EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, static_cast<eGameMessageType>(1756));
EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast<eGameMessageType>(1767));
EXPECT_EQ(MessageType::Game::TELEPORT, static_cast<MessageType::Game>(19));
EXPECT_EQ(MessageType::Game::SET_PLAYER_CONTROL_SCHEME, static_cast<MessageType::Game>(26));
EXPECT_EQ(MessageType::Game::DROP_CLIENT_LOOT, static_cast<MessageType::Game>(30));
EXPECT_EQ(MessageType::Game::DIE, static_cast<MessageType::Game>(37));
EXPECT_EQ(MessageType::Game::REQUEST_DIE, static_cast<MessageType::Game>(38));
EXPECT_EQ(MessageType::Game::PLAY_EMOTE, static_cast<MessageType::Game>(41));
EXPECT_EQ(MessageType::Game::PLAY_ANIMATION, static_cast<MessageType::Game>(43));
EXPECT_EQ(MessageType::Game::CONTROL_BEHAVIORS, static_cast<MessageType::Game>(48));
EXPECT_EQ(MessageType::Game::SET_NAME, static_cast<MessageType::Game>(72));
EXPECT_EQ(MessageType::Game::ECHO_START_SKILL, static_cast<MessageType::Game>(118));
EXPECT_EQ(MessageType::Game::START_SKILL, static_cast<MessageType::Game>(119));
EXPECT_EQ(MessageType::Game::VERIFY_ACK, static_cast<MessageType::Game>(121));
EXPECT_EQ(MessageType::Game::ADD_SKILL, static_cast<MessageType::Game>(127));
EXPECT_EQ(MessageType::Game::REMOVE_SKILL, static_cast<MessageType::Game>(128));
EXPECT_EQ(MessageType::Game::SET_CURRENCY, static_cast<MessageType::Game>(133));
EXPECT_EQ(MessageType::Game::PICKUP_CURRENCY, static_cast<MessageType::Game>(137));
EXPECT_EQ(MessageType::Game::PICKUP_ITEM, static_cast<MessageType::Game>(139));
EXPECT_EQ(MessageType::Game::TEAM_PICKUP_ITEM, static_cast<MessageType::Game>(140));
EXPECT_EQ(MessageType::Game::PLAY_FX_EFFECT, static_cast<MessageType::Game>(154));
EXPECT_EQ(MessageType::Game::STOP_FX_EFFECT, static_cast<MessageType::Game>(155));
EXPECT_EQ(MessageType::Game::REQUEST_RESURRECT, static_cast<MessageType::Game>(159));
EXPECT_EQ(MessageType::Game::RESURRECT, static_cast<MessageType::Game>(160));
EXPECT_EQ(MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE, static_cast<MessageType::Game>(191));
EXPECT_EQ(MessageType::Game::POP_EQUIPPED_ITEMS_STATE, static_cast<MessageType::Game>(192));
EXPECT_EQ(MessageType::Game::SET_GM_LEVEL, static_cast<MessageType::Game>(193));
EXPECT_EQ(MessageType::Game::SET_STUNNED, static_cast<MessageType::Game>(198));
EXPECT_EQ(MessageType::Game::SET_STUN_IMMUNITY, static_cast<MessageType::Game>(200));
EXPECT_EQ(MessageType::Game::KNOCKBACK, static_cast<MessageType::Game>(202));
EXPECT_EQ(MessageType::Game::REBUILD_CANCEL, static_cast<MessageType::Game>(209));
EXPECT_EQ(MessageType::Game::ENABLE_REBUILD, static_cast<MessageType::Game>(213));
EXPECT_EQ(MessageType::Game::MOVE_ITEM_IN_INVENTORY, static_cast<MessageType::Game>(224));
EXPECT_EQ(MessageType::Game::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, static_cast<MessageType::Game>(227));
EXPECT_EQ(MessageType::Game::REMOVE_ITEM_FROM_INVENTORY, static_cast<MessageType::Game>(230));
EXPECT_EQ(MessageType::Game::EQUIP_INVENTORY, static_cast<MessageType::Game>(231));
EXPECT_EQ(MessageType::Game::UN_EQUIP_INVENTORY, static_cast<MessageType::Game>(233));
EXPECT_EQ(MessageType::Game::OFFER_MISSION, static_cast<MessageType::Game>(248));
EXPECT_EQ(MessageType::Game::RESPOND_TO_MISSION, static_cast<MessageType::Game>(249));
EXPECT_EQ(MessageType::Game::NOTIFY_MISSION, static_cast<MessageType::Game>(254));
EXPECT_EQ(MessageType::Game::NOTIFY_MISSION_TASK, static_cast<MessageType::Game>(255));
EXPECT_EQ(MessageType::Game::REBUILD_NOTIFY_STATE, static_cast<MessageType::Game>(336));
EXPECT_EQ(MessageType::Game::TERMINATE_INTERACTION, static_cast<MessageType::Game>(357));
EXPECT_EQ(MessageType::Game::SERVER_TERMINATE_INTERACTION, static_cast<MessageType::Game>(358));
EXPECT_EQ(MessageType::Game::REQUEST_USE, static_cast<MessageType::Game>(364));
EXPECT_EQ(MessageType::Game::VENDOR_OPEN_WINDOW, static_cast<MessageType::Game>(369));
EXPECT_EQ(MessageType::Game::BUY_FROM_VENDOR, static_cast<MessageType::Game>(373));
EXPECT_EQ(MessageType::Game::SELL_TO_VENDOR, static_cast<MessageType::Game>(374));
EXPECT_EQ(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG, static_cast<MessageType::Game>(383));
EXPECT_EQ(MessageType::Game::SET_INVENTORY_SIZE, static_cast<MessageType::Game>(389));
EXPECT_EQ(MessageType::Game::ACKNOWLEDGE_POSSESSION, static_cast<MessageType::Game>(391));
EXPECT_EQ(MessageType::Game::SET_SHOOTING_GALLERY_PARAMS, static_cast<MessageType::Game>(400));
EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_START_STOP, static_cast<MessageType::Game>(402));
EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_ENTER, static_cast<MessageType::Game>(403));
EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_EXIT, static_cast<MessageType::Game>(404));
EXPECT_EQ(MessageType::Game::ACTIVITY_ENTER, static_cast<MessageType::Game>(405));
EXPECT_EQ(MessageType::Game::ACTIVITY_EXIT, static_cast<MessageType::Game>(406));
EXPECT_EQ(MessageType::Game::ACTIVITY_START, static_cast<MessageType::Game>(407));
EXPECT_EQ(MessageType::Game::ACTIVITY_STOP, static_cast<MessageType::Game>(408));
EXPECT_EQ(MessageType::Game::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, static_cast<MessageType::Game>(409));
EXPECT_EQ(MessageType::Game::SHOOTING_GALLERY_FIRE, static_cast<MessageType::Game>(411));
EXPECT_EQ(MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE, static_cast<MessageType::Game>(416));
EXPECT_EQ(MessageType::Game::VENDOR_STATUS_UPDATE, static_cast<MessageType::Game>(417));
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, static_cast<MessageType::Game>(425));
EXPECT_EQ(MessageType::Game::CONSUME_CLIENT_ITEM, static_cast<MessageType::Game>(427));
EXPECT_EQ(MessageType::Game::CLIENT_ITEM_CONSUMED, static_cast<MessageType::Game>(428));
EXPECT_EQ(MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION, static_cast<MessageType::Game>(448));
EXPECT_EQ(MessageType::Game::SET_FLAG, static_cast<MessageType::Game>(471));
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_FLAG_CHANGE, static_cast<MessageType::Game>(472));
EXPECT_EQ(MessageType::Game::VENDOR_TRANSACTION_RESULT, static_cast<MessageType::Game>(476));
EXPECT_EQ(MessageType::Game::HAS_BEEN_COLLECTED, static_cast<MessageType::Game>(486));
EXPECT_EQ(MessageType::Game::DISPLAY_CHAT_BUBBLE, static_cast<MessageType::Game>(495));
EXPECT_EQ(MessageType::Game::SPAWN_PET, static_cast<MessageType::Game>(498));
EXPECT_EQ(MessageType::Game::DESPAWN_PET, static_cast<MessageType::Game>(499));
EXPECT_EQ(MessageType::Game::PLAYER_LOADED, static_cast<MessageType::Game>(505));
EXPECT_EQ(MessageType::Game::PLAYER_READY, static_cast<MessageType::Game>(509));
EXPECT_EQ(MessageType::Game::REQUEST_LINKED_MISSION, static_cast<MessageType::Game>(515));
EXPECT_EQ(MessageType::Game::INVALID_ZONE_TRANSFER_LIST, static_cast<MessageType::Game>(519));
EXPECT_EQ(MessageType::Game::MISSION_DIALOGUE_OK, static_cast<MessageType::Game>(520));
EXPECT_EQ(MessageType::Game::DISPLAY_MESSAGE_BOX, static_cast<MessageType::Game>(529));
EXPECT_EQ(MessageType::Game::MESSAGE_BOX_RESPOND, static_cast<MessageType::Game>(530));
EXPECT_EQ(MessageType::Game::CHOICE_BOX_RESPOND, static_cast<MessageType::Game>(531));
EXPECT_EQ(MessageType::Game::SMASH, static_cast<MessageType::Game>(537));
EXPECT_EQ(MessageType::Game::UN_SMASH, static_cast<MessageType::Game>(538));
EXPECT_EQ(MessageType::Game::PLACE_MODEL_RESPONSE, static_cast<MessageType::Game>(547));
EXPECT_EQ(MessageType::Game::SET_SHOOTING_GALLERY_RETICULE_EFFECT, static_cast<MessageType::Game>(546));
EXPECT_EQ(MessageType::Game::SET_JET_PACK_MODE, static_cast<MessageType::Game>(561));
EXPECT_EQ(MessageType::Game::REGISTER_PET_ID, static_cast<MessageType::Game>(565));
EXPECT_EQ(MessageType::Game::REGISTER_PET_DBID, static_cast<MessageType::Game>(566));
EXPECT_EQ(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN, static_cast<MessageType::Game>(568));
EXPECT_EQ(MessageType::Game::START_ACTIVITY_TIME, static_cast<MessageType::Game>(576));
EXPECT_EQ(MessageType::Game::ACTIVITY_PAUSE, static_cast<MessageType::Game>(602));
EXPECT_EQ(MessageType::Game::USE_NON_EQUIPMENT_ITEM, static_cast<MessageType::Game>(603));
EXPECT_EQ(MessageType::Game::USE_ITEM_RESULT, static_cast<MessageType::Game>(607));
EXPECT_EQ(MessageType::Game::COMMAND_PET, static_cast<MessageType::Game>(640));
EXPECT_EQ(MessageType::Game::PET_RESPONSE, static_cast<MessageType::Game>(641));
EXPECT_EQ(MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<MessageType::Game>(648));
EXPECT_EQ(MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, static_cast<MessageType::Game>(649));
EXPECT_EQ(MessageType::Game::NOTIFY_OBJECT, static_cast<MessageType::Game>(656));
EXPECT_EQ(MessageType::Game::CLIENT_NOTIFY_PET, static_cast<MessageType::Game>(659));
EXPECT_EQ(MessageType::Game::NOTIFY_PET, static_cast<MessageType::Game>(660));
EXPECT_EQ(MessageType::Game::NOTIFY_PET_TAMING_MINIGAME, static_cast<MessageType::Game>(661));
EXPECT_EQ(MessageType::Game::START_SERVER_PET_MINIGAME_TIMER, static_cast<MessageType::Game>(662));
EXPECT_EQ(MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME, static_cast<MessageType::Game>(663));
EXPECT_EQ(MessageType::Game::PET_NAME_CHANGED, static_cast<MessageType::Game>(686));
EXPECT_EQ(MessageType::Game::PET_TAMING_MINIGAME_RESULT, static_cast<MessageType::Game>(667));
EXPECT_EQ(MessageType::Game::PET_TAMING_TRY_BUILD_RESULT, static_cast<MessageType::Game>(668));
EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS, static_cast<MessageType::Game>(673));
EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, static_cast<MessageType::Game>(674));
EXPECT_EQ(MessageType::Game::ACTIVATE_BUBBLE_BUFF, static_cast<MessageType::Game>(678));
EXPECT_EQ(MessageType::Game::DECTIVATE_BUBBLE_BUFF, static_cast<MessageType::Game>(679));
EXPECT_EQ(MessageType::Game::ADD_PET_TO_PLAYER, static_cast<MessageType::Game>(681));
EXPECT_EQ(MessageType::Game::REQUEST_SET_PET_NAME, static_cast<MessageType::Game>(683));
EXPECT_EQ(MessageType::Game::SET_PET_NAME, static_cast<MessageType::Game>(684));
EXPECT_EQ(MessageType::Game::NOTIFY_TAMING_PUZZLE_SELECTED, static_cast<MessageType::Game>(675));
EXPECT_EQ(MessageType::Game::SHOW_PET_ACTION_BUTTON, static_cast<MessageType::Game>(692));
EXPECT_EQ(MessageType::Game::SET_EMOTE_LOCK_STATE, static_cast<MessageType::Game>(693));
EXPECT_EQ(MessageType::Game::USE_ITEM_REQUIREMENTS_RESPONSE, static_cast<MessageType::Game>(703));
EXPECT_EQ(MessageType::Game::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, static_cast<MessageType::Game>(713));
EXPECT_EQ(MessageType::Game::DOWNLOAD_PROPERTY_DATA, static_cast<MessageType::Game>(716));
EXPECT_EQ(MessageType::Game::QUERY_PROPERTY_DATA, static_cast<MessageType::Game>(717));
EXPECT_EQ(MessageType::Game::PROPERTY_EDITOR_BEGIN, static_cast<MessageType::Game>(724));
EXPECT_EQ(MessageType::Game::PROPERTY_EDITOR_END, static_cast<MessageType::Game>(725));
EXPECT_EQ(MessageType::Game::IS_MINIFIG_IN_A_BUBBLE, static_cast<MessageType::Game>(729));
EXPECT_EQ(MessageType::Game::START_PATHING, static_cast<MessageType::Game>(733));
EXPECT_EQ(MessageType::Game::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<MessageType::Game>(734));
EXPECT_EQ(MessageType::Game::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, static_cast<MessageType::Game>(735));
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_ZONE_OBJECT, static_cast<MessageType::Game>(737));
EXPECT_EQ(MessageType::Game::UPDATE_REPUTATION, static_cast<MessageType::Game>(746));
EXPECT_EQ(MessageType::Game::PROPERTY_RENTAL_RESPONSE, static_cast<MessageType::Game>(750));
EXPECT_EQ(MessageType::Game::REQUEST_PLATFORM_RESYNC, static_cast<MessageType::Game>(760));
EXPECT_EQ(MessageType::Game::PLATFORM_RESYNC, static_cast<MessageType::Game>(761));
EXPECT_EQ(MessageType::Game::PLAY_CINEMATIC, static_cast<MessageType::Game>(762));
EXPECT_EQ(MessageType::Game::END_CINEMATIC, static_cast<MessageType::Game>(763));
EXPECT_EQ(MessageType::Game::CINEMATIC_UPDATE, static_cast<MessageType::Game>(764));
EXPECT_EQ(MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE, static_cast<MessageType::Game>(767));
EXPECT_EQ(MessageType::Game::SET_GHOST_REFERENCE_POSITION, static_cast<MessageType::Game>(768));
EXPECT_EQ(MessageType::Game::FIRE_EVENT_SERVER_SIDE, static_cast<MessageType::Game>(770));
EXPECT_EQ(MessageType::Game::SCRIPT_NETWORK_VAR_UPDATE, static_cast<MessageType::Game>(781));
EXPECT_EQ(MessageType::Game::UPDATE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(793));
EXPECT_EQ(MessageType::Game::DELETE_MODEL_FROM_CLIENT, static_cast<MessageType::Game>(794));
EXPECT_EQ(MessageType::Game::PLAY_ND_AUDIO_EMITTER, static_cast<MessageType::Game>(821));
EXPECT_EQ(MessageType::Game::PLAY2_D_AMBIENT_SOUND, static_cast<MessageType::Game>(831));
EXPECT_EQ(MessageType::Game::ENTER_PROPERTY1, static_cast<MessageType::Game>(840));
EXPECT_EQ(MessageType::Game::ENTER_PROPERTY2, static_cast<MessageType::Game>(841));
EXPECT_EQ(MessageType::Game::PROPERTY_ENTRANCE_SYNC, static_cast<MessageType::Game>(842));
EXPECT_EQ(MessageType::Game::PROPERTY_SELECT_QUERY, static_cast<MessageType::Game>(845));
EXPECT_EQ(MessageType::Game::PARSE_CHAT_MESSAGE, static_cast<MessageType::Game>(850));
EXPECT_EQ(MessageType::Game::BROADCAST_TEXT_TO_CHATBOX, static_cast<MessageType::Game>(858));
EXPECT_EQ(MessageType::Game::OPEN_PROPERTY_MANAGEMENT, static_cast<MessageType::Game>(860));
EXPECT_EQ(MessageType::Game::OPEN_PROPERTY_VENDOR, static_cast<MessageType::Game>(861));
EXPECT_EQ(MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, static_cast<MessageType::Game>(863));
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_REQUEST, static_cast<MessageType::Game>(868));
EXPECT_EQ(MessageType::Game::SERVER_TRADE_REQUEST, static_cast<MessageType::Game>(869));
EXPECT_EQ(MessageType::Game::SERVER_TRADE_INVITE, static_cast<MessageType::Game>(870));
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_REPLY, static_cast<MessageType::Game>(871));
EXPECT_EQ(MessageType::Game::SERVER_TRADE_REPLY, static_cast<MessageType::Game>(872));
EXPECT_EQ(MessageType::Game::SERVER_TRADE_INITIAL_REPLY, static_cast<MessageType::Game>(873));
EXPECT_EQ(MessageType::Game::SERVER_TRADE_FINAL_REPLY, static_cast<MessageType::Game>(874));
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_UPDATE, static_cast<MessageType::Game>(875));
EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_UPDATE, static_cast<MessageType::Game>(876));
EXPECT_EQ(MessageType::Game::SERVER_TRADE_UPDATE, static_cast<MessageType::Game>(877));
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_CANCEL, static_cast<MessageType::Game>(878));
EXPECT_EQ(MessageType::Game::CLIENT_SIDE_TRADE_CANCEL, static_cast<MessageType::Game>(879));
EXPECT_EQ(MessageType::Game::CLIENT_TRADE_ACCEPT, static_cast<MessageType::Game>(880));
EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_ACCEPT, static_cast<MessageType::Game>(881));
EXPECT_EQ(MessageType::Game::SERVER_SIDE_TRADE_CANCEL, static_cast<MessageType::Game>(882));
EXPECT_EQ(MessageType::Game::SERVER_TRADE_CANCEL, static_cast<MessageType::Game>(883));
EXPECT_EQ(MessageType::Game::SERVER_TRADE_ACCEPT, static_cast<MessageType::Game>(884));
EXPECT_EQ(MessageType::Game::READY_FOR_UPDATES, static_cast<MessageType::Game>(888));
EXPECT_EQ(MessageType::Game::ORIENT_TO_OBJECT, static_cast<MessageType::Game>(905));
EXPECT_EQ(MessageType::Game::ORIENT_TO_POSITION, static_cast<MessageType::Game>(906));
EXPECT_EQ(MessageType::Game::ORIENT_TO_ANGLE, static_cast<MessageType::Game>(907));
EXPECT_EQ(MessageType::Game::BOUNCER_ACTIVE_STATUS, static_cast<MessageType::Game>(942));
EXPECT_EQ(MessageType::Game::UN_USE_BBB_MODEL, static_cast<MessageType::Game>(999));
EXPECT_EQ(MessageType::Game::BBB_LOAD_ITEM_REQUEST, static_cast<MessageType::Game>(1000));
EXPECT_EQ(MessageType::Game::BBB_SAVE_REQUEST, static_cast<MessageType::Game>(1001));
EXPECT_EQ(MessageType::Game::BBB_SAVE_RESPONSE, static_cast<MessageType::Game>(1005));
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_OBJECT, static_cast<MessageType::Game>(1042));
EXPECT_EQ(MessageType::Game::DISPLAY_ZONE_SUMMARY, static_cast<MessageType::Game>(1043));
EXPECT_EQ(MessageType::Game::ZONE_SUMMARY_DISMISSED, static_cast<MessageType::Game>(1044));
EXPECT_EQ(MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST, static_cast<MessageType::Game>(1053));
EXPECT_EQ(MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC, static_cast<MessageType::Game>(1046));
EXPECT_EQ(MessageType::Game::START_BUILDING_WITH_ITEM, static_cast<MessageType::Game>(1057));
EXPECT_EQ(MessageType::Game::START_ARRANGING_WITH_ITEM, static_cast<MessageType::Game>(1061));
EXPECT_EQ(MessageType::Game::FINISH_ARRANGING_WITH_ITEM, static_cast<MessageType::Game>(1062));
EXPECT_EQ(MessageType::Game::DONE_ARRANGING_WITH_ITEM, static_cast<MessageType::Game>(1063));
EXPECT_EQ(MessageType::Game::SET_BUILD_MODE, static_cast<MessageType::Game>(1068));
EXPECT_EQ(MessageType::Game::BUILD_MODE_SET, static_cast<MessageType::Game>(1069));
EXPECT_EQ(MessageType::Game::SET_BUILD_MODE_CONFIRMED, static_cast<MessageType::Game>(1073));
EXPECT_EQ(MessageType::Game::NOTIFY_CLIENT_FAILED_PRECONDITION, static_cast<MessageType::Game>(1081));
EXPECT_EQ(MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<MessageType::Game>(1093));
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_BEGIN, static_cast<MessageType::Game>(1094));
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_END, static_cast<MessageType::Game>(1095));
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP, static_cast<MessageType::Game>(1096));
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_FINISH, static_cast<MessageType::Game>(1097));
EXPECT_EQ(MessageType::Game::REPORT_BUG, static_cast<MessageType::Game>(1198));
EXPECT_EQ(MessageType::Game::MISSION_DIALOGUE_CANCELLED, static_cast<MessageType::Game>(1129));
EXPECT_EQ(MessageType::Game::ECHO_SYNC_SKILL, static_cast<MessageType::Game>(1144));
EXPECT_EQ(MessageType::Game::SYNC_SKILL, static_cast<MessageType::Game>(1145));
EXPECT_EQ(MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT, static_cast<MessageType::Game>(1148));
EXPECT_EQ(MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT, static_cast<MessageType::Game>(1151));
EXPECT_EQ(MessageType::Game::MODULAR_BUILD_CONVERT_MODEL, static_cast<MessageType::Game>(1155));
EXPECT_EQ(MessageType::Game::SET_PLAYER_ALLOWED_RESPAWN, static_cast<MessageType::Game>(1165));
EXPECT_EQ(MessageType::Game::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, static_cast<MessageType::Game>(1184));
EXPECT_EQ(MessageType::Game::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, static_cast<MessageType::Game>(1185));
EXPECT_EQ(MessageType::Game::PET_TAMING_TRY_BUILD, static_cast<MessageType::Game>(1197));
EXPECT_EQ(MessageType::Game::REQUEST_SMASH_PLAYER, static_cast<MessageType::Game>(1202));
EXPECT_EQ(MessageType::Game::FIRE_EVENT_CLIENT_SIDE, static_cast<MessageType::Game>(1213));
EXPECT_EQ(MessageType::Game::TOGGLE_GM_INVIS, static_cast<MessageType::Game>(1218));
EXPECT_EQ(MessageType::Game::CHANGE_OBJECT_WORLD_STATE, static_cast<MessageType::Game>(1223));
EXPECT_EQ(MessageType::Game::VEHICLE_LOCK_INPUT, static_cast<MessageType::Game>(1230));
EXPECT_EQ(MessageType::Game::VEHICLE_UNLOCK_INPUT, static_cast<MessageType::Game>(1231));
EXPECT_EQ(MessageType::Game::RACING_RESET_PLAYER_TO_LAST_RESET, static_cast<MessageType::Game>(1252));
EXPECT_EQ(MessageType::Game::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, static_cast<MessageType::Game>(1253));
EXPECT_EQ(MessageType::Game::RACING_SET_PLAYER_RESET_INFO, static_cast<MessageType::Game>(1254));
EXPECT_EQ(MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED, static_cast<MessageType::Game>(1255));
EXPECT_EQ(MessageType::Game::LOCK_NODE_ROTATION, static_cast<MessageType::Game>(1260));
EXPECT_EQ(MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE, static_cast<MessageType::Game>(1273));
EXPECT_EQ(MessageType::Game::NOTIFY_VEHICLE_OF_RACING_OBJECT, static_cast<MessageType::Game>(1276));
EXPECT_EQ(MessageType::Game::SET_NAME_BILLBOARD_STATE, static_cast<MessageType::Game>(1284));
EXPECT_EQ(MessageType::Game::PLAYER_REACHED_RESPAWN_CHECKPOINT, static_cast<MessageType::Game>(1296));
EXPECT_EQ(MessageType::Game::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, static_cast<MessageType::Game>(1300));
EXPECT_EQ(MessageType::Game::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, static_cast<MessageType::Game>(1301));
EXPECT_EQ(MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT, static_cast<MessageType::Game>(1305));
EXPECT_EQ(MessageType::Game::GET_MODELS_ON_PROPERTY, static_cast<MessageType::Game>(1306));
EXPECT_EQ(MessageType::Game::MATCH_REQUEST, static_cast<MessageType::Game>(1308));
EXPECT_EQ(MessageType::Game::MATCH_RESPONSE, static_cast<MessageType::Game>(1309));
EXPECT_EQ(MessageType::Game::MATCH_UPDATE, static_cast<MessageType::Game>(1310));
EXPECT_EQ(MessageType::Game::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, static_cast<MessageType::Game>(1131));
EXPECT_EQ(MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA, static_cast<MessageType::Game>(1132));
EXPECT_EQ(MessageType::Game::SHOW_BILLBOARD_INTERACT_ICON, static_cast<MessageType::Game>(1337));
EXPECT_EQ(MessageType::Game::CHANGE_IDLE_FLAGS, static_cast<MessageType::Game>(1338));
EXPECT_EQ(MessageType::Game::VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1340));
EXPECT_EQ(MessageType::Game::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1341));
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1342));
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, static_cast<MessageType::Game>(1343));
EXPECT_EQ(MessageType::Game::VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1344));
EXPECT_EQ(MessageType::Game::VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1345));
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1346));
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, static_cast<MessageType::Game>(1347));
EXPECT_EQ(MessageType::Game::BUYBACK_FROM_VENDOR, static_cast<MessageType::Game>(1350));
EXPECT_EQ(MessageType::Game::SET_PROPERTY_ACCESS, static_cast<MessageType::Game>(1366));
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_PLACED, static_cast<MessageType::Game>(1369));
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED, static_cast<MessageType::Game>(1370));
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, static_cast<MessageType::Game>(1371));
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED, static_cast<MessageType::Game>(1372));
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_PICKED_UP, static_cast<MessageType::Game>(1373));
EXPECT_EQ(MessageType::Game::ZONE_PROPERTY_MODEL_REMOVED, static_cast<MessageType::Game>(1374));
EXPECT_EQ(MessageType::Game::NOTIFY_RACING_CLIENT, static_cast<MessageType::Game>(1390));
EXPECT_EQ(MessageType::Game::RACING_PLAYER_HACK_CAR, static_cast<MessageType::Game>(1391));
EXPECT_EQ(MessageType::Game::RACING_PLAYER_LOADED, static_cast<MessageType::Game>(1392));
EXPECT_EQ(MessageType::Game::RACING_CLIENT_READY, static_cast<MessageType::Game>(1393));
EXPECT_EQ(MessageType::Game::UPDATE_CHAT_MODE, static_cast<MessageType::Game>(1395));
EXPECT_EQ(MessageType::Game::VEHICLE_NOTIFY_FINISHED_RACE, static_cast<MessageType::Game>(1396));
EXPECT_EQ(MessageType::Game::SET_CONSUMABLE_ITEM, static_cast<MessageType::Game>(1409));
EXPECT_EQ(MessageType::Game::SET_STATUS_IMMUNITY, static_cast<MessageType::Game>(1435));
EXPECT_EQ(MessageType::Game::SET_PET_NAME_MODERATED, static_cast<MessageType::Game>(1448));
EXPECT_EQ(MessageType::Game::MODIFY_LEGO_SCORE, static_cast<MessageType::Game>(1459));
EXPECT_EQ(MessageType::Game::RESTORE_TO_POST_LOAD_STATS, static_cast<MessageType::Game>(1468));
EXPECT_EQ(MessageType::Game::SET_RAIL_MOVEMENT, static_cast<MessageType::Game>(1471));
EXPECT_EQ(MessageType::Game::START_RAIL_MOVEMENT, static_cast<MessageType::Game>(1472));
EXPECT_EQ(MessageType::Game::CANCEL_RAIL_MOVEMENT, static_cast<MessageType::Game>(1474));
EXPECT_EQ(MessageType::Game::CLIENT_RAIL_MOVEMENT_READY, static_cast<MessageType::Game>(1476));
EXPECT_EQ(MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION, static_cast<MessageType::Game>(1477));
EXPECT_EQ(MessageType::Game::UPDATE_PLAYER_STATISTIC, static_cast<MessageType::Game>(1481));
EXPECT_EQ(MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED, static_cast<MessageType::Game>(1498));
EXPECT_EQ(MessageType::Game::NOTIFY_NOT_ENOUGH_INV_SPACE, static_cast<MessageType::Game>(1516));
EXPECT_EQ(MessageType::Game::TEAM_SET_LEADER, static_cast<MessageType::Game>(1557));
EXPECT_EQ(MessageType::Game::TEAM_INVITE_CONFIRM, static_cast<MessageType::Game>(1558));
EXPECT_EQ(MessageType::Game::TEAM_GET_STATUS_RESPONSE, static_cast<MessageType::Game>(1559));
EXPECT_EQ(MessageType::Game::TEAM_ADD_PLAYER, static_cast<MessageType::Game>(1562));
EXPECT_EQ(MessageType::Game::TEAM_REMOVE_PLAYER, static_cast<MessageType::Game>(1563));
EXPECT_EQ(MessageType::Game::START_CELEBRATION_EFFECT, static_cast<MessageType::Game>(1618));
EXPECT_EQ(MessageType::Game::ADD_BUFF, static_cast<MessageType::Game>(1647));
EXPECT_EQ(MessageType::Game::SERVER_DONE_LOADING_ALL_OBJECTS, static_cast<MessageType::Game>(1642));
EXPECT_EQ(MessageType::Game::PLACE_PROPERTY_MODEL, static_cast<MessageType::Game>(1170));
EXPECT_EQ(MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, static_cast<MessageType::Game>(1606));
EXPECT_EQ(MessageType::Game::ADD_RUN_SPEED_MODIFIER, static_cast<MessageType::Game>(1505));
EXPECT_EQ(MessageType::Game::GET_HOT_PROPERTY_DATA, static_cast<MessageType::Game>(1511));
EXPECT_EQ(MessageType::Game::SEND_HOT_PROPERTY_DATA, static_cast<MessageType::Game>(1510));
EXPECT_EQ(MessageType::Game::REMOVE_RUN_SPEED_MODIFIER, static_cast<MessageType::Game>(1506));
EXPECT_EQ(MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST, static_cast<MessageType::Game>(1547));
EXPECT_EQ(MessageType::Game::PROPERTY_ENTRANCE_BEGIN, static_cast<MessageType::Game>(1553));
EXPECT_EQ(MessageType::Game::SET_RESURRECT_RESTORE_VALUES, static_cast<MessageType::Game>(1591));
EXPECT_EQ(MessageType::Game::VEHICLE_STOP_BOOST, static_cast<MessageType::Game>(1617));
EXPECT_EQ(MessageType::Game::REMOVE_BUFF, static_cast<MessageType::Game>(1648));
EXPECT_EQ(MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<MessageType::Game>(1666));
EXPECT_EQ(MessageType::Game::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, static_cast<MessageType::Game>(1667));
EXPECT_EQ(MessageType::Game::PLAYER_SET_CAMERA_CYCLING_MODE, static_cast<MessageType::Game>(1676));
EXPECT_EQ(MessageType::Game::SET_MOUNT_INVENTORY_ID, static_cast<MessageType::Game>(1727));
EXPECT_EQ(MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, static_cast<MessageType::Game>(1734));
EXPECT_EQ(MessageType::Game::NOTIFY_LEVEL_REWARDS, static_cast<MessageType::Game>(1735));
EXPECT_EQ(MessageType::Game::DISMOUNT_COMPLETE, static_cast<MessageType::Game>(1756));
EXPECT_EQ(MessageType::Game::MARK_INVENTORY_ITEM_AS_ACTIVE, static_cast<MessageType::Game>(1767));
}