mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-08 19:54:14 +00:00
consolidate the messagetype enums into a single namespace (#1647)
This commit is contained in:
@@ -1,6 +1,6 @@
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#include "ChatIgnoreList.h"
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#include "PlayerContainer.h"
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#include "eChatMessageType.h"
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#include "MessageType/Chat.h"
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#include "BitStreamUtils.h"
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#include "Game.h"
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#include "Logger.h"
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@@ -13,7 +13,7 @@
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// The only thing not auto-handled is instance activities force joining the team on the server.
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void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receivingPlayer);
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//portion that will get routed:
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@@ -13,9 +13,9 @@
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#include "dConfig.h"
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#include "eObjectBits.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "eClientMessageType.h"
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#include "eGameMessageType.h"
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#include "MessageType/Chat.h"
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#include "MessageType/Client.h"
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#include "MessageType/Game.h"
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#include "StringifiedEnum.h"
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#include "eGameMasterLevel.h"
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#include "ChatPackets.h"
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@@ -60,11 +60,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Now, we need to send the friendlist to the server they came from:
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write<uint16_t>(player.friends.size());
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@@ -368,10 +368,10 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
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bool online = player;
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(request.requestor);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::WHO_RESPONSE);
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bitStream.Write<uint8_t>(online);
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bitStream.Write(player.zoneID.GetMapID());
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bitStream.Write(player.zoneID.GetInstanceID());
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@@ -391,10 +391,10 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
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if (!sender) return;
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(request.requestor);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SHOW_ALL_RESPONSE);
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bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
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bitStream.Write(Game::playerContainer.GetPlayerCount());
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bitStream.Write(Game::playerContainer.GetSimCount());
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@@ -416,7 +416,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
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SEND_PACKET;
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}
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// the structure the client uses to send this packet is shared in many chat messages
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// the structure the client uses to send this packet is shared in many chat messages
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// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
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void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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@@ -428,7 +428,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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eChatChannel channel;
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uint32_t size;
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inStream.IgnoreBytes(4);
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inStream.Read(channel);
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inStream.Read(size);
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@@ -436,7 +436,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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LUWString message(size);
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inStream.Read(message);
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LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
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switch (channel) {
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@@ -457,7 +457,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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}
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}
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// the structure the client uses to send this packet is shared in many chat messages
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// the structure the client uses to send this packet is shared in many chat messages
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// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
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void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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@@ -484,7 +484,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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LUWString message(size);
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inStream.Read(message);
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LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
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const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
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@@ -515,10 +515,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(routeTo.playerID);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(sender.playerID);
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bitStream.Write(channel);
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bitStream.Write<uint32_t>(0); // not used
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@@ -757,11 +757,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
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bitStream.Write(LUWString(sender.playerName.c_str()));
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bitStream.Write(sender.playerID);
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@@ -772,14 +772,14 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
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void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
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bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
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bitStream.Write(bLeaderIsFreeTrial);
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bitStream.Write(i64LeaderID);
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@@ -799,14 +799,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
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void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(i64LeaderID);
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bitStream.Write(i64LeaderZoneID);
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@@ -824,14 +824,14 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
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void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
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bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
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bitStream.Write(i64PlayerID);
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@@ -841,14 +841,14 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
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void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
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bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
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bitStream.Write(bIsFreeTrial);
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bitStream.Write(bLocal);
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@@ -870,14 +870,14 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
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void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
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bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
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bitStream.Write(bDisband);
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bitStream.Write(bIsKicked);
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@@ -896,14 +896,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
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void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver.playerID);
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bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(i64PlayerID);
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if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
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@@ -930,11 +930,11 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
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[bool] - is FTP*/
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(friendData.playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::UPDATE_FRIEND_NOTIFY);
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bitStream.Write<uint8_t>(notifyType);
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std::string playerName = playerData.playerName.c_str();
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@@ -967,11 +967,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
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}
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_REQUEST);
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bitStream.Write(LUWString(sender.playerName));
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bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
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@@ -981,11 +981,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
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void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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// Portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
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bitStream.Write(responseCode);
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// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
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bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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@@ -1004,11 +1004,11 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
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void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
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bitStream.Write(receiver.playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::REMOVE_FRIEND_RESPONSE);
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bitStream.Write<uint8_t>(isSuccessful); //isOnline
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bitStream.Write(LUWString(personToRemove));
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@@ -16,8 +16,8 @@
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#include "eConnectionType.h"
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#include "PlayerContainer.h"
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#include "ChatPacketHandler.h"
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#include "eChatMessageType.h"
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#include "eWorldMessageType.h"
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#include "MessageType/Chat.h"
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#include "MessageType/World.h"
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#include "ChatIgnoreList.h"
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#include "StringifiedEnum.h"
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@@ -108,7 +108,7 @@ int main(int argc, char** argv) {
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const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
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Game::randomEngine = std::mt19937(time(0));
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Game::playerContainer.Initialize();
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@@ -190,154 +190,154 @@ void HandlePacket(Packet* packet) {
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inStream.SetReadOffset(BYTES_TO_BITS(1));
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eConnectionType connection;
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eChatMessageType chatMessageID;
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MessageType::Chat chatMessageID;
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inStream.Read(connection);
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if (connection != eConnectionType::CHAT) return;
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inStream.Read(chatMessageID);
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switch (chatMessageID) {
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case eChatMessageType::GM_MUTE:
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case MessageType::Chat::GM_MUTE:
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Game::playerContainer.MuteUpdate(packet);
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break;
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case eChatMessageType::CREATE_TEAM:
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case MessageType::Chat::CREATE_TEAM:
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Game::playerContainer.CreateTeamServer(packet);
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break;
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case eChatMessageType::GET_FRIENDS_LIST:
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case MessageType::Chat::GET_FRIENDS_LIST:
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ChatPacketHandler::HandleFriendlistRequest(packet);
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break;
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case eChatMessageType::GET_IGNORE_LIST:
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case MessageType::Chat::GET_IGNORE_LIST:
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ChatIgnoreList::GetIgnoreList(packet);
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break;
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case eChatMessageType::ADD_IGNORE:
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case MessageType::Chat::ADD_IGNORE:
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ChatIgnoreList::AddIgnore(packet);
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break;
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case eChatMessageType::REMOVE_IGNORE:
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case MessageType::Chat::REMOVE_IGNORE:
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ChatIgnoreList::RemoveIgnore(packet);
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break;
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case eChatMessageType::TEAM_GET_STATUS:
|
||||
case MessageType::Chat::TEAM_GET_STATUS:
|
||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::ADD_FRIEND_REQUEST:
|
||||
case MessageType::Chat::ADD_FRIEND_REQUEST:
|
||||
//this involves someone sending the initial request, the response is below, response as in from the other player.
|
||||
//We basically just check to see if this player is online or not and route the packet.
|
||||
ChatPacketHandler::HandleFriendRequest(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::ADD_FRIEND_RESPONSE:
|
||||
case MessageType::Chat::ADD_FRIEND_RESPONSE:
|
||||
//This isn't the response a server sent, rather it is a player's response to a received request.
|
||||
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
|
||||
ChatPacketHandler::HandleFriendResponse(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::REMOVE_FRIEND:
|
||||
case MessageType::Chat::REMOVE_FRIEND:
|
||||
ChatPacketHandler::HandleRemoveFriend(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::GENERAL_CHAT_MESSAGE:
|
||||
case MessageType::Chat::GENERAL_CHAT_MESSAGE:
|
||||
ChatPacketHandler::HandleChatMessage(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
|
||||
case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
|
||||
//This message is supposed to be echo'd to both the sender and the receiver
|
||||
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
||||
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_INVITE:
|
||||
case MessageType::Chat::TEAM_INVITE:
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_INVITE_RESPONSE:
|
||||
case MessageType::Chat::TEAM_INVITE_RESPONSE:
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_LEAVE:
|
||||
case MessageType::Chat::TEAM_LEAVE:
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_SET_LEADER:
|
||||
case MessageType::Chat::TEAM_SET_LEADER:
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_KICK:
|
||||
case MessageType::Chat::TEAM_KICK:
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_SET_LOOT:
|
||||
case MessageType::Chat::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
case eChatMessageType::GMLEVEL_UPDATE:
|
||||
case MessageType::Chat::GMLEVEL_UPDATE:
|
||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||
break;
|
||||
case eChatMessageType::LOGIN_SESSION_NOTIFY:
|
||||
case MessageType::Chat::LOGIN_SESSION_NOTIFY:
|
||||
Game::playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::GM_ANNOUNCE:{
|
||||
case MessageType::Chat::GM_ANNOUNCE:{
|
||||
// we just forward this packet to every connected server
|
||||
inStream.ResetReadPointer();
|
||||
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
|
||||
}
|
||||
break;
|
||||
case eChatMessageType::UNEXPECTED_DISCONNECT:
|
||||
case MessageType::Chat::UNEXPECTED_DISCONNECT:
|
||||
Game::playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::WHO:
|
||||
case MessageType::Chat::WHO:
|
||||
ChatPacketHandler::HandleWho(packet);
|
||||
break;
|
||||
case eChatMessageType::SHOW_ALL:
|
||||
case MessageType::Chat::SHOW_ALL:
|
||||
ChatPacketHandler::HandleShowAll(packet);
|
||||
break;
|
||||
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
|
||||
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
|
||||
case eChatMessageType::WORLD_PARCEL_RESPONSE:
|
||||
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
|
||||
case eChatMessageType::GUILD_CREATE:
|
||||
case eChatMessageType::GUILD_INVITE:
|
||||
case eChatMessageType::GUILD_INVITE_RESPONSE:
|
||||
case eChatMessageType::GUILD_LEAVE:
|
||||
case eChatMessageType::GUILD_KICK:
|
||||
case eChatMessageType::GUILD_GET_STATUS:
|
||||
case eChatMessageType::GUILD_GET_ALL:
|
||||
case eChatMessageType::BLUEPRINT_MODERATED:
|
||||
case eChatMessageType::BLUEPRINT_MODEL_READY:
|
||||
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
|
||||
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
||||
case eChatMessageType::MAIL:
|
||||
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
|
||||
case eChatMessageType::REPUTATION_UPDATE:
|
||||
case eChatMessageType::SEND_CANNED_TEXT:
|
||||
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
|
||||
case eChatMessageType::CSR_REQUEST:
|
||||
case eChatMessageType::CSR_REPLY:
|
||||
case eChatMessageType::GM_KICK:
|
||||
case eChatMessageType::WORLD_ROUTE_PACKET:
|
||||
case eChatMessageType::GET_ZONE_POPULATIONS:
|
||||
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
|
||||
case eChatMessageType::MATCH_REQUEST:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case eChatMessageType::UGCC_REQUEST:
|
||||
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case eChatMessageType::ACHIEVEMENT_NOTIFY:
|
||||
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case eChatMessageType::PLAYER_READY:
|
||||
case eChatMessageType::GET_DONATION_TOTAL:
|
||||
case eChatMessageType::UPDATE_DONATION:
|
||||
case eChatMessageType::PRG_CSR_COMMAND:
|
||||
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
|
||||
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
|
||||
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
|
||||
case MessageType::Chat::WORLD_PARCEL_RESPONSE:
|
||||
case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
|
||||
case MessageType::Chat::GUILD_CREATE:
|
||||
case MessageType::Chat::GUILD_INVITE:
|
||||
case MessageType::Chat::GUILD_INVITE_RESPONSE:
|
||||
case MessageType::Chat::GUILD_LEAVE:
|
||||
case MessageType::Chat::GUILD_KICK:
|
||||
case MessageType::Chat::GUILD_GET_STATUS:
|
||||
case MessageType::Chat::GUILD_GET_ALL:
|
||||
case MessageType::Chat::BLUEPRINT_MODERATED:
|
||||
case MessageType::Chat::BLUEPRINT_MODEL_READY:
|
||||
case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
|
||||
case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
|
||||
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
|
||||
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
||||
case MessageType::Chat::MAIL:
|
||||
case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
|
||||
case MessageType::Chat::REPUTATION_UPDATE:
|
||||
case MessageType::Chat::SEND_CANNED_TEXT:
|
||||
case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
|
||||
case MessageType::Chat::CSR_REQUEST:
|
||||
case MessageType::Chat::CSR_REPLY:
|
||||
case MessageType::Chat::GM_KICK:
|
||||
case MessageType::Chat::WORLD_ROUTE_PACKET:
|
||||
case MessageType::Chat::GET_ZONE_POPULATIONS:
|
||||
case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
|
||||
case MessageType::Chat::MATCH_REQUEST:
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case MessageType::Chat::UGCC_REQUEST:
|
||||
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case MessageType::Chat::PLAYER_READY:
|
||||
case MessageType::Chat::GET_DONATION_TOTAL:
|
||||
case MessageType::Chat::UPDATE_DONATION:
|
||||
case MessageType::Chat::PRG_CSR_COMMAND:
|
||||
case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
|
||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
|
||||
break;
|
||||
default:
|
||||
|
@@ -11,7 +11,7 @@
|
||||
#include "eConnectionType.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
m_MaxNumberOfBestFriends =
|
||||
@@ -154,7 +154,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
@@ -361,7 +361,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
Reference in New Issue
Block a user