mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-17 12:58:09 +00:00
consolidate the messagetype enums into a single namespace (#1647)
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@@ -152,7 +152,7 @@ void Mail::HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAdd
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LUWString bodyRead(400);
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packet.Read(bodyRead);
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LUWString recipientRead(32);
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packet.Read(recipientRead);
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@@ -245,7 +245,7 @@ void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sys
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auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::MailData));
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bitStream.Write(int(0)); // throttled
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@@ -348,7 +348,7 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje
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void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::SendResponse));
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bitStream.Write(int(response));
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Game::server->Send(bitStream, sysAddr, false);
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@@ -356,7 +356,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
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void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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uint64_t messageType = 2;
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uint64_t s1 = 0;
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uint64_t s2 = 0;
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@@ -375,7 +375,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
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void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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@@ -384,7 +384,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
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void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::MailDeleteConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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@@ -395,7 +395,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
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void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
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bitStream.Write(int(MailMessageID::MailReadConfirm));
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bitStream.Write(int(0)); //unknown
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bitStream.Write(mailID);
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@@ -16,7 +16,7 @@
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#include "Amf3.h"
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#include "Database.h"
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#include "eChatMessageType.h"
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#include "MessageType/Chat.h"
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#include "dServer.h"
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namespace {
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@@ -153,7 +153,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_ANNOUNCE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
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bitStream.Write<uint32_t>(title.size());
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for (auto character : title) {
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@@ -45,7 +45,7 @@
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// Enums
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#include "eGameMasterLevel.h"
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#include "eMasterMessageType.h"
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#include "MessageType/Master.h"
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#include "eInventoryType.h"
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#include "ePlayerFlag.h"
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@@ -503,7 +503,7 @@ namespace DEVGMCommands {
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void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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//Tell the master server that we're going to be shutting down whole "universe":
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::SHUTDOWN_UNIVERSE);
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Game::server->SendToMaster(bitStream);
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ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
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@@ -15,7 +15,7 @@
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#include "PropertyManagementComponent.h"
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// Enums
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#include "eChatMessageType.h"
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#include "MessageType/Chat.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "eObjectBits.h"
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@@ -197,7 +197,7 @@ namespace GMGreaterThanZeroCommands {
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//Notify chat about it
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
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bitStream.Write(characterId);
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bitStream.Write(expire);
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@@ -292,7 +292,7 @@ namespace GMGreaterThanZeroCommands {
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bool displayZoneData = true;
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bool displayIndividualPlayers = true;
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const auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (!splitArgs.empty() && !splitArgs.at(0).empty()) displayZoneData = splitArgs.at(0) == "1";
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if (splitArgs.size() > 1) displayIndividualPlayers = splitArgs.at(1) == "1";
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