consolidate the messagetype enums into a single namespace (#1647)

This commit is contained in:
jadebenn
2024-11-17 18:39:44 -06:00
committed by GitHub
parent adc9cd2876
commit 84d7c65717
56 changed files with 2800 additions and 2813 deletions

View File

@@ -10,7 +10,7 @@
#include "MasterPackets.h"
#include "BitStreamUtils.h"
#include "eConnectionType.h"
#include "eMasterMessageType.h"
#include "MessageType/Master.h"
#include "Start.h"
@@ -177,7 +177,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_REQUEST);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::AFFIRM_TRANSFER_REQUEST);
bitStream.Write(request.id);
@@ -359,7 +359,7 @@ bool Instance::GetShutdownComplete() const {
void Instance::Shutdown() {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN);
Game::server->Send(bitStream, this->m_SysAddr, false);