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consolidate the messagetype enums into a single namespace (#1647)
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@@ -6,7 +6,7 @@
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#include "SkillComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "EntityInfo.h"
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#include "eAninmationFlags.h"
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#include "eAnimationFlags.h"
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#include "RenderComponent.h"
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void AmDarklingDragon::OnStartup(Entity* self) {
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@@ -3,7 +3,7 @@
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#include "SkillComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "DestroyableComponent.h"
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#include "eAninmationFlags.h"
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#include "eAnimationFlags.h"
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#include "EntityInfo.h"
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#include "RenderComponent.h"
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@@ -5,7 +5,7 @@
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "SkillComponent.h"
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#include "eAninmationFlags.h"
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#include "eAnimationFlags.h"
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#include "RenderComponent.h"
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#include "eStateChangeType.h"
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