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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 01:34:07 +00:00
consolidate the messagetype enums into a single namespace (#1647)
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@@ -212,7 +212,7 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
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echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
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RakNet::BitStream message;
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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message.Write(this->originator);
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echo.Serialize(message);
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@@ -285,7 +285,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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// Write message
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RakNet::BitStream message;
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
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message.Write(this->originator);
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echo.Serialize(message);
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Behavior.h"
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#include "eAninmationFlags.h"
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#include "eAnimationFlags.h"
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class ChangeIdleFlagsBehavior final : public Behavior {
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public:
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