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https://github.com/DarkflameUniverse/DarkflameServer.git
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consolidate the messagetype enums into a single namespace (#1647)
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@@ -10,10 +10,10 @@
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#include "BitStreamUtils.h"
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#include "dServer.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "MessageType/Chat.h"
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void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::SHOW_ALL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::SHOW_ALL);
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bitStream.Write(this->requestor);
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bitStream.Write(this->displayZoneData);
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bitStream.Write(this->displayIndividualPlayers);
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@@ -26,7 +26,7 @@ void ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
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}
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void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WHO);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WHO);
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bitStream.Write(this->requestor);
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bitStream.Write(this->playerName);
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}
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@@ -38,7 +38,7 @@ void FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
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void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
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bitStream.Write<uint64_t>(0);
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bitStream.Write(chatChannel);
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@@ -60,7 +60,7 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
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void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
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bitStream.Write<uint64_t>(0);
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bitStream.Write<char>(4);
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@@ -92,7 +92,7 @@ void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
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//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SEND_CANNED_TEXT);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SEND_CANNED_TEXT);
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bitStream.Write<uint8_t>(0); //response type, options above ^
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//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
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SEND_PACKET;
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