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consolidate the messagetype enums into a single namespace (#1647)
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@@ -26,7 +26,7 @@
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#include "eCharacterCreationResponse.h"
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#include "eRenameResponse.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "MessageType/Chat.h"
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#include "BitStreamUtils.h"
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#include "CheatDetection.h"
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@@ -216,7 +216,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
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}
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE);
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std::vector<Character*> characters = u->GetCharacters();
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bitStream.Write<uint8_t>(characters.size());
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@@ -266,7 +266,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
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void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) {
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User* u = GetUser(sysAddr);
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if (!u) return;
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LUWString LUWStringName;
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uint32_t firstNameIndex;
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uint32_t middleNameIndex;
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@@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
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Database::Get()->DeleteCharacter(charID);
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
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bitStream.Write(objectID);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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@@ -439,7 +439,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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CINSTREAM_SKIP_HEADER;
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LWOOBJID objectID;
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inStream.Read(objectID);
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inStream.Read(objectID);
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GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
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GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
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