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consolidate the messagetype enums into a single namespace (#1647)
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@@ -4,7 +4,7 @@
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#include <string>
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#include "BitStream.h"
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#include "eGameMessageType.h"
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#include "MessageType/Game.h"
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/* Message to synchronize a skill cast */
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@@ -29,7 +29,7 @@ public:
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}
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void Serialize(RakNet::BitStream& stream) {
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stream.Write(eGameMessageType::ECHO_SYNC_SKILL);
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stream.Write(MessageType::Game::ECHO_SYNC_SKILL);
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stream.Write(bDone);
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uint32_t sBitStreamLength = sBitStream.length();
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