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https://github.com/DarkflameUniverse/DarkflameServer.git
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consolidate the messagetype enums into a single namespace (#1647)
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@@ -21,7 +21,7 @@
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#include "eMissionTaskType.h"
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#include "eMatchUpdate.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "MessageType/Chat.h"
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#include "CDCurrencyTableTable.h"
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#include "CDActivityRewardsTable.h"
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@@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
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// only make a team if we have more than one participant
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if (participants.size() > 1) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::CREATE_TEAM);
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bitStream.Write(leader->GetObjectID());
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bitStream.Write(m_Participants.size());
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@@ -5,7 +5,7 @@
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#include "Component.h"
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#include "Item.h"
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#include "PossessorComponent.h"
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#include "eAninmationFlags.h"
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#include "eAnimationFlags.h"
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#include "eReplicaComponentType.h"
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/**
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@@ -18,7 +18,7 @@
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#include "BitStreamUtils.h"
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#include "eObjectWorldState.h"
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#include "eConnectionType.h"
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#include "eMasterMessageType.h"
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#include "MessageType/Master.h"
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RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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@@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
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void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PREP_ZONE);
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bitStream.Write(zoneID);
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Game::server->SendToMaster(bitStream);
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}
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@@ -24,7 +24,7 @@
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#include "CDClientManager.h"
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#include "CDSkillBehaviorTable.h"
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#include "eConnectionType.h"
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#include "eClientMessageType.h"
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#include "MessageType/Client.h"
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ProjectileSyncEntry::ProjectileSyncEntry() {
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}
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@@ -320,7 +320,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
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// Write message
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RakNet::BitStream message;
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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message.Write(this->m_Parent->GetObjectID());
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start.Serialize(message);
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@@ -451,7 +451,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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RakNet::BitStream message;
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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message.Write(this->m_Parent->GetObjectID());
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projectileImpact.Serialize(message);
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