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consolidate the messagetype enums into a single namespace (#1647)
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@@ -24,7 +24,7 @@
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#include "eTriggerEventType.h"
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#include "eObjectBits.h"
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#include "PositionUpdate.h"
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#include "eChatMessageType.h"
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#include "MessageType/Chat.h"
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#include "PlayerManager.h"
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//Component includes:
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@@ -881,7 +881,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
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// Update the chat server of our GM Level
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GMLEVEL_UPDATE);
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bitStream.Write(m_ObjectID);
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bitStream.Write(m_GMLevel);
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