consolidate the messagetype enums into a single namespace (#1647)

This commit is contained in:
jadebenn
2024-11-17 18:39:44 -06:00
committed by GitHub
parent adc9cd2876
commit 84d7c65717
56 changed files with 2800 additions and 2813 deletions

View File

@@ -21,7 +21,7 @@
#include "eMissionTaskType.h"
#include "eMatchUpdate.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "MessageType/Chat.h"
#include "CDCurrencyTableTable.h"
#include "CDActivityRewardsTable.h"
@@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
// only make a team if we have more than one participant
if (participants.size() > 1) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::CREATE_TEAM);
bitStream.Write(leader->GetObjectID());
bitStream.Write(m_Participants.size());

View File

@@ -5,7 +5,7 @@
#include "Component.h"
#include "Item.h"
#include "PossessorComponent.h"
#include "eAninmationFlags.h"
#include "eAnimationFlags.h"
#include "eReplicaComponentType.h"
/**

View File

@@ -18,7 +18,7 @@
#include "BitStreamUtils.h"
#include "eObjectWorldState.h"
#include "eConnectionType.h"
#include "eMasterMessageType.h"
#include "MessageType/Master.h"
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
auto query = CDClientDatabase::CreatePreppedStmt(
@@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PREP_ZONE);
bitStream.Write(zoneID);
Game::server->SendToMaster(bitStream);
}

View File

@@ -24,7 +24,7 @@
#include "CDClientManager.h"
#include "CDSkillBehaviorTable.h"
#include "eConnectionType.h"
#include "eClientMessageType.h"
#include "MessageType/Client.h"
ProjectileSyncEntry::ProjectileSyncEntry() {
}
@@ -320,7 +320,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
// Write message
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
message.Write(this->m_Parent->GetObjectID());
start.Serialize(message);
@@ -451,7 +451,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
RakNet::BitStream message;
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
message.Write(this->m_Parent->GetObjectID());
projectileImpact.Serialize(message);