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consolidate the messagetype enums into a single namespace (#1647)
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@@ -18,7 +18,7 @@
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#include "BitStreamUtils.h"
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#include "eObjectWorldState.h"
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#include "eConnectionType.h"
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#include "eMasterMessageType.h"
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#include "MessageType/Master.h"
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RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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@@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
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void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PREP_ZONE);
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bitStream.Write(zoneID);
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Game::server->SendToMaster(bitStream);
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}
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